# Latest

**URL:** https://discourse.cataclysmdda.org/latest.md?page=581

[Latest](https://discourse.cataclysmdda.org/latest.md) · [Categories](https://discourse.cataclysmdda.org/categories.md) · [Tags](https://discourse.cataclysmdda.org/tags.md)

**Page:** 582

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## [More car parts](https://discourse.cataclysmdda.org/t/more-car-parts/505)

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**Author:** [@kenoxite](https://discourse.cataclysmdda.org/u/kenoxite)\
**Replies:** 13\
**Last updated:** [March 26, 2013, 1:59am UTC](https://discourse.cataclysmdda.org/t/more-car-parts/505 "2013-03-26T01:59:16Z")

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Wire mesh screen: Used for the same purpose as a windscreen (block entrance + visibility). It has the benefit of using more common materials. Other than that they are the same, as windscreens don’t protect you from rain…

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## [Explosive Triggering Bionics and Grenade Groves](https://discourse.cataclysmdda.org/t/explosive-triggering-bionics-and-grenade-groves/551)

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**Author:** [@GlyphGryph](https://discourse.cataclysmdda.org/u/GlyphGryph)\
**Replies:** 8\
**Last updated:** [March 26, 2013, 1:57am UTC](https://discourse.cataclysmdda.org/t/explosive-triggering-bionics-and-grenade-groves/551 "2013-03-26T01:57:10Z")

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New Bionic: Explosive Resonator Allows detection of otherwise hidden explosives. Allows triggering of explosives at distance. New area: Grenade groves. Some owners took the defense of their property seriously, and pur…

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## [Construction/Craft addition](https://discourse.cataclysmdda.org/t/construction-craft-addition/575)

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**Author:** [@CyberGenesis](https://discourse.cataclysmdda.org/u/CyberGenesis)\
**Replies:** 8\
**Last updated:** [March 26, 2013, 1:49am UTC](https://discourse.cataclysmdda.org/t/construction-craft-addition/575 "2013-03-26T01:49:53Z")

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Can we get an option for making 2x4s from logs? picking them up, applying an axe and then dropping them is not only tedious, but completely unrealistic. Especially after you just felled a tree and now have 30-odd logs to…

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## [Combat flavor text](https://discourse.cataclysmdda.org/t/combat-flavor-text/579)

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**Author:** [@Infotater](https://discourse.cataclysmdda.org/u/Infotater)\
**Replies:** 2\
**Last updated:** [March 26, 2013, 1:44am UTC](https://discourse.cataclysmdda.org/t/combat-flavor-text/579 "2013-03-26T01:44:14Z")

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Will there be any additions to combat messages in the future? No matter what weapon I use, be it a spear or a sword, I always get messages about “clobbering” and “whacking” the bad guys.

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## [Storms pools water like acid raid does](https://discourse.cataclysmdda.org/t/storms-pools-water-like-acid-raid-does/574)

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**Author:** [@Greiger](https://discourse.cataclysmdda.org/u/Greiger)\
**Replies:** 3\
**Last updated:** [March 26, 2013, 1:18am UTC](https://discourse.cataclysmdda.org/t/storms-pools-water-like-acid-raid-does/574 "2013-03-26T01:18:29Z")

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Just a thought I had while driving in acid rain. Acid rain pools small spots of acid on pavement, could regular rainstorms do the same? It could potentially let players collect water from rainstorms, and could allow fo…

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## [Some additions I think would be cool](https://discourse.cataclysmdda.org/t/some-additions-i-think-would-be-cool/577)

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**Author:** [@HorrorNerd](https://discourse.cataclysmdda.org/u/HorrorNerd)\
**Replies:** 3\
**Last updated:** [March 25, 2013, 10:48pm UTC](https://discourse.cataclysmdda.org/t/some-additions-i-think-would-be-cool/577 "2013-03-25T22:48:02Z")

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I’m loving all the additions included so far, but there’s some things I often think would be awesome if implemented. Ropes/Chains: There needs to be more uses for both. such as using a rope as a weapon to lasso a zombi…

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## [NPCs give you a hand quite literally](https://discourse.cataclysmdda.org/t/npcs-give-you-a-hand-quite-literally/580)

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**Author:** [@kenoxite](https://discourse.cataclysmdda.org/u/kenoxite)\
**Replies:** 2\
**Last updated:** [March 25, 2013, 10:42pm UTC](https://discourse.cataclysmdda.org/t/npcs-give-you-a-hand-quite-literally/580 "2013-03-25T22:42:55Z")

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After begging the NPC in the starting shelter for some items he proceeded to pull down his pants (well, sir, but we just met!) and hold a clockwork gear in his hand. And perforated one of his buttocks with the aforementi…

