# Latest

**URL:** https://discourse.cataclysmdda.org/latest.md?page=583

[Latest](https://discourse.cataclysmdda.org/latest.md) · [Categories](https://discourse.cataclysmdda.org/categories.md) · [Tags](https://discourse.cataclysmdda.org/tags.md)

**Page:** 584

---

## [Compilation error on Linux Mint 13](https://discourse.cataclysmdda.org/t/compilation-error-on-linux-mint-13/504)

<div class="topic-metadata">

**Author:** [@eternalflame](https://discourse.cataclysmdda.org/u/eternalflame)\
**Replies:** 0\
**Last updated:** [March 17, 2013, 10:31am UTC](https://discourse.cataclysmdda.org/t/compilation-error-on-linux-mint-13/504 "2013-03-17T10:31:01Z")

</div>

I downloaded the source on the 15th of February. However, when I try to compile the game, I get an error. The following seems to be the relevant part of the terminal output. obj/game.o: In function \`game::setup()': /hom…

---

## [Performance in cygwin?](https://discourse.cataclysmdda.org/t/performance-in-cygwin/326)

<div class="topic-metadata">

**Author:** [@Tase](https://discourse.cataclysmdda.org/u/Tase)\
**Replies:** 8\
**Last updated:** [March 17, 2013, 10:05am UTC](https://discourse.cataclysmdda.org/t/performance-in-cygwin/326 "2013-03-17T10:05:29Z")

</div>

I’ve compiled the game on windows with mingw and cygwin. I much rather use cygwin but it seems the game input gets stuck with it. I hold “left” to move, and when I let go, my character keeps on moving for a bit, it’s pro…

---

## [Raspberry Pi compile issues](https://discourse.cataclysmdda.org/t/raspberry-pi-compile-issues/366)

<div class="topic-metadata">

**Author:** [@blue\_jay](https://discourse.cataclysmdda.org/u/blue_jay)\
**Replies:** 8\
**Last updated:** [March 17, 2013, 9:02am UTC](https://discourse.cataclysmdda.org/t/raspberry-pi-compile-issues/366 "2013-03-17T09:02:38Z")

</div>

I’m trying to compile on a raspberry pi, code gited (got?) twelve hours ago, rasbian distrobution. Goes fine, until itypedef.o, which seems to hang for 5 times longer than other files, before make reports error number 4…

---

## [The Green Goo Scenario](https://discourse.cataclysmdda.org/t/the-green-goo-scenario/501)

<div class="topic-metadata">

**Author:** [@ArgusTheCat](https://discourse.cataclysmdda.org/u/ArgusTheCat)\
**Replies:** 5\
**Last updated:** [March 17, 2013, 12:07am UTC](https://discourse.cataclysmdda.org/t/the-green-goo-scenario/501 "2013-03-17T00:07:57Z")

</div>

So, lately, I’ve been farming a few favorite places for ideas that would translate well into Cataclysm. Rewatching old movies, like Jurassic Park, turned into the dinosaur thing I’ve been rambling about non-stop on here…

---

## [All right, let's get this cleared up: implant-vs-tool charge consumption](https://discourse.cataclysmdda.org/t/all-right-lets-get-this-cleared-up-implant-vs-tool-charge-consumption/492)

<div class="topic-metadata">

**Author:** [@Sorenson](https://discourse.cataclysmdda.org/u/Sorenson)\
**Replies:** 1\
**Last updated:** [March 16, 2013, 5:12pm UTC](https://discourse.cataclysmdda.org/t/all-right-lets-get-this-cleared-up-implant-vs-tool-charge-consumption/492 "2013-03-16T17:12:04Z")

</div>

As anyone with a love of crafting and implants has noticed, there’s quite a bit of discrepency and disagreement in terms of how charge consumption of implants like the integrated toolset compare to those of stand-alone t…

---

## [Face armour!](https://discourse.cataclysmdda.org/t/face-armour/497)

<div class="topic-metadata">

**Author:** [@Iosyn](https://discourse.cataclysmdda.org/u/Iosyn)\
**Replies:** 1\
**Last updated:** [March 16, 2013, 4:36pm UTC](https://discourse.cataclysmdda.org/t/face-armour/497 "2013-03-16T16:36:40Z")

