# Latest

**URL:** https://discourse.cataclysmdda.org/latest.md?page=62

[Latest](https://discourse.cataclysmdda.org/latest.md) · [Categories](https://discourse.cataclysmdda.org/categories.md) · [Tags](https://discourse.cataclysmdda.org/tags.md)

**Page:** 63

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## [You know what'd be cool?](https://discourse.cataclysmdda.org/t/you-know-whatd-be-cool/25453)

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**Author:** [@Sperg](https://discourse.cataclysmdda.org/u/Sperg)\
**Replies:** 4\
**Last updated:** [December 3, 2020, 5:53am UTC](https://discourse.cataclysmdda.org/t/you-know-whatd-be-cool/25453 "2020-12-03T05:53:09Z")

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More inter-species conflict. I was on a run recently where i was infected and needed to head into the nearby town, into one of the doctors offices to look for antibiotics. It was early in the run, in the middle of the …

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## [On Skills and Focus](https://discourse.cataclysmdda.org/t/on-skills-and-focus/25450)

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**Author:** [@miolian](https://discourse.cataclysmdda.org/u/miolian)\
**Replies:** 6\
**Last updated:** [December 3, 2020, 2:53am UTC](https://discourse.cataclysmdda.org/t/on-skills-and-focus/25450 "2020-12-03T02:53:09Z")

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This is a proposed overhaul for gaining skills in C:DDA. Current Problems: Slower skill-gain, but without increasing the time spent reading books. Grinding skills by repetition is quite easy. The interesting part of g…

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## [Radiation, temperature and scent issues; opened debug](https://discourse.cataclysmdda.org/t/radiation-temperature-and-scent-issues-opened-debug/25424)

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**Author:** [@0x91](https://discourse.cataclysmdda.org/u/0x91)\
**Replies:** 8\
**Last updated:** [December 2, 2020, 7:32pm UTC](https://discourse.cataclysmdda.org/t/radiation-temperature-and-scent-issues-opened-debug/25424 "2020-12-02T19:32:53Z")

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I have not yet met and / or used recipes that require a thermometer, and for me, for now, this is a completely useless item - the temperature, if necessary, can be viewed using a temperature map, the button of which can …

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## [Lots of bow mods, but (all?) bows only support dampening](https://discourse.cataclysmdda.org/t/lots-of-bow-mods-but-all-bows-only-support-dampening/25408)

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**Author:** [@Alexander\_Sannikov](https://discourse.cataclysmdda.org/u/Alexander_Sannikov)\
**Replies:** 9\
**Last updated:** [December 2, 2020, 2:01pm UTC](https://discourse.cataclysmdda.org/t/lots-of-bow-mods-but-all-bows-only-support-dampening/25408 "2020-12-02T14:01:45Z")

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I’m somewhere midgame, crafted my composite heavy bow, was excited to see so many bow mods, but turns out none of the bows that I have unlocked have slots for them. Bows only support dampening slots it seems. If there ar…

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## [Survivor Harness bugs out when trying to wield arrows](https://discourse.cataclysmdda.org/t/survivor-harness-bugs-out-when-trying-to-wield-arrows/25416)

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**Author:** [@Alexander\_Sannikov](https://discourse.cataclysmdda.org/u/Alexander_Sannikov)\
**Replies:** 2\
**Last updated:** [December 2, 2020, 9:40am UTC](https://discourse.cataclysmdda.org/t/survivor-harness-bugs-out-when-trying-to-wield-arrows/25416 "2020-12-02T09:40:53Z")

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In discription of simple metal arrows it says that they can be stored inside survivor harness, and it does have a pocket of appropriate size. However, when I try to pick up an arrow while wearing a harness, it only gives…

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## [Falling Off Stairs - Molerat Problems or a Bug?](https://discourse.cataclysmdda.org/t/falling-off-stairs-molerat-problems-or-a-bug/25440)

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**Author:** [@Knight](https://discourse.cataclysmdda.org/u/Knight)\
**Replies:** 2\
**Last updated:** [December 2, 2020, 8:52am UTC](https://discourse.cataclysmdda.org/t/falling-off-stairs-molerat-problems-or-a-bug/25440 "2020-12-02T08:52:35Z")

