# Latest

**URL:** https://discourse.cataclysmdda.org/latest.md?page=65

[Latest](https://discourse.cataclysmdda.org/latest.md) · [Categories](https://discourse.cataclysmdda.org/categories.md) · [Tags](https://discourse.cataclysmdda.org/tags.md)

**Page:** 66

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## [Can´t craft a vehicle welding rig](https://discourse.cataclysmdda.org/t/can-t-craft-a-vehicle-welding-rig/16379)

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**Author:** [@Androwski](https://discourse.cataclysmdda.org/u/Androwski)\
**Replies:** 7\
**Last updated:** [November 14, 2020, 5:33am UTC](https://discourse.cataclysmdda.org/t/can-t-craft-a-vehicle-welding-rig/16379 "2020-11-14T05:33:26Z")

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I think I have all the requirements. The skills are there. The recipe is there. But when searching for “rig” or “weld” in “&” menu, the welding rig does not show up.

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## [Experimental branch - clay kiln doesn't work](https://discourse.cataclysmdda.org/t/experimental-branch-clay-kiln-doesnt-work/25248)

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**Author:** [@MaggieMGill](https://discourse.cataclysmdda.org/u/MaggieMGill)\
**Replies:** 1\
**Last updated:** [November 13, 2020, 8:49pm UTC](https://discourse.cataclysmdda.org/t/experimental-branch-clay-kiln-doesnt-work/25248 "2020-11-13T20:49:59Z")

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Hello everyone, I started building a typical forge, so I needed a crucible. I built a “clay kiln” (the one that is built from rocks in construction menu). Pottery recipes mention “brick kiln”, but I remember that they w…

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## [Multi floor vehicles](https://discourse.cataclysmdda.org/t/multi-floor-vehicles/25241)

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**Author:** [@Verence](https://discourse.cataclysmdda.org/u/Verence)\
**Replies:** 12\
**Last updated:** [November 13, 2020, 8:39pm UTC](https://discourse.cataclysmdda.org/t/multi-floor-vehicles/25241 "2020-11-13T20:39:33Z")

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This has been suggested a while ago but I didn’t want to necro the 3.5 year old topic, so I’m starting a new one with more details. Also, with new vehicle Z level transitions this has probably become even closer to being…

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## [\[In-progress\] Water World Mod](https://discourse.cataclysmdda.org/t/in-progress-water-world-mod/25134)

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**Author:** [@TheGoatgod](https://discourse.cataclysmdda.org/u/TheGoatgod)\
**Replies:** 10\
**Last updated:** [November 13, 2020, 8:32pm UTC](https://discourse.cataclysmdda.org/t/in-progress-water-world-mod/25134 "2020-11-13T20:32:48Z")

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Water World Mod Introduction I want to create a world of oceans and islands if I can reduce bridge crossings. so I tried to replicate this doing what desert region mod did but only to make oceans a thing This is the ide…

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## [Bright Nights - What and Why?](https://discourse.cataclysmdda.org/t/bright-nights-what-and-why/13493)

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**Author:** [@Wardenn](https://discourse.cataclysmdda.org/u/Wardenn)\
**Replies:** 27\
**Last updated:** [November 13, 2020, 5:12pm UTC](https://discourse.cataclysmdda.org/t/bright-nights-what-and-why/13493 "2020-11-13T17:12:48Z")

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What even is this thing? It doesn’t make my nights brighter. If it does, why is it listed under Core? Why not rebalancing? What even. Why. Explain this to me. \[image\]

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## [The Future: Creating value in both Static Bases and Exploration, and balancing the tension between them](https://discourse.cataclysmdda.org/t/the-future-creating-value-in-both-static-bases-and-exploration-and-balancing-the-tension-between-them/25245)

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**Author:** [@xpyder](https://discourse.cataclysmdda.org/u/xpyder)\
**Replies:** 2\
**Last updated:** [November 13, 2020, 4:49pm UTC](https://discourse.cataclysmdda.org/t/the-future-creating-value-in-both-static-bases-and-exploration-and-balancing-the-tension-between-them/25245 "2020-11-13T16:49:39Z")