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## [Robot factories](https://discourse.cataclysmdda.org/t/robot-factories/572)

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**Author:** [@DrPoo](https://discourse.cataclysmdda.org/u/DrPoo)\
**Replies:** 2\
**Last updated:** [March 25, 2013, 9:33am UTC](https://discourse.cataclysmdda.org/t/robot-factories/572 "2013-03-25T09:33:17Z")

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So uhh with all theese newfangled cop bots and CBMs and such, there gotta be some factories making them! Why dont you guys make another 3x3 maptile building, it would be full of CBM’s and components for robots, but also…

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## [Item called 'none'](https://discourse.cataclysmdda.org/t/item-called-none/576)

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**Author:** [@EpicOrange](https://discourse.cataclysmdda.org/u/EpicOrange)\
**Replies:** 1\
**Last updated:** [March 25, 2013, 6:44am UTC](https://discourse.cataclysmdda.org/t/item-called-none/576 "2013-03-25T06:44:45Z")

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I killed the starter NPC and it dropped a ‘none’. The i menu doesn’t give any information about it. I’m pretty sure this isn’t supposed to happen. \[image\] \[image\]

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## [Master Zombies](https://discourse.cataclysmdda.org/t/master-zombies/566)

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**Author:** [@Mr\_Lolz](https://discourse.cataclysmdda.org/u/Mr_Lolz)\
**Replies:** 5\
**Last updated:** [March 25, 2013, 5:09am UTC](https://discourse.cataclysmdda.org/t/master-zombies/566 "2013-03-25T05:09:19Z")

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I think Master Zombies are a bit dull at the moment. It would be very interesting to have a Zombie class that weilds items the same way as NPCs - currently fighting NPCs is the most interesting combat in cataclysm. Chan…

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## [Hand Cart](https://discourse.cataclysmdda.org/t/hand-cart/568)

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**Author:** [@Goober](https://discourse.cataclysmdda.org/u/Goober)\
**Replies:** 1\
**Last updated:** [March 25, 2013, 2:35am UTC](https://discourse.cataclysmdda.org/t/hand-cart/568 "2013-03-25T02:35:47Z")

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Like the subject says. To heck with wearing encumbering items in a dangerous world. I want to build and use a hand cart: 2x4s, mop(axle), sheet metal(wooden wheel hoops), nails, hammer, wood saw, welder. Or a sledge: …

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## [About disarming traps](https://discourse.cataclysmdda.org/t/about-disarming-traps/564)

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**Author:** [@Reservoir](https://discourse.cataclysmdda.org/u/Reservoir)\
**Replies:** 4\
**Last updated:** [March 25, 2013, 2:02am UTC](https://discourse.cataclysmdda.org/t/about-disarming-traps/564 "2013-03-25T02:02:16Z")

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I’ve noticed that, everytime I disarm a shotgun trap or a crossbow trap, I get the weapon and the string, but not the ammo. I dont want to disable traps with my face to get crossbow bolts

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## [Animals](https://discourse.cataclysmdda.org/t/animals/493)

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**Author:** [@Miloch](https://discourse.cataclysmdda.org/u/Miloch)\
**Replies:** 17\
**Last updated:** [March 24, 2013, 8:13pm UTC](https://discourse.cataclysmdda.org/t/animals/493 "2013-03-24T20:13:32Z")

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Currently we have some regular old animals (rabbit, wolf, squirrel, dog, etc…) and some stupid mutant animals (mosquito, centipede, frog). What about some infected animals? Infected dogs ala Resident Evil. Perhaps you…

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## [Strength or Dex?](https://discourse.cataclysmdda.org/t/strength-or-dex/539)

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**Author:** [@Benedict](https://discourse.cataclysmdda.org/u/Benedict)\
**Replies:** 10\
**Last updated:** [March 24, 2013, 8:01pm UTC](https://discourse.cataclysmdda.org/t/strength-or-dex/539 "2013-03-24T20:01:18Z")

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Ok, I’ve been running some tests to try and work out whether to invest more heavily in strength or dexterity. As far as I can tell, str is important for having a decent amount of HP, but its impact on damage output is a…

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## [Advantages and disadvantages of caffeine](https://discourse.cataclysmdda.org/t/advantages-and-disadvantages-of-caffeine/547)

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**Author:** [@DrPoo](https://discourse.cataclysmdda.org/u/DrPoo)\
**Replies:** 2\
**Last updated:** [March 24, 2013, 7:44pm UTC](https://discourse.cataclysmdda.org/t/advantages-and-disadvantages-of-caffeine/547 "2013-03-24T19:44:38Z")

