# Latest

**URL:** https://discourse.cataclysmdda.org/latest.md?page=446

[Latest](https://discourse.cataclysmdda.org/latest.md) · [Categories](https://discourse.cataclysmdda.org/categories.md) · [Tags](https://discourse.cataclysmdda.org/tags.md)

**Page:** 447

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## [OxA, Experimental d753dd8: West != North](https://discourse.cataclysmdda.org/t/oxa-experimental-d753dd8-west-north/5650)

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**Author:** [@EditorRUS](https://discourse.cataclysmdda.org/u/EditorRUS)\
**Replies:** 2\
**Last updated:** [March 29, 2014, 4:38pm UTC](https://discourse.cataclysmdda.org/t/oxa-experimental-d753dd8-west-north/5650 "2014-03-29T16:38:37Z")

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\[image\] But those zombies are located… \[image\]

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## [How to change font in SDL mode?](https://discourse.cataclysmdda.org/t/how-to-change-font-in-sdl-mode/5653)

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**Author:** [@Wuzzy](https://discourse.cataclysmdda.org/u/Wuzzy)\
**Replies:** 0\
**Last updated:** [March 29, 2014, 4:26pm UTC](https://discourse.cataclysmdda.org/t/how-to-change-font-in-sdl-mode/5653 "2014-03-29T16:26:13Z")

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How do I change the font which is used in SDL mode? I hate the default font, also some characters are missing, there is no n dash and m dash, for example. I am using 0.A on GNU/Linux, but I also use master from time to…

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## [OxA stable, experimental d753dd8: A little crafting abuse](https://discourse.cataclysmdda.org/t/oxa-stable-experimental-d753dd8-a-little-crafting-abuse/5649)

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**Author:** [@EditorRUS](https://discourse.cataclysmdda.org/u/EditorRUS)\
**Replies:** 0\
**Last updated:** [March 29, 2014, 2:37pm UTC](https://discourse.cataclysmdda.org/t/oxa-stable-experimental-d753dd8-a-little-crafting-abuse/5649 "2014-03-29T14:37:25Z")

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Shady/bright lighting is needed only when you start to craft something, but the process won’t be stopped if lighting goes out.

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## [Bleeding overpowered](https://discourse.cataclysmdda.org/t/bleeding-overpowered/5304)

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**Author:** [@TaigaR](https://discourse.cataclysmdda.org/u/TaigaR)\
**Replies:** 12\
**Last updated:** [March 29, 2014, 12:19pm UTC](https://discourse.cataclysmdda.org/t/bleeding-overpowered/5304 "2014-03-29T12:19:32Z")

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Skeletons and scientist zombies give bleeding by just hitting you. Ok. But when you wear vest with caramics or a power armor(!) bleeding torso is a bit strange! And the armor is not destroyed.

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## [Mutation update](https://discourse.cataclysmdda.org/t/mutation-update/5644)

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**Author:** [@infectedmochi](https://discourse.cataclysmdda.org/u/infectedmochi)\
**Replies:** 7\
**Last updated:** [March 29, 2014, 12:16pm UTC](https://discourse.cataclysmdda.org/t/mutation-update/5644 "2014-03-29T12:16:55Z")

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So an user called Pyridrym update the Mutation section of the wiki to be more up-to-date with the current version. Nice job and thanks you! There is one thing however, IMO the general description of the mutation is grea…

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## [Sound support](https://discourse.cataclysmdda.org/t/sound-support/5367)

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**Author:** [@StopSignal](https://discourse.cataclysmdda.org/u/StopSignal)\
**Replies:** 13\
**Last updated:** [March 29, 2014, 7:46am UTC](https://discourse.cataclysmdda.org/t/sound-support/5367 "2014-03-29T07:46:53Z")

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I will give you a video of a really good roguelike that i could not play yet, but just to make you see it’s sounds. http://www.youtube.com/watch?feature=player\_embedded&v=IZd7nDW1qYw Is there a way to make cataclysm wo…

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## [Waterborne organism mutations and wet dwellings](https://discourse.cataclysmdda.org/t/waterborne-organism-mutations-and-wet-dwellings/5638)

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**Author:** [@dovla](https://discourse.cataclysmdda.org/u/dovla)\
**Replies:** 9\
**Last updated:** [March 29, 2014, 7:22am UTC](https://discourse.cataclysmdda.org/t/waterborne-organism-mutations-and-wet-dwellings/5638 "2014-03-29T07:22:44Z")

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With the addition of water / amphibian-centric mutations, perhaps options for an underwater base can be explored? I’d imagine feeling more at home in a river than in any kind of dry shelter if I was a fully mutated cepha…

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## [Maps](https://discourse.cataclysmdda.org/t/maps/5612)