</div>

Ballistic Facemask. Available at your nearest heli crash/military corpses/military surplus, bunker or outpost. Covers – The Eyes, The mouth Encumberance – 1/2 Bash protection – 2/3 Cut Protection – 4/5 Environmenta…

---

## [Vehicle Information Request](https://discourse.cataclysmdda.org/t/vehicle-information-request/282)

<div class="topic-metadata">

**Author:** [@Miloch](https://discourse.cataclysmdda.org/u/Miloch)\
**Replies:** 6\
**Last updated:** [March 16, 2013, 12:59pm UTC](https://discourse.cataclysmdda.org/t/vehicle-information-request/282 "2013-03-16T12:59:27Z")

</div>

Is there anyway to see more stats on vehicles? I have no idea what the power/torque of the various engines is. Not to mention the affect of the various tires.

---

## [\*BEEP\* Swamps!](https://discourse.cataclysmdda.org/t/beep-swamps/495)

<div class="topic-metadata">

**Author:** [@Miloch](https://discourse.cataclysmdda.org/u/Miloch)\
**Replies:** 1\
**Last updated:** [March 16, 2013, 11:21am UTC](https://discourse.cataclysmdda.org/t/beep-swamps/495 "2013-03-16T11:21:08Z")

</div>

I mean seriously… I’ve had two starts with static zombie spawns and trying to slowly work my way to some gear I end up killed by the not so static swamps spawns. People have been saying for a while now that swamps are s…

---

## [Re-Inventing Zombies](https://discourse.cataclysmdda.org/t/re-inventing-zombies/212)

<div class="topic-metadata">

**Author:** [@Miloch](https://discourse.cataclysmdda.org/u/Miloch)\
**Replies:** 7\
**Last updated:** [March 16, 2013, 7:28am UTC](https://discourse.cataclysmdda.org/t/re-inventing-zombies/212 "2013-03-16T07:28:18Z")

</div>

I feel like the zombies in this game are just kinda bleah. Huge horde chases after you and that’s it. Hop through a window and club em to death one by one. The total lack of horror when dealing with them. They are mo…

---

## [Just a huge thread to make this much more fun!](https://discourse.cataclysmdda.org/t/just-a-huge-thread-to-make-this-much-more-fun/488)

<div class="topic-metadata">

**Author:** [@Danus](https://discourse.cataclysmdda.org/u/Danus)\
**Replies:** 1\
**Last updated:** [March 16, 2013, 2:37am UTC](https://discourse.cataclysmdda.org/t/just-a-huge-thread-to-make-this-much-more-fun/488 "2013-03-16T02:37:14Z")

</div>

Well firstly i want to say my spelling is not the best, im typing really fast ignoring the capitals so dont go all grammar nazi on me. Well i was thinking today to write this but i was very lazy at that moment but sudde…

---

## [Sunny at 11pm](https://discourse.cataclysmdda.org/t/sunny-at-11pm/473)

<div class="topic-metadata">

**Author:** [@LazyCat](https://discourse.cataclysmdda.org/u/LazyCat)\
**Replies:** 1\
**Last updated:** [March 15, 2013, 10:25pm UTC](https://discourse.cataclysmdda.org/t/sunny-at-11pm/473 "2013-03-15T22:25:06Z")

</div>

Sunny at 11pm? This also impacts amount of light. Past sunset “sunny” should read “starry”, or just “clear”.

