# \[0.9ma win gr exp bld256\] finger laser returns power on cast

**URL:** <https://discourse.cataclysmdda.org/t/0-9ma-win-gr-exp-bld256-finger-laser-returns-power-on-cast/4351>\
**Category:** The Garage\
**Created:** [December 2, 2013, 1:15pm UTC](https://discourse.cataclysmdda.org/t/0-9ma-win-gr-exp-bld256-finger-laser-returns-power-on-cast/4351 "2013-12-02T13:15:20Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![Aluminumfoil](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/aluminumfoil/32/5163_2.png) [@Aluminumfoil](https://discourse.cataclysmdda.org/u/Aluminumfoil)\
**Post date:** [December 2, 2013, 1:15pm UTC](https://discourse.cataclysmdda.org/t/0-9ma-win-gr-exp-bld256-finger-laser-returns-power-on-cast/4351/1 "2013-12-02T13:15:20Z")

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Windows Graphical 0.9. Experimental build 256. First noticed bug on build 203, updated to the current experimental to confirm that it still existed.

Bug: Activating the finger laser bionic draws 2 power and prompts target selection. Canceling target selection without firing returns the 2 power, which I presume is what is supposed to happen. However, firing the laser at a target also returns the 2 power. You can therefore fire the finger laser an unlimited number of times provided you have 2 or more power to start out with.

Notes: This was tested on a legacy character originally imported from a 0.8 savegame.
