# Latest

**URL:** https://discourse.cataclysmdda.org/latest.md?page=588

[Latest](https://discourse.cataclysmdda.org/latest.md) · [Categories](https://discourse.cataclysmdda.org/categories.md) · [Tags](https://discourse.cataclysmdda.org/tags.md)

**Page:** 589

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## [Cellar suggestion/question](https://discourse.cataclysmdda.org/t/cellar-suggestion-question/297)

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**Author:** [@Jihelu](https://discourse.cataclysmdda.org/u/Jihelu)\
**Replies:** 2\
**Last updated:** [March 3, 2013, 7:12am UTC](https://discourse.cataclysmdda.org/t/cellar-suggestion-question/297 "2013-03-03T07:12:57Z")

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When I got on the other day I haven’t found a single basement. Have they been removed? If not could a cellar be added. Have it be like a 2 by 2 entrance that opens up a staircase into the basement.

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## [Need feedback on mob vision range](https://discourse.cataclysmdda.org/t/need-feedback-on-mob-vision-range/310)

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**Author:** [@Oddzball](https://discourse.cataclysmdda.org/u/Oddzball)\
**Replies:** 8\
**Last updated:** [March 3, 2013, 7:00am UTC](https://discourse.cataclysmdda.org/t/need-feedback-on-mob-vision-range/310 "2013-03-03T07:00:06Z")

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Ok, me and Kevin have basically been re-doing mob senses. The way it worked before was mobs could see you pretty much to infinity.(Well, max range of the grid which was 60 tiles away.) Kevin has fixed up smell to behav…

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## [Suggestion General](https://discourse.cataclysmdda.org/t/suggestion-general/268)

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**Author:** [@Commodore](https://discourse.cataclysmdda.org/u/Commodore)\
**Replies:** 8\
**Last updated:** [March 3, 2013, 6:09am UTC](https://discourse.cataclysmdda.org/t/suggestion-general/268 "2013-03-03T06:09:58Z")

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Some way for melee chars to just shuck a pack. Maybe add an examine toggle to a backpack to make it work like a nethack container so you can just dump your crap in 2-3 keys instead of an agonizing 30+ every fight. Enable…

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## [Running mod](https://discourse.cataclysmdda.org/t/running-mod/283)

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**Author:** [@Toleraen](https://discourse.cataclysmdda.org/u/Toleraen)\
**Replies:** 5\
**Last updated:** [March 3, 2013, 5:19am UTC](https://discourse.cataclysmdda.org/t/running-mod/283 "2013-03-03T05:19:45Z")

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hello, y’all! i have been playing and tinkering with this game for some time now, and have recently made an attempt to do something about the fact that the player seems to be supposed to be running ALL THE TIME. there …

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## [What do you do second and third day?](https://discourse.cataclysmdda.org/t/what-do-you-do-second-and-third-day/285)

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**Author:** [@Tase](https://discourse.cataclysmdda.org/u/Tase)\
**Replies:** 14\
**Last updated:** [March 3, 2013, 12:41am UTC](https://discourse.cataclysmdda.org/t/what-do-you-do-second-and-third-day/285 "2013-03-03T00:41:05Z")

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On my first day (night) I raid a nearby city, find a vehicle, etc. Second day, I go out, but there is usually nothing anywhere near the town, maybe a farm or some other place, and I run out of fuel and get killed by jum…

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## [Using a garage at it's fullest?](https://discourse.cataclysmdda.org/t/using-a-garage-at-its-fullest/280)

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**Author:** [@Tase](https://discourse.cataclysmdda.org/u/Tase)\
**Replies:** 15\
**Last updated:** [March 2, 2013, 11:34pm UTC](https://discourse.cataclysmdda.org/t/using-a-garage-at-its-fullest/280 "2013-03-02T23:34:14Z")

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Considering any kind of driving starts spawning dozens and dozens of zombies, is there a way to use garages without having to wear 10 backpacks and haul all the stuff out? I’ve considered boarding up the windows and doo…

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## [Map Markers](https://discourse.cataclysmdda.org/t/map-markers/279)

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**Author:** [@Miloch](https://discourse.cataclysmdda.org/u/Miloch)\
**Replies:** 2\
**Last updated:** [March 2, 2013, 11:29pm UTC](https://discourse.cataclysmdda.org/t/map-markers/279 "2013-03-02T23:29:30Z")

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How about some new map markers. Something other than N for note. Like a L for looted. V for vehicle. Some stuff that is easily readable just from looking at the map. Basically be just like a Note but with a differen…

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## [\[Bug\] Mass item duplication through vehicle boxes?](https://discourse.cataclysmdda.org/t/bug-mass-item-duplication-through-vehicle-boxes/305)

