# Latest

**URL:** https://discourse.cataclysmdda.org/latest.md?page=464

[Latest](https://discourse.cataclysmdda.org/latest.md) · [Categories](https://discourse.cataclysmdda.org/categories.md) · [Tags](https://discourse.cataclysmdda.org/tags.md)

**Page:** 465

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## [Psionic and new enemies](https://discourse.cataclysmdda.org/t/psionic-and-new-enemies/4896)

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**Author:** [@hazerddex](https://discourse.cataclysmdda.org/u/hazerddex)\
**Replies:** 57\
**Last updated:** [January 31, 2014, 4:40am UTC](https://discourse.cataclysmdda.org/t/psionic-and-new-enemies/4896 "2014-01-31T04:40:46Z")

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\[size=24pt\]the new enemies have been moved to another thread\[/size\] http://smf.cataclysmdda.com/index.php?topic=5185.0 the idea i had for Psionics is for a character to be able to manipulate things with his own mind. P…

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## [Critter combat thoughts](https://discourse.cataclysmdda.org/t/critter-combat-thoughts/4877)

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**Author:** [@KA101](https://discourse.cataclysmdda.org/u/KA101)\
**Replies:** 10\
**Last updated:** [January 31, 2014, 3:47am UTC](https://discourse.cataclysmdda.org/t/critter-combat-thoughts/4877 "2014-01-31T03:47:16Z")

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Hey, we recently tuned down most critters’ melee skill, to go with the rework (wolves having 14 skill and all that). For those of you playing experimentals newer than 24 Jan 2014 (when Rivet merged in the nerfs), how’s …

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## [Puppies and Kittens!](https://discourse.cataclysmdda.org/t/puppies-and-kittens/4909)

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**Author:** [@system](https://discourse.cataclysmdda.org/u/system)\
**Replies:** 8\
**Last updated:** [January 31, 2014, 2:15am UTC](https://discourse.cataclysmdda.org/t/puppies-and-kittens/4909 "2014-01-31T02:15:08Z")

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So I was thinking: What horrible dwarven atrocity could I preform in this game of dorfs? Burning puppies and kittens in magma. Then I though of C:DDA. I thought of how we have tameable cats and dogs. Then I though wh…

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## [Dark Days Before? (Cataclysm in alternate time periods)](https://discourse.cataclysmdda.org/t/dark-days-before-cataclysm-in-alternate-time-periods/4886)

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**Author:** [@Inquisitor\_Dust](https://discourse.cataclysmdda.org/u/Inquisitor_Dust)\
**Replies:** 14\
**Last updated:** [January 30, 2014, 7:03pm UTC](https://discourse.cataclysmdda.org/t/dark-days-before-cataclysm-in-alternate-time-periods/4886 "2014-01-30T19:03:30Z")

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So would anybody be interested in seeing Cataclysm (or even total conversion of Cataclysm) taking place in a different time period? I’d love to see a medieval or renaissance version of cataclysm, possibly with a few more…

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## [How can I create a campfire and do survivaly things?](https://discourse.cataclysmdda.org/t/how-can-i-create-a-campfire-and-do-survivaly-things/4620)

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**Author:** [@vbmark](https://discourse.cataclysmdda.org/u/vbmark)\
**Replies:** 29\
**Last updated:** [January 30, 2014, 10:01am UTC](https://discourse.cataclysmdda.org/t/how-can-i-create-a-campfire-and-do-survivaly-things/4620 "2014-01-30T10:01:31Z")

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I don’t want to build a large fireplace. Just a little campfire where I can roast a squirrel or something like that. How can I do that? Also, can I start a fire by doing something like rubbing two sticks together – yo…

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## [Car-zilla](https://discourse.cataclysmdda.org/t/car-zilla/4873)

