# 0.C-5775 - Bandits are non-aggressive

**URL:** https://discourse.cataclysmdda.org/t/0-c-5775-bandits-are-non-aggressive/12822
**Category:** The Garage
**Created:** [October 29, 2016, 11:55am UTC](https://discourse.cataclysmdda.org/t/0-c-5775-bandits-are-non-aggressive/12822 "2016-10-29T11:55:31Z")
**Posts on this page:** 3
**Page:** 1

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### Author: ![BeerBeer](https://avatars.discourse-cdn.com/v4/letter/b/c67d28/32.png) [@BeerBeer](https://discourse.cataclysmdda.org/u/BeerBeer)
#### Post date: [October 29, 2016, 11:55am UTC](https://discourse.cataclysmdda.org/t/0-c-5775-bandits-are-non-aggressive/12822/1 "2016-10-29T11:55:31Z")

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Windows, tiles.

Not only are bandits non-aggressive but killing them also yields huge negative morale because the player “kills an innocent”. This makes the second refugee center mission rather unpleasant (= kill 3 bandits).

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### Author: ![Coolthulhu](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/coolthulhu/32/2446_2.png) [@Coolthulhu](https://discourse.cataclysmdda.org/u/Coolthulhu)
#### Post date: [October 29, 2016, 11:59am UTC](https://discourse.cataclysmdda.org/t/0-c-5775-bandits-are-non-aggressive/12822/2 "2016-10-29T11:59:25Z")

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Will be fixed as a part of [https://github.com/CleverRaven/Cataclysm-DDA/pull/18840](https://github.com/CleverRaven/Cataclysm-DDA/pull/18840)

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### Author: ![egomassive](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/egomassive/32/381_2.png) [@egomassive](https://discourse.cataclysmdda.org/u/egomassive)
#### Post date: [October 30, 2016, 5:43pm UTC](https://discourse.cataclysmdda.org/t/0-c-5775-bandits-are-non-aggressive/12822/3 "2016-10-30T17:43:44Z")

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I ran into this too. Moreover, I discovered that if I set them on fire while standing to their South-East, they yell at me to move until they die even though every other direction is unblocked.
