# Latest

**URL:** https://discourse.cataclysmdda.org/latest.md?page=470

[Latest](https://discourse.cataclysmdda.org/latest.md) · [Categories](https://discourse.cataclysmdda.org/categories.md) · [Tags](https://discourse.cataclysmdda.org/tags.md)

**Page:** 471

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## [\[0.9-2796-g0076a33\] 'U'nloading a modded weapon doesn't clear slots properly](https://discourse.cataclysmdda.org/t/0-9-2796-g0076a33-unloading-a-modded-weapon-doesnt-clear-slots-properly/4676)

<div class="topic-metadata">

**Author:** [@Let\_it\_end\_in\_hellfi](https://discourse.cataclysmdda.org/u/Let_it_end_in_hellfi)\
**Replies:** 3\
**Last updated:** [January 2, 2014, 11:46pm UTC](https://discourse.cataclysmdda.org/t/0-9-2796-g0076a33-unloading-a-modded-weapon-doesnt-clear-slots-properly/4676 "2014-01-02T23:46:39Z")

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You can reproduce by: Create a rifle and attach a rifle scope. Wield it and 'U’nload to remove the mod Try to put the scope back on and be unable to because that slot is filled If you instead remove the attachment by …

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## [0.9-2872-gc25fd4d - big weight bug](https://discourse.cataclysmdda.org/t/0-9-2872-gc25fd4d-big-weight-bug/4672)

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**Author:** [@v.v.b](https://discourse.cataclysmdda.org/u/v.v.b)\
**Replies:** 3\
**Last updated:** [January 2, 2014, 10:52pm UTC](https://discourse.cataclysmdda.org/t/0-9-2872-gc25fd4d-big-weight-bug/4672 "2014-01-02T22:52:53Z")

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I have version 0.9-2872-gc25fd4d. I think there is a bug with weight calculation. I have 42/65 volume and kinfe psear in my hands. I’ll try to get steel frame (it says that I’ll be having volume 102/65). So, I get a me…

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## [What does Yellow text on an item mean?](https://discourse.cataclysmdda.org/t/what-does-yellow-text-on-an-item-mean/4664)

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**Author:** [@DG123](https://discourse.cataclysmdda.org/u/DG123)\
**Replies:** 5\
**Last updated:** [January 2, 2014, 7:08pm UTC](https://discourse.cataclysmdda.org/t/what-does-yellow-text-on-an-item-mean/4664 "2014-01-02T19:08:07Z")

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Might be a dumb question but I just updated my game version and looked at a pile of books I’d dumped in a corner of the shelter. Lots of them have yellow text in the item list. What does that mean? As far as I know I’ve…

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## [What items have been removed from the game recently?](https://discourse.cataclysmdda.org/t/what-items-have-been-removed-from-the-game-recently/4665)

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**Author:** [@DG123](https://discourse.cataclysmdda.org/u/DG123)\
**Replies:** 7\
**Last updated:** [January 2, 2014, 6:53pm UTC](https://discourse.cataclysmdda.org/t/what-items-have-been-removed-from-the-game-recently/4665 "2014-01-02T18:53:47Z")

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I’m seeing Nones everywhere. Some of it is clearly what used to be Salmaic powder. But I also see a load of nones in my pile of metal and crafting materials. I can’t tell that anything is obviously missing though…

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## [Desert\_test Build 468, Strawberries](https://discourse.cataclysmdda.org/t/desert-test-build-468-strawberries/4649)

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**Author:** [@whw4](https://discourse.cataclysmdda.org/u/whw4)\
**Replies:** 4\
**Last updated:** [January 2, 2014, 4:20pm UTC](https://discourse.cataclysmdda.org/t/desert-test-build-468-strawberries/4649 "2014-01-02T16:20:20Z")

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I know it’s a test and very new (also very awesome, I prefer it to the heavily forested NE setting), but I keep finding strawberries throughout the desert terrain. Just figured I’d mention it.

