# Latest

**URL:** https://discourse.cataclysmdda.org/latest.md?page=576

[Latest](https://discourse.cataclysmdda.org/latest.md) · [Categories](https://discourse.cataclysmdda.org/categories.md) · [Tags](https://discourse.cataclysmdda.org/tags.md)

**Page:** 577

---

## [How to get plant sinew?](https://discourse.cataclysmdda.org/t/how-to-get-plant-sinew/751)

<div class="topic-metadata">

**Author:** [@kastor246](https://discourse.cataclysmdda.org/u/kastor246)\
**Replies:** 6\
**Last updated:** [April 11, 2013, 7:09am UTC](https://discourse.cataclysmdda.org/t/how-to-get-plant-sinew/751 "2013-04-11T07:09:32Z")

</div>

Hey guys I was wondering how do i get plant sinew?

---

## [More vehicle parts?](https://discourse.cataclysmdda.org/t/more-vehicle-parts/764)

<div class="topic-metadata">

**Author:** [@Mikesteam1234](https://discourse.cataclysmdda.org/u/Mikesteam1234)\
**Replies:** 0\
**Last updated:** [April 10, 2013, 11:16pm UTC](https://discourse.cataclysmdda.org/t/more-vehicle-parts/764 "2013-04-10T23:16:06Z")

</div>

Just curious as to whats planned in regards to vehicle construction. Here are some Idea’s I had: Tracks Different mountable guns Possibly the ability to build a tank (Plus the parts u would need for that :p) Huge gu…

---

## [Wire Fences](https://discourse.cataclysmdda.org/t/wire-fences/762)

<div class="topic-metadata">

**Author:** [@Noksjava](https://discourse.cataclysmdda.org/u/Noksjava)\
**Replies:** 2\
**Last updated:** [April 10, 2013, 10:50pm UTC](https://discourse.cataclysmdda.org/t/wire-fences/762 "2013-04-10T22:50:22Z")

</div>

I was disassembling wire fences and noticed that you can’t destroy empty metal post, but you can cut it off with the hack saw while there’s still wires on it. Also when you press E on the metal post and then choose to co…

---

## [Leathercrafting](https://discourse.cataclysmdda.org/t/leathercrafting/753)

<div class="topic-metadata">

**Author:** [@Miloch](https://discourse.cataclysmdda.org/u/Miloch)\
**Replies:** 6\
**Last updated:** [April 10, 2013, 8:43pm UTC](https://discourse.cataclysmdda.org/t/leathercrafting/753 "2013-04-10T20:43:06Z")

</div>

How about some home made armors where you sew leather into regular clothing? How about being able to make leather armor. I vaguely remember something about boiling leather to toughen it. Maybe someone knows something …

---

## [Car suggestions!](https://discourse.cataclysmdda.org/t/car-suggestions/760)

<div class="topic-metadata">

**Author:** [@Fluffythefool](https://discourse.cataclysmdda.org/u/Fluffythefool)\
**Replies:** 0\
**Last updated:** [April 10, 2013, 6:48pm UTC](https://discourse.cataclysmdda.org/t/car-suggestions/760 "2013-04-10T18:48:15Z")

</div>

Hello Devs! I had a great idea for your car system! Tracks! Tanks and such could be added with tracks. Sure they would be slower but you could blow through a forest. Also, if you have an electric car with a battery, You …

---

## [Professions](https://discourse.cataclysmdda.org/t/professions/661)

<div class="topic-metadata">

**Author:** [@Tankra](https://discourse.cataclysmdda.org/u/Tankra)\
**Replies:** 38\
**Last updated:** [April 10, 2013, 5:12pm UTC](https://discourse.cataclysmdda.org/t/professions/661 "2013-04-10T17:12:16Z")

</div>

Like any good rpg player, I like having character options. Cataclysm already gives you a pretty interesting set of character traits and options to choose from, but oddly enough you never really get to determine what your…

