# Latest

**URL:** https://discourse.cataclysmdda.org/latest.md?page=586

[Latest](https://discourse.cataclysmdda.org/latest.md) · [Categories](https://discourse.cataclysmdda.org/categories.md) · [Tags](https://discourse.cataclysmdda.org/tags.md)

**Page:** 587

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## [New Monster Ideas](https://discourse.cataclysmdda.org/t/new-monster-ideas/336)

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**Author:** [@GlyphGryph](https://discourse.cataclysmdda.org/u/GlyphGryph)\
**Replies:** 49\
**Last updated:** [March 9, 2013, 3:10am UTC](https://discourse.cataclysmdda.org/t/new-monster-ideas/336 "2013-03-09T03:10:31Z")

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Right now, we don’t have anything particularly original or iconic in the game. We have a substance, the stuff that makes up the extradimensionals and causes the zombies, but no real original monsters of our own. Everythi…

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## [Robot de-piniatafication by expanding drop lists](https://discourse.cataclysmdda.org/t/robot-de-piniatafication-by-expanding-drop-lists/307)

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**Author:** [@Sorenson](https://discourse.cataclysmdda.org/u/Sorenson)\
**Replies:** 2\
**Last updated:** [March 9, 2013, 3:02am UTC](https://discourse.cataclysmdda.org/t/robot-de-piniatafication-by-expanding-drop-lists/307 "2013-03-09T03:02:50Z")

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Whales had actually shown interest in this and was supposedly planning to include it in the next version, but seeing how things turned out I’m throwing it here: So as it currently stands, robots all draw from a single s…

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## [Construction Problems](https://discourse.cataclysmdda.org/t/construction-problems/391)

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**Author:** [@Siferous](https://discourse.cataclysmdda.org/u/Siferous)\
**Replies:** 9\
**Last updated:** [March 9, 2013, 1:15am UTC](https://discourse.cataclysmdda.org/t/construction-problems/391 "2013-03-09T01:15:41Z")

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Hello folks, me again with another question. I am trying to construct some dressers (does it matter if I make dressers or book shelves? Does one hold more then the other?). I have all the materials and tools needed and …

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## [Binding numpad kews with modifiers](https://discourse.cataclysmdda.org/t/binding-numpad-kews-with-modifiers/393)

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**Author:** [@Tase](https://discourse.cataclysmdda.org/u/Tase)\
**Replies:** 0\
**Last updated:** [March 8, 2013, 8:46pm UTC](https://discourse.cataclysmdda.org/t/binding-numpad-kews-with-modifiers/393 "2013-03-08T20:46:24Z")

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I’dd like to bind the “Move view” actions to shift+numpad keys, but this is currently not possible. How could this be done ?

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## [Vehicle spawn suggestions](https://discourse.cataclysmdda.org/t/vehicle-spawn-suggestions/227)

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**Author:** [@Mr\_Lolz](https://discourse.cataclysmdda.org/u/Mr_Lolz)\
**Replies:** 2\
**Last updated:** [March 8, 2013, 3:30pm UTC](https://discourse.cataclysmdda.org/t/vehicle-spawn-suggestions/227 "2013-03-08T15:30:28Z")

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It would be cool to have some more vehicles about, and a larger variety/quality grade of vehicle components. Some ideas for vehicles that could be spawned: Mobility scooters (small electric engine/storage battery/box),…

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## [Sight And Shadow](https://discourse.cataclysmdda.org/t/sight-and-shadow/387)

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**Author:** [@ArcticHuntsman](https://discourse.cataclysmdda.org/u/ArcticHuntsman)\
**Replies:** 7\
**Last updated:** [March 8, 2013, 3:11pm UTC](https://discourse.cataclysmdda.org/t/sight-and-shadow/387 "2013-03-08T15:11:45Z")

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I think that sight for zombies is very overpowered, as of when 1 zombie sees you it will chase you straight away. i personaly think that zombies should be quite dumb and if they see you for less then around 3 or somethin…

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## [Modified "spotting" handling](https://discourse.cataclysmdda.org/t/modified-spotting-handling/358)

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**Author:** [@GlyphGryph](https://discourse.cataclysmdda.org/u/GlyphGryph)\
**Replies:** 8\
**Last updated:** [March 8, 2013, 2:12pm UTC](https://discourse.cataclysmdda.org/t/modified-spotting-handling/358 "2013-03-08T14:12:21Z")

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Right now, it seems sight is simply based on distance+LOS. I thought we should add a chance of noticing monsters and of monsters noticing characters even within that range, based on the following conditions making them …

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## [Crash on entering cave](https://discourse.cataclysmdda.org/t/crash-on-entering-cave/388)

