# Latest

**URL:** https://discourse.cataclysmdda.org/latest.md?page=521

[Latest](https://discourse.cataclysmdda.org/latest.md) · [Categories](https://discourse.cataclysmdda.org/categories.md) · [Tags](https://discourse.cataclysmdda.org/tags.md)

**Page:** 522

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## [Unpowered vehicles](https://discourse.cataclysmdda.org/t/unpowered-vehicles/2628)

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**Author:** [@keldoclock](https://discourse.cataclysmdda.org/u/keldoclock)\
**Replies:** 14\
**Last updated:** [August 24, 2013, 4:03am UTC](https://discourse.cataclysmdda.org/t/unpowered-vehicles/2628 "2013-08-24T04:03:54Z")

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In Cataclysm we have an excellent vehicle system for all kinds of vehicles that the player rides inside, but what about stuff like shopping carts, sleds, travois, or skateboards? Things that are powered by pushing or pul…

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## [\[Experimental\] Can't enter basements](https://discourse.cataclysmdda.org/t/experimental-cant-enter-basements/2793)

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**Author:** [@Iosyn](https://discourse.cataclysmdda.org/u/Iosyn)\
**Replies:** 5\
**Last updated:** [August 23, 2013, 9:09pm UTC](https://discourse.cataclysmdda.org/t/experimental-cant-enter-basements/2793 "2013-08-23T21:09:55Z")

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Hey folks. Using the nightly build from yesterday (7.1-9xx) it looks like you can’t enter basements. “you can’t drag stuff downstairs!” tried dumping all items to no avail. Think it might be trying to drag NPCs down th…

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## [Some errors found while checking with static code checker (CppCheck)](https://discourse.cataclysmdda.org/t/some-errors-found-while-checking-with-static-code-checker-cppcheck/2796)

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**Author:** [@AVE](https://discourse.cataclysmdda.org/u/AVE)\
**Replies:** 3\
**Last updated:** [August 23, 2013, 9:06pm UTC](https://discourse.cataclysmdda.org/t/some-errors-found-while-checking-with-static-code-checker-cppcheck/2796 "2013-08-23T21:06:13Z")

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I just downloaded latest git source and ran check in CodeLite. Missing bounds check for extra iterator increment in loop in crafting.cpp (line 520). Should test for end-of-array there? Duplicate if expressions in d…

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## [More realistic generation](https://discourse.cataclysmdda.org/t/more-realistic-generation/2398)

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**Author:** [@Samscale1](https://discourse.cataclysmdda.org/u/Samscale1)\
**Replies:** 33\
**Last updated:** [August 23, 2013, 8:35pm UTC](https://discourse.cataclysmdda.org/t/more-realistic-generation/2398 "2013-08-23T20:35:49Z")

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Houses and shops: Broken windows and rags in the smashed glass to suggest looting and people escaping their houses in the first days. Or zombies smashing their ways out after turning. Boarded up windows and smashed win…

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## [Stalker Zombies](https://discourse.cataclysmdda.org/t/stalker-zombies/2778)

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**Author:** [@vache](https://discourse.cataclysmdda.org/u/vache)\
**Replies:** 13\
**Last updated:** [August 23, 2013, 6:40pm UTC](https://discourse.cataclysmdda.org/t/stalker-zombies/2778 "2013-08-23T18:40:48Z")

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Invisible relatively weak (about the strength of a regular Z) zombies that move in groups of 5ish. They can be spotted with any sort of infrared or heat vision, and if you get next to them, they will be revealed. They …

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## [Clayton's Firearm Project (Dead)](https://discourse.cataclysmdda.org/t/claytons-firearm-project-dead/2394)

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**Author:** [@ClaytonRISING](https://discourse.cataclysmdda.org/u/ClaytonRISING)\
**Replies:** 36\
**Last updated:** [August 23, 2013, 3:32pm UTC](https://discourse.cataclysmdda.org/t/claytons-firearm-project-dead/2394 "2013-08-23T15:32:03Z")

