# Latest

**URL:** https://discourse.cataclysmdda.org/latest.md?page=554

[Latest](https://discourse.cataclysmdda.org/latest.md) · [Categories](https://discourse.cataclysmdda.org/categories.md) · [Tags](https://discourse.cataclysmdda.org/tags.md)

**Page:** 555

---

## [Releasing the controls of the vehicle](https://discourse.cataclysmdda.org/t/releasing-the-controls-of-the-vehicle/1592)

<div class="topic-metadata">

**Author:** [@Mate](https://discourse.cataclysmdda.org/u/Mate)\
**Replies:** 5\
**Last updated:** [June 5, 2013, 12:10am UTC](https://discourse.cataclysmdda.org/t/releasing-the-controls-of-the-vehicle/1592 "2013-06-05T00:10:51Z")

</div>

So when you press e and the car is in motion you shouldn’t jump out, but release the wheel and stay on the seat, and now you are able to move around in the vehicle and only get hurt if you exit it. Also, you shouldn’t re…

---

## [Skills rust](https://discourse.cataclysmdda.org/t/skills-rust/1589)

<div class="topic-metadata">

**Author:** [@Ferodaktyl](https://discourse.cataclysmdda.org/u/Ferodaktyl)\
**Replies:** 1\
**Last updated:** [June 4, 2013, 8:48pm UTC](https://discourse.cataclysmdda.org/t/skills-rust/1589 "2013-06-04T20:48:25Z")

</div>

I’d like a delay implemented, so the skills don’t rust until 1 day (for example) has passed. IDK if that’s the case now, but i have the feeling it is not. I mean, now i blow a hole between a hulk’s eyes from 40 tiles, …

---

## [Best time for looting?](https://discourse.cataclysmdda.org/t/best-time-for-looting/1552)

<div class="topic-metadata">

**Author:** [@Blaze1711](https://discourse.cataclysmdda.org/u/Blaze1711)\
**Replies:** 13\
**Last updated:** [June 4, 2013, 5:00pm UTC](https://discourse.cataclysmdda.org/t/best-time-for-looting/1552 "2013-06-04T17:00:12Z")

</div>

Good morning guys. I have been having trouble with DDA’s latest version, i can’t seem to raid towns anymore! It’s always full of those zombie dogs, child zombies and common zombies! I want to play with static spawn enabl…

---

## [Gotta catch 'em all: Improving the ally system](https://discourse.cataclysmdda.org/t/gotta-catch-em-all-improving-the-ally-system/538)

<div class="topic-metadata">

**Author:** [@Benedict](https://discourse.cataclysmdda.org/u/Benedict)\
**Replies:** 7\
**Last updated:** [June 4, 2013, 10:23am UTC](https://discourse.cataclysmdda.org/t/gotta-catch-em-all-improving-the-ally-system/538 "2013-06-04T10:23:28Z")

</div>

The game currently has a rudimentary ally system. You can tame dogs and NPCs (If you enjoy having your game crash), and some small robots or blobs. Nothing major or game-changing. I’d like to see this vastly improved u…

---

## [Encumbrance](https://discourse.cataclysmdda.org/t/encumbrance/1570)

<div class="topic-metadata">

**Author:** [@Blaze](https://discourse.cataclysmdda.org/u/Blaze)\
**Replies:** 6\
**Last updated:** [June 4, 2013, 3:34am UTC](https://discourse.cataclysmdda.org/t/encumbrance/1570 "2013-06-04T03:34:20Z")

</div>

The bonus/malus for swimming is inverted, higher encumbrance makes it easier to swim and lower encumbrance makes it harder to swim. Also, it’s impossible for hand encumbrance to be below 0. Any negative encumbrance is n…

---

## [Manufacturing, Medicine, And Me!](https://discourse.cataclysmdda.org/t/manufacturing-medicine-and-me/1545)

<div class="topic-metadata">

**Author:** [@Nappist](https://discourse.cataclysmdda.org/u/Nappist)\
**Replies:** 17\
**Last updated:** [June 4, 2013, 3:18am UTC](https://discourse.cataclysmdda.org/t/manufacturing-medicine-and-me/1545 "2013-06-04T03:18:04Z")

