# 0.C-19178-gb4ddf52 (tiles) Modded bows bugged to need extra reload step

**URL:** <https://discourse.cataclysmdda.org/t/0-c-19178-gb4ddf52-tiles-modded-bows-bugged-to-need-extra-reload-step/12717>\
**Category:** The Garage\
**Created:** [October 13, 2016, 5:04am UTC](https://discourse.cataclysmdda.org/t/0-c-19178-gb4ddf52-tiles-modded-bows-bugged-to-need-extra-reload-step/12717 "2016-10-13T05:04:59Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![billygg](https://avatars.discourse-cdn.com/v4/letter/b/b2d939/32.png) [@billygg](https://discourse.cataclysmdda.org/u/billygg)\
**Post date:** [October 13, 2016, 5:04am UTC](https://discourse.cataclysmdda.org/t/0-c-19178-gb4ddf52-tiles-modded-bows-bugged-to-need-extra-reload-step/12717/1 "2016-10-13T05:04:59Z")

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Going from 5691 to 5696, my reflex recurve bow with 4 mods started prompting me to reload when I press F to fire, making shooting it a two step process. I tried other bows and they had the normal firing behavior, but when I added any mod to them they started behaving like the other one, like guns with 0/1 capacity. Something must be making bows behave like guns after they get one mod put on them. I reverted to 5691 and it brought back the normal behavior.