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**Author:** [@Rogtuok](https://discourse.cataclysmdda.org/u/Rogtuok)\
**Replies:** 21\
**Last updated:** [March 29, 2014, 4:46am UTC](https://discourse.cataclysmdda.org/t/maps/5612 "2014-03-29T04:46:56Z")

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Currently we have 2 maps 1 local with what you actually see and hear. 2 region map the current region you have explored. What I like to get implemented is a 3rd type of map like the first one but with the ability to s…

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## [Prototype Portals implemented (Was Non-Euclidean Level design?)](https://discourse.cataclysmdda.org/t/prototype-portals-implemented-was-non-euclidean-level-design/5607)

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**Author:** [@John\_Candlebury](https://discourse.cataclysmdda.org/u/John_Candlebury)\
**Replies:** 24\
**Last updated:** [March 29, 2014, 4:32am UTC](https://discourse.cataclysmdda.org/t/prototype-portals-implemented-was-non-euclidean-level-design/5607 "2014-03-29T04:32:07Z")

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I came across this video of a non euclidean( acutally doubt that the word non euclidean is the correct term) level for Portal earlier today and, I thought that It would be really interesting if the labs in game were able…

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## [Mutations: trait category-flags](https://discourse.cataclysmdda.org/t/mutations-trait-category-flags/4602)

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**Author:** [@KA101](https://discourse.cataclysmdda.org/u/KA101)\
**Replies:** 3\
**Last updated:** [March 29, 2014, 3:48am UTC](https://discourse.cataclysmdda.org/t/mutations-trait-category-flags/4602 "2014-03-29T03:48:06Z")

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Hey, anyone know how those nifty category-flags on the trait-entries come about? I’ve got the switches installed but suspect there’s a template somewhere. (That and a list of colors would really help.) Thanks.

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## [Bright green armor on clothing reorder screen](https://discourse.cataclysmdda.org/t/bright-green-armor-on-clothing-reorder-screen/5637)

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**Author:** [@kuliksco](https://discourse.cataclysmdda.org/u/kuliksco)\
**Replies:** 2\
**Last updated:** [March 29, 2014, 1:11am UTC](https://discourse.cataclysmdda.org/t/bright-green-armor-on-clothing-reorder-screen/5637 "2014-03-29T01:11:33Z")

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What’s the purpose of some of my armor showing bright green on the armor reorder screen? I thought it was fitted or reinforced, but seems not.

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## [Change category mode to have a consistent keybinding in inventory and adv inv](https://discourse.cataclysmdda.org/t/change-category-mode-to-have-a-consistent-keybinding-in-inventory-and-adv-inv/5642)

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**Author:** [@kuliksco](https://discourse.cataclysmdda.org/u/kuliksco)\
**Replies:** 0\
**Last updated:** [March 29, 2014, 1:11am UTC](https://discourse.cataclysmdda.org/t/change-category-mode-to-have-a-consistent-keybinding-in-inventory-and-adv-inv/5642 "2014-03-29T01:11:11Z")

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The keybinding to toggle category mode should be the same for both inv and adv inventory windows. I am always getting mixed up and/or closing out my inventory window on accident which is what happens when you hit space.…

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## [Blade Trap Components](https://discourse.cataclysmdda.org/t/blade-trap-components/5636)

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**Author:** [@Blaze](https://discourse.cataclysmdda.org/u/Blaze)\
**Replies:** 0\
**Last updated:** [March 28, 2014, 6:17pm UTC](https://discourse.cataclysmdda.org/t/blade-trap-components/5636 "2014-03-28T18:17:15Z")

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A blade trap requires a single blade, a piece of string, and an engine. Disarming a blade trap results in two blades and the above instead of one.

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## [Build a normal wall](https://discourse.cataclysmdda.org/t/build-a-normal-wall/5633)

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**Author:** [@kuliksco](https://discourse.cataclysmdda.org/u/kuliksco)\
**Replies:** 7\
**Last updated:** [March 28, 2014, 6:14pm UTC](https://discourse.cataclysmdda.org/t/build-a-normal-wall/5633 "2014-03-28T18:14:12Z")

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Is it possible to build a normal wall? My wood garage attached to the evac shelter looks a little funny. I can see where this might be a problem though because all normal walls would be probable be deconstrucable which…

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## [Is there any way to make a completely blank map?](https://discourse.cataclysmdda.org/t/is-there-any-way-to-make-a-completely-blank-map/5610)

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**Author:** [@Mad\_Jackal](https://discourse.cataclysmdda.org/u/Mad_Jackal)\
**Replies:** 6\
**Last updated:** [March 28, 2014, 2:13pm UTC](https://discourse.cataclysmdda.org/t/is-there-any-way-to-make-a-completely-blank-map/5610 "2014-03-28T14:13:02Z")

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What I mean by “blank map” is a map devoid of anything other than grass/dirt. I feel stupid having to ask this. The furthest I’ve gotten on my own is getting rid of the forests, lol. I need this for a custom scenario-th…