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I think there’s value in creating an tension between having (desire/need) for a home base you return to and (desire/need) to get out there and see the world. My underlying philosophy here is that true vitality comes fro…

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## [Constructing Stairs Above Ground Level](https://discourse.cataclysmdda.org/t/constructing-stairs-above-ground-level/25244)

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**Author:** [@Flunter\_Uurgen](https://discourse.cataclysmdda.org/u/Flunter_Uurgen)\
**Replies:** 2\
**Last updated:** [November 13, 2020, 4:46pm UTC](https://discourse.cataclysmdda.org/t/constructing-stairs-above-ground-level/25244 "2020-11-13T16:46:25Z")

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On my next big play-through I want to build a multi leveled building, ideally going up and not down. I understand that Z levels are still a bit iffy. How hard would it be to add a “upwards stairs” construction to the gam…

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## [Indoor Plumbing](https://discourse.cataclysmdda.org/t/indoor-plumbing/17945)

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**Author:** [@nameless\_survivor](https://discourse.cataclysmdda.org/u/nameless_survivor)\
**Replies:** 32\
**Last updated:** [November 13, 2020, 3:02pm UTC](https://discourse.cataclysmdda.org/t/indoor-plumbing/17945 "2020-11-13T15:02:34Z")

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Basic amenities like clean running water are something people often take for granted, and after the cataclysm access to them would be a luxury. I was thinking at some point after @mlangsdorf 's heroic overhaul of the fac…

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## [Construction and Expanding Existing Structures](https://discourse.cataclysmdda.org/t/construction-and-expanding-existing-structures/25229)

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**Author:** [@Ashes](https://discourse.cataclysmdda.org/u/Ashes)\
**Replies:** 9\
**Last updated:** [November 13, 2020, 2:53pm UTC](https://discourse.cataclysmdda.org/t/construction-and-expanding-existing-structures/25229 "2020-11-13T14:53:10Z")

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I wanted to build a base on a radio tower, and I’ve run into frustration with the construction system’s limitations. The way the tower, and many other structures, are built a player could not use the construction menu to…

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## [My Sweet Cataclysm](https://discourse.cataclysmdda.org/t/my-sweet-cataclysm/24803)

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**Author:** [@Avalon](https://discourse.cataclysmdda.org/u/Avalon)\
**Replies:** 7\
**Last updated:** [November 13, 2020, 1:18pm UTC](https://discourse.cataclysmdda.org/t/my-sweet-cataclysm/24803 "2020-11-13T13:18:16Z")

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So I’ve googled it and search in here, and I can’t seem to find an actual “homepage” for this mod. So can anyone tell me what it’s about, and what the trait “made of sugar” does, because there’s discover as you go, and …

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## [Помогите найти мод](https://discourse.cataclysmdda.org/t/topic/25222)

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**Author:** [@Feldkornet](https://discourse.cataclysmdda.org/u/Feldkornet)\
**Replies:** 7\
**Last updated:** [November 13, 2020, 12:08pm UTC](https://discourse.cataclysmdda.org/t/topic/25222 "2020-11-13T12:08:17Z")

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Здравствуйте. Когда-то давно я видел один мод, который убирает полностью все структуры (дома, дороги, фермы и тд.), чтобы можно было выживать в лесу абсолютно без ничего. Облазил пол интернета — результата ноль. Кто имее…

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## [The Future: Making Static Bases desirable](https://discourse.cataclysmdda.org/t/the-future-making-static-bases-desirable/25247)

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**Author:** [@xpyder](https://discourse.cataclysmdda.org/u/xpyder)\
**Replies:** 2\
**Last updated:** [November 13, 2020, 9:13am UTC](https://discourse.cataclysmdda.org/t/the-future-making-static-bases-desirable/25247 "2020-11-13T09:13:47Z")

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I’d like to have a discussion about things we can do to encourage static bases and make them valuable and interesting And different approaches we can blend together with an eye towards supporting different play styles w…