</div>

As we can agree on, the hassle of inventory management is a part of the game in cataclysm: Do I care X or Y? Which will be more useful? Where should I stockpile it for later? My comments therefore come down to two sets …

---

## [Questions about altering monster spawning](https://discourse.cataclysmdda.org/t/questions-about-altering-monster-spawning/1399)

<div class="topic-metadata">

**Author:** [@Wayfarer](https://discourse.cataclysmdda.org/u/Wayfarer)\
**Replies:** 8\
**Last updated:** [June 4, 2013, 12:17am UTC](https://discourse.cataclysmdda.org/t/questions-about-altering-monster-spawning/1399 "2013-06-04T00:17:25Z")

</div>

Edited title Hey! I saw on the Cataclysm forum it had pretty much been finished with but instead had been continued as Dark Days Ahead…and that’s great! The new features I’ve discovered so far are pretty awesome, and …

---

## [Cataclysm DDA 0.5 Released](https://discourse.cataclysmdda.org/t/cataclysm-dda-0-5-released/1210)

<div class="topic-metadata">

**Author:** [@The\_Darkling\_Wolf](https://discourse.cataclysmdda.org/u/The_Darkling_Wolf)\
**Replies:** 72\
**Last updated:** [June 3, 2013, 10:10pm UTC](https://discourse.cataclysmdda.org/t/cataclysm-dda-0-5-released/1210 "2013-06-03T22:10:24Z")

</div>

Windows download Source is available at www.github.com/CuriousRaven/Cataclysm-DDA as always. Features - Check the changelog for a full list \[ul\]\[li\]Many new details added to mapgen! New buildings, ruined vehicles on r…

---

## [Clayton's Profession Emporium! (New professions mod)](https://discourse.cataclysmdda.org/t/claytons-profession-emporium-new-professions-mod/1574)

<div class="topic-metadata">

**Author:** [@ClaytonRISING](https://discourse.cataclysmdda.org/u/ClaytonRISING)\
**Replies:** 9\
**Last updated:** [June 3, 2013, 5:49pm UTC](https://discourse.cataclysmdda.org/t/claytons-profession-emporium-new-professions-mod/1574 "2013-06-03T17:49:59Z")

</div>

\[center\]\[size=12pt\]Clayton’s Profession Emporium Mod!\[/size\]\[/center\] There are probably many of you out there like me who don’t like the initial grind of a new game, or you just want some new professions to choose from…

---

## [Jacks, wrench's and, abandoned cars](https://discourse.cataclysmdda.org/t/jacks-wrenchs-and-abandoned-cars/1576)

<div class="topic-metadata">

**Author:** [@Rookrune](https://discourse.cataclysmdda.org/u/Rookrune)\
**Replies:** 0\
**Last updated:** [June 3, 2013, 5:03pm UTC](https://discourse.cataclysmdda.org/t/jacks-wrenchs-and-abandoned-cars/1576 "2013-06-03T17:03:27Z")

</div>

I have a idea that could help people with that all too common problem of your car blowing a wheel, and you don’t have the right parts to get it fixed up. My idea is this: why not have it so “sometimes” a jack or wrench …

---

## [Good milage for a gallon of gas](https://discourse.cataclysmdda.org/t/good-milage-for-a-gallon-of-gas/1567)

<div class="topic-metadata">

**Author:** [@Slax](https://discourse.cataclysmdda.org/u/Slax)\
**Replies:** 1\
**Last updated:** [June 3, 2013, 11:14am UTC](https://discourse.cataclysmdda.org/t/good-milage-for-a-gallon-of-gas/1567 "2013-06-03T11:14:49Z")

</div>

Filled up a gallon jug with gas, near-latest nightly build. 2000 units. Almost filled my car up to full. Woo!