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**Author:** [@kenoxite](https://discourse.cataclysmdda.org/u/kenoxite)\
**Replies:** 0\
**Last updated:** [March 8, 2013, 11:44am UTC](https://discourse.cataclysmdda.org/t/crash-on-entering-cave/388 "2013-03-08T11:44:21Z")

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Everytime I enter a given cave and wander around a bit the game crashes. You can download my save dir here, just after going down the cave: http://www.mediafire.com/?13pk2jc0kqzj1cb

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## [Crash while searching the mutation debug menu. (v 0.2)](https://discourse.cataclysmdda.org/t/crash-while-searching-the-mutation-debug-menu-v-0-2/385)

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**Author:** [@Sark](https://discourse.cataclysmdda.org/u/Sark)\
**Replies:** 0\
**Last updated:** [March 8, 2013, 10:18am UTC](https://discourse.cataclysmdda.org/t/crash-while-searching-the-mutation-debug-menu-v-0-2/385 "2013-03-08T10:18:22Z")

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While using the search function in the debug menu, any value entered that attempts to call specific negative mutations (/Carnivore, /8 Tentacles, etc.) results in a crash to the desktop. Win 7 64

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## [Autosave](https://discourse.cataclysmdda.org/t/autosave/384)

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**Author:** [@kenoxite](https://discourse.cataclysmdda.org/u/kenoxite)\
**Replies:** 0\
**Last updated:** [March 8, 2013, 9:46am UTC](https://discourse.cataclysmdda.org/t/autosave/384 "2013-03-08T09:46:43Z")

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While I love this feature I think it could be further tweaked to be less annoying, as sometimes autosaving can freeze the game for a good while. Only autosave if you were moving for X turns. Right now it saves whenever…

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## [Preset Career Suggestions](https://discourse.cataclysmdda.org/t/preset-career-suggestions/362)

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**Author:** [@Captain\_Cabinet](https://discourse.cataclysmdda.org/u/Captain_Cabinet)\
**Replies:** 9\
**Last updated:** [March 8, 2013, 5:19am UTC](https://discourse.cataclysmdda.org/t/preset-career-suggestions/362 "2013-03-08T05:19:40Z")

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With The Darkling Wolf saying he might add preset careers to pick from when you start a new game. I thought it might be worth trying to get a list of such careers and their associated skills ,stats and back stories. “T…

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## [Farming and fruits](https://discourse.cataclysmdda.org/t/farming-and-fruits/46)

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**Author:** [@Ektor](https://discourse.cataclysmdda.org/u/Ektor)\
**Replies:** 32\
**Last updated:** [March 8, 2013, 5:14am UTC](https://discourse.cataclysmdda.org/t/farming-and-fruits/46 "2013-03-08T05:14:31Z")

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As of now, as soon as food in fridges rot, vegetarian characters rund out of morale harming food unles you kill trifflids or manage to get Marloss berries. There should be a system where you can till soil and plant stuff…

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## [HP ignorant by default, Perk to see HP, and removing asterisks at low health](https://discourse.cataclysmdda.org/t/hp-ignorant-by-default-perk-to-see-hp-and-removing-asterisks-at-low-health/370)

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**Author:** [@GlyphGryph](https://discourse.cataclysmdda.org/u/GlyphGryph)\
**Replies:** 6\
**Last updated:** [March 8, 2013, 4:47am UTC](https://discourse.cataclysmdda.org/t/hp-ignorant-by-default-perk-to-see-hp-and-removing-asterisks-at-low-health/370 "2013-03-08T04:47:27Z")

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I’d much rather have HP ignorant be the default (I think it better supports for the feel of the game), and have it require a Perk like “Self Aware” to see the values exactly. I also think we should lose asterisks, in ad…

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## [Custom Hotkeys](https://discourse.cataclysmdda.org/t/custom-hotkeys/378)

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**Author:** [@Siferous](https://discourse.cataclysmdda.org/u/Siferous)\
**Replies:** 1\
**Last updated:** [March 8, 2013, 1:51am UTC](https://discourse.cataclysmdda.org/t/custom-hotkeys/378 "2013-03-08T01:51:16Z")

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Is there any way to make custom hotkeys to do specific things? I want to make a hotkey for making clean water and cooking meat if it is possible. Thanks folks!

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## [Static spawn for zombie](https://discourse.cataclysmdda.org/t/static-spawn-for-zombie/369)

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**Author:** [@ZwodahS](https://discourse.cataclysmdda.org/u/ZwodahS)\
**Replies:** 6\
**Last updated:** [March 7, 2013, 9:57pm UTC](https://discourse.cataclysmdda.org/t/static-spawn-for-zombie/369 "2013-03-07T21:57:34Z")

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I saw a new option in the 0.2 today. Does it mean that zombie will not respawn after you kill them ?

