# \[0.A\] Freeze on launch

**URL:** <https://discourse.cataclysmdda.org/t/0-a-freeze-on-launch/5366>\
**Category:** The Garage\
**Created:** [March 10, 2014, 6:35pm UTC](https://discourse.cataclysmdda.org/t/0-a-freeze-on-launch/5366 "2014-03-10T18:35:56Z")\
**Posts on this page:** 10\
**Page:** 1

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**Author:** ![Zarb](https://avatars.discourse-cdn.com/v4/letter/z/e47774/32.png) [@Zarb](https://discourse.cataclysmdda.org/u/Zarb)\
**Post date:** [March 10, 2014, 6:35pm UTC](https://discourse.cataclysmdda.org/t/0-a-freeze-on-launch/5366/1 "2014-03-10T18:35:56Z")

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Hello,

I tried unsucessfully to launch the new update (stable, 0.A, tiles) on my PC.  
It don’t load, it just freezes with a black screen and i have to kill the process.

First, i thought about a problem with my hardware, but after testing with my laptop, this idea was wrong. So i thought also that it can be windows, so i tried on a virtual machine with Linux Ubuntu.  
Nope, still frezzes.

The only particularity of my system is the “swiss\_french” language.  
Did a similar user than me had the same problem ?

PC : Windows 7 x64 Professional  
Laptop : Windows 7 x64 Home  
VM : Linux Ubuntu x64 12.04

Windows Crash Log :

# =========================== Initializing SDL Tiles context Attempting to Initialize JSON and TILESET path information from [gfx] JSON path set to [gfx/HoderTileset/tile\_config.json]. TILESET path set to [gfx/HoderTileset/hodertiles.png]. Attempting to Load JSON file Tile Width: 16 Tile Height: 16 Tile Definitions: 1896 Attempting to Load Tileset file Buffer Surface-- Width: 208 Height: 400 Tiles Created: 1744 Attempting to Create Rotation Cache Tiles initialized successfully. Generating fontlist mod\_ui initialized

Thanks

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**Author:** ![zeropol](https://avatars.discourse-cdn.com/v4/letter/z/df705f/32.png) [@zeropol](https://discourse.cataclysmdda.org/u/zeropol)\
**Post date:** [March 10, 2014, 7:50pm UTC](https://discourse.cataclysmdda.org/t/0-a-freeze-on-launch/5366/2 "2014-03-10T19:50:10Z")

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Hi you are not alone ! Since O.A I got exactly the same problem : black screen at startup.

Config :  
Window 7 family edition premium SP1 (6.1.7601) x64

Similar logg.txt

Initializing SDL Tiles context  
Attempting to Initialize JSON and TILESET path information from [gfx]  
JSON path set to [gfx/HoderTileset/tile\_config.json].  
TILESET path set to [gfx/HoderTileset/hodertiles.png].  
Attempting to Load JSON file  
Tile Width: 16 Tile Height: 16 Tile Definitions: 1896  
Attempting to Load Tileset file  
Buffer Surface-- Width: 208 Height: 400  
Tiles Created: 1744  
Attempting to Create Rotation Cache  
Tiles initialized successfully.  
mod\_ui initialized

edit: noted x64 architecture

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**Author:** ![kingorkami](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/kingorkami/32/242_2.png) [@kingorkami](https://discourse.cataclysmdda.org/u/kingorkami)\
**Post date:** [March 10, 2014, 7:52pm UTC](https://discourse.cataclysmdda.org/t/0-a-freeze-on-launch/5366/3 "2014-03-10T19:52:11Z")

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Count me in for the bug wagon.  
Same issue with the curse client, the tiles one simply crashes to desktop on launch (with the good old windows report pop up).

Windows vista here.

