# \[0.9.RC1-115-g670c9e1\] Torch stays active after burning out

**URL:** <https://discourse.cataclysmdda.org/t/0-9-rc1-115-g670c9e1-torch-stays-active-after-burning-out/3914>\
**Category:** The Garage\
**Created:** [November 11, 2013, 12:33am UTC](https://discourse.cataclysmdda.org/t/0-9-rc1-115-g670c9e1-torch-stays-active-after-burning-out/3914 "2013-11-11T00:33:53Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![Vronkio](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/vronkio/32/55_2.png) [@Vronkio](https://discourse.cataclysmdda.org/u/Vronkio)\
**Post date:** [November 11, 2013, 12:33am UTC](https://discourse.cataclysmdda.org/t/0-9-rc1-115-g670c9e1-torch-stays-active-after-burning-out/3914/1 "2013-11-11T00:33:53Z")

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And it shows a debug message saying that there’s no active function every turn without the possibility of deactivating it, this after reaching 0 charges, instead of turning into a burned out torch.