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**Author:** [@Jesus\_Smith\_Nandez](https://discourse.cataclysmdda.org/u/Jesus_Smith_Nandez)\
**Replies:** 16\
**Last updated:** [January 30, 2014, 5:28am UTC](https://discourse.cataclysmdda.org/t/car-zilla/4873 "2014-01-30T05:28:34Z")

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Howdy! Long time lurker here, decided to finally make an account to post this… thing that I just found. \[image\] It is the Franken-car. \[image\] The vehicle that should never have existed. Not sure if this is a common…

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## [MOVED: Silly request please (auto overhead map notes OFF/ON](https://discourse.cataclysmdda.org/t/moved-silly-request-please-auto-overhead-map-notes-off-on/4908)

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**Author:** [@kevin.granade](https://discourse.cataclysmdda.org/u/kevin.granade)\
**Replies:** 0\
**Last updated:** [January 30, 2014, 4:43am UTC](https://discourse.cataclysmdda.org/t/moved-silly-request-please-auto-overhead-map-notes-off-on/4908 "2014-01-30T04:43:36Z")

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This topic has been moved to The Drawing Board - Suggestions, Comments, and Future Plans. \[iurl\]http://smf.cataclysmdda.com/index.php?topic=5156.0\[/iurl\]

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## [An idea... STINK](https://discourse.cataclysmdda.org/t/an-idea-stink/4904)

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**Author:** [@Orthum](https://discourse.cataclysmdda.org/u/Orthum)\
**Replies:** 4\
**Last updated:** [January 29, 2014, 10:54pm UTC](https://discourse.cataclysmdda.org/t/an-idea-stink/4904 "2014-01-29T22:54:42Z")

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I don’t know how hard it would be to implement, but there was talk of say adding showers. I know there is a scent thing… Is there a way to add it that you get sick from being around zombie’s inside, like vomiting becaus…

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## [Sonic Screwdriver](https://discourse.cataclysmdda.org/t/sonic-screwdriver/4900)

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**Author:** [@FoobyDude](https://discourse.cataclysmdda.org/u/FoobyDude)\
**Replies:** 2\
**Last updated:** [January 29, 2014, 8:10pm UTC](https://discourse.cataclysmdda.org/t/sonic-screwdriver/4900 "2014-01-29T20:10:50Z")

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This would be a perfect mod, let’s say you’ve got a terminal or locked door you need to open up, You’d use this and be granted access, with a small window of failure to balance it out. You’d find it deep in a lab or mili…

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## [RV Shower](https://discourse.cataclysmdda.org/t/rv-shower/4875)

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**Author:** [@Logrin](https://discourse.cataclysmdda.org/u/Logrin)\
**Replies:** 24\
**Last updated:** [January 29, 2014, 4:56pm UTC](https://discourse.cataclysmdda.org/t/rv-shower/4875 "2014-01-29T16:56:50Z")

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What it says on the tin. Adds an RV shower vehicle part that consumes soap, water and electricity when used but gives the player a small morale bonus for feeling ‘fresh’

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## [House / Car Alarms](https://discourse.cataclysmdda.org/t/house-car-alarms/4897)

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**Author:** [@system](https://discourse.cataclysmdda.org/u/system)\
**Replies:** 6\
**Last updated:** [January 29, 2014, 4:11pm UTC](https://discourse.cataclysmdda.org/t/house-car-alarms/4897 "2014-01-29T16:11:14Z")

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While I’m sure this has been discussed before, has there been any serious thought to implementation (in queue to other goals)? I’m always up for anything that increases the terror factor of exploration.