---

## [Hover Vehicles](https://discourse.cataclysmdda.org/t/hover-vehicles/759)

<div class="topic-metadata">

**Author:** [@Miloch](https://discourse.cataclysmdda.org/u/Miloch)\
**Replies:** 2\
**Last updated:** [April 10, 2013, 3:40pm UTC](https://discourse.cataclysmdda.org/t/hover-vehicles/759 "2013-04-10T15:40:11Z")

</div>

There is something like 2033 or so? How about some hover vehicles (NOT hovercraft). Able to move over rough terrain easily but not truly flying. These would be things like hover cycles. As far as vehicle spawns go th…

---

## [Canning](https://discourse.cataclysmdda.org/t/canning/692)

<div class="topic-metadata">

**Author:** [@Goober](https://discourse.cataclysmdda.org/u/Goober)\
**Replies:** 19\
**Last updated:** [April 10, 2013, 2:52pm UTC](https://discourse.cataclysmdda.org/t/canning/692 "2013-04-10T14:52:10Z")

</div>

Canning has been mentioned before, but I thought I would set out a recipe guideline here. The kind of canning I am proposing is not the tin can type, but more the pickling-in-glass-jars type. It is a low-tech, low-sodi…

---

## [Moving a furniture upon furniture/doors removes them](https://discourse.cataclysmdda.org/t/moving-a-furniture-upon-furniture-doors-removes-them/756)

<div class="topic-metadata">

**Author:** [@SealHunt](https://discourse.cataclysmdda.org/u/SealHunt)\
**Replies:** 0\
**Last updated:** [April 10, 2013, 10:00am UTC](https://discourse.cataclysmdda.org/t/moving-a-furniture-upon-furniture-doors-removes-them/756 "2013-04-10T10:00:55Z")

</div>

Does not remove items, but automatically stores the items on the furniture, which is probably ok. But you can move a table onto a bed, and automatically remove the bed. No materials salvaged.

---

## [Depository for up to date pre-compiled windows builds?](https://discourse.cataclysmdda.org/t/depository-for-up-to-date-pre-compiled-windows-builds/639)

<div class="topic-metadata">

**Author:** [@Sirquote](https://discourse.cataclysmdda.org/u/Sirquote)\
**Replies:** 6\
**Last updated:** [April 10, 2013, 9:06am UTC](https://discourse.cataclysmdda.org/t/depository-for-up-to-date-pre-compiled-windows-builds/639 "2013-04-10T09:06:35Z")

</div>

Hi new to these forums and apologize if this question seems out of place. I am loving Cataclysm:DDA v0.3, recently I have found some newer versions of the game around the web already pre-compiled for windows and these …

---

## [Flatbed Truck Cab not weatherproof](https://discourse.cataclysmdda.org/t/flatbed-truck-cab-not-weatherproof/746)

<div class="topic-metadata">

**Author:** [@Miloch](https://discourse.cataclysmdda.org/u/Miloch)\
**Replies:** 2\
**Last updated:** [April 10, 2013, 8:15am UTC](https://discourse.cataclysmdda.org/t/flatbed-truck-cab-not-weatherproof/746 "2013-04-10T08:15:28Z")

</div>

The Flatbed needs some minor adjustment. The corners of the cab towards the front are just frame. They need to be windshield or wall.

---

## [Bug with disarmin traps](https://discourse.cataclysmdda.org/t/bug-with-disarmin-traps/745)

<div class="topic-metadata">

**Author:** [@Miloch](https://discourse.cataclysmdda.org/u/Miloch)\
**Replies:** 2\
**Last updated:** [April 10, 2013, 8:13am UTC](https://discourse.cataclysmdda.org/t/bug-with-disarmin-traps/745 "2013-04-10T08:13:06Z")

</div>

The results for a trap disarm and setting it off are reversed. For an example if you set off a crossbow trap you get a crossbow, a string, and crossbow bolts. Whereas if disarmed it all you would get is the crossbow an…

---

## [Homemade Flamethrower - Making spray cans useful](https://discourse.cataclysmdda.org/t/homemade-flamethrower-making-spray-cans-useful/707)