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## [Deserts, and how they should have tons of casinos. Vegas Mode](https://discourse.cataclysmdda.org/t/deserts-and-how-they-should-have-tons-of-casinos-vegas-mode/4659)

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**Author:** [@TheGrifter](https://discourse.cataclysmdda.org/u/TheGrifter)\
**Replies:** 11\
**Last updated:** [January 2, 2014, 3:51pm UTC](https://discourse.cataclysmdda.org/t/deserts-and-how-they-should-have-tons-of-casinos-vegas-mode/4659 "2014-01-02T15:51:26Z")

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So, there’s a desert mode now, and something seems missing… This isn’t new england any more. It’s a neutered Nevada. It needs military outposts, and gambling palaces now owned by the undead. Baseball bats in backrooms th…

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## [Scent Rework](https://discourse.cataclysmdda.org/t/scent-rework/3839)

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**Author:** [@phaethon](https://discourse.cataclysmdda.org/u/phaethon)\
**Replies:** 4\
**Last updated:** [January 2, 2014, 6:21am UTC](https://discourse.cataclysmdda.org/t/scent-rework/3839 "2014-01-02T06:21:46Z")

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I don’t want to necro a 6-page thread, so I am starting fresh. The mechanics of scent have been discussed a fair bit in this thread: http://smf.cataclysmdda.com/index.php?topic=3811 and in this GitHub PR: https://github…

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## [Item spawn rarity](https://discourse.cataclysmdda.org/t/item-spawn-rarity/4658)

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**Author:** [@VampyreLord](https://discourse.cataclysmdda.org/u/VampyreLord)\
**Replies:** 5\
**Last updated:** [January 2, 2014, 5:51am UTC](https://discourse.cataclysmdda.org/t/item-spawn-rarity/4658 "2014-01-02T05:51:03Z")

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Would it be possible to make the item spawn rate even lower than 0.1? Also, does setting the item spawn rate to 0.1 will make very rare items not appear at all?

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## [Make (F)iring weapons target the closest hostile first](https://discourse.cataclysmdda.org/t/make-f-iring-weapons-target-the-closest-hostile-first/4627)

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**Author:** [@Olith](https://discourse.cataclysmdda.org/u/Olith)\
**Replies:** 15\
**Last updated:** [January 2, 2014, 5:50am UTC](https://discourse.cataclysmdda.org/t/make-f-iring-weapons-target-the-closest-hostile-first/4627 "2014-01-02T05:50:33Z")

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Instead of the first thing in line of sight\\range and prioritize that one thing, over anything that is closer and likely more dangerous. I came up with this because I was right next to a zombie and accidently shot and k…

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## [Dayquil/Nightquil marked as LIQUID so cannot be picked up](https://discourse.cataclysmdda.org/t/dayquil-nightquil-marked-as-liquid-so-cannot-be-picked-up/4667)

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**Author:** [@DG123](https://discourse.cataclysmdda.org/u/DG123)\
**Replies:** 3\
**Last updated:** [January 1, 2014, 11:51pm UTC](https://discourse.cataclysmdda.org/t/dayquil-nightquil-marked-as-liquid-so-cannot-be-picked-up/4667 "2014-01-01T23:51:28Z")

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I’ve just started finding Dayquils that I can’t pick up because the game thinks they’re liquid with no container. What’s going on here? I’m using the latest experimental as of today.

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## [Fun times with NPCs](https://discourse.cataclysmdda.org/t/fun-times-with-npcs/4650)

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**Author:** [@whw4](https://discourse.cataclysmdda.org/u/whw4)\
**Replies:** 14\
**Last updated:** [January 1, 2014, 10:27pm UTC](https://discourse.cataclysmdda.org/t/fun-times-with-npcs/4650 "2014-01-01T22:27:21Z")

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I don’t know what work has really happened on NPCs in the last few experimentals, but I have been having a blast with the random interactions I’ve had with them. Best so far… I’d been holing up in a military bunker for…

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## [\[Exp 508\] TAB for Gender text issue](https://discourse.cataclysmdda.org/t/exp-508-tab-for-gender-text-issue/4668)