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Sorry for anyone who was interested, but I am discontinuing work on this. A lot of people were complaining about “too many weapons” being in the game, and I didn’t want to make this a mod for a multitude of design reason…

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## [Add some "throwing" items](https://discourse.cataclysmdda.org/t/add-some-throwing-items/2723)

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**Author:** [@NecroBanana](https://discourse.cataclysmdda.org/u/NecroBanana)\
**Replies:** 16\
**Last updated:** [August 23, 2013, 11:44am UTC](https://discourse.cataclysmdda.org/t/add-some-throwing-items/2723 "2013-08-23T11:44:10Z")

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Recently, I’ve taken a liking to throwing stuff. Knife spears, wooden javs, combat knifes and all of that. Yet I still feel something is missing. I’d rather like to see throwing items like throwing knifes, shurikens, axe…

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## [SDL bug?](https://discourse.cataclysmdda.org/t/sdl-bug/2790)

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**Author:** [@Vronkio](https://discourse.cataclysmdda.org/u/Vronkio)\
**Replies:** 10\
**Last updated:** [August 23, 2013, 8:05am UTC](https://discourse.cataclysmdda.org/t/sdl-bug/2790 "2013-08-23T08:05:24Z")

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I’ve been using the curses version for some time now even tho I’m on Win7 because the “@” symbol doesn’t seem to get recognized in the SDL version. Tought it was time to report it. Any possible known reasons?

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## [Lets Play - Cataclysm DDA](https://discourse.cataclysmdda.org/t/lets-play-cataclysm-dda/2782)

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**Author:** [@arctan2x](https://discourse.cataclysmdda.org/u/arctan2x)\
**Replies:** 2\
**Last updated:** [August 23, 2013, 1:07am UTC](https://discourse.cataclysmdda.org/t/lets-play-cataclysm-dda/2782 "2013-08-23T01:07:28Z")

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A friend of mine has recently done a lets play for cataclysm. Figured the community might be interested in a laugh, so I would link it. http://www.youtube.com/watch?v=bRKRrgGh-dY Give him a watch!

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## [Wetsuit defence](https://discourse.cataclysmdda.org/t/wetsuit-defence/2787)

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**Author:** [@Iosyn](https://discourse.cataclysmdda.org/u/Iosyn)\
**Replies:** 8\
**Last updated:** [August 22, 2013, 7:45pm UTC](https://discourse.cataclysmdda.org/t/wetsuit-defence/2787 "2013-08-22T19:45:17Z")

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Neoprene wetsuits, 60 bash 60 cut. Please tell me it’s a bug. Wetsuits are made of foamed neoprene (there’s gas bubbles in) and are usually 5~7mm thick. A few milimeters of Foamed neoprene can’t withstand the same puni…

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## [Worlds collide](https://discourse.cataclysmdda.org/t/worlds-collide/2779)

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**Author:** [@system](https://discourse.cataclysmdda.org/u/system)\
**Replies:** 31\
**Last updated:** [August 22, 2013, 5:30pm UTC](https://discourse.cataclysmdda.org/t/worlds-collide/2779 "2013-08-22T17:30:53Z")

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I would love to see more of the other-world, and that got me thinking what If over time the other-world started to take over earth. It could work like this, after several in-game years more and more of the map starts cha…

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## [Suspensions: A use for springs on a more destructive level](https://discourse.cataclysmdda.org/t/suspensions-a-use-for-springs-on-a-more-destructive-level/2765)

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**Author:** [@detahramet](https://discourse.cataclysmdda.org/u/detahramet)\
**Replies:** 7\
**Last updated:** [August 22, 2013, 5:05pm UTC](https://discourse.cataclysmdda.org/t/suspensions-a-use-for-springs-on-a-more-destructive-level/2765 "2013-08-22T17:05:38Z")

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Hello all. Are you tired of your cars being damage because you rammed into a bush at a high speed? Or a squirl? Or a child? Or an inter-dimensional horror? Well no more! I suggest new mechanic! when driving over t…