<div class="topic-metadata">

**Author:** [@jumjummju](https://discourse.cataclysmdda.org/u/jumjummju)\
**Replies:** 8\
**Last updated:** [April 10, 2013, 4:44am UTC](https://discourse.cataclysmdda.org/t/homemade-flamethrower-making-spray-cans-useful/707 "2013-04-10T04:44:39Z")

</div>

Kind of like the Molotov Cocktail, the Spray Can Flamethrower is one of the top homemade weapons people tend to think of. I propose that a new crafting recipe be added. It would take 1 spray can, a lighter, and some duct…

---

## [Code Style Changes: Finding Best Bang for The Buck](https://discourse.cataclysmdda.org/t/code-style-changes-finding-best-bang-for-the-buck/649)

<div class="topic-metadata">

**Author:** [@maseck](https://discourse.cataclysmdda.org/u/maseck)\
**Replies:** 7\
**Last updated:** [April 10, 2013, 1:26am UTC](https://discourse.cataclysmdda.org/t/code-style-changes-finding-best-bang-for-the-buck/649 "2013-04-10T01:26:08Z")

</div>

I feel there have been a few style changes done during this project that have resulted in bug generation and ugly code. In my mind, the center piece to most of the bugs is the complete avoidance of pointers in the origin…

---

## [Newb Question: CBM's](https://discourse.cataclysmdda.org/t/newb-question-cbms/750)

<div class="topic-metadata">

**Author:** [@ZombiesBeReady](https://discourse.cataclysmdda.org/u/ZombiesBeReady)\
**Replies:** 4\
**Last updated:** [April 9, 2013, 9:34pm UTC](https://discourse.cataclysmdda.org/t/newb-question-cbms/750 "2013-04-09T21:34:42Z")

</div>

I have been playing this game for only a couple of hours altogether and I was wondering what the common place(if there is any)to find cmb’s was. I was also wondering about the power and such. I watched a youtuber and he …

---

## [Vehicle weapons](https://discourse.cataclysmdda.org/t/vehicle-weapons/743)

<div class="topic-metadata">

**Author:** [@Mr\_Epic\_Cheese\_Man](https://discourse.cataclysmdda.org/u/Mr_Epic_Cheese_Man)\
**Replies:** 2\
**Last updated:** [April 9, 2013, 6:37pm UTC](https://discourse.cataclysmdda.org/t/vehicle-weapons/743 "2013-04-09T18:37:43Z")

</div>

How Do you use mounted M249’s?

---

## [Big Ideas](https://discourse.cataclysmdda.org/t/big-ideas/749)

<div class="topic-metadata">

**Author:** [@tabell](https://discourse.cataclysmdda.org/u/tabell)\
**Replies:** 2\
**Last updated:** [April 9, 2013, 3:46pm UTC](https://discourse.cataclysmdda.org/t/big-ideas/749 "2013-04-09T15:46:43Z")

</div>

Just thought I’d float a few ideas I’ve had for DDA’s future: Even more challenging map types A set of modifiers for the main map, which would be a choice of a world climate. Mainly the land between towns would change.…

---

## [DoubleTech Industries Military Labs : Power Armor](https://discourse.cataclysmdda.org/t/doubletech-industries-military-labs-power-armor/627)

<div class="topic-metadata">

**Author:** [@Williham](https://discourse.cataclysmdda.org/u/Williham)\
**Replies:** 12\
**Last updated:** [April 9, 2013, 2:14pm UTC](https://discourse.cataclysmdda.org/t/doubletech-industries-military-labs-power-armor/627 "2013-04-09T14:14:49Z")

</div>

Greeting esteemed representatives of $NATIONAL\_MILITARY\_FORCE! DoubleTech Industries are proud to present to you the next big thing in personal armor: Power Armor! This heavy-duty, fully-covering armor is designed with…

---

## [Add an option to remove currently wielded item](https://discourse.cataclysmdda.org/t/add-an-option-to-remove-currently-wielded-item/747)