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**Author:** [@Dominae](https://discourse.cataclysmdda.org/u/Dominae)\
**Replies:** 1\
**Last updated:** [January 1, 2014, 8:50pm UTC](https://discourse.cataclysmdda.org/t/exp-508-tab-for-gender-text-issue/4668 "2014-01-01T20:50:36Z")

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The red “Tab to switch to…” text on the character creation screen that flips you between female and male doesn’t update properly. It keeps the text from the prior menu option and just writes the new over it. So, if you…

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## [I noticed a few crafting recipe errors in the new experimental](https://discourse.cataclysmdda.org/t/i-noticed-a-few-crafting-recipe-errors-in-the-new-experimental/4666)

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**Author:** [@DG123](https://discourse.cataclysmdda.org/u/DG123)\
**Replies:** 0\
**Last updated:** [January 1, 2014, 3:25pm UTC](https://discourse.cataclysmdda.org/t/i-noticed-a-few-crafting-recipe-errors-in-the-new-experimental/4666 "2014-01-01T15:25:48Z")

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Namely… You don’t seem to need welding goggles to install vehicle parts. You DO need them to make steel plating etc. You need a crucible to make standard steel plating. But you don’t need one to make hard or spiked pla…

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## [0.9 Crashed After Making a Second Character](https://discourse.cataclysmdda.org/t/0-9-crashed-after-making-a-second-character/4657)

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**Author:** [@dda](https://discourse.cataclysmdda.org/u/dda)\
**Replies:** 1\
**Last updated:** [December 31, 2013, 1:53pm UTC](https://discourse.cataclysmdda.org/t/0-9-crashed-after-making-a-second-character/4657 "2013-12-31T13:53:16Z")

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I looked around and didn’t see this posted. Hopefully this isn’t repeating a thread… I’ve been playing 0.9 on my mac for a bit now and there hasn’t been any problems until recently when I tried to start a second charact…

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## [Planning a survivalist type character, any suggestions?](https://discourse.cataclysmdda.org/t/planning-a-survivalist-type-character-any-suggestions/4487)

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**Author:** [@HunterAlpha1](https://discourse.cataclysmdda.org/u/HunterAlpha1)\
**Replies:** 32\
**Last updated:** [December 31, 2013, 9:43am UTC](https://discourse.cataclysmdda.org/t/planning-a-survivalist-type-character-any-suggestions/4487 "2013-12-31T09:43:42Z")

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so i’m doing a living-off-the-land type character, using as much as possible only what i can take from the wilderness. weapons are unarmed, blade, bow, xbow, and other primitive weapons to start with; no guns until i fi…

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## [Recipe learning overload](https://discourse.cataclysmdda.org/t/recipe-learning-overload/4646)

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**Author:** [@Waladil](https://discourse.cataclysmdda.org/u/Waladil)\
**Replies:** 5\
**Last updated:** [December 31, 2013, 12:09am UTC](https://discourse.cataclysmdda.org/t/recipe-learning-overload/4646 "2013-12-31T00:09:04Z")

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With recipes being found primarily in books now, knowing which books have recipes to be unlocked is important. However, books don’t denote as readable if they have new recipes for you, and the only way to test if there’s…

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## [Classic Mode Update](https://discourse.cataclysmdda.org/t/classic-mode-update/4605)

<div class="topic-metadata">

**Author:** [@Binky](https://discourse.cataclysmdda.org/u/Binky)\
**Replies:** 40\
**Last updated:** [December 30, 2013, 5:54pm UTC](https://discourse.cataclysmdda.org/t/classic-mode-update/4605 "2013-12-30T17:54:48Z")

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I’m a big fan of classic mode, and I’d like to see it get more attention if possible as I think it has a lot of attraction potential for people who just want a ‘zombie RL game’. The main problem with it is that the clas…

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## [Eternal Meth Comedown](https://discourse.cataclysmdda.org/t/eternal-meth-comedown/1638)

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**Author:** [@TheGrifter](https://discourse.cataclysmdda.org/u/TheGrifter)\
**Replies:** 14\
**Last updated:** [December 30, 2013, 8:34am UTC](https://discourse.cataclysmdda.org/t/eternal-meth-comedown/1638 "2013-12-30T08:34:57Z")