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**Author:** [@Rutilant](https://discourse.cataclysmdda.org/u/Rutilant)\
**Replies:** 1\
**Last updated:** [March 2, 2013, 11:54am UTC](https://discourse.cataclysmdda.org/t/bug-mass-item-duplication-through-vehicle-boxes/305 "2013-03-02T11:54:47Z")

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I’m sorry to admit I haven’t been in a position to attempt replicating the bug, but in the version that was on the Git as of about 16 hours ago, I made a new character, found a flatbed, and tried to put my items away in…

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## [Child zombies](https://discourse.cataclysmdda.org/t/child-zombies/293)

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**Author:** [@RipRoarinBoogerPenis](https://discourse.cataclysmdda.org/u/RipRoarinBoogerPenis)\
**Replies:** 2\
**Last updated:** [March 2, 2013, 7:46am UTC](https://discourse.cataclysmdda.org/t/child-zombies/293 "2013-03-02T07:46:15Z")

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It seems a zombified child wouldn’t be able to bash doors or the like. Probably windows. Just saying. Maybe not have zombie children be able to bash doors.

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## [Item Duping and NPCs crossing worlds](https://discourse.cataclysmdda.org/t/item-duping-and-npcs-crossing-worlds/306)

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**Author:** [@Abel](https://discourse.cataclysmdda.org/u/Abel)\
**Replies:** 1\
**Last updated:** [March 2, 2013, 1:48am UTC](https://discourse.cataclysmdda.org/t/item-duping-and-npcs-crossing-worlds/306 "2013-03-02T01:48:59Z")

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Couple bugs I stumbled across but haven’t been able to extensively test. One is that if you try to multidrop items into a Trunk but only part of it can fit, it appears that some items will both be added to the trunk’s in…

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## [Multiple Players - Local Server](https://discourse.cataclysmdda.org/t/multiple-players-local-server/255)

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**Author:** [@ArcticHuntsman](https://discourse.cataclysmdda.org/u/ArcticHuntsman)\
**Replies:** 11\
**Last updated:** [March 2, 2013, 1:35am UTC](https://discourse.cataclysmdda.org/t/multiple-players-local-server/255 "2013-03-02T01:35:15Z")

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As i wondered around my world i though it would be cool to have multiplayer so if you and 1 or 2 mates can hang out and shoot zombie together although it would be very hard to make this possable. but is just a few peole …

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## [Clean up some of the inappropriate npc dialogues](https://discourse.cataclysmdda.org/t/clean-up-some-of-the-inappropriate-npc-dialogues/223)

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**Author:** [@marvalis](https://discourse.cataclysmdda.org/u/marvalis)\
**Replies:** 16\
**Last updated:** [March 2, 2013, 1:05am UTC](https://discourse.cataclysmdda.org/t/clean-up-some-of-the-inappropriate-npc-dialogues/223 "2013-03-02T01:05:03Z")

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They seem kinda sensitive. Want to go save my dog in the zombie infested village? sure, no problem want to give me something I can use to go and save your dog, we are friends right? No way, fucktard! O\_o It wont …

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## [Turn off certain mobs](https://discourse.cataclysmdda.org/t/turn-off-certain-mobs/303)

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**Author:** [@Peonard](https://discourse.cataclysmdda.org/u/Peonard)\
**Replies:** 2\
**Last updated:** [March 2, 2013, 1:02am UTC](https://discourse.cataclysmdda.org/t/turn-off-certain-mobs/303 "2013-03-02T01:02:18Z")

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Could it be made so that you could turn off certain mobs (without going into the code) (example turn off all mobs but zombies)

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## [Strategies for dealing with Child Zombies](https://discourse.cataclysmdda.org/t/strategies-for-dealing-with-child-zombies/287)

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**Author:** [@dotASC](https://discourse.cataclysmdda.org/u/dotASC)\
**Replies:** 17\
**Last updated:** [March 1, 2013, 7:17pm UTC](https://discourse.cataclysmdda.org/t/strategies-for-dealing-with-child-zombies/287 "2013-03-01T19:17:25Z")

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I haven’t had a chance to fully figure out my beginning game strategy with the introduction of child zombies, but here’s a couple of thoughts. They’re an interesting beginning game challenge for sure. They tend to spawn…

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## [Code organization, class division and design](https://discourse.cataclysmdda.org/t/code-organization-class-division-and-design/301)

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**Author:** [@Tase](https://discourse.cataclysmdda.org/u/Tase)\
**Replies:** 2\
**Last updated:** [March 1, 2013, 6:50pm UTC](https://discourse.cataclysmdda.org/t/code-organization-class-division-and-design/301 "2013-03-01T18:50:53Z")

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This might be an iffy topic, but I really feel the code needs a tune up. It’s quite hard to read off the bat, and the classes like game need to be split up (it’s 8000 lines long damnit) into coherent classes like MainMen…