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So in my game I’ve been trying to climb the stairs out of a basement and every time I try the game gives me a message that I may be unable to return back down the stairs. When I accept and try to go up I stay exactly whe…

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## [Github for code a site for discussions - sorting for coders (and other things)](https://discourse.cataclysmdda.org/t/github-for-code-a-site-for-discussions-sorting-for-coders-and-other-things/25435)

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**Author:** [@0x91](https://discourse.cataclysmdda.org/u/0x91)\
**Replies:** 4\
**Last updated:** [December 1, 2020, 3:12pm UTC](https://discourse.cataclysmdda.org/t/github-for-code-a-site-for-discussions-sorting-for-coders-and-other-things/25435 "2020-12-01T15:12:03Z")

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I’m not part of the development team and I don’t know how it works. The view from the outside. Unfortunately, like most people, when I first started writing on cdda forums, I wrote about an error, and it was quite simp…

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## [Repairing Broken Consoles?](https://discourse.cataclysmdda.org/t/repairing-broken-consoles/3023)

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**Author:** [@Necrucifer](https://discourse.cataclysmdda.org/u/Necrucifer)\
**Replies:** 16\
**Last updated:** [December 1, 2020, 2:50pm UTC](https://discourse.cataclysmdda.org/t/repairing-broken-consoles/3023 "2020-12-01T14:50:46Z")

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I searched the forum but most the posts I saw about it were around March to July. I could not find any other post but are the consoles still not repairable?

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## [ID cards and scanners](https://discourse.cataclysmdda.org/t/id-cards-and-scanners/25428)

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**Author:** [@zantanzuken](https://discourse.cataclysmdda.org/u/zantanzuken)\
**Replies:** 16\
**Last updated:** [December 1, 2020, 1:25pm UTC](https://discourse.cataclysmdda.org/t/id-cards-and-scanners/25428 "2020-12-01T13:25:19Z")

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dont see a recent topic on this so heres a question: why do scanners for ID cards ‘eat’ the ID card after its been used? i assume that its the same as modern day swipe terminals in that you swipe and still have the card …

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## [Am I equipped enough to attempt my first Science Lab?](https://discourse.cataclysmdda.org/t/am-i-equipped-enough-to-attempt-my-first-science-lab/25411)

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**Author:** [@Crul](https://discourse.cataclysmdda.org/u/Crul)\
**Replies:** 32\
**Last updated:** [December 1, 2020, 9:53am UTC](https://discourse.cataclysmdda.org/t/am-i-equipped-enough-to-attempt-my-first-science-lab/25411 "2020-12-01T09:53:22Z")

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Hi, noob here! This is my first successful run after two first-day-death attempts. I’m playing on stable 0.E-2 Ellison-2 with some easy world options (spawn rate 0.8, monster resilience 90%, season length 91, only mod: …

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## [Magiclysim - Security Van](https://discourse.cataclysmdda.org/t/magiclysim-security-van/25438)

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**Author:** [@Acolyte](https://discourse.cataclysmdda.org/u/Acolyte)\
**Replies:** 2\
**Last updated:** [December 1, 2020, 8:58am UTC](https://discourse.cataclysmdda.org/t/magiclysim-security-van/25438 "2020-12-01T08:58:21Z")

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The Orichalcum - framed security van has 1 Heavy Duty Frame in the front center instead of one made of orichalum. It’s line 60 of the vans\_busses.Json. { “x”: 2, “y”: 1, “part”: “hdframe\_cover” }, If I wanted to fix th…

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## [Temperature display missing?](https://discourse.cataclysmdda.org/t/temperature-display-missing/19998)

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**Author:** [@Grimm\_Spector](https://discourse.cataclysmdda.org/u/Grimm_Spector)\
**Replies:** 2\
**Last updated:** [December 1, 2020, 8:47am UTC](https://discourse.cataclysmdda.org/t/temperature-display-missing/19998 "2020-12-01T08:47:04Z")