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## [The Future: Keeping Exploration desirable](https://discourse.cataclysmdda.org/t/the-future-keeping-exploration-desirable/25249)

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**Author:** [@xpyder](https://discourse.cataclysmdda.org/u/xpyder)\
**Replies:** 3\
**Last updated:** [November 13, 2020, 9:01am UTC](https://discourse.cataclysmdda.org/t/the-future-keeping-exploration-desirable/25249 "2020-11-13T09:01:05Z")

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I’d like to have a discussion about things we can do to maintain the desire to go out and see the world even as static bases become valuable. And different approaches we can blend together with an eye towards supporting…

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## [Rebalance: Tool Qualities](https://discourse.cataclysmdda.org/t/rebalance-tool-qualities/25250)

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**Author:** [@xpyder](https://discourse.cataclysmdda.org/u/xpyder)\
**Replies:** 3\
**Last updated:** [November 13, 2020, 8:48am UTC](https://discourse.cataclysmdda.org/t/rebalance-tool-qualities/25250 "2020-11-13T08:48:13Z")

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I’d like to discuss a possible rework of the levels of tools to represent not just the quality of the tool itself but whether they’re: improvised, skillfully crafted, or found common, uncommon or rare mobile, temporari…

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## [Bug/exploit - carrying long objects inside inappropriate containers (+ object cloning?)](https://discourse.cataclysmdda.org/t/bug-exploit-carrying-long-objects-inside-inappropriate-containers-object-cloning/25253)

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**Author:** [@MaggieMGill](https://discourse.cataclysmdda.org/u/MaggieMGill)\
**Replies:** 2\
**Last updated:** [November 13, 2020, 8:24am UTC](https://discourse.cataclysmdda.org/t/bug-exploit-carrying-long-objects-inside-inappropriate-containers-object-cloning/25253 "2020-11-13T08:24:43Z")

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Hello everyone, I’ve been having fun with the new storage system lately and found that it is possible to put an object that is too long for a given bag inside this bag. It is achievable by putting a corresponding holste…

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## [What, exactly, is The Blob now?](https://discourse.cataclysmdda.org/t/what-exactly-is-the-blob-now/25150)

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**Author:** [@Nonesuch](https://discourse.cataclysmdda.org/u/Nonesuch)\
**Replies:** 12\
**Last updated:** [November 13, 2020, 5:12am UTC](https://discourse.cataclysmdda.org/t/what-exactly-is-the-blob-now/25150 "2020-11-13T05:12:25Z")

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From a lore perspective, the slimes (formerly blobs) are now just another invader and not directly connected to The Blob. Slimes can still spawn from certain zombies, though, and prior discussions have referenced zeds be…

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## [How to remove inventory shortcut?](https://discourse.cataclysmdda.org/t/how-to-remove-inventory-shortcut/25256)

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**Author:** [@SilverWheatgrass](https://discourse.cataclysmdda.org/u/SilverWheatgrass)\
**Replies:** 0\
**Last updated:** [November 13, 2020, 4:58am UTC](https://discourse.cataclysmdda.org/t/how-to-remove-inventory-shortcut/25256 "2020-11-13T04:58:00Z")

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I think this may be a bug, idk. The (automatic) shortcuts in my inventory sometimes refuses to clear itself I’ve tried: Reloading the game Favoriting and un-favorite the item Dropping it off and picking it back What …

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## [\[WIP\] Wandering Masters MOD](https://discourse.cataclysmdda.org/t/wip-wandering-masters-mod/25240)

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**Author:** [@El-Jekozo](https://discourse.cataclysmdda.org/u/El-Jekozo)\
**Replies:** 2\
**Last updated:** [November 12, 2020, 5:51pm UTC](https://discourse.cataclysmdda.org/t/wip-wandering-masters-mod/25240 "2020-11-12T17:51:18Z")

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My Wandering Masters mod that adds new NPCs with quest lines. Most content works, but needs additional testing, different stuff may need balance, dialogues needs proofreading etc. I’m open for suggestions and ideas of an…