---

## [Halluncination breaks windows, and NPC shoots at it](https://discourse.cataclysmdda.org/t/halluncination-breaks-windows-and-npc-shoots-at-it/1564)

<div class="topic-metadata">

**Author:** [@martinuzz](https://discourse.cataclysmdda.org/u/martinuzz)\
**Replies:** 3\
**Last updated:** [June 3, 2013, 11:14am UTC](https://discourse.cataclysmdda.org/t/halluncination-breaks-windows-and-npc-shoots-at-it/1564 "2013-06-03T11:14:32Z")

</div>

I have the schizofrenic trait. I was hallucinating me a zombie outside the evac shelter. THen it broke through the window of the evac shelter. Then the starting NPC fired at it. And then it disappeared, with the “was it…

---

## [That Random Touch](https://discourse.cataclysmdda.org/t/that-random-touch/173)

<div class="topic-metadata">

**Author:** [@Miloch](https://discourse.cataclysmdda.org/u/Miloch)\
**Replies:** 48\
**Last updated:** [June 3, 2013, 10:53am UTC](https://discourse.cataclysmdda.org/t/that-random-touch/173 "2013-06-03T10:53:13Z")

</div>

I like the map generators so far. I think one thing they could use is that random touch. That touch where you are driving down the road and all of a sudden you see a random store. What is it doing way out here? How d…

---

## [Bionics that i would like to see, artifact containers and surgery bionics](https://discourse.cataclysmdda.org/t/bionics-that-i-would-like-to-see-artifact-containers-and-surgery-bionics/733)

<div class="topic-metadata">

**Author:** [@DrPoo](https://discourse.cataclysmdda.org/u/DrPoo)\
**Replies:** 3\
**Last updated:** [June 3, 2013, 10:36am UTC](https://discourse.cataclysmdda.org/t/bionics-that-i-would-like-to-see-artifact-containers-and-surgery-bionics/733 "2013-06-03T10:36:44Z")

</div>

Would it be possible to have a bionic that contains artifacts? Like you install it, it sits there. Then you can put an artifact into it, its effects are contained and thus shielded away from you and your surroundings. C…

---

## [New professions that could be in the game](https://discourse.cataclysmdda.org/t/new-professions-that-could-be-in-the-game/1535)

<div class="topic-metadata">

**Author:** [@Blaze1711](https://discourse.cataclysmdda.org/u/Blaze1711)\
**Replies:** 14\
**Last updated:** [June 3, 2013, 10:19am UTC](https://discourse.cataclysmdda.org/t/new-professions-that-could-be-in-the-game/1535 "2013-06-03T10:19:51Z")

</div>

I noticed the professions tab in the character creation in Cataclysm DDA. My idea is that the list could be a little larger, with professions such as: -Engineer; -Soldier; -Doctor; -Politician(maybe); -Psychiatrist(…

---

## [Chain Smoker](https://discourse.cataclysmdda.org/t/chain-smoker/1569)

<div class="topic-metadata">

**Author:** [@NamelessHero](https://discourse.cataclysmdda.org/u/NamelessHero)\
**Replies:** 3\
**Last updated:** [June 3, 2013, 2:49am UTC](https://discourse.cataclysmdda.org/t/chain-smoker/1569 "2013-06-03T02:49:57Z")

</div>

I’ve been thinking about Chain Smoker being a profession, it seems much more like a negative trait you can have rather than a profession. The professions seem to be more like things to help you start out in a game, and t…

---

## [How do you use the vacume sleaer](https://discourse.cataclysmdda.org/t/how-do-you-use-the-vacume-sleaer/1566)

<div class="topic-metadata">

**Author:** [@dakenho](https://discourse.cataclysmdda.org/u/dakenho)\
**Replies:** 12\
**Last updated:** [June 3, 2013, 2:06am UTC](https://discourse.cataclysmdda.org/t/how-do-you-use-the-vacume-sleaer/1566 "2013-06-03T02:06:38Z")

</div>

I found a vacuum sealer and wanted to use it to help preserve a bear that was killed by a coyote but I cant \[A\]ctivate it and it doesn’t appear to be used in any recopies that my char knows

---

## [Weapon Misfiring](https://discourse.cataclysmdda.org/t/weapon-misfiring/1561)

<div class="topic-metadata">

**Author:** [@ComputerWarrior](https://discourse.cataclysmdda.org/u/ComputerWarrior)\
**Replies:** 9\
**Last updated:** [June 3, 2013, 1:04am UTC](https://discourse.cataclysmdda.org/t/weapon-misfiring/1561 "2013-06-03T01:04:57Z")