---

## [Improvements and some bug fixes, will someone merge?](https://discourse.cataclysmdda.org/t/improvements-and-some-bug-fixes-will-someone-merge/406)

<div class="topic-metadata">

**Author:** [@LazyCat](https://discourse.cataclysmdda.org/u/LazyCat)\
**Replies:** 42\
**Last updated:** [March 15, 2013, 5:53pm UTC](https://discourse.cataclysmdda.org/t/improvements-and-some-bug-fixes-will-someone-merge/406 "2013-03-15T17:53:35Z")

</div>

I’ve accumulated quite a few changes now, will someone merge this code to official build? Windows binary: (built on latest source from github) http://www.mediafire.com/?jdppowm3alqiroo BUG FIXES: optimised renderin…

---

## [Fires indoors](https://discourse.cataclysmdda.org/t/fires-indoors/483)

<div class="topic-metadata">

**Author:** [@Benedict](https://discourse.cataclysmdda.org/u/Benedict)\
**Replies:** 11\
**Last updated:** [March 15, 2013, 4:08pm UTC](https://discourse.cataclysmdda.org/t/fires-indoors/483 "2013-03-15T16:08:12Z")

</div>

Any way to do it without setting the whole building on fire? I have a “wood stove” in my LMOE bunker, but I’m cautious about using it in case I smoke myself out of the best residence in the world.

---

## [Martial arts](https://discourse.cataclysmdda.org/t/martial-arts/485)

<div class="topic-metadata">

**Author:** [@Elissia](https://discourse.cataclysmdda.org/u/Elissia)\
**Replies:** 7\
**Last updated:** [March 15, 2013, 4:06pm UTC](https://discourse.cataclysmdda.org/t/martial-arts/485 "2013-03-15T16:06:25Z")

</div>

I’ve noticed that in the cheaty menu you can give yourself around a dozen or so different styles, ones you can’t get from having the trait at character gen. Is this the only way for you to get different styles so far, or…

---

## [Newbie Questions (weapons)](https://discourse.cataclysmdda.org/t/newbie-questions-weapons/475)

<div class="topic-metadata">

**Author:** [@Iosyn](https://discourse.cataclysmdda.org/u/Iosyn)\
**Replies:** 15\
**Last updated:** [March 15, 2013, 12:58pm UTC](https://discourse.cataclysmdda.org/t/newbie-questions-weapons/475 "2013-03-15T12:58:25Z")

</div>

Alright so I’m actually doing pretty well, but I just want to clarify some things. Crowbar, bash 16 cut 3, +2 bonus, 99 moves per attack, prys open stuff. Telescoping baton, smaller overall weight and volume, 12 bash, …

---

## [A Wild Wiki has appeared!](https://discourse.cataclysmdda.org/t/a-wild-wiki-has-appeared/364)

<div class="topic-metadata">

**Author:** [@GlyphGryph](https://discourse.cataclysmdda.org/u/GlyphGryph)\
**Replies:** 31\
**Last updated:** [March 15, 2013, 12:39pm UTC](https://discourse.cataclysmdda.org/t/a-wild-wiki-has-appeared/364 "2013-03-15T12:39:48Z")

</div>

Locally hosted, too. www.wiki.cataclysmdda.com Enjoy. If you would like to, or know anyone willing to, contribute a nice, high quality logo, it would be much appreciated!

---

## [Changing "fire mode" in meele weaponry](https://discourse.cataclysmdda.org/t/changing-fire-mode-in-meele-weaponry/481)

<div class="topic-metadata">

**Author:** [@Reservoir](https://discourse.cataclysmdda.org/u/Reservoir)\
**Replies:** 3\
**Last updated:** [March 15, 2013, 10:40am UTC](https://discourse.cataclysmdda.org/t/changing-fire-mode-in-meele-weaponry/481 "2013-03-15T10:40:23Z")

</div>

I’ve been thinking about meele weapons. What if devs or modders made a way to change to set a weapons’s “fire mode” to “point”, “blunt” or “cutting” instead of “normal”? It would restrict the game from actually bashing w…

---

## [WorldGen](https://discourse.cataclysmdda.org/t/worldgen/478)

<div class="topic-metadata">

**Author:** [@Iosyn](https://discourse.cataclysmdda.org/u/Iosyn)\
**Replies:** 5\
**Last updated:** [March 15, 2013, 9:43am UTC](https://discourse.cataclysmdda.org/t/worldgen/478 "2013-03-15T09:43:33Z")

</div>

Hey guys– Worldgen. Could we get a few options to create our own worlds instead of having a random one? random is fine, but I’d love to be able to create a large world filled with say, small towns or huge cities-- or no…