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Used to get a temperature display if I had a diving watch on, have one on and I can check it for the temperature, but the temperature display from the location section that used to show up is not present…anyway I can get…

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## [Finding guns and ammo](https://discourse.cataclysmdda.org/t/finding-guns-and-ammo/23995)

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**Author:** [@Wojtek94](https://discourse.cataclysmdda.org/u/Wojtek94)\
**Replies:** 13\
**Last updated:** [December 1, 2020, 12:21am UTC](https://discourse.cataclysmdda.org/t/finding-guns-and-ammo/23995 "2020-12-01T00:21:51Z")

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I remember the times when Cataclysm was full of guns and ammo. A lot of gun stores, basements with guns, ammo and gun safes, police cars / swat trucks with guns. With a very little effort, players were able to collect 10…

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## [Graphic mods recommendations](https://discourse.cataclysmdda.org/t/graphic-mods-recommendations/25425)

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**Author:** [@emofang](https://discourse.cataclysmdda.org/u/emofang)\
**Replies:** 12\
**Last updated:** [November 30, 2020, 8:57pm UTC](https://discourse.cataclysmdda.org/t/graphic-mods-recommendations/25425 "2020-11-30T20:57:22Z")

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I am new to catalysm and was watching youtube videos on catalysm and I saw there was graphic mods in the base game but really didn’t change anything does anyone know any good graphic mods that also won’t crash my poor la…

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## [Does skill atrophy do anything now?](https://discourse.cataclysmdda.org/t/does-skill-atrophy-do-anything-now/25429)

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**Author:** [@0x91](https://discourse.cataclysmdda.org/u/0x91)\
**Replies:** 4\
**Last updated:** [November 30, 2020, 5:19pm UTC](https://discourse.cataclysmdda.org/t/does-skill-atrophy-do-anything-now/25429 "2020-11-30T17:19:18Z")

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In the debug menu in the main menu of the game, there is a function for skill atrophy (rust), which is disabled by default. I understand that this atrophy is what is mentioned in the traits that speed up or slow down the…

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## [Can't use soapy water to clean?](https://discourse.cataclysmdda.org/t/cant-use-soapy-water-to-clean/23352)

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**Author:** [@Bio](https://discourse.cataclysmdda.org/u/Bio)\
**Replies:** 7\
**Last updated:** [November 30, 2020, 5:16pm UTC](https://discourse.cataclysmdda.org/t/cant-use-soapy-water-to-clean/23352 "2020-11-30T17:16:54Z")

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So I turned all my soap into soapy water and put them in a storage tank for more convenient storage but now for some reason it doesn’t count as a cleaner what’s wrong here? is this a bug or am I missing something?

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## [Something hurts! Stop aiming? (i)Ignore = instant death (experimental)](https://discourse.cataclysmdda.org/t/something-hurts-stop-aiming-i-ignore-instant-death-experimental/25434)

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**Author:** [@Alexander\_Sannikov](https://discourse.cataclysmdda.org/u/Alexander_Sannikov)\
**Replies:** 13\
**Last updated:** [November 30, 2020, 4:52pm UTC](https://discourse.cataclysmdda.org/t/something-hurts-stop-aiming-i-ignore-instant-death-experimental/25434 "2020-11-30T16:52:44Z")

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If I say “ignore” when this prompt appears, the game seems to completely ignore any further commands and at extremely fast rate speed forwards all monsters’ attacks and my actions are just skipped, until I die. Usually i…

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## [Reaching California - how to change refugee center spawning distance?](https://discourse.cataclysmdda.org/t/reaching-california-how-to-change-refugee-center-spawning-distance/25422)

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**Author:** [@hanszc](https://discourse.cataclysmdda.org/u/hanszc)\
**Replies:** 5\
**Last updated:** [November 30, 2020, 2:55pm UTC](https://discourse.cataclysmdda.org/t/reaching-california-how-to-change-refugee-center-spawning-distance/25422 "2020-11-30T14:55:03Z")

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Hi I have simple idea. Right now Refugee Center spawns in around 1-2 miles from player, so anyone can just walk to it in about 15 minutes. Can we somehow change that value to lets say 2000 miles - around 128.000 overv…

