Not a bug, but a recent change. We nerfed zombie scent ability, so they often can’t smell you through doors now. If they can’t see you and can’t hear you, they will eventually forget where you are and wander off*. They don’t wander in any particular direction, so unless you get really lucky that brute is going to stay in the area indefinitely, but at least he’s not beating down the door.
Also doors are a lot tougher than they used to be, so unless it’s a hulk or a pile of zombies**, a door has a decent chance of stopping them for long enough that they forget what they’re doing.
*I’m a little surprised that the sound of pounding on the door isn’t keeping the brute interested, maybe it only triggers on the destination being on the other side of the door. Either way, notabug.
**Multiple zombies trying to get through the same door now “pile on” and add their strength together for the purposes of smashing down the door.[/quote]
I never thought that scent was really that dangerous… were people having problems with it. you just made the game easier… your turning into a big softy. ok half kidding. were people having issues with scent? I never thought it was that big of a deal. I think this change makes the game a whole lot easier. So doesn’t this mean that I can get chased by zombies, run into a building. run into the back of a building. close the door .wait and zombies just go away? this makes the bad trait where you are smellier an automatic pickup now since smell doesn’t really matter.
I have been working alot of hours and I work at a computer, so I have not really be up for playing computer games lately, so have not actually tested it. so if im wrong, I apologize.
I asked this earlier and I dont think it got answered. What is meant by the console version?