---

## [Please, please store save data in a format that can survive updates](https://discourse.cataclysmdda.org/t/please-please-store-save-data-in-a-format-that-can-survive-updates/487)

<div class="topic-metadata">

**Author:** [@Slicer](https://discourse.cataclysmdda.org/u/Slicer)\
**Replies:** 2\
**Last updated:** [March 15, 2013, 8:09am UTC](https://discourse.cataclysmdda.org/t/please-please-store-save-data-in-a-format-that-can-survive-updates/487 "2013-03-15T08:09:39Z")

</div>

I know that I’m going to speak some black heresy by suggesting this, but here goes anyway… When storing save data, at least give us the option to use a save format that puts names on things instead of identifiers that m…

---

## [My desired final shape for the standard view/map/light system](https://discourse.cataclysmdda.org/t/my-desired-final-shape-for-the-standard-view-map-light-system/462)

<div class="topic-metadata">

**Author:** [@GlyphGryph](https://discourse.cataclysmdda.org/u/GlyphGryph)\
**Replies:** 8\
**Last updated:** [March 15, 2013, 2:39am UTC](https://discourse.cataclysmdda.org/t/my-desired-final-shape-for-the-standard-view-map-light-system/462 "2013-03-15T02:39:20Z")

</div>

Right now, darkness and moving around is a bit of a binary proposal - it’s all or nothing, in a way. We’ve got things that are a bit inbetween, like traveling inside houses during the day, but I’d like to see it expanded…

---

## [Noise Levels](https://discourse.cataclysmdda.org/t/noise-levels/474)

<div class="topic-metadata">

**Author:** [@ArgusTheCat](https://discourse.cataclysmdda.org/u/ArgusTheCat)\
**Replies:** 7\
**Last updated:** [March 15, 2013, 12:00am UTC](https://discourse.cataclysmdda.org/t/noise-levels/474 "2013-03-15T00:00:06Z")

</div>

So, obviously, stuff in game makes noise. Sometimes, it’s even nice enough to tell you that you hear the sound of glass breaking, or just a general “whump”. This is good. But it could be a lot better. What I would li…

---

## [Changelog inclusion in new DDA releases?](https://discourse.cataclysmdda.org/t/changelog-inclusion-in-new-dda-releases/457)

<div class="topic-metadata">

**Author:** [@Ratha](https://discourse.cataclysmdda.org/u/Ratha)\
**Replies:** 6\
**Last updated:** [March 14, 2013, 11:55pm UTC](https://discourse.cataclysmdda.org/t/changelog-inclusion-in-new-dda-releases/457 "2013-03-14T23:55:15Z")

</div>

The Darkling Wolf recently mentioned that he was keeping a text of changes as they were being made, is there any chance we could see the inclusion of this into new builds of the game, especially now that theres a version…

---

## [You're carrying too many items!](https://discourse.cataclysmdda.org/t/youre-carrying-too-many-items/482)

<div class="topic-metadata">

**Author:** [@Wickedturd](https://discourse.cataclysmdda.org/u/Wickedturd)\
**Replies:** 4\
**Last updated:** [March 14, 2013, 9:35pm UTC](https://discourse.cataclysmdda.org/t/youre-carrying-too-many-items/482 "2013-03-14T21:35:51Z")

</div>

I do not know if there’s any good explanation as to why this is happening, I might just make a complete ass out of myself by putting this up, but really, this keeps annoying me and I don’t quite understand. So, as I am …

---

## [Better Parkour/climbing levels, cities and towns](https://discourse.cataclysmdda.org/t/better-parkour-climbing-levels-cities-and-towns/427)

<div class="topic-metadata">

**Author:** [@Tplayer47](https://discourse.cataclysmdda.org/u/Tplayer47)\
**Replies:** 7\
**Last updated:** [March 14, 2013, 6:44pm UTC](https://discourse.cataclysmdda.org/t/better-parkour-climbing-levels-cities-and-towns/427 "2013-03-14T18:44:06Z")

</div>

For the first idea, in a roguelike like Dwarf Fortress, you can change your level at a certain angle, when you’re on stairs, or a hatch, or something else. Would it be hard to do that, but while next to a building? In an…