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So, in the game, my character used the ol’ jug o’ meth. Well, it instantly went to comedown, and my character has been at about 60 or so default speed. Now, I did cheat to get my strength and agility up, but cocaine and …

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## [How do I download the experimental builds?](https://discourse.cataclysmdda.org/t/how-do-i-download-the-experimental-builds/4655)

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**Author:** [@Moon\_Dew](https://discourse.cataclysmdda.org/u/Moon_Dew)\
**Replies:** 3\
**Last updated:** [December 30, 2013, 12:38am UTC](https://discourse.cataclysmdda.org/t/how-do-i-download-the-experimental-builds/4655 "2013-12-30T00:38:09Z")

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It’s been a while since I was last here, so I’m a little stumped here. Like it says on the tin, how do I download the experimental builds?

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## [Seeing critters over long distance](https://discourse.cataclysmdda.org/t/seeing-critters-over-long-distance/4653)

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**Author:** [@infectedmochi](https://discourse.cataclysmdda.org/u/infectedmochi)\
**Replies:** 5\
**Last updated:** [December 29, 2013, 11:22pm UTC](https://discourse.cataclysmdda.org/t/seeing-critters-over-long-distance/4653 "2013-12-29T23:22:23Z")

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It pretty weird that the character can see small critters such as squirrels and bullfrog even when they are at the outer most of his vision range. Perhaps creature’s size should determine how close the character must go …

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## [I want to be able to build chairs](https://discourse.cataclysmdda.org/t/i-want-to-be-able-to-build-chairs/4647)

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**Author:** [@Bonevomit](https://discourse.cataclysmdda.org/u/Bonevomit)\
**Replies:** 15\
**Last updated:** [December 29, 2013, 6:41pm UTC](https://discourse.cataclysmdda.org/t/i-want-to-be-able-to-build-chairs/4647 "2013-12-29T18:41:13Z")

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Also tables

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## [\[0.9 Ma\] Integrated Toolset Missing Hammer](https://discourse.cataclysmdda.org/t/0-9-ma-integrated-toolset-missing-hammer/4207)

<div class="topic-metadata">

**Author:** [@Xraygoggles](https://discourse.cataclysmdda.org/u/Xraygoggles)\
**Replies:** 1\
**Last updated:** [December 29, 2013, 6:27pm UTC](https://discourse.cataclysmdda.org/t/0-9-ma-integrated-toolset-missing-hammer/4207 "2013-12-29T18:27:55Z")

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Although the item description for the Integrated Toolset lists it as having a hammer, in the construction menu you still need a separate hammer to deconstruct furniture.

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## [Blood as far as the eye can see](https://discourse.cataclysmdda.org/t/blood-as-far-as-the-eye-can-see/4613)

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**Author:** [@Notquiteright](https://discourse.cataclysmdda.org/u/Notquiteright)\
**Replies:** 10\
**Last updated:** [December 29, 2013, 9:11am UTC](https://discourse.cataclysmdda.org/t/blood-as-far-as-the-eye-can-see/4613 "2013-12-29T09:11:48Z")

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So my base just got invaded by zombies. I killed them, and I already threw all there tainted meat outside and I used there clothes to make rags and leather patches. but I have no idea on how to deal with what remains… Ho…

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## [Items rolling away](https://discourse.cataclysmdda.org/t/items-rolling-away/4633)

<div class="topic-metadata">

**Author:** [@system](https://discourse.cataclysmdda.org/u/system)\
**Replies:** 16\
**Last updated:** [December 29, 2013, 7:28am UTC](https://discourse.cataclysmdda.org/t/items-rolling-away/4633 "2013-12-29T07:28:54Z")

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Not too huge of an addition, but items left on the ground outside should roll around randomly. Nothing fancy, just move like 1 tile per day or something. Also explains the old walking turrets!