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## [How do i pick up items out of cases?](https://discourse.cataclysmdda.org/t/how-do-i-pick-up-items-out-of-cases/300)

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**Author:** [@kastor246](https://discourse.cataclysmdda.org/u/kastor246)\
**Replies:** 4\
**Last updated:** [March 1, 2013, 6:08pm UTC](https://discourse.cataclysmdda.org/t/how-do-i-pick-up-items-out-of-cases/300 "2013-03-01T18:08:37Z")

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Okay, So i am very new to this game and have never played a game like this before. So I’ve been watching videos and the person playing said you always need a backpack or a trench coat. But my problem is when i get to th…

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## [GUI Version](https://discourse.cataclysmdda.org/t/gui-version/225)

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**Author:** [@Mr\_Hide](https://discourse.cataclysmdda.org/u/Mr_Hide)\
**Replies:** 12\
**Last updated:** [March 1, 2013, 3:45pm UTC](https://discourse.cataclysmdda.org/t/gui-version/225 "2013-03-01T15:45:06Z")

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I do not know whether this issue was raised … But I would like to ask … Will the GUI version? There are only old, but I want a brand new. I apologize in advance for any errors, I’m Russian. :slight\_smile:

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## [Shopping cart people of the Apocalypse!](https://discourse.cataclysmdda.org/t/shopping-cart-people-of-the-apocalypse/266)

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**Author:** [@Auspice](https://discourse.cataclysmdda.org/u/Auspice)\
**Replies:** 10\
**Last updated:** [March 1, 2013, 3:29am UTC](https://discourse.cataclysmdda.org/t/shopping-cart-people-of-the-apocalypse/266 "2013-03-01T03:29:24Z")

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How about simple, human-powered “vehicles” like shopping carts, wheelbarrows, garden carts, and soforth? They’d let you move a fair bit of stuff around at something like a walking pace and relatively quietly (probably a …

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## [Switching to a "top-down" recoil system](https://discourse.cataclysmdda.org/t/switching-to-a-top-down-recoil-system/290)

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**Author:** [@Sorenson](https://discourse.cataclysmdda.org/u/Sorenson)\
**Replies:** 3\
**Last updated:** [March 1, 2013, 12:02am UTC](https://discourse.cataclysmdda.org/t/switching-to-a-top-down-recoil-system/290 "2013-03-01T00:02:02Z")

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This is something that’s been bugging me since I first found Cataclysm, so with this continuation going on I’m gonna’ throw it out here. This is, admitably, based upon general physics principles so if it turns out I’m in…

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## [Map seed?](https://discourse.cataclysmdda.org/t/map-seed/288)

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**Author:** [@Tase](https://discourse.cataclysmdda.org/u/Tase)\
**Replies:** 3\
**Last updated:** [February 28, 2013, 11:36pm UTC](https://discourse.cataclysmdda.org/t/map-seed/288 "2013-02-28T23:36:33Z")

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I just got this cool map, shelter between two cities, 2 more cities past a small forest to the east, no epic loot except a military wreck, but it beats the usual shelter-in-the-middle-of-nowhere spawn I get. Thing is I …

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## [Books and skill rust](https://discourse.cataclysmdda.org/t/books-and-skill-rust/289)

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**Author:** [@noego](https://discourse.cataclysmdda.org/u/noego)\
**Replies:** 0\
**Last updated:** [February 28, 2013, 7:56pm UTC](https://discourse.cataclysmdda.org/t/books-and-skill-rust/289 "2013-02-28T19:56:13Z")

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Not sure if this is a bug, but… I managed to get mechanics up to 6. Didn’t use the skill for a while and it rusted a lot. Reading the Mechanical Mastery book won’t recover the skill and spending days on mechanics won’t h…

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## [When to start a new map/game?](https://discourse.cataclysmdda.org/t/when-to-start-a-new-map-game/284)

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**Author:** [@Tase](https://discourse.cataclysmdda.org/u/Tase)\
**Replies:** 5\
**Last updated:** [February 28, 2013, 6:27pm UTC](https://discourse.cataclysmdda.org/t/when-to-start-a-new-map-game/284 "2013-02-28T18:27:14Z")

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With all the updates, when do I know it’s time for a new map? Will there be a notice, will the map just not load if it’s not valid, or will I eventually run into wierd stuff?