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## ["Pick your Apocalypse!"](https://discourse.cataclysmdda.org/t/pick-your-apocalypse/313)

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**Author:** [@Wabbradford](https://discourse.cataclysmdda.org/u/Wabbradford)\
**Replies:** 8\
**Last updated:** [March 7, 2013, 6:48pm UTC](https://discourse.cataclysmdda.org/t/pick-your-apocalypse/313 "2013-03-07T18:48:18Z")

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Hey, I’ve been a player of Cataclysm for a while now, and I’ve always wanted the ability to “edit” some of the things in the game. Essentially, the environment in almost identical every time you play. The enemies you fa…

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## [FEMA crates](https://discourse.cataclysmdda.org/t/fema-crates/374)

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**Author:** [@jimy](https://discourse.cataclysmdda.org/u/jimy)\
**Replies:** 3\
**Last updated:** [March 7, 2013, 5:26pm UTC](https://discourse.cataclysmdda.org/t/fema-crates/374 "2013-03-07T17:26:51Z")

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Whenever you destroy the wall of the FEMA tents it destroyes the connected ones, too. Ok, that’s no problem. But they also destroy the crates next to them. So you don’t need to bash them open but only destroy the wall…

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## [Naming proposal](https://discourse.cataclysmdda.org/t/naming-proposal/354)

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**Author:** [@gim](https://discourse.cataclysmdda.org/u/gim)\
**Replies:** 7\
**Last updated:** [March 7, 2013, 4:26pm UTC](https://discourse.cataclysmdda.org/t/naming-proposal/354 "2013-03-07T16:26:04Z")

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I think naming is a minor issue, comparing to indentation/braces stuff. Cataclysm uses sort of C-like STL-ish naming. Here’s my proposal, it’s sort of Java-like, and I’ve managed to convience at least few people to thi…

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## [Can we switch some things into the AMMUNITION catagory?](https://discourse.cataclysmdda.org/t/can-we-switch-some-things-into-the-ammunition-catagory/373)

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**Author:** [@Sorenson](https://discourse.cataclysmdda.org/u/Sorenson)\
**Replies:** 0\
**Last updated:** [March 7, 2013, 3:35pm UTC](https://discourse.cataclysmdda.org/t/can-we-switch-some-things-into-the-ammunition-catagory/373 "2013-03-07T15:35:45Z")

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The new stacking function for ammunition and consumables is absolutly fantastic - the only problem is that it there are quite a few items that could really, REALLY benifit from being able to use it but can’t do to their …

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## [Just a silly development idea (Kickstarter suggestion)](https://discourse.cataclysmdda.org/t/just-a-silly-development-idea-kickstarter-suggestion/341)

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**Author:** [@DasNeko](https://discourse.cataclysmdda.org/u/DasNeko)\
**Replies:** 18\
**Last updated:** [March 7, 2013, 3:05pm UTC](https://discourse.cataclysmdda.org/t/just-a-silly-development-idea-kickstarter-suggestion/341 "2013-03-07T15:05:22Z")

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Since this is very much a freebie game i cant imagine the guys working on it can work as much as they perhaps feel they would need to. Perhaps they would like to dedicate more time or even get someone else to finish up a…

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## [Remove hit points](https://discourse.cataclysmdda.org/t/remove-hit-points/368)

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**Author:** [@blue\_jay](https://discourse.cataclysmdda.org/u/blue_jay)\
**Replies:** 4\
**Last updated:** [March 7, 2013, 12:33pm UTC](https://discourse.cataclysmdda.org/t/remove-hit-points/368 "2013-03-07T12:33:06Z")

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Instead of having hit points, have a system which models the basics of the human body. The human body does not have hit points, it has bones, flesh and blood. The long term goal here would be a major step towards realism…

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## [Bunch of ideas](https://discourse.cataclysmdda.org/t/bunch-of-ideas/316)

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**Author:** [@Atelerd](https://discourse.cataclysmdda.org/u/Atelerd)\
**Replies:** 6\
**Last updated:** [March 7, 2013, 10:36am UTC](https://discourse.cataclysmdda.org/t/bunch-of-ideas/316 "2013-03-07T10:36:59Z")

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First of all, i think that some people will call these ideas too ‘micromanagement’ ones. But some players, i guess, want Cataclysm to be rather hardcore than casual, and may be there can be two game modes - casual withou…

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## [Simulation, Gameplay, Narrative](https://discourse.cataclysmdda.org/t/simulation-gameplay-narrative/118)