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## [Working Refrigeration and other Base Electronics!](https://discourse.cataclysmdda.org/t/working-refrigeration-and-other-base-electronics/5620)

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**Author:** [@KA101](https://discourse.cataclysmdda.org/u/KA101)\
**Replies:** 5\
**Last updated:** [March 28, 2014, 11:33am UTC](https://discourse.cataclysmdda.org/t/working-refrigeration-and-other-base-electronics/5620 "2014-03-28T11:33:07Z")

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Hey, is your mini-refrigerator running? Then you’ve obviously got it hooked up to a power supply! Show and tell your various post-Cataclysm electrical rigs here. Stationary rigs are preferred, but feel free to show of…

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## [Show # of materials available on crafting screen or crafting selection menu](https://discourse.cataclysmdda.org/t/show-of-materials-available-on-crafting-screen-or-crafting-selection-menu/5623)

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**Author:** [@kuliksco](https://discourse.cataclysmdda.org/u/kuliksco)\
**Replies:** 4\
**Last updated:** [March 28, 2014, 11:21am UTC](https://discourse.cataclysmdda.org/t/show-of-materials-available-on-crafting-screen-or-crafting-selection-menu/5623 "2014-03-28T11:21:58Z")

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Would it be possible to show the number of ingredients we have a of a certain item when crafting and when the sub menu select prompt comes up. Maybe we could also type the number of times we would like to craft or just …

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## [This game is harder than I remember](https://discourse.cataclysmdda.org/t/this-game-is-harder-than-i-remember/5618)

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**Author:** [@system](https://discourse.cataclysmdda.org/u/system)\
**Replies:** 13\
**Last updated:** [March 28, 2014, 10:55am UTC](https://discourse.cataclysmdda.org/t/this-game-is-harder-than-i-remember/5618 "2014-03-28T10:55:38Z")

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Did they boost the difficulty or something. My first spawn I was beheaded by a Cougar, next spawn I get eaten alive my a pack of zombie dogs. Either I’m not as good as I used to be, or this game simply doesn’t fuck arou…

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## [Cant download from wiki](https://discourse.cataclysmdda.org/t/cant-download-from-wiki/5560)

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**Author:** [@Ember](https://discourse.cataclysmdda.org/u/Ember)\
**Replies:** 8\
**Last updated:** [March 28, 2014, 9:18am UTC](https://discourse.cataclysmdda.org/t/cant-download-from-wiki/5560 "2014-03-28T09:18:35Z")

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Ive been trying to download the experimental builds from the wiki but I kept on getting an error \[code\]HTTP ERROR 404 Problem accessing /view/Cataclysm-DDA/job/Cataclysm-Matrix/Graphics=Tiles,Platform=Windows/lastSucce…

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## [Needful Things: The Discussion Topic](https://discourse.cataclysmdda.org/t/needful-things-the-discussion-topic/5613)

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**Author:** [@KA101](https://discourse.cataclysmdda.org/u/KA101)\
**Replies:** 11\
**Last updated:** [March 28, 2014, 8:06am UTC](https://discourse.cataclysmdda.org/t/needful-things-the-discussion-topic/5613 "2014-03-28T08:06:28Z")

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If you’ve got an opinion on something in Kevin’s idea-posting thread, why not kick it around here? That way we can sort out issues with the ideas, get them into implementable shape, and all whilst people stay focused on…

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## [NPCs harvest player planted seeds-\> breaks save](https://discourse.cataclysmdda.org/t/npcs-harvest-player-planted-seeds-breaks-save/5630)

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**Author:** [@Rog](https://discourse.cataclysmdda.org/u/Rog)\
**Replies:** 0\
**Last updated:** [March 28, 2014, 4:39am UTC](https://discourse.cataclysmdda.org/t/npcs-harvest-player-planted-seeds-breaks-save/5630 "2014-03-28T04:39:40Z")

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Windows SDL 312ace5 NPCs will harvest the seeds that players put in the ground, however, this does not actually harvest them. The player can still harvest them for their goods, and that won’t break the save. Spoiler i…

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## [A few bug reports](https://discourse.cataclysmdda.org/t/a-few-bug-reports/5627)

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**Author:** [@cheeseyb0b](https://discourse.cataclysmdda.org/u/cheeseyb0b)\
**Replies:** 0\
**Last updated:** [March 28, 2014, 3:03am UTC](https://discourse.cataclysmdda.org/t/a-few-bug-reports/5627 "2014-03-28T03:03:07Z")

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Windows SDL Version 0.A stable. Found a few bugs while playing. I checked GitHub and these are the one’s I couldn’t find: Fat zombie corpses do not leave a blood splatter when smashed (skeletons don’t either, but that m…

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## [How to power refrigerators?](https://discourse.cataclysmdda.org/t/how-to-power-refrigerators/5619)

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**Author:** [@kuliksco](https://discourse.cataclysmdda.org/u/kuliksco)\
**Replies:** 9\
**Last updated:** [March 28, 2014, 2:07am UTC](https://discourse.cataclysmdda.org/t/how-to-power-refrigerators/5619 "2014-03-28T02:07:35Z")

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How do you end up powering a refrigerator? Is it also possible to power other appliances like ovens?

