# \[0.9-730-g5faae84\] Vehicle mounted fusion gun creates nones when firing

**URL:** https://discourse.cataclysmdda.org/t/0-9-730-g5faae84-vehicle-mounted-fusion-gun-creates-nones-when-firing/4162
**Category:** The Garage
**Created:** [November 23, 2013, 5:10am UTC](https://discourse.cataclysmdda.org/t/0-9-730-g5faae84-vehicle-mounted-fusion-gun-creates-nones-when-firing/4162 "2013-11-23T05:10:57Z")
**Posts on this page:** 2
**Page:** 1

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### Author: ![Let\_it\_end\_in\_hellfi](https://avatars.discourse-cdn.com/v4/letter/l/a183cd/32.png) [@Let\_it\_end\_in\_hellfi](https://discourse.cataclysmdda.org/u/Let_it_end_in_hellfi)
#### Post date: [November 23, 2013, 5:10am UTC](https://discourse.cataclysmdda.org/t/0-9-730-g5faae84-vehicle-mounted-fusion-gun-creates-nones-when-firing/4162/1 "2013-11-23T05:10:57Z")

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Presumably this is because it is trying to leave a casing but shouldn’t be. I haven’t tested whether this applies to other vehicle turrets like the flamethrower.

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### Author: ![Rivet](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/rivet/32/11_2.png) [@Rivet](https://discourse.cataclysmdda.org/u/Rivet)
#### Post date: [November 23, 2013, 9:56am UTC](https://discourse.cataclysmdda.org/t/0-9-730-g5faae84-vehicle-mounted-fusion-gun-creates-nones-when-firing/4162/2 "2013-11-23T09:56:31Z")

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Thanks for your report!

It’s been entered in our [issue](https://github.com/CleverRaven/Cataclysm-DDA/issues/4593) tracker.