</div>

It is a rather minor bug; whenever an NPC’s weapon misfires, it writes it as “Your weapon misfires!” despite the weapon being fired by somebody else. Also, I don’t know if this was intentional (probably not), but even h…

---

## [Welders don't use charge](https://discourse.cataclysmdda.org/t/welders-dont-use-charge/1573)

<div class="topic-metadata">

**Author:** [@Jack\_Slinger](https://discourse.cataclysmdda.org/u/Jack_Slinger)\
**Replies:** 1\
**Last updated:** [June 2, 2013, 9:14pm UTC](https://discourse.cataclysmdda.org/t/welders-dont-use-charge/1573 "2013-06-02T21:14:05Z")

</div>

Sure this has been mentioned before but couldn’t find it in the top 5 pages so sorry if a repeat. In the 0.5 windows build welders don’t use any charge when constructing vehicles.

---

## [About driving and roads](https://discourse.cataclysmdda.org/t/about-driving-and-roads/1550)

<div class="topic-metadata">

**Author:** [@anon388770](https://discourse.cataclysmdda.org/u/anon388770)\
**Replies:** 22\
**Last updated:** [June 2, 2013, 7:23pm UTC](https://discourse.cataclysmdda.org/t/about-driving-and-roads/1550 "2013-06-02T19:23:56Z")

</div>

I think that driving is way too easy. Any character can just enter a truck with no skill, then drive it everywhere, off-road, through house, through hordes of zombies, without any issues. So my idea was, make roads a bit…

---

## [Some mistakes in the sarcophagi e-mails](https://discourse.cataclysmdda.org/t/some-mistakes-in-the-sarcophagi-e-mails/1568)

<div class="topic-metadata">

**Author:** [@Sheb](https://discourse.cataclysmdda.org/u/Sheb)\
**Replies:** 0\
**Last updated:** [June 2, 2013, 6:05pm UTC](https://discourse.cataclysmdda.org/t/some-mistakes-in-the-sarcophagi-e-mails/1568 "2013-06-02T18:05:16Z")

</div>

There’s been some mess-up in the Sarcophagi e-mail. \[spoiler\]The name of the EPA directors and CDC directors keep eing interchanged. Was going to tell you exactlu which e-mail, but the console just died on me.\[/spoiler\] …

---

## [Where can I find those subway maps that subway stations usually have?](https://discourse.cataclysmdda.org/t/where-can-i-find-those-subway-maps-that-subway-stations-usually-have/1565)

<div class="topic-metadata">

**Author:** [@Mate](https://discourse.cataclysmdda.org/u/Mate)\
**Replies:** 5\
**Last updated:** [June 2, 2013, 4:25pm UTC](https://discourse.cataclysmdda.org/t/where-can-i-find-those-subway-maps-that-subway-stations-usually-have/1565 "2013-06-02T16:25:49Z")

</div>

I can’t find it anywhere, but it would be really helpful.

---

## [\[0.5\] game hangs on world creation](https://discourse.cataclysmdda.org/t/0-5-game-hangs-on-world-creation/1563)

<div class="topic-metadata">

**Author:** [@martinuzz](https://discourse.cataclysmdda.org/u/martinuzz)\
**Replies:** 1\
**Last updated:** [June 2, 2013, 3:15pm UTC](https://discourse.cataclysmdda.org/t/0-5-game-hangs-on-world-creation/1563 "2013-06-02T15:15:28Z")

</div>

every 4-5 characters I generate (in a completely new world) I briefly see the ‘please wait while creating your world’ message, and then the game screen goes black, and the process goes unresponsive. Need to kill it with…

---

## [Cant refill fuel tank](https://discourse.cataclysmdda.org/t/cant-refill-fuel-tank/1463)

<div class="topic-metadata">

**Author:** [@youtoo](https://discourse.cataclysmdda.org/u/youtoo)\
**Replies:** 15\
**Last updated:** [June 2, 2013, 2:19pm UTC](https://discourse.cataclysmdda.org/t/cant-refill-fuel-tank/1463 "2013-06-02T14:19:51Z")