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So my newest survival method uses alot of medicine to keep me up to speed, especially caffeine and cocaine. I scout out the town and grab the easiest at day, once i have a reasonable outlook of the city, i go back with …

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## [Containers and what they can do for you!](https://discourse.cataclysmdda.org/t/containers-and-what-they-can-do-for-you/454)

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**Author:** [@GalenEvil](https://discourse.cataclysmdda.org/u/GalenEvil)\
**Replies:** 30\
**Last updated:** [March 24, 2013, 6:24pm UTC](https://discourse.cataclysmdda.org/t/containers-and-what-they-can-do-for-you/454 "2013-03-24T18:24:51Z")

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I have started working on a container system that will add a few new possibilities to the game: \[ul\]\[li\] The pooled volume system currently in place will be gotten rid of in favor of the new system where you have an ind…

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## [Regarding radioactivity](https://discourse.cataclysmdda.org/t/regarding-radioactivity/548)

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**Author:** [@Slugg087](https://discourse.cataclysmdda.org/u/Slugg087)\
**Replies:** 7\
**Last updated:** [March 24, 2013, 6:06pm UTC](https://discourse.cataclysmdda.org/t/regarding-radioactivity/548 "2013-03-24T18:06:05Z")

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Hi all i´m fairly new to the game but have learned the basics and managed to survive for a week. It´s is an awesome game My last character had the severe radioactivity trait and as a indirect result of that he died. Now…

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## [Crashes often, New here as well](https://discourse.cataclysmdda.org/t/crashes-often-new-here-as-well/560)

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**Author:** [@Necrucifer](https://discourse.cataclysmdda.org/u/Necrucifer)\
**Replies:** 1\
**Last updated:** [March 24, 2013, 3:14pm UTC](https://discourse.cataclysmdda.org/t/crashes-often-new-here-as-well/560 "2013-03-24T15:14:48Z")

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Hey there, thought the updates for this game died then found this site so thanks for the hard work guys but I do have some issues. I read around on the forums and spotted some people having crash issues but could not fin…

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## [What was your epicest moment in the game?](https://discourse.cataclysmdda.org/t/what-was-your-epicest-moment-in-the-game/510)

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**Author:** [@MassiveEffectz](https://discourse.cataclysmdda.org/u/MassiveEffectz)\
**Replies:** 12\
**Last updated:** [March 24, 2013, 10:47am UTC](https://discourse.cataclysmdda.org/t/what-was-your-epicest-moment-in-the-game/510 "2013-03-24T10:47:19Z")

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Since we had forum posts to describe your adventure, i wanted a forum post to show off. So show off your greatest moment you had in you apocalypse! this is mine \[spoiler\] \[image\] \[/spoiler\] the next day as i ate my t…

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## [Segfault in quest reward](https://discourse.cataclysmdda.org/t/segfault-in-quest-reward/563)

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**Author:** [@iodineJack](https://discourse.cataclysmdda.org/u/iodineJack)\
**Replies:** 0\
**Last updated:** [March 24, 2013, 6:13am UTC](https://discourse.cataclysmdda.org/t/segfault-in-quest-reward/563 "2013-03-24T06:13:45Z")

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To repeat: Finish starting quest. Choose training as the reward and choose a skill to train. In the confirmation dialogue select 'On second thought, Never mind’ Crash :frowning:

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## [New stuff](https://discourse.cataclysmdda.org/t/new-stuff/496)

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**Author:** [@wad67](https://discourse.cataclysmdda.org/u/wad67)\
**Replies:** 3\
**Last updated:** [March 24, 2013, 4:50am UTC](https://discourse.cataclysmdda.org/t/new-stuff/496 "2013-03-24T04:50:48Z")

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Cataclysm DDA Skill based values for the identification of item types and info. Identification of items should be dependent on skills. For example the mechanics skill: 0- Engine 1- 2/4/6/8/ect engine 2- Rough power…

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## [WIP: Monster groupings from JSON, tile-specific groups](https://discourse.cataclysmdda.org/t/wip-monster-groupings-from-json-tile-specific-groups/521)

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**Author:** [@Tase](https://discourse.cataclysmdda.org/u/Tase)\
**Replies:** 9\
**Last updated:** [March 24, 2013, 4:42am UTC](https://discourse.cataclysmdda.org/t/wip-monster-groupings-from-json-tile-specific-groups/521 "2013-03-24T04:42:12Z")

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I’m working on the monster groupings spawn, initially moved the “frequency” attribute from the monster itself to the groupings, so we can have a group with 80% normal zombie spawning chance, and an other with 40% normal …

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## [Problems with static spawning](https://discourse.cataclysmdda.org/t/problems-with-static-spawning/561)

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**Author:** [@AerialK7](https://discourse.cataclysmdda.org/u/AerialK7)\
**Replies:** 4\
**Last updated:** [March 24, 2013, 4:17am UTC](https://discourse.cataclysmdda.org/t/problems-with-static-spawning/561 "2013-03-24T04:17:32Z")

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I started playing this game about a week ago and changed from .2 to .3, and the static spawn isnt going off, no matter what I try. Is this happening to anyone else? And is there any fixes?