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## [Ideas for new cars](https://discourse.cataclysmdda.org/t/ideas-for-new-cars/2893)

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**Author:** [@therealskitz0](https://discourse.cataclysmdda.org/u/therealskitz0)\
**Replies:** 19\
**Last updated:** [January 29, 2014, 11:47am UTC](https://discourse.cataclysmdda.org/t/ideas-for-new-cars/2893 "2014-01-29T11:47:22Z")

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Now im just gonna say it outright I have absolutly no coding experience what so ever In game however i could make mock ups of any design/idea and itd be fun to see them implemented Garbage Truck: 2 person cab V8 Eng…

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## [How do i mod my turrets to target zombie dogs and zombears?](https://discourse.cataclysmdda.org/t/how-do-i-mod-my-turrets-to-target-zombie-dogs-and-zombears/4881)

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**Author:** [@HunterAlpha1](https://discourse.cataclysmdda.org/u/HunterAlpha1)\
**Replies:** 6\
**Last updated:** [January 29, 2014, 11:16am UTC](https://discourse.cataclysmdda.org/t/how-do-i-mod-my-turrets-to-target-zombie-dogs-and-zombears/4881 "2014-01-29T11:16:18Z")

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since the devs haven’t seen fit to fix this issue in recent experimentals despite repeated requests, i’d like to know how i can fix it in game. and maybe not just zdogs and zbears, but other critters as well. and pleas…

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## [Rural land development/commerical zones](https://discourse.cataclysmdda.org/t/rural-land-development-commerical-zones/4856)

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**Author:** [@ClaytonRISING](https://discourse.cataclysmdda.org/u/ClaytonRISING)\
**Replies:** 16\
**Last updated:** [January 29, 2014, 2:20am UTC](https://discourse.cataclysmdda.org/t/rural-land-development-commerical-zones/4856 "2014-01-29T02:20:10Z")

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If you’ve ever traveled across the US, you’ve probably driven down a seemingly barren road or out of the way main road and seen a small developed zone with maybe a bar, gas station and general store. Or sometimes even le…

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## [Hallucinations that can hurt you](https://discourse.cataclysmdda.org/t/hallucinations-that-can-hurt-you/4865)

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**Author:** [@TheGrifter](https://discourse.cataclysmdda.org/u/TheGrifter)\
**Replies:** 22\
**Last updated:** [January 29, 2014, 12:38am UTC](https://discourse.cataclysmdda.org/t/hallucinations-that-can-hurt-you/4865 "2014-01-29T00:38:15Z")

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Okay, so you’re out of that awful temple, and you’ve got the artifact, some dead eyed idol. And suddenly the floor of reality drops out, and you’re in hallucination mode. All sorts of things fading in and out… Only they…

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## [Candlebury's ISG -Idea thread and poll (See the Guide!)](https://discourse.cataclysmdda.org/t/candleburys-isg-idea-thread-and-poll-see-the-guide/2940)

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**Author:** [@John\_Candlebury](https://discourse.cataclysmdda.org/u/John_Candlebury)\
**Replies:** 47\
**Last updated:** [January 29, 2014, 12:25am UTC](https://discourse.cataclysmdda.org/t/candleburys-isg-idea-thread-and-poll-see-the-guide/2940 "2014-01-29T00:25:04Z")

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\[size=14pt\]As of now you can see the work in progress here: The Guide \[/size\] So I have had this Idea in the back of my head from some time now, and now that i think will have a relatively free amount of time in the…

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## [V twin engines could use a little buff](https://discourse.cataclysmdda.org/t/v-twin-engines-could-use-a-little-buff/4892)

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**Author:** [@John\_Candlebury](https://discourse.cataclysmdda.org/u/John_Candlebury)\
**Replies:** 1\
**Last updated:** [January 28, 2014, 10:39pm UTC](https://discourse.cataclysmdda.org/t/v-twin-engines-could-use-a-little-buff/4892 "2014-01-28T22:39:23Z")

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Because I mean it must be a really cheap motorcycle if it cant go over 40 mph without damaging the motor. Im pretty sure you can’t ever enter a highway with that max speed.