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## [Collision damage through the roof - intended?](https://discourse.cataclysmdda.org/t/collision-damage-through-the-roof-intended/25383)

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**Author:** [@GiggleGrassGatherer](https://discourse.cataclysmdda.org/u/GiggleGrassGatherer)\
**Replies:** 21\
**Last updated:** [November 30, 2020, 2:46am UTC](https://discourse.cataclysmdda.org/t/collision-damage-through-the-roof-intended/25383 "2020-11-30T02:46:07Z")

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So I’ve been playing stationary for quite a while (almost since the beginning of nested containers introduction) but now I’ve tried driving around again and noticed very annoying thing: collision damage, which was previo…

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## [Using latest experimental build, debug very strong back no longer works](https://discourse.cataclysmdda.org/t/using-latest-experimental-build-debug-very-strong-back-no-longer-works/25066)

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**Author:** [@Saladofstones](https://discourse.cataclysmdda.org/u/Saladofstones)\
**Replies:** 11\
**Last updated:** [November 30, 2020, 1:00am UTC](https://discourse.cataclysmdda.org/t/using-latest-experimental-build-debug-very-strong-back-no-longer-works/25066 "2020-11-30T01:00:27Z")

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As the title says, the mutation no longer seems to do anything. edit: according to the matrix, this was removed as it no longer worked apparantely. Currently, I Can’t make use of my debug pocket universe since it says t…

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## [On the subject of zombies](https://discourse.cataclysmdda.org/t/on-the-subject-of-zombies/25419)

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**Author:** [@zantanzuken](https://discourse.cataclysmdda.org/u/zantanzuken)\
**Replies:** 8\
**Last updated:** [November 29, 2020, 9:53pm UTC](https://discourse.cataclysmdda.org/t/on-the-subject-of-zombies/25419 "2020-11-29T21:53:21Z")

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… skeletons? also having to pulp them after they’re dead?

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## [Looking for a stable(-ish) experimental version with nested containers (≥ build 10615)](https://discourse.cataclysmdda.org/t/looking-for-a-stable-ish-experimental-version-with-nested-containers-build-10615/25423)

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**Author:** [@Crul](https://discourse.cataclysmdda.org/u/Crul)\
**Replies:** 5\
**Last updated:** [November 29, 2020, 7:55pm UTC](https://discourse.cataclysmdda.org/t/looking-for-a-stable-ish-experimental-version-with-nested-containers-build-10615/25423 "2020-11-29T19:55:42Z")

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My first non-first-day-death has ended in a Science Lab with the typical noob error; I forgot to smash a console that lit me in front of a M249 autonomous CROWS II. The death has been a bit anticlimactic but I had a lot …

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## [Zombie technicians pulling weapons out of your hands at long range?](https://discourse.cataclysmdda.org/t/zombie-technicians-pulling-weapons-out-of-your-hands-at-long-range/25417)

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**Author:** [@zantanzuken](https://discourse.cataclysmdda.org/u/zantanzuken)\
**Replies:** 10\
**Last updated:** [November 29, 2020, 4:47pm UTC](https://discourse.cataclysmdda.org/t/zombie-technicians-pulling-weapons-out-of-your-hands-at-long-range/25417 "2020-11-29T16:47:54Z")

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at first i thought it was a grappler zombie cause he was dragging me around, but once i got away from and killed him, i once again had my gun ripped out of my hands. i killed one of the nearby zombie technicians and s…

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## [Construction issues](https://discourse.cataclysmdda.org/t/construction-issues/25420)

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**Author:** [@zantanzuken](https://discourse.cataclysmdda.org/u/zantanzuken)\
**Replies:** 2\
**Last updated:** [November 29, 2020, 12:32pm UTC](https://discourse.cataclysmdda.org/t/construction-issues/25420 "2020-11-29T12:32:22Z")

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trying to create metal bars for a small structure that can still be shot through… i put down wood floor (because the metal bars say they need a ‘floor’) but i still cant build it. does it need a wall next to it as well, …