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## [Opening Manholes Does Not Leave a Manhole Cover](https://discourse.cataclysmdda.org/t/opening-manholes-does-not-leave-a-manhole-cover/2753)

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**Author:** [@Rivet](https://discourse.cataclysmdda.org/u/Rivet)\
**Replies:** 12\
**Last updated:** [August 22, 2013, 3:16pm UTC](https://discourse.cataclysmdda.org/t/opening-manholes-does-not-leave-a-manhole-cover/2753 "2013-08-22T15:16:31Z")

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Exactly what it says on the tin. Open one with a crowbar and the cover ceases to exist.

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## [Swimming sports items](https://discourse.cataclysmdda.org/t/swimming-sports-items/2757)

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**Author:** [@TaigaR](https://discourse.cataclysmdda.org/u/TaigaR)\
**Replies:** 6\
**Last updated:** [August 22, 2013, 3:08pm UTC](https://discourse.cataclysmdda.org/t/swimming-sports-items/2757 "2013-08-22T15:08:05Z")

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We need some new items to add to the sport shops. Swimming vest - provides more bashing then cutting protection and makes character not to drown. Oar - you know, a thing to hit zombies.

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## [Amusing Experemental build crashes](https://discourse.cataclysmdda.org/t/amusing-experemental-build-crashes/2781)

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**Author:** [@keldoclock](https://discourse.cataclysmdda.org/u/keldoclock)\
**Replies:** 2\
**Last updated:** [August 22, 2013, 2:56pm UTC](https://discourse.cataclysmdda.org/t/amusing-experemental-build-crashes/2781 "2013-08-22T14:56:46Z")

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field.cpp\[272\]: Whoooooa density of 116 field.cpp\[272\]: Whoooooa density of -80 field.cpp\[272\]: Whoooooa density of 116 field.cpp\[272\]: Whoooooa density of 116 field.cpp\[272\]: Whoooooa density of 116 field.cpp\[272\]:…

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## [Visualized graph of trait/mutation dependencies](https://discourse.cataclysmdda.org/t/visualized-graph-of-trait-mutation-dependencies/2759)

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**Author:** [@CIB](https://discourse.cataclysmdda.org/u/CIB)\
**Replies:** 13\
**Last updated:** [August 22, 2013, 2:24pm UTC](https://discourse.cataclysmdda.org/t/visualized-graph-of-trait-mutation-dependencies/2759 "2013-08-22T14:24:41Z")

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I was bored… posting here since I can’t upload images to the wiki. =( \[URL=http://i.imgur.com/1WR52ON.png\]\[image\]\[/URL\] Made with the following function, called from main.cpp: void write\_trait\_dot() { std::ofstream f…

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## [Is the butcher's knife really better than the combat knife at butchering?](https://discourse.cataclysmdda.org/t/is-the-butchers-knife-really-better-than-the-combat-knife-at-butchering/2663)

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**Author:** [@Paquito](https://discourse.cataclysmdda.org/u/Paquito)\
**Replies:** 30\
**Last updated:** [August 21, 2013, 11:28pm UTC](https://discourse.cataclysmdda.org/t/is-the-butchers-knife-really-better-than-the-combat-knife-at-butchering/2663 "2013-08-21T23:28:26Z")

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I thought butchering had to do with the level of cut on a particular weapon. But while the butcher’s knife has a lower cut score than the combat knife, the description says it’s the best item for butchering. How does thi…

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## [Butchered Meat Chunks Share Weight and Volume of Corpse](https://discourse.cataclysmdda.org/t/butchered-meat-chunks-share-weight-and-volume-of-corpse/2764)

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**Author:** [@Nasrudith](https://discourse.cataclysmdda.org/u/Nasrudith)\
**Replies:** 6\
**Last updated:** [August 21, 2013, 7:34pm UTC](https://discourse.cataclysmdda.org/t/butchered-meat-chunks-share-weight-and-volume-of-corpse/2764 "2013-08-21T19:34:37Z")