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## [Icecoon's semi-futuristic weapons](https://discourse.cataclysmdda.org/t/icecoons-semi-futuristic-weapons/4898)

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**Author:** [@Icecoon](https://discourse.cataclysmdda.org/u/Icecoon)\
**Replies:** 22\
**Last updated:** [March 28, 2014, 12:37am UTC](https://discourse.cataclysmdda.org/t/icecoons-semi-futuristic-weapons/4898 "2014-03-28T00:37:57Z")

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I will post here my semi-futuristic weapon mods. SVS-24: The army of the Russian Federation adopted this rifle in the year 2024 to replace its aging AK-s. The rifle was produced by the same Izhevsk Machinebuilding Plant…

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## [Our own Forum mod! \[COLLAB\]](https://discourse.cataclysmdda.org/t/our-own-forum-mod-collab/5621)

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**Author:** [@StopSignal](https://discourse.cataclysmdda.org/u/StopSignal)\
**Replies:** 5\
**Last updated:** [March 28, 2014, 12:36am UTC](https://discourse.cataclysmdda.org/t/our-own-forum-mod-collab/5621 "2014-03-28T00:36:10Z")

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Well, it would not be awesome to make a collab with one proffession for every one of you guys? It would be awesome, like having lots of playstyles. So, what about every one of you posting a proffession of what you would…

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## [Shopping cart or wheel barrel in a vehicle?](https://discourse.cataclysmdda.org/t/shopping-cart-or-wheel-barrel-in-a-vehicle/5617)

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**Author:** [@kuliksco](https://discourse.cataclysmdda.org/u/kuliksco)\
**Replies:** 5\
**Last updated:** [March 27, 2014, 11:15pm UTC](https://discourse.cataclysmdda.org/t/shopping-cart-or-wheel-barrel-in-a-vehicle/5617 "2014-03-27T23:15:37Z")

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Would be nice to load up a shopping cart or wheel barrel in a vehicle. They are so much more convenient sometimes then making frequent trips back to the car. Is it possible to do something like this?

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## [Car Crafting minor suggestion](https://discourse.cataclysmdda.org/t/car-crafting-minor-suggestion/5615)

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**Author:** [@Catfoodbob](https://discourse.cataclysmdda.org/u/Catfoodbob)\
**Replies:** 2\
**Last updated:** [March 27, 2014, 9:48pm UTC](https://discourse.cataclysmdda.org/t/car-crafting-minor-suggestion/5615 "2014-03-27T21:48:12Z")

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Simply the ability to look at everything in the list of things you can build in the car, just it would have a box that tells you what is wrong with why you can’t build it… and have a quick filter button to get rid of the…

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## [Random Starting Location](https://discourse.cataclysmdda.org/t/random-starting-location/5596)

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**Author:** [@Binky](https://discourse.cataclysmdda.org/u/Binky)\
**Replies:** 26\
**Last updated:** [March 27, 2014, 6:03pm UTC](https://discourse.cataclysmdda.org/t/random-starting-location/5596 "2014-03-27T18:03:34Z")

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Hey everyone. I know this has been discussed before, but I wanted to offer a suggestion and see if it’d be something that might gain some more traction at this stage. Issue: Currently the player always starts off in the…

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## [How are Mods Made "Default"](https://discourse.cataclysmdda.org/t/how-are-mods-made-default/5358)

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**Author:** [@system](https://discourse.cataclysmdda.org/u/system)\
**Replies:** 4\
**Last updated:** [March 27, 2014, 5:44am UTC](https://discourse.cataclysmdda.org/t/how-are-mods-made-default/5358 "2014-03-27T05:44:57Z")

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I notice in the default settings two are in default and two are not (dinosaurs and gun nuts I think). Is there polling in regard to this or is it just the devs best judgement in regards to what is compatible? Just wonder…

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## [Whats being worked on?](https://discourse.cataclysmdda.org/t/whats-being-worked-on/5567)

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**Author:** [@Keyreper](https://discourse.cataclysmdda.org/u/Keyreper)\
**Replies:** 3\
**Last updated:** [March 27, 2014, 3:54am UTC](https://discourse.cataclysmdda.org/t/whats-being-worked-on/5567 "2014-03-27T03:54:46Z")

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just wondering if there is any patch notes or something because im wondering what the next stable build will have added to it, or what the next stable build will look like.

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