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## [Disassembling items for 12 hours non resumable is a disaster (experimental)](https://discourse.cataclysmdda.org/t/disassembling-items-for-12-hours-non-resumable-is-a-disaster-experimental/25414)

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**Author:** [@Alexander\_Sannikov](https://discourse.cataclysmdda.org/u/Alexander_Sannikov)\
**Replies:** 3\
**Last updated:** [November 29, 2020, 9:21am UTC](https://discourse.cataclysmdda.org/t/disassembling-items-for-12-hours-non-resumable-is-a-disaster-experimental/25414 "2020-11-29T09:21:53Z")

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Some items (like leather backpack, a lot of leather clothing, leather seats) take 8-14 hours to disassemble. Well, that’s strange to start with, especially considering it takes an order of magnitude less time to disassem…

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## [Build numbers borked again](https://discourse.cataclysmdda.org/t/build-numbers-borked-again/25413)

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**Author:** [@GiggleGrassGatherer](https://discourse.cataclysmdda.org/u/GiggleGrassGatherer)\
**Replies:** 8\
**Last updated:** [November 29, 2020, 5:49am UTC](https://discourse.cataclysmdda.org/t/build-numbers-borked-again/25413 "2020-11-29T05:49:55Z")

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Using launcher, it shows latest available build is 11999 but changelog looks like this: Build #11202 - November 29, 2020 at 7:35:41 AM +0700 build still in progress! Rebalance 40mm grenades Fix excess commas npctrade…

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## [Fixing vehicles with welder/acetorch doesn't seem to progress welding proficiency](https://discourse.cataclysmdda.org/t/fixing-vehicles-with-welder-acetorch-doesnt-seem-to-progress-welding-proficiency/25403)

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**Author:** [@GiggleGrassGatherer](https://discourse.cataclysmdda.org/u/GiggleGrassGatherer)\
**Replies:** 3\
**Last updated:** [November 28, 2020, 4:39pm UTC](https://discourse.cataclysmdda.org/t/fixing-vehicles-with-welder-acetorch-doesnt-seem-to-progress-welding-proficiency/25403 "2020-11-28T16:39:42Z")

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Subj. Dozens of vehicle parts repaired, and I’m still at 10%. Intended? Am I missing something? Or a bug?

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## [Just noticed on flamethrowers](https://discourse.cataclysmdda.org/t/just-noticed-on-flamethrowers/25404)

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**Author:** [@zantanzuken](https://discourse.cataclysmdda.org/u/zantanzuken)\
**Replies:** 3\
**Last updated:** [November 28, 2020, 5:56am UTC](https://discourse.cataclysmdda.org/t/just-noticed-on-flamethrowers/25404 "2020-11-28T05:56:23Z")

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killed a few zombies in my military base start and stole their flamethrowers, but i’ve noticed something. they’re all loaded with a 3L pressurized tank filled with ‘flammable liquid’ (which i know to be napalm, consideri…

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## [Makeshift Glaive OP?](https://discourse.cataclysmdda.org/t/makeshift-glaive-op/25386)

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**Author:** [@Sperg](https://discourse.cataclysmdda.org/u/Sperg)\
**Replies:** 26\
**Last updated:** [November 28, 2020, 3:54am UTC](https://discourse.cataclysmdda.org/t/makeshift-glaive-op/25386 "2020-11-28T03:54:38Z")

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As implied by its name having makeshift, it’s accessible from the start of the game with a craft requirement of Fab 0, requires minimal mats of 1 long stout branch 100 duct tape and a blade, yet has some of the highest o…

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## [Help using Undeadpeople with mods?](https://discourse.cataclysmdda.org/t/help-using-undeadpeople-with-mods/25201)

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**Author:** [@Mega\_Glub](https://discourse.cataclysmdda.org/u/Mega_Glub)\
**Replies:** 4\
**Last updated:** [November 27, 2020, 5:30pm UTC](https://discourse.cataclysmdda.org/t/help-using-undeadpeople-with-mods/25201 "2020-11-27T17:30:54Z")

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The readme for the undeadpeople tileset says that it no longer directly supports mod sprites, and thus they have to be enabled separately by the user. The readme says to do this by “enable mods with the same name as mod …

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