Possibly. Starting gear has the advantage of not upsetting the balance in long term, so buffing it isn’t a bad idea.
I use dexterity as a measure of point value: if instead of taking option x it would be better to spend all those points on dexterity, option x is bad. By this measure, almost all starting scenarios are bad.
Though the only time I have serious problems with warmth is when I start in “sheltered” scenario, where the only reliable source of rags is bashing down your own bed.
Even with the foot talon mutation I always take on mutant characters I only get to “very cold” on my feet, with everything else being comfortable.
Maybe try spending the whole first day on crafting gear? Hunger won’t hurt you that much, even if you have fast metabolism, high thirst and chemical imbalance. Unless you’re playing with Zombie NV, night is the best time for raiding towns anyway.[/quote]
Rather difficult to craft gear when you start in the woods in the middle of a blizzard (yay spring in New England!). Because starting in EVAC and LMOE shelters is E-Z mode. You’d think the military would equip their troops with some cold weather gear knowing what they’re getting into…
Lumberjack isn’t terrible in terms of early game heat management, nor is Bow Hunter, but they start with decent tools. As we all know an unsilenced rifle is a liability in the apocalypse.
Just for the heck of it though I’m gonna try a shower victim in a woods start. That should be amusing. (never tried that one)
EDIT: Disregard that, this entire time I’ve been overlooking the ability to start the game in a different season in the world gen. I feel silly. And I suppose if I really dislike the starting gear that much I could just get into the JSON and make it more suitable.