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## [Cataclysm DDA Version 0.1](https://discourse.cataclysmdda.org/t/cataclysm-dda-version-0-1/275)

<div class="topic-metadata">

**Author:** [@The\_Darkling\_Wolf](https://discourse.cataclysmdda.org/u/The_Darkling_Wolf)\
**Replies:** 20\
**Last updated:** [February 28, 2013, 5:57pm UTC](https://discourse.cataclysmdda.org/t/cataclysm-dda-version-0-1/275 "2013-02-28T17:57:35Z")

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Windows Build Mac Build Source code is available at www.github.com/TheDarklingWolf/Cataclysm-DDA as always. We’ve started using a proper versioning system, for convenience. Changes Not a massive amount in this relea…

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## [Weapon Mod changes](https://discourse.cataclysmdda.org/t/weapon-mod-changes/249)

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**Author:** [@Miloch](https://discourse.cataclysmdda.org/u/Miloch)\
**Replies:** 21\
**Last updated:** [February 28, 2013, 7:21am UTC](https://discourse.cataclysmdda.org/t/weapon-mod-changes/249 "2013-02-28T07:21:00Z")

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Silencers: From what I’m told by those who would know. A silencer only works if all the gas is escaping out the front of the weapon. Revolvers, from what I’m told, have very poor sealing. Thus the noise is made by the…

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## [Stuff And Whatnots](https://discourse.cataclysmdda.org/t/stuff-and-whatnots/276)

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**Author:** [@system](https://discourse.cataclysmdda.org/u/system)\
**Replies:** 3\
**Last updated:** [February 27, 2013, 5:18pm UTC](https://discourse.cataclysmdda.org/t/stuff-and-whatnots/276 "2013-02-27T17:18:04Z")

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So lets see if we can’t get some more fallout and other games in this b\*tch. Fusion Batteries: It’s the future, why not? It would provide a large jolt of power for less than a turn. Fission Batteries: More commonly fou…

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## [V! Bug or feature!?](https://discourse.cataclysmdda.org/t/v-bug-or-feature/278)

<div class="topic-metadata">

**Author:** [@Miloch](https://discourse.cataclysmdda.org/u/Miloch)\
**Replies:** 1\
**Last updated:** [February 27, 2013, 3:02pm UTC](https://discourse.cataclysmdda.org/t/v-bug-or-feature/278 "2013-02-27T15:02:20Z")

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Not sure if I’d call this a bug or part of how it’s intended to work. The V command does not go beyond the normal view range it seems. I don’t know exactly how far it goes, but I know that there are things on my screen…

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## [Internal furnace](https://discourse.cataclysmdda.org/t/internal-furnace/281)

<div class="topic-metadata">

**Author:** [@Aapophis](https://discourse.cataclysmdda.org/u/Aapophis)\
**Replies:** 0\
**Last updated:** [February 27, 2013, 2:21pm UTC](https://discourse.cataclysmdda.org/t/internal-furnace/281 "2013-02-27T14:21:40Z")

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Hi, I noticed an exploit with the internal furnace bionic, you can consume torches as many times as you have charges on the torch. This essentially means crafting torches and using them to fuel your bionics power is too …

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## [Fusion Blaster CBMs spawning on dead dealers](https://discourse.cataclysmdda.org/t/fusion-blaster-cbms-spawning-on-dead-dealers/262)

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**Author:** [@Vorpal](https://discourse.cataclysmdda.org/u/Vorpal)\
**Replies:** 9\
**Last updated:** [February 27, 2013, 12:41pm UTC](https://discourse.cataclysmdda.org/t/fusion-blaster-cbms-spawning-on-dead-dealers/262 "2013-02-27T12:41:58Z")

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There seem to be an awful lot of the aforementioned CBMs spawning on dead drug dealers. Found 3 on the one corpse, 6+ in one group.

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## [Enemy types toggle-able in options](https://discourse.cataclysmdda.org/t/enemy-types-toggle-able-in-options/272)

<div class="topic-metadata">

**Author:** [@Mr\_Lolz](https://discourse.cataclysmdda.org/u/Mr_Lolz)\
**Replies:** 4\
**Last updated:** [February 26, 2013, 7:25pm UTC](https://discourse.cataclysmdda.org/t/enemy-types-toggle-able-in-options/272 "2013-02-26T19:25:28Z")

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Simple suggestion(s) tie spawn multiplier to a number in options .txt - allow players to tweak difficulty for different types of play put a list of enemy types in options .txt with a 0 or 1 flag to turn them on/off…

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## [Cataclysm DDA - 24 February Release. Resizable viewport!](https://discourse.cataclysmdda.org/t/cataclysm-dda-24-february-release-resizable-viewport/256)

<div class="topic-metadata">

**Author:** [@The\_Darkling\_Wolf](https://discourse.cataclysmdda.org/u/The_Darkling_Wolf)\
**Replies:** 25\
**Last updated:** [February 26, 2013, 6:38am UTC](https://discourse.cataclysmdda.org/t/cataclysm-dda-24-february-release-resizable-viewport/256 "2013-02-26T06:38:06Z")

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Windows VersionFile’s been deleted Source is available at www.github.com/TheDarklingWolf/Cataclysm-DDA as always Changes Item Listing - You can now assign a key to list all visible items, pressing it brings up a list …

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