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## [Where are the best places to look for clay?](https://discourse.cataclysmdda.org/t/where-are-the-best-places-to-look-for-clay/25212)

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**Author:** [@redxlaser15](https://discourse.cataclysmdda.org/u/redxlaser15)\
**Replies:** 8\
**Last updated:** [November 12, 2020, 3:37am UTC](https://discourse.cataclysmdda.org/t/where-are-the-best-places-to-look-for-clay/25212 "2020-11-12T03:37:30Z")

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An important thing I need at this point is an proper anvil. To make an anvil, I need a crucible. To make a crucible, I need 5 lumps of clay. I found a patch clay a while back but I can’t remember in the slightest where i…

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## [The Goats Mod pack](https://discourse.cataclysmdda.org/t/the-goats-mod-pack/25217)

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**Author:** [@Brian\_Cahoon](https://discourse.cataclysmdda.org/u/Brian_Cahoon)\
**Replies:** 2\
**Last updated:** [November 12, 2020, 3:35am UTC](https://discourse.cataclysmdda.org/t/the-goats-mod-pack/25217 "2020-11-12T03:35:51Z")

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Im sorry to make a new post but all the other ones I saw were old and I didnt want to necro. Im just trying to find out if The Goat’s mod pack, that one that has like 200+mods in it, do all those mods work together? Like…

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## [Simple 'steel awl' recipe](https://discourse.cataclysmdda.org/t/simple-steel-awl-recipe/25213)

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**Author:** [@Paul\_Blay](https://discourse.cataclysmdda.org/u/Paul_Blay)\
**Replies:** 3\
**Last updated:** [November 11, 2020, 1:50am UTC](https://discourse.cataclysmdda.org/t/simple-steel-awl-recipe/25213 "2020-11-11T01:50:26Z")

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One of the more obscure tool types is, IMO, the awl. An awl is basically just a steel stabby thing bigger than a needle and smaller than a rapier (lol). My mum uses them a lot in leather work, so I know what I’m talking …

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## [Magiclysm - Starting mana](https://discourse.cataclysmdda.org/t/magiclysm-starting-mana/25216)

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**Author:** [@Acolyte](https://discourse.cataclysmdda.org/u/Acolyte)\
**Replies:** 2\
**Last updated:** [November 11, 2020, 1:07am UTC](https://discourse.cataclysmdda.org/t/magiclysm-starting-mana/25216 "2020-11-11T01:07:46Z")

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So, what’s the formula for starting mana outside of the traits? Those I can get info on, but the basic person with x int gets what? is it 100 per int plus a base? Thanks Shane

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## [Absurdly powerful character-ending evolved zombies casually waltzing on the surface](https://discourse.cataclysmdda.org/t/absurdly-powerful-character-ending-evolved-zombies-casually-waltzing-on-the-surface/25208)

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**Author:** [@dissociativity](https://discourse.cataclysmdda.org/u/dissociativity)\
**Replies:** 9\
**Last updated:** [November 10, 2020, 9:55pm UTC](https://discourse.cataclysmdda.org/t/absurdly-powerful-character-ending-evolved-zombies-casually-waltzing-on-the-surface/25208 "2020-11-10T21:55:47Z")

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I’m not sure exactly where, but being able to stumble into some sort of hyper-uplifted horrors within the first week or two on the surface, even through some kinda nested mapgen spawn, within already densely zombie packe…

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## [More mutant clothing and ‘Mutant compatibility design’ proficiency](https://discourse.cataclysmdda.org/t/more-mutant-clothing-and-mutant-compatibility-design-proficiency/25191)

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**Author:** [@redxlaser15](https://discourse.cataclysmdda.org/u/redxlaser15)\
**Replies:** 5\
**Last updated:** [November 10, 2020, 7:13pm UTC](https://discourse.cataclysmdda.org/t/more-mutant-clothing-and-mutant-compatibility-design-proficiency/25191 "2020-11-10T19:13:10Z")