</div>

found a motor cycle. drove it .it ran out of gas. got a jerry can of gas. pressed ‘e’, but no matter where I stand next to the motorcycle itsays no fuel tank. how can the motorcylce have run if there is no fuel tank? Ho…

---

## [Compiling mapgen.cpp](https://discourse.cataclysmdda.org/t/compiling-mapgen-cpp/1562)

<div class="topic-metadata">

**Author:** [@utunnels](https://discourse.cataclysmdda.org/u/utunnels)\
**Replies:** 1\
**Last updated:** [June 2, 2013, 11:27am UTC](https://discourse.cataclysmdda.org/t/compiling-mapgen-cpp/1562 "2013-06-02T11:27:33Z")

</div>

Well I don’t know if it is just me. If I enable -O3 or -Os (I’m using gcc 3.x on windows), I always run into out of memory problem. Even if it finishes, it takes ages. Unless I use -O0, in which case it’s compiled in a…

---

## [Running latest Cataclysm without having to go through Cygwin?](https://discourse.cataclysmdda.org/t/running-latest-cataclysm-without-having-to-go-through-cygwin/1559)

<div class="topic-metadata">

**Author:** [@SirTeabottom](https://discourse.cataclysmdda.org/u/SirTeabottom)\
**Replies:** 4\
**Last updated:** [June 2, 2013, 8:06am UTC](https://discourse.cataclysmdda.org/t/running-latest-cataclysm-without-having-to-go-through-cygwin/1559 "2013-06-02T08:06:00Z")

</div>

Is it possible to run the latest version of Cataclysm without having to muck about in Cygwin first?

---

## [Defense map](https://discourse.cataclysmdda.org/t/defense-map/1551)

<div class="topic-metadata">

**Author:** [@Mr\_Epic\_Cheese\_Man](https://discourse.cataclysmdda.org/u/Mr_Epic_Cheese_Man)\
**Replies:** 3\
**Last updated:** [June 2, 2013, 5:39am UTC](https://discourse.cataclysmdda.org/t/defense-map/1551 "2013-06-02T05:39:21Z")

</div>

Since I played defense, I can’t get any other map than the defense map to be used when starting a new game, help!

---

## [Achievements, new traits, and scores](https://discourse.cataclysmdda.org/t/achievements-new-traits-and-scores/1539)

<div class="topic-metadata">

**Author:** [@youtoo](https://discourse.cataclysmdda.org/u/youtoo)\
**Replies:** 8\
**Last updated:** [June 2, 2013, 3:34am UTC](https://discourse.cataclysmdda.org/t/achievements-new-traits-and-scores/1539 "2013-06-02T03:34:44Z")

</div>

Achievements How about we start adding achievements. Then the game can keep track of different achivements. Simple stuff like – killed 10 of some kind of zombie – crafted X stuff – cleared a town – zombie child murd…

---

## [\[0.5\] CTD when selecting more on teaching rewards](https://discourse.cataclysmdda.org/t/0-5-ctd-when-selecting-more-on-teaching-rewards/1558)

<div class="topic-metadata">

**Author:** [@martinuzz](https://discourse.cataclysmdda.org/u/martinuzz)\
**Replies:** 1\
**Last updated:** [June 2, 2013, 1:12am UTC](https://discourse.cataclysmdda.org/t/0-5-ctd-when-selecting-more-on-teaching-rewards/1558 "2013-06-02T01:12:07Z")

</div>

I managed to get some antibiotics for my starting NPC. I asked for her to teach me something as a reward. I got a list with some options (a - i), and an option (j) more… when I pressed (j) for more, the game crashed to …

---

## [Nightly build location](https://discourse.cataclysmdda.org/t/nightly-build-location/1553)

<div class="topic-metadata">

**Author:** [@harrypsp](https://discourse.cataclysmdda.org/u/harrypsp)\
**Replies:** 7\
**Last updated:** [June 1, 2013, 11:49pm UTC](https://discourse.cataclysmdda.org/t/nightly-build-location/1553 "2013-06-01T23:49:40Z")

</div>

where is the nightly builds located because i used to just download it from the old website design

[Previous page](https://discourse.cataclysmdda.org/latest.md?page=553)

[Next page](https://discourse.cataclysmdda.org/latest.md?page=555)