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**Author:** [@Vorpal](https://discourse.cataclysmdda.org/u/Vorpal)\
**Replies:** 25\
**Last updated:** [March 7, 2013, 9:14am UTC](https://discourse.cataclysmdda.org/t/simulation-gameplay-narrative/118 "2013-03-07T09:14:17Z")

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This is intended as more a general discussion and to talk about aspects of game design and what people like, and stuff. Simulation, Gameplay and Narrative are often used in discussions or tabletop RPs, where most of my …

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## [Electricity and Lighting](https://discourse.cataclysmdda.org/t/electricity-and-lighting/355)

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**Author:** [@Kaliffen](https://discourse.cataclysmdda.org/u/Kaliffen)\
**Replies:** 4\
**Last updated:** [March 7, 2013, 2:27am UTC](https://discourse.cataclysmdda.org/t/electricity-and-lighting/355 "2013-03-07T02:27:27Z")

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Just a couple of loose ideas: Gasoline powered generator, that powers a dynamo A Dynamo that can recharge storage batteries, or act as direct power source ‘Live’ electricity can power various things that already…

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## [NPC Crash](https://discourse.cataclysmdda.org/t/npc-crash/349)

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**Author:** [@Fireheart](https://discourse.cataclysmdda.org/u/Fireheart)\
**Replies:** 2\
**Last updated:** [March 7, 2013, 2:26am UTC](https://discourse.cataclysmdda.org/t/npc-crash/349 "2013-03-07T02:26:14Z")

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I just crashed after trying to ©hat with an NPC. There were 3 NPCs on the screen at the time and two of them were named Ayden Johnson. Actually the 3 technically 2 NPCs were just killed by a horde of Fungal Zombies that…

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## [Finishers](https://discourse.cataclysmdda.org/t/finishers/351)

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**Author:** [@KA101](https://discourse.cataclysmdda.org/u/KA101)\
**Replies:** 4\
**Last updated:** [March 7, 2013, 1:08am UTC](https://discourse.cataclysmdda.org/t/finishers/351 "2013-03-07T01:08:55Z")

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If you’ve played Eternal Darkness (and if not: strongly recommended), you may be familiar with its finisher mechanic: the character can attack a freshly killed hostile to regain Sanity. Since hostiles tend to drain Sani…

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## [Any method of printing map](https://discourse.cataclysmdda.org/t/any-method-of-printing-map/214)

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**Author:** [@coffeespoons](https://discourse.cataclysmdda.org/u/coffeespoons)\
**Replies:** 6\
**Last updated:** [March 6, 2013, 11:55pm UTC](https://discourse.cataclysmdda.org/t/any-method-of-printing-map/214 "2013-03-06T23:55:53Z")

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I’d like to print out a large scale copy of a map where I’ve played a large number of characters. I’ve allowed cheats and revealed map with a character and the map is still basically still square as I haven’t explored o…

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## [Random crashes](https://discourse.cataclysmdda.org/t/random-crashes/360)

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**Author:** [@Benedict](https://discourse.cataclysmdda.org/u/Benedict)\
**Replies:** 4\
**Last updated:** [March 6, 2013, 10:47pm UTC](https://discourse.cataclysmdda.org/t/random-crashes/360 "2013-03-06T22:47:37Z")

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Hey. I’m getting random, consistent crashes with a save. It was working fine, then I did some bartering and skill learning with an NPC a couple of times, the game crashed on one of the transactions, and now it either can…

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## [Pissing off the RNG in a big way](https://discourse.cataclysmdda.org/t/pissing-off-the-rng-in-a-big-way/333)

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**Author:** [@Lost](https://discourse.cataclysmdda.org/u/Lost)\
**Replies:** 22\
**Last updated:** [March 6, 2013, 9:48pm UTC](https://discourse.cataclysmdda.org/t/pissing-off-the-rng-in-a-big-way/333 "2013-03-06T21:48:16Z")

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So… how bad do I piss off the RNG? Did I find a way to break the game, or is this a real issue? Hulks and brutes come in fleets among the hundreds that appear when I wake up, an event that should be rare at best. Acid r…

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## [Strategies for losing zombies in the night?](https://discourse.cataclysmdda.org/t/strategies-for-losing-zombies-in-the-night/302)

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**Author:** [@Tase](https://discourse.cataclysmdda.org/u/Tase)\
**Replies:** 9\
**Last updated:** [March 6, 2013, 8:14pm UTC](https://discourse.cataclysmdda.org/t/strategies-for-losing-zombies-in-the-night/302 "2013-03-06T20:14:11Z")

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Sometimes it’s hard to lose zombies in the night, seems they are able to smell you and follow you around pretty well. How do you break their “line of smell” ? PS: I have Light Footed, so I assume they are following my …

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