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I started butchering recently and I noticed a problem. The raw meat chunks all share the exact same weight and volume of the corpse resulting in an absurd amount of weight and volume being created by butchering. Thankful…

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## [Tłumaczenie strony](https://discourse.cataclysmdda.org/t/tlumaczenie-strony/2773)

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**Author:** [@PiotraperPL](https://discourse.cataclysmdda.org/u/PiotraperPL)\
**Replies:** 3\
**Last updated:** [August 21, 2013, 7:18pm UTC](https://discourse.cataclysmdda.org/t/tlumaczenie-strony/2773 "2013-08-21T19:18:44Z")

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Przed chwilą wysłałem GlyphGryphowi tłumaczenie strony, mam nadzieję że przyjmie. :smiley: A jak nie przyjmie to powie co mam poprawić lub dorobić i wtedy przyjmie. C:{ EDIT: GlyphGryph mianował mnie oficjalnym tłumacz…

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## [We need(or not) strlen in utf-8?](https://discourse.cataclysmdda.org/t/we-need-or-not-strlen-in-utf-8/2780)

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**Author:** [@LazyCat-rus](https://discourse.cataclysmdda.org/u/LazyCat-rus)\
**Replies:** 1\
**Last updated:** [August 21, 2013, 6:49pm UTC](https://discourse.cataclysmdda.org/t/we-need-or-not-strlen-in-utf-8/2780 "2013-08-21T18:49:08Z")

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Hello. I need your help with issue #2575. I made path than fix this issue. Here is path: \[code\]diff --git a/050c0d1 b/09f3336 index 050c0d1…09f3336 100644 — a/050c0d1 +++ b/09f3336 @@ -4559,15 +4559,10 @@ int gam…

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## [Cataclysm on linux](https://discourse.cataclysmdda.org/t/cataclysm-on-linux/2769)

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**Author:** [@youtoo](https://discourse.cataclysmdda.org/u/youtoo)\
**Replies:** 15\
**Last updated:** [August 21, 2013, 6:35pm UTC](https://discourse.cataclysmdda.org/t/cataclysm-on-linux/2769 "2013-08-21T18:35:28Z")

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I briefly saw a lets play that claimed the game has more features when run on linux. is this true? just asking first. if it does, Ill try it in a linux VM.

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## [Quivers?](https://discourse.cataclysmdda.org/t/quivers/2776)

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**Author:** [@MarkB](https://discourse.cataclysmdda.org/u/MarkB)\
**Replies:** 3\
**Last updated:** [August 21, 2013, 4:40pm UTC](https://discourse.cataclysmdda.org/t/quivers/2776 "2013-08-21T16:40:25Z")

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I’m not sure if this is possible, but I was wondering if it would be possible to implement a quiver for use with archery? The basic concept I’m thinking of is a wearable, zero-coverage item that can be loaded with, say,…

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## [Trait Selection Bug](https://discourse.cataclysmdda.org/t/trait-selection-bug/2777)

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**Author:** [@Draconaes](https://discourse.cataclysmdda.org/u/Draconaes)\
**Replies:** 1\
**Last updated:** [August 21, 2013, 3:35pm UTC](https://discourse.cataclysmdda.org/t/trait-selection-bug/2777 "2013-08-21T15:35:56Z")

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Using latest experimental (last commit be3f610177e4e62a6db6454b2269714aa056f8aa). I noticed some odd behavior in the trait selection tab while creating a custom character. Specifically, if you select some negative trait…

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## [Poison](https://discourse.cataclysmdda.org/t/poison/2313)

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**Author:** [@TheGrifter](https://discourse.cataclysmdda.org/u/TheGrifter)\
**Replies:** 5\
**Last updated:** [August 21, 2013, 3:16pm UTC](https://discourse.cataclysmdda.org/t/poison/2313 "2013-08-21T15:16:44Z")

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I’d like for poison to be implemented in the game. Poison knives, arrows, anything. Could make poisons of various strengths, from rat poison to cyanide. Though, I don’t think the effective dose of rat poison could fit o…

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## [NPC stat progression](https://discourse.cataclysmdda.org/t/npc-stat-progression/2754)

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**Author:** [@Sarge](https://discourse.cataclysmdda.org/u/Sarge)\
**Replies:** 4\
**Last updated:** [August 21, 2013, 11:08am UTC](https://discourse.cataclysmdda.org/t/npc-stat-progression/2754 "2013-08-21T11:08:22Z")

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If I take them along with me, will they gain stats (unarmed, dodge etc) through experience?