---

## [Signs](https://discourse.cataclysmdda.org/t/signs/456)

<div class="topic-metadata">

**Author:** [@Vorpal2](https://discourse.cataclysmdda.org/u/Vorpal2)\
**Replies:** 5\
**Last updated:** [March 14, 2013, 6:42pm UTC](https://discourse.cataclysmdda.org/t/signs/456 "2013-03-14T18:42:49Z")

</div>

It occurred to me there are no street signs in Cata. Yield, Deer X-ing, etc, signs would be an interesting one tile bit of terrain, most likely leaving a pipe and a piece of scrap metal when destroyed. This is mainly be…

---

## [Spawning With Items](https://discourse.cataclysmdda.org/t/spawning-with-items/348)

<div class="topic-metadata">

**Author:** [@GlyphGryph](https://discourse.cataclysmdda.org/u/GlyphGryph)\
**Replies:** 43\
**Last updated:** [March 14, 2013, 6:42pm UTC](https://discourse.cataclysmdda.org/t/spawning-with-items/348 "2013-03-14T18:42:23Z")

</div>

It’s been mentioned that players might be starting with items. This is how I think it should be handled. Item spawns are based on relevant skills/stats/traits plus a bit of chance? (I think that would be even cooler) F…

---

## [Gas Syphoning](https://discourse.cataclysmdda.org/t/gas-syphoning/477)

<div class="topic-metadata">

**Author:** [@Redeye](https://discourse.cataclysmdda.org/u/Redeye)\
**Replies:** 2\
**Last updated:** [March 14, 2013, 5:26pm UTC](https://discourse.cataclysmdda.org/t/gas-syphoning/477 "2013-03-14T17:26:38Z")

</div>

There’s been a lot of talk about littering the roads with abandoned and/or wrecked vehicles. I think it’d be great if you could use a rubber hose and a fluid container of your choice to syphon gas from these wrecks. This…

---

## [Corporate HQ](https://discourse.cataclysmdda.org/t/corporate-hq/480)

<div class="topic-metadata">

**Author:** [@Fniff](https://discourse.cataclysmdda.org/u/Fniff)\
**Replies:** 0\
**Last updated:** [March 14, 2013, 4:47pm UTC](https://discourse.cataclysmdda.org/t/corporate-hq/480 "2013-03-14T16:47:01Z")

</div>

Don’t worry, this isn’t just LCS’s Corporate HQ but in Cataclysm, if you were wondering. The Corporate HQ would be similar to the megastores/hospitals in that it’s a large sprawling building filled with monsters, but it…

---

## [Gee wilikers batman (Comic suggestion)](https://discourse.cataclysmdda.org/t/gee-wilikers-batman-comic-suggestion/444)

<div class="topic-metadata">

**Author:** [@Jihelu](https://discourse.cataclysmdda.org/u/Jihelu)\
**Replies:** 4\
**Last updated:** [March 14, 2013, 1:55pm UTC](https://discourse.cataclysmdda.org/t/gee-wilikers-batman-comic-suggestion/444 "2013-03-14T13:55:38Z")

</div>

Well we all know how the kids these days love them comics. So new idea. One that makes sense. On chance of death child zombies should have a chance to drop COMICS. Simple books, have little to low int. requirement (A…

---

## [Vehicle Modding Advice](https://discourse.cataclysmdda.org/t/vehicle-modding-advice/435)

<div class="topic-metadata">

**Author:** [@Iosyn](https://discourse.cataclysmdda.org/u/Iosyn)\
**Replies:** 30\
**Last updated:** [March 14, 2013, 11:49am UTC](https://discourse.cataclysmdda.org/t/vehicle-modding-advice/435 "2013-03-14T11:49:59Z")

</div>

As the title. what’s better, spikes or blades? spikes on front then blades on the sides, or? Also can someone list the controls? I know the $ menu and cruise control but is there any way to brake aside from decelerating…

[Previous page](https://discourse.cataclysmdda.org/latest.md?page=582)

[Next page](https://discourse.cataclysmdda.org/latest.md?page=584)