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## [Torch Glitch](https://discourse.cataclysmdda.org/t/torch-glitch/4893)

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**Author:** [@FoobyDude](https://discourse.cataclysmdda.org/u/FoobyDude)\
**Replies:** 1\
**Last updated:** [January 28, 2014, 10:25pm UTC](https://discourse.cataclysmdda.org/t/torch-glitch/4893 "2014-01-28T22:25:55Z")

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When ever I use a torch and it runs out, the burnt out torch says it’s still lit and the Debug comes up saying it isn’t supposed to, my game froze once already and I had to re drive through a horde of zombies to get back…

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## [Load from Previous save](https://discourse.cataclysmdda.org/t/load-from-previous-save/4880)

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**Author:** [@Nopkar](https://discourse.cataclysmdda.org/u/Nopkar)\
**Replies:** 8\
**Last updated:** [January 28, 2014, 4:48pm UTC](https://discourse.cataclysmdda.org/t/load-from-previous-save/4880 "2014-01-28T16:48:02Z")

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now, i know this might be cheesing the system a bit and taking away from the harsh reality that is Cataclysm but seriously, dying because I waited 30 minutes instead of 5 minutes next to a fire and died of dehydration i…

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## [Potential Ice Age](https://discourse.cataclysmdda.org/t/potential-ice-age/4888)

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**Author:** [@MrMayhem911](https://discourse.cataclysmdda.org/u/MrMayhem911)\
**Replies:** 6\
**Last updated:** [January 28, 2014, 4:30pm UTC](https://discourse.cataclysmdda.org/t/potential-ice-age/4888 "2014-01-28T16:30:06Z")

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I Began a Military Recruit character and began putting a considerable amount of time into a Garage, and every season it got colder. Right now Its -6 Degrees Celsius in Spring and -2 in Summer and i have probably spent si…

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## [Suggestions For Sleep](https://discourse.cataclysmdda.org/t/suggestions-for-sleep/4878)

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**Author:** [@EkarusRyndren](https://discourse.cataclysmdda.org/u/EkarusRyndren)\
**Replies:** 11\
**Last updated:** [January 28, 2014, 3:10pm UTC](https://discourse.cataclysmdda.org/t/suggestions-for-sleep/4878 "2014-01-28T15:10:04Z")

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So the recent invasion by Canada bout of sub-zero temperatures here in Ohio has made me realize something: Wearing too much clothing (especially “day” clothes, not pajamas) while trying to sleep can get annoying and dif…

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## [Evil Books](https://discourse.cataclysmdda.org/t/evil-books/4862)

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**Author:** [@TheGrifter](https://discourse.cataclysmdda.org/u/TheGrifter)\
**Replies:** 31\
**Last updated:** [January 28, 2014, 10:11am UTC](https://discourse.cataclysmdda.org/t/evil-books/4862 "2014-01-28T10:11:00Z")

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Let’s say you find a cabin out in the woods, or an isolated mansion. Let’s say you find a rare book, something that should not be. Something from another era, evil and unfathomable. The book of the damned, the anti-bible…

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## [Robot apocalypse help](https://discourse.cataclysmdda.org/t/robot-apocalypse-help/4885)

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**Author:** [@darkova](https://discourse.cataclysmdda.org/u/darkova)\
**Replies:** 1\
**Last updated:** [January 28, 2014, 7:22am UTC](https://discourse.cataclysmdda.org/t/robot-apocalypse-help/4885 "2014-01-28T07:22:56Z")

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i want to try adding rare robot spawns to cities during dynamic spawn mode how would i go about it?

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## [Export base content into mod/content packs](https://discourse.cataclysmdda.org/t/export-base-content-into-mod-content-packs/4887)

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**Author:** [@Bork\_3](https://discourse.cataclysmdda.org/u/Bork_3)\
**Replies:** 2\
**Last updated:** [January 28, 2014, 7:11am UTC](https://discourse.cataclysmdda.org/t/export-base-content-into-mod-content-packs/4887 "2014-01-28T07:11:33Z")

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I’ve been fiddling with making my own mod now that we have the manager etc. It really does bother me and is a PITA that not all content is through the manager system. Namely, there’s things I want to modify. Some things …

