# 0.B Some bullets cannot be disassembled with the kinetic bullet puller

**URL:** https://discourse.cataclysmdda.org/t/0-b-some-bullets-cannot-be-disassembled-with-the-kinetic-bullet-puller/8661
**Category:** The Garage
**Created:** [January 18, 2015, 7:21am UTC](https://discourse.cataclysmdda.org/t/0-b-some-bullets-cannot-be-disassembled-with-the-kinetic-bullet-puller/8661 "2015-01-18T07:21:02Z")
**Posts on this page:** 3
**Page:** 1

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### Author: ![BeerBeer](https://avatars.discourse-cdn.com/v4/letter/b/c67d28/32.png) [@BeerBeer](https://discourse.cataclysmdda.org/u/BeerBeer)
#### Post date: [January 18, 2015, 7:21am UTC](https://discourse.cataclysmdda.org/t/0-b-some-bullets-cannot-be-disassembled-with-the-kinetic-bullet-puller/8661/1 "2015-01-18T07:21:02Z")

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(stable release version, as in non-experimental)

I’m aware some ammo types cannot by disassembled by design. I noticed this problem when I started mass-disassembling my stockpile of lesser bullets. I found an earlier bug report concerning this but that dates back to March 2014 and I got the feeling this was supposed to be fixed… The specific problematic bullet types I encountered:

- 7.62mm Type P (tried to disassemble a stack of 400)
- shotgun beanbag (stack of 70)
- .30-06 (stack of 5)
- .32 ACP (stack of 150)

The game simply reports “You cannot disassemble that.” I had dozen other bullet calibers and they got disassembled perfectly fine, such as 5.56 NATO, 9mm… I just want their juicy gunpowder ☹

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### Author: ![AllisonW](https://avatars.discourse-cdn.com/v4/letter/a/919ad9/32.png) [@AllisonW](https://discourse.cataclysmdda.org/u/AllisonW)
#### Post date: [January 18, 2015, 7:27am UTC](https://discourse.cataclysmdda.org/t/0-b-some-bullets-cannot-be-disassembled-with-the-kinetic-bullet-puller/8661/2 "2015-01-18T07:27:11Z")

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[quote=“BeerBeer, post:1, topic:8661”](stable release version, as in non-experimental)

I’m aware some ammo types cannot by disassembled by design. I noticed this problem when I started mass-disassembling my stockpile of lesser bullets. I found an earlier bug report concerning this but that dates back to March 2014 and I got the feeling this was supposed to be fixed… The specific problematic bullet types I encountered:

- 7.62mm Type P (tried to disassemble a stack of 400)
- shotgun beanbag (stack of 70)
- .30-06 (stack of 5)
- .32 ACP (stack of 150)

The game simply reports “You cannot disassemble that.” I had dozen other bullet calibers and they got disassembled perfectly fine, such as 5.56 NATO, 9mm… I just want their juicy gunpowder :([/quote]

I play in the experimental version, and I’ve disassembled shotgun beanbags.

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### Author: ![Bumpkin](https://avatars.discourse-cdn.com/v4/letter/b/779978/32.png) [@Bumpkin](https://discourse.cataclysmdda.org/u/Bumpkin)
#### Post date: [January 19, 2015, 3:16am UTC](https://discourse.cataclysmdda.org/t/0-b-some-bullets-cannot-be-disassembled-with-the-kinetic-bullet-puller/8661/3 "2015-01-19T03:16:22Z")

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Shotgun beanbags work on experimental.

Flechette shells still don’t, and neither does .32