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## [Negative Traits Poll, 0.2-ish \[CLOSED\]](https://discourse.cataclysmdda.org/t/negative-traits-poll-0-2-ish-closed/554)

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**Author:** [@Quill](https://discourse.cataclysmdda.org/u/Quill)\
**Replies:** 7\
**Last updated:** [March 24, 2013, 2:22am UTC](https://discourse.cataclysmdda.org/t/negative-traits-poll-0-2-ish-closed/554 "2013-03-24T02:22:15Z")

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Seems like some are popular and others are shunned. What do you use, at least once in a while?

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## [NPC overhaul](https://discourse.cataclysmdda.org/t/npc-overhaul/111)

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**Author:** [@Shades](https://discourse.cataclysmdda.org/u/Shades)\
**Replies:** 33\
**Last updated:** [March 24, 2013, 1:59am UTC](https://discourse.cataclysmdda.org/t/npc-overhaul/111 "2013-03-24T01:59:53Z")

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Finally got around to merging the old NPCs & Vehicles mod I wrote for cataclysm. I’ve also managed to fix the fun leap of death bugs the npc seemed to enjoy taking. Currently NPCs that are following you will also board …

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## [Wet and swimming](https://discourse.cataclysmdda.org/t/wet-and-swimming/553)

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**Author:** [@kenoxite](https://discourse.cataclysmdda.org/u/kenoxite)\
**Replies:** 2\
**Last updated:** [March 23, 2013, 8:37pm UTC](https://discourse.cataclysmdda.org/t/wet-and-swimming/553 "2013-03-23T20:37:09Z")

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You don’t get the “wet” morale penalty after swimming. Ideally it should kick in whenever you’ve been in a deep water tile, but there shouldn’t be a penalty while you’re still in (or come back to) deep water.

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## [Ver 0.3 CTD - Evac Shelter reset](https://discourse.cataclysmdda.org/t/ver-0-3-ctd-evac-shelter-reset/556)

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**Author:** [@Mattaclysm](https://discourse.cataclysmdda.org/u/Mattaclysm)\
**Replies:** 0\
**Last updated:** [March 23, 2013, 5:15pm UTC](https://discourse.cataclysmdda.org/t/ver-0-3-ctd-evac-shelter-reset/556 "2013-03-23T17:15:07Z")

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First of all, I want to thank the devs for this game. I’m enjoying it immensely. Here’s my bug report: Bug: Evacuation center was reset to its default state after loading an auto-save Details: All items in the evac cen…

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## [Static Zombie Spawn](https://discourse.cataclysmdda.org/t/static-zombie-spawn/239)

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**Author:** [@Miloch](https://discourse.cataclysmdda.org/u/Miloch)\
**Replies:** 22\
**Last updated:** [March 23, 2013, 4:24pm UTC](https://discourse.cataclysmdda.org/t/static-zombie-spawn/239 "2013-03-23T16:24:13Z")

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I don’t know how the current zombie spawn works, but there was mention of wanting a system to recall where spawned zombies were. I was thinking perhaps you could implement a relatively simply system where zombie spawns …

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## [Tutorial bug](https://discourse.cataclysmdda.org/t/tutorial-bug/552)

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**Author:** [@pingpong](https://discourse.cataclysmdda.org/u/pingpong)\
**Replies:** 2\
**Last updated:** [March 23, 2013, 4:19pm UTC](https://discourse.cataclysmdda.org/t/tutorial-bug/552 "2013-03-23T16:19:44Z")

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I first played the tutorial and poured out some gasoline and set it on fire. Subsequently playing the normal game for a while, I went back to the tutorial, only to realize that the persistent world made the building stil…

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## [New skill: Lockpicking](https://discourse.cataclysmdda.org/t/new-skill-lockpicking/514)

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**Author:** [@MiiNiPaa](https://discourse.cataclysmdda.org/u/MiiNiPaa)\
**Replies:** 13\
**Last updated:** [March 23, 2013, 3:43pm UTC](https://discourse.cataclysmdda.org/t/new-skill-lockpicking/514 "2013-03-23T15:43:24Z")

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First of all I want ot thanks DarklingWolf and everyone, who took development of this branch of Cataclysm. Great job guys. When I heard, that Cataclysm development continues in CataclysmDDA, I decided to play it again a…

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