# \[0.8 stable\]\[Windows SDL\] NPC didn't use moves

**URL:** <https://discourse.cataclysmdda.org/t/0-8-stable-windows-sdl-npc-didnt-use-moves/3141>\
**Category:** The Garage\
**Created:** [September 21, 2013, 1:24am UTC](https://discourse.cataclysmdda.org/t/0-8-stable-windows-sdl-npc-didnt-use-moves/3141 "2013-09-21T01:24:45Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![Isidarth](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/isidarth/32/106_2.png) [@Isidarth](https://discourse.cataclysmdda.org/u/Isidarth)\
**Post date:** [September 21, 2013, 1:24am UTC](https://discourse.cataclysmdda.org/t/0-8-stable-windows-sdl-npc-didnt-use-moves/3141/1 "2013-09-21T01:24:45Z")

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Brand new world/save file, I stepped outside the shelter and a wandering NPC spawned somewhere in message range. I then received a debug message loop.

DEBUG: NPC didn’t use its moves. Action 5. Turning on debug mode.  
DEBUG: NPC Madelyn Powell: target= -1, danger= 0, range= 8  
DEBUG: NPC Madelyn Powell: Set target to PLAYER, danger= -3  
DEBUG: Madelyn Powell chose action Use escape item.  
Light where? (Direction button)

This repeated a dozen or so times (without a pause for me to hit a key) before her head imploded.

EDIT: Shortly after this, my starting NPC (who had been working just fine) started having a similar debug loop (this time with a slight pause for me to act). He was having trouble choosing where to go and kept deciding to pause. This was not as bad, since I could still move, if slowly, but it got annoying so I offed him with the debug menu.

Now I am periodically getting a debug popup that simply says “Health: 0.” I assume this has something to do with the fact that I accepted a quest from the dude that I had to debug-kill.