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## [Multiple comestible USE ACTIONS](https://discourse.cataclysmdda.org/t/multiple-comestible-use-actions/2692)

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**Author:** [@TheGrifter](https://discourse.cataclysmdda.org/u/TheGrifter)\
**Replies:** 5\
**Last updated:** [August 21, 2013, 6:26am UTC](https://discourse.cataclysmdda.org/t/multiple-comestible-use-actions/2692 "2013-08-21T06:26:59Z")

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I think it’d be cool if you could mod in a combination effect drug. As is, there’s a bunch of different effects, PKILL1-4, COKE, METH, NONE, MUTAGEN, HALLU, etcetera, etcetera. What if I want hallucinogenic bathsalts me…

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## [How to use Jenkins PR Builds](https://discourse.cataclysmdda.org/t/how-to-use-jenkins-pr-builds/2775)

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**Author:** [@TheTinCat](https://discourse.cataclysmdda.org/u/TheTinCat)\
**Replies:** 0\
**Last updated:** [August 21, 2013, 3:46am UTC](https://discourse.cataclysmdda.org/t/how-to-use-jenkins-pr-builds/2775 "2013-08-21T03:46:17Z")

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So I’m sure somewhere someone is rolling their eyes cause its probably super obvious, but I’m not sure how to turn the files I get from the Jenkins PR site into a working form of Cataclysm. specifically I’m trying to ge…

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## [Developer Diary translation?](https://discourse.cataclysmdda.org/t/developer-diary-translation/2772)

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**Author:** [@aiwant2tc](https://discourse.cataclysmdda.org/u/aiwant2tc)\
**Replies:** 2\
**Last updated:** [August 20, 2013, 10:36pm UTC](https://discourse.cataclysmdda.org/t/developer-diary-translation/2772 "2013-08-20T22:36:34Z")

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So, should that be translated, like the “News” section of the site? p.s. A simple question. Can’t see any other translations though.

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## [5 Creation Point Quickstart Build](https://discourse.cataclysmdda.org/t/5-creation-point-quickstart-build/2767)

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**Author:** [@arctan2x](https://discourse.cataclysmdda.org/u/arctan2x)\
**Replies:** 14\
**Last updated:** [August 20, 2013, 9:30pm UTC](https://discourse.cataclysmdda.org/t/5-creation-point-quickstart-build/2767 "2013-08-20T21:30:27Z")

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PLEASE NOTE: This is a quickstart build, not a supercharacter build. You will not ever win a hand to hand fight with a bear using this. You will also not spend three days throwing a duck at rabbits to train your survival…

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## [Cannot saw terrain stuff with hacksaw (patch)](https://discourse.cataclysmdda.org/t/cannot-saw-terrain-stuff-with-hacksaw-patch/2771)

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**Author:** [@mathieu](https://discourse.cataclysmdda.org/u/mathieu)\
**Replies:** 1\
**Last updated:** [August 20, 2013, 9:16pm UTC](https://discourse.cataclysmdda.org/t/cannot-saw-terrain-stuff-with-hacksaw-patch/2771 "2013-08-20T21:16:18Z")

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Looks like there’s a nesting error with the “if” chain in iuse::hacksaw(). diff --git a/iuse.cpp b/iuse.cpp index 9d5e1f8..61b6ffa 100644 --- a/iuse.cpp +++ b/iuse.cpp @@ -3930,7 +3930,7 @@ if (dirx == p-\>posx && diry =…

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