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## [Deon版风格图像包的整合添加，完成所有怪物及车辆图像](https://discourse.cataclysmdda.org/t/deon/4652)

<div class="topic-metadata">

**Author:** [@djyhcw110](https://discourse.cataclysmdda.org/u/djyhcw110)\
**Replies:** 0\
**Last updated:** [December 29, 2013, 6:02am UTC](https://discourse.cataclysmdda.org/t/deon/4652 "2013-12-29T06:02:38Z")

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\[image\] 1、目前所有的Deon版风格的动物怪物图像已经完成，为了画这些原版风格的图像，花了我不少时间，效果看起来还是很不错的，全部完成， 不过爬行丧尸这个的.json文件命名不知，所以还没有置入游戏中。 \[image\] 2、Deon版风格的车辆图像添加完成，包括大部分车门的开启效果，破坏效果均已完成。不过比如侧板、车灯等的效果，因为涉及一个图层问题，需要在.json文件里解决，我对.json文件文件的编写不是很熟悉，需要了…

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## [Game crashing item](https://discourse.cataclysmdda.org/t/game-crashing-item/4651)

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**Author:** [@Gavakis](https://discourse.cataclysmdda.org/u/Gavakis)\
**Replies:** 0\
**Last updated:** [December 29, 2013, 5:06am UTC](https://discourse.cataclysmdda.org/t/game-crashing-item/4651 "2013-12-29T05:06:37Z")

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My version is 0.9 stable I’m in SDL, no tileset, nothin’ I’m on Windows 7 So, I don’t know how I got it, I just stack all of my bullets in once place (sometimes guns) and BLAM. \[image\] It’s very, very annoying. When…

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## [Weapon mod counts improperly tracked \[Windows\] \[0.9-2677-g549a685\]](https://discourse.cataclysmdda.org/t/weapon-mod-counts-improperly-tracked-windows-0-9-2677-g549a685/4645)

<div class="topic-metadata">

**Author:** [@Waladil](https://discourse.cataclysmdda.org/u/Waladil)\
**Replies:** 1\
**Last updated:** [December 28, 2013, 6:54pm UTC](https://discourse.cataclysmdda.org/t/weapon-mod-counts-improperly-tracked-windows-0-9-2677-g549a685/4645 "2013-12-28T18:54:21Z")

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With the recent versions of the git, I found that removing a weapon mod would NOT increment the number of slots available. Repro’d this with multiple weapons and mods. Also found that saving & quitting entirely (simply s…

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## [Amigara fault bugged?](https://discourse.cataclysmdda.org/t/amigara-fault-bugged/4642)

<div class="topic-metadata">

**Author:** [@FyrenEyce](https://discourse.cataclysmdda.org/u/FyrenEyce)\
**Replies:** 4\
**Last updated:** [December 28, 2013, 3:12pm UTC](https://discourse.cataclysmdda.org/t/amigara-fault-bugged/4642 "2013-12-28T15:12:26Z")

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I found the mines with the fault at the bottom with my latest charecter and after setting off the tremors… nothing happened. I figured I was just unlucky so I did it again. Then I did it about 20 more times. Zip. Zilch. …

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## [MOVED: NEO Scavenger](https://discourse.cataclysmdda.org/t/moved-neo-scavenger/4644)

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**Author:** [@GlyphGryph](https://discourse.cataclysmdda.org/u/GlyphGryph)\
**Replies:** 0\
**Last updated:** [December 28, 2013, 2:22pm UTC](https://discourse.cataclysmdda.org/t/moved-neo-scavenger/4644 "2013-12-28T14:22:24Z")

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This topic has been moved to Other Games. \[iurl\]http://smf.cataclysmdda.com/index.php?topic=4902.0\[/iurl\]

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## [0.8 тайлы](https://discourse.cataclysmdda.org/t/0-8/3067)

<div class="topic-metadata">

**Author:** [@ALZID](https://discourse.cataclysmdda.org/u/ALZID)\
**Replies:** 18\
**Last updated:** [December 28, 2013, 2:21pm UTC](https://discourse.cataclysmdda.org/t/0-8/3067 "2013-12-28T14:21:26Z")

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Тут пишите все что можно сделать с новыми тайлами, Можно ли их изменить перерисовать и т.д. В данный момент интересую следующие пункты. Можно ли уменьшить “тайлы” в размере. А то обзор уж сильно маленький. (может подст…

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