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There’s a lot of things that you can’t wear due to particular mutations, however ultimately it doesn’t make much sense that you can’t just modify clothing to allow it. If you can make holes for your neck, arms, and waist…

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## [Best Sword to give Diamond Coating to?](https://discourse.cataclysmdda.org/t/best-sword-to-give-diamond-coating-to/14920)

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**Author:** [@psyxypher](https://discourse.cataclysmdda.org/u/psyxypher)\
**Replies:** 47\
**Last updated:** [November 10, 2020, 5:48pm UTC](https://discourse.cataclysmdda.org/t/best-sword-to-give-diamond-coating-to/14920 "2020-11-10T17:48:48Z")

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I recently came into possession of enough Hydrogen Canisters to coat whatever I desire in Diamond. So I wanted some ideas! Should I do one of those swords you can light on fire? Maybe a Nodachi? I’m not sure how damage o…

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## [Android Version](https://discourse.cataclysmdda.org/t/android-version/13348)

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**Author:** [@a1studmuffin](https://discourse.cataclysmdda.org/u/a1studmuffin)\
**Replies:** 681\
**Last updated:** [November 10, 2020, 11:40am UTC](https://discourse.cataclysmdda.org/t/android-version/13348 "2020-11-10T11:40:45Z")

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Hi everyone, Michael here - I’m new to the forums, but I think my first post should go down pretty well. :smiley: I’ve spent the last few weeks porting Cataclysm: DDA (0.C Experimental) to Android, and have just launch…

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## [I can’t stop having calorie problems, how much do you need?](https://discourse.cataclysmdda.org/t/i-can-t-stop-having-calorie-problems-how-much-do-you-need/25180)

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**Author:** [@redxlaser15](https://discourse.cataclysmdda.org/u/redxlaser15)\
**Replies:** 59\
**Last updated:** [November 9, 2020, 11:31pm UTC](https://discourse.cataclysmdda.org/t/i-can-t-stop-having-calorie-problems-how-much-do-you-need/25180 "2020-11-09T23:31:11Z")

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Usually my calorie intake is something like 200-300 calories per item and 2-4 items each meal until full 2 or 3 times a day. There are some smaller calorie counts at times but that’s usually about what I have. That said,…

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## [Welding mask still broken?](https://discourse.cataclysmdda.org/t/welding-mask-still-broken/25204)

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**Author:** [@ShotgunHobo](https://discourse.cataclysmdda.org/u/ShotgunHobo)\
**Replies:** 7\
**Last updated:** [November 9, 2020, 10:46pm UTC](https://discourse.cataclysmdda.org/t/welding-mask-still-broken/25204 "2020-11-09T22:46:27Z")

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In my playthrough, I’m finally up to the stage where I feel confident enough to modify vehicles - grabbed my welding mask and my acetylene torch, ran on over to my salvaged humvee and started tinkering. Only trouble is,…

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## [What do you think are the best mods?](https://discourse.cataclysmdda.org/t/what-do-you-think-are-the-best-mods/25193)

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**Author:** [@Wollwoll](https://discourse.cataclysmdda.org/u/Wollwoll)\
**Replies:** 4\
**Last updated:** [November 9, 2020, 6:59pm UTC](https://discourse.cataclysmdda.org/t/what-do-you-think-are-the-best-mods/25193 "2020-11-09T18:59:04Z")

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Hi everyone, So far, I’ve only been playing the core game. A few days ago, I tried the Magiclysm mod, and I found it extremely enjoyable. So that raises the question: what, in your opinion, are the best mods? Any opinio…

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## [Car windshield problems](https://discourse.cataclysmdda.org/t/car-windshield-problems/25197)

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**Author:** [@Ell\_Fox](https://discourse.cataclysmdda.org/u/Ell_Fox)\
**Replies:** 3\
**Last updated:** [November 9, 2020, 3:55pm UTC](https://discourse.cataclysmdda.org/t/car-windshield-problems/25197 "2020-11-09T15:55:52Z")

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Hello. I have a problem with cars. Windshield on every vehicle become not transparent. I cannot see through them. Can you help me? How can I fix this problem?

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