<div class="topic-metadata">

**Author:** [@kenoxite](https://discourse.cataclysmdda.org/u/kenoxite)\
**Replies:** 4\
**Last updated:** [April 9, 2013, 1:02pm UTC](https://discourse.cataclysmdda.org/t/add-an-option-to-remove-currently-wielded-item/747 "2013-04-09T13:02:48Z")

</div>

It’d be neat if the current key for unarmed combat (\_) would have an option added to remove from your hands the currently wielded item (0: Wield nothing / 1: No style / etc). There’s several instances when this would co…

---

## [Fleet of Foot](https://discourse.cataclysmdda.org/t/fleet-of-foot/736)

<div class="topic-metadata">

**Author:** [@Hyena\_Grin](https://discourse.cataclysmdda.org/u/Hyena_Grin)\
**Replies:** 9\
**Last updated:** [April 9, 2013, 12:28pm UTC](https://discourse.cataclysmdda.org/t/fleet-of-foot/736 "2013-04-09T12:28:06Z")

</div>

Fleet of Foot is such a necessary trait that it probably breaks a general design rule of thumb; if an option is so desirable that the vast majority of strategies include it, it should be enmeshed in core gameplay. My su…

---

## [Rec?](https://discourse.cataclysmdda.org/t/rec/739)

<div class="topic-metadata">

**Author:** [@Mr\_Epic\_Cheese\_Man](https://discourse.cataclysmdda.org/u/Mr_Epic_Cheese_Man)\
**Replies:** 4\
**Last updated:** [April 9, 2013, 3:52am UTC](https://discourse.cataclysmdda.org/t/rec/739 "2013-04-09T03:52:17Z")

</div>

Hi guys, does anyone know any recording software I can use with cataclysm? Been looking all over the place and I cannae find none! Please do tell me! \[move\]M1ndsweeper on the Intertubes!\[/move\]

---

## [Love is in the air](https://discourse.cataclysmdda.org/t/love-is-in-the-air/740)

<div class="topic-metadata">

**Author:** [@Mr\_Epic\_Cheese\_Man](https://discourse.cataclysmdda.org/u/Mr_Epic_Cheese_Man)\
**Replies:** 1\
**Last updated:** [April 9, 2013, 3:23am UTC](https://discourse.cataclysmdda.org/t/love-is-in-the-air/740 "2013-04-09T03:23:21Z")

</div>

Maybe have an NPC of the opposite sex who you can fall in love with, have kids Hopefully not zombie ones the little… let her have your family in a safe place she was already in, watch her get infected later on, have the …

---

## [Skill Rust question](https://discourse.cataclysmdda.org/t/skill-rust-question/730)

<div class="topic-metadata">

**Author:** [@Necrucifer](https://discourse.cataclysmdda.org/u/Necrucifer)\
**Replies:** 3\
**Last updated:** [April 9, 2013, 1:06am UTC](https://discourse.cataclysmdda.org/t/skill-rust-question/730 "2013-04-09T01:06:23Z")

</div>

I know it supposedly degrades after a so and so point after reading the wiki but what does it mean on selection 1 of skill rust to be capped at skill levels? I am guessing it means it wont down level past it’s current le…

---

## [Zombies spawn immediately?](https://discourse.cataclysmdda.org/t/zombies-spawn-immediately/708)

<div class="topic-metadata">

**Author:** [@youtoo](https://discourse.cataclysmdda.org/u/youtoo)\
**Replies:** 9\
**Last updated:** [April 9, 2013, 1:03am UTC](https://discourse.cataclysmdda.org/t/zombies-spawn-immediately/708 "2013-04-09T01:03:27Z")

</div>

you used to get a few hours to run to town before zombies spawned. I made a new world with .3 and there are zombies there already. I have static spawn off.