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**Author:** ![zeropol](https://avatars.discourse-cdn.com/v4/letter/z/df705f/32.png) [@zeropol](https://discourse.cataclysmdda.org/u/zeropol)\
**Post date:** [March 10, 2014, 9:06pm UTC](https://discourse.cataclysmdda.org/t/0-a-freeze-on-launch/5366/4 "2014-03-10T21:06:47Z")

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I could get it launch by compiling the source : [http://smf.cataclysmdda.com/index.php?topic=3.0](http://smf.cataclysmdda.com/index.php?topic=3.0)  
I hope this will work for you too !

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**Author:** ![i2amroy](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/i2amroy/32/909_2.png) [@i2amroy](https://discourse.cataclysmdda.org/u/i2amroy)\
**Post date:** [March 10, 2014, 9:16pm UTC](https://discourse.cataclysmdda.org/t/0-a-freeze-on-launch/5366/5 "2014-03-10T21:16:35Z")

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Have you tried deleting the “lang” folder?

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**Author:** ![Zarb](https://avatars.discourse-cdn.com/v4/letter/z/e47774/32.png) [@Zarb](https://discourse.cataclysmdda.org/u/Zarb)\
**Post date:** [March 11, 2014, 5:59am UTC](https://discourse.cataclysmdda.org/t/0-a-freeze-on-launch/5366/6 "2014-03-11T05:59:33Z")

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It’s working !

I deleted the “lang” folder and all seems to be working fine today.  
(Although i tried yesterday and nothing happened… )

Thanks to everyone.

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**Author:** ![Ratha](https://avatars.discourse-cdn.com/v4/letter/r/dfb087/32.png) [@Ratha](https://discourse.cataclysmdda.org/u/Ratha)\
**Post date:** [March 11, 2014, 10:55am UTC](https://discourse.cataclysmdda.org/t/0-a-freeze-on-launch/5366/7 "2014-03-11T10:55:12Z")

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Seems a fair handful of folks are having problems with the stable version. Could possibly use an update to include atleast a note about the lang folder problem. Do we know what actually caused the problem and is it fixed in experimental?

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**Author:** ![Schaap](https://avatars.discourse-cdn.com/v4/letter/s/f475e1/32.png) [@Schaap](https://discourse.cataclysmdda.org/u/Schaap)\
**Post date:** [March 11, 2014, 1:18pm UTC](https://discourse.cataclysmdda.org/t/0-a-freeze-on-launch/5366/8 "2014-03-11T13:18:07Z")

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I have this issue in the experimental build, 0.A stable does work fine. I tried deleting the lang folder to no avail, compiling it myself gave me a working game but without working tilesets.

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**Author:** ![kingorkami](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/kingorkami/32/242_2.png) [@kingorkami](https://discourse.cataclysmdda.org/u/kingorkami)\
**Post date:** [March 11, 2014, 7:04pm UTC](https://discourse.cataclysmdda.org/t/0-a-freeze-on-launch/5366/9 "2014-03-11T19:04:24Z")

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Deleting the lang folder indeed fixes the problem, buy only for the curses version for me.

(I mostly play SDL with ascii anyway)

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**Author:** ![Ratha](https://avatars.discourse-cdn.com/v4/letter/r/dfb087/32.png) [@Ratha](https://discourse.cataclysmdda.org/u/Ratha)\
**Post date:** [March 12, 2014, 10:02am UTC](https://discourse.cataclysmdda.org/t/0-a-freeze-on-launch/5366/10 "2014-03-12T10:02:22Z")

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> [@Schaap](#):
>
> I have this issue in the experimental build, 0.A stable does work fine. I tried deleting the lang folder to no avail, compiling it myself gave me a working game but without working tilesets.

As of a week ago or so trying to run the experimental builds with tiles set to on would cause a crash because the game was lacking these files in its main folder:  
freetype6.dll  
libpng16-16.dll  
zlib1.dll

See this post for further information and to download those files. [http://smf.cataclysmdda.com/index.php?topic=5575](http://smf.cataclysmdda.com/index.php?topic=5575) (EDIT: Fixed link)