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## [STK2008 bug report\`s , typo\`s and other stuff](https://discourse.cataclysmdda.org/t/stk2008-bug-report-s-typo-s-and-other-stuff/4884)

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**Author:** [@stk2008](https://discourse.cataclysmdda.org/u/stk2008)\
**Replies:** 0\
**Last updated:** [January 28, 2014, 12:32am UTC](https://discourse.cataclysmdda.org/t/stk2008-bug-report-s-typo-s-and-other-stuff/4884 "2014-01-28T00:32:47Z")

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Hi I would like to help with this great game I see so many people contributing to it and I feel as I enjoy this game so much I should be helping so this thread is to report my findings. I will document every thing as mu…

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## [Multi-tile enemies](https://discourse.cataclysmdda.org/t/multi-tile-enemies/4874)

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**Author:** [@Logrin](https://discourse.cataclysmdda.org/u/Logrin)\
**Replies:** 8\
**Last updated:** [January 27, 2014, 10:50pm UTC](https://discourse.cataclysmdda.org/t/multi-tile-enemies/4874 "2014-01-27T22:50:18Z")

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Would it be impossible to set up enemies the span more than one tile/Block LOS? Because if not we could really make for some intense encounters. Examples: A 2x2 size monster that can easily smash through obstacles or …

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## [So how do coordinates work?](https://discourse.cataclysmdda.org/t/so-how-do-coordinates-work/4879)

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**Author:** [@John\_Candlebury](https://discourse.cataclysmdda.org/u/John_Candlebury)\
**Replies:** 3\
**Last updated:** [January 27, 2014, 9:15pm UTC](https://discourse.cataclysmdda.org/t/so-how-do-coordinates-work/4879 "2014-01-27T21:15:19Z")

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I was trying me hand at making houses, but I cant figure out how does the placement of the spawn lists actually works. For example most entries follow this format { “point”: “terrain”, “id”: “t\_dirt”, “x”: \[ 0,1 \] “y”: …

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## [The Troll Challenge](https://discourse.cataclysmdda.org/t/the-troll-challenge/4803)

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**Author:** [@system](https://discourse.cataclysmdda.org/u/system)\
**Replies:** 36\
**Last updated:** [January 27, 2014, 4:34pm UTC](https://discourse.cataclysmdda.org/t/the-troll-challenge/4803 "2014-01-27T16:34:49Z")

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Your challenge, if you choose to accept it. Is to create a character with only 1 in each stat. You may distribute points at your leisure but not into stats. You win once you: A. Have two artifacts B. A RV with a welding …

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## [Debug message null ammo in 3643-g6052d73](https://discourse.cataclysmdda.org/t/debug-message-null-ammo-in-3643-g6052d73/4882)

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**Author:** [@Zireael](https://discourse.cataclysmdda.org/u/Zireael)\
**Replies:** 0\
**Last updated:** [January 27, 2014, 2:14pm UTC](https://discourse.cataclysmdda.org/t/debug-message-null-ammo-in-3643-g6052d73/4882 "2014-01-27T14:14:27Z")

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This is in a world started around a week ago, with a Jan 15 experimental. Some containers and stuff pop up a debug message that ammo is null. Off the top of my head, seeds cause this, possibly among other stuff. EDIT: …

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## [Someone badly needs to overhall the viewport dimensions options](https://discourse.cataclysmdda.org/t/someone-badly-needs-to-overhall-the-viewport-dimensions-options/4745)

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**Author:** [@DG123](https://discourse.cataclysmdda.org/u/DG123)\
**Replies:** 6\
**Last updated:** [January 27, 2014, 6:32am UTC](https://discourse.cataclysmdda.org/t/someone-badly-needs-to-overhall-the-viewport-dimensions-options/4745 "2014-01-27T06:32:50Z")

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I’ve worked out that (at least when using a tileset), when you go past a certain value on the viewport dimension settings, the viewport (as in what you can actually see, in tiles) doesn’t increase any further. Instead, …

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