---

## [Generating an EXE with Debugging Symbols](https://discourse.cataclysmdda.org/t/generating-an-exe-with-debugging-symbols/583)

<div class="topic-metadata">

**Author:** [@Mattaclysm](https://discourse.cataclysmdda.org/u/Mattaclysm)\
**Replies:** 4\
**Last updated:** [April 8, 2013, 10:06pm UTC](https://discourse.cataclysmdda.org/t/generating-an-exe-with-debugging-symbols/583 "2013-04-08T22:06:56Z")

</div>

I saved a .dmp file the last time my Cataclysm crashed. Unfortunately, the .exe wasn’t compiled wtih debugging symbols included, so the call stack wasn’t readable. How do I generate cataclysm’s .exe with debugging symbol…

---

## [Cataclysm: MGS - teaser trailer](https://discourse.cataclysmdda.org/t/cataclysm-mgs-teaser-trailer/652)

<div class="topic-metadata">

**Author:** [@LazyCat](https://discourse.cataclysmdda.org/u/LazyCat)\
**Replies:** 7\
**Last updated:** [April 8, 2013, 6:25pm UTC](https://discourse.cataclysmdda.org/t/cataclysm-mgs-teaser-trailer/652 "2013-04-08T18:25:53Z")

</div>

http://youtu.be/IdglQY5\_BU4 Draft, first attempt. It’s for my next and final release. Phone camera, unfortunately, but still it ended up worse than I imagined. Beside that, I think it needs to be more dynamic, with shor…

---

## [Questions about newer releases](https://discourse.cataclysmdda.org/t/questions-about-newer-releases/719)

<div class="topic-metadata">

**Author:** [@youtoo](https://discourse.cataclysmdda.org/u/youtoo)\
**Replies:** 7\
**Last updated:** [April 8, 2013, 2:17pm UTC](https://discourse.cataclysmdda.org/t/questions-about-newer-releases/719 "2013-04-08T14:17:13Z")

</div>

Playing .4 pre-release 2. So this is more about the new stuff., I had questions under my ‘static spawn post’, but its probably best to move them here. How do you guys get enough water for the first few days with static…

---

## [New electronics crafts?](https://discourse.cataclysmdda.org/t/new-electronics-crafts/643)

<div class="topic-metadata">

**Author:** [@Soron](https://discourse.cataclysmdda.org/u/Soron)\
**Replies:** 29\
**Last updated:** [April 8, 2013, 10:47am UTC](https://discourse.cataclysmdda.org/t/new-electronics-crafts/643 "2013-04-08T10:47:42Z")

</div>

A couple of us were talking on IRC recently about the Electronics skill not seeming all that useful, except in a few select circumstances (like bionics). Basically, most of the things you can make are easily scroungeable…

---

## [Increased experience pool](https://discourse.cataclysmdda.org/t/increased-experience-pool/729)

<div class="topic-metadata">

**Author:** [@tinlun123](https://discourse.cataclysmdda.org/u/tinlun123)\
**Replies:** 2\
**Last updated:** [April 8, 2013, 4:51am UTC](https://discourse.cataclysmdda.org/t/increased-experience-pool/729 "2013-04-08T04:51:57Z")

</div>

There should be an option for either starting experience pool or increased experience generation. It’s not fun to start out a game knowing you can’t level up anything at least for a while.

---

## [Yet Another Death Thread](https://discourse.cataclysmdda.org/t/yet-another-death-thread/728)

<div class="topic-metadata">

**Author:** [@sodapop](https://discourse.cataclysmdda.org/u/sodapop)\
**Replies:** 0\
**Last updated:** [April 8, 2013, 1:56am UTC](https://discourse.cataclysmdda.org/t/yet-another-death-thread/728 "2013-04-08T01:56:00Z")

</div>

Being slightly injured from fighting the local wolf population with nothing but a nail board, I decide to hole up in a convenient cave for the night. I’m greeted with this lovely sight. \[URL=http://img279.imagevenue.com…

[Previous page](https://discourse.cataclysmdda.org/latest.md?page=575)

[Next page](https://discourse.cataclysmdda.org/latest.md?page=577)
