# \[0.9-gf64ce72(Build #809 to #806)\]Visual C++ Runtime Library error during launch

**URL:** <https://discourse.cataclysmdda.org/t/0-9-gf64ce72-build-809-to-806-visual-c-runtime-library-error-during-launch/4998>\
**Category:** The Garage\
**Created:** [February 7, 2014, 9:34pm UTC](https://discourse.cataclysmdda.org/t/0-9-gf64ce72-build-809-to-806-visual-c-runtime-library-error-during-launch/4998 "2014-02-07T21:34:13Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![eTo](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/eto/32/1072_2.png) [@eTo](https://discourse.cataclysmdda.org/u/eTo)\
**Post date:** [February 7, 2014, 9:34pm UTC](https://discourse.cataclysmdda.org/t/0-9-gf64ce72-build-809-to-806-visual-c-runtime-library-error-during-launch/4998/1 "2014-02-07T21:34:13Z")

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I was going to check what is going on in experimental versions, but came across this bug while trying to open game for first time:

` This application has requested the Runtime to terminate it in an unusual way.
Please contact the application's support team for more information.`  
I was using Windows graphic builds, #809, #808, #807 and #806. All of them made radioactive shroom that crashed application even before reaching menu. (that is what i call cataclysm: shrooms for everyone 😉 )  
Didn’t check previous versions.  
System info: Win7 64bit  
Content of logg.txt file left by #809 build:

```auto
 Initializing SDL Tiles context
Attempting to Initialize JSON and TILESET path information from [gfx]
	JSON path set to [gfx/HoderTileset/tile_config.json].
	TILESET path set to [gfx/HoderTileset/hodertiles.png].
Attempting to Load JSON file
Tile Width: 16 Tile Height: 16 Tile Definitions: 1896
Attempting to Load Tileset file
Buffer Surface-- Width: 208 Height: 400
Tiles Created: 1744
Attempting to Create Rotation Cache
Tiles initialized successfully.
Generating fontlist
mod_ui initialized
```

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**Author:** ![Poetich77](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/poetich77/32/824_2.png) [@Poetich77](https://discourse.cataclysmdda.org/u/Poetich77)\
**Post date:** [February 8, 2014, 12:00pm UTC](https://discourse.cataclysmdda.org/t/0-9-gf64ce72-build-809-to-806-visual-c-runtime-library-error-during-launch/4998/2 "2014-02-08T12:00:46Z")

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I think the problem in locale definition. Try to add/remove a environment variable LC\_NUMERIC=en\_US  
(System Properties -\> Advanced system settings -\> Environment Variable)

Sorry for my bad english…

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**Author:** ![eTo](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/eto/32/1072_2.png) [@eTo](https://discourse.cataclysmdda.org/u/eTo)\
**Post date:** [February 8, 2014, 11:57pm UTC](https://discourse.cataclysmdda.org/t/0-9-gf64ce72-build-809-to-806-visual-c-runtime-library-error-during-launch/4998/3 "2014-02-08T23:57:00Z")

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There was no such variable so i added it. Game still crashes while this variable is added. Either in user variables, system variables or when is present in both.  
BTW, when checking new SDL build (#820, 0.9-g67ad6e) game crashes in same way.

PS.  
Don’t worry about english, i bet mine is not perfect either 😉
