# 0.8gb3d7733 Infinite traps and mods

**URL:** <https://discourse.cataclysmdda.org/t/0-8gb3d7733-infinite-traps-and-mods/3567>\
**Category:** The Garage\
**Created:** [October 18, 2013, 9:49pm UTC](https://discourse.cataclysmdda.org/t/0-8gb3d7733-infinite-traps-and-mods/3567 "2013-10-18T21:49:51Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![matew](https://avatars.discourse-cdn.com/v4/letter/m/8dc957/32.png) [@matew](https://discourse.cataclysmdda.org/u/matew)\
**Post date:** [October 18, 2013, 9:49pm UTC](https://discourse.cataclysmdda.org/t/0-8gb3d7733-infinite-traps-and-mods/3567/1 "2013-10-18T21:49:51Z")

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Applying a bear trap does not remove it from inventory after placing it on ground.  
Same goes for some mods. Extra battery mod is not removed from inventory after applying it to a tool. So I can modify all of my electronic equipment with just one battery mod.

And after upgrading to latest experimental all my active bear traps just turned into fur roll mats. So now my base is covered in FREAKING ROLL MATS!
