# Latest

**URL:** https://discourse.cataclysmdda.org/latest.md?page=436

[Latest](https://discourse.cataclysmdda.org/latest.md) · [Categories](https://discourse.cataclysmdda.org/categories.md) · [Tags](https://discourse.cataclysmdda.org/tags.md)

**Page:** 437

---

## [Where is the wildlife?](https://discourse.cataclysmdda.org/t/where-is-the-wildlife/6052)

<div class="topic-metadata">

**Author:** [@JackieEstegado](https://discourse.cataclysmdda.org/u/JackieEstegado)\
**Replies:** 7\
**Last updated:** [May 6, 2014, 7:36pm UTC](https://discourse.cataclysmdda.org/t/where-is-the-wildlife/6052 "2014-05-06T19:36:41Z")

</div>

So as the title says, where is the wildlife? I don’t know if its only with me but I cannot find other woodland creates except the ones that spawn by rivers. Can I fix it somehow or this was done by an update?

---

## [Blazer Bugs!](https://discourse.cataclysmdda.org/t/blazer-bugs/6021)

<div class="topic-metadata">

**Author:** [@Jakers](https://discourse.cataclysmdda.org/u/Jakers)\
**Replies:** 1\
**Last updated:** [May 6, 2014, 5:48pm UTC](https://discourse.cataclysmdda.org/t/blazer-bugs/6021 "2014-05-06T17:48:22Z")

</div>

Just a lil’ pipsqueak bug. Something up with blazers, can’t cut the little buggers into rags or anything. Something wrong with the material, or are they meant to be invincible gods? Also, could we make them have 0 encum…

---

## [My first Hulk Kill, the supremacy of Dragon Style](https://discourse.cataclysmdda.org/t/my-first-hulk-kill-the-supremacy-of-dragon-style/6020)

<div class="topic-metadata">

**Author:** [@Paquito](https://discourse.cataclysmdda.org/u/Paquito)\
**Replies:** 16\
**Last updated:** [May 6, 2014, 4:08pm UTC](https://discourse.cataclysmdda.org/t/my-first-hulk-kill-the-supremacy-of-dragon-style/6020 "2014-05-06T16:08:49Z")

</div>

I just got my first Hulk kill. No guns. No mutations. No cybernetics. No traps. I killed my first Hulk like a man, WITH MY BARE HANDS… (Reality: the kill happened as I was panicked, trying to run away, and defending myse…

---

## [Newspapers - Piece together the story of the Cataclysm (LORE FIXED)](https://discourse.cataclysmdda.org/t/newspapers-piece-together-the-story-of-the-cataclysm-lore-fixed/5909)

<div class="topic-metadata">

**Author:** [@Ice-o-metric](https://discourse.cataclysmdda.org/u/Ice-o-metric)\
**Replies:** 22\
**Last updated:** [May 6, 2014, 2:53pm UTC](https://discourse.cataclysmdda.org/t/newspapers-piece-together-the-story-of-the-cataclysm-lore-fixed/5909 "2014-05-06T14:53:10Z")

</div>

\[MODIFIED TO BE MORE LORE FRIENDLY\] It seemed like one day everything was normal and then suddenly the world ended… Sure, people said there were signs, but there have always been catastrophes and there’s always some nut…

---

## [Raga 32x32 Tileset \[WIP 85%\]](https://discourse.cataclysmdda.org/t/raga-32x32-tileset-wip-85/4401)

<div class="topic-metadata">

**Author:** [@ragamer](https://discourse.cataclysmdda.org/u/ragamer)\
**Replies:** 127\
**Last updated:** [May 6, 2014, 1:18pm UTC](https://discourse.cataclysmdda.org/t/raga-32x32-tileset-wip-85/4401 "2014-05-06T13:18:54Z")

</div>

This tileset started as an effort to complete the excellent 32x32 that Deon released a few months back. At some point on the building effort we realized that we couldn’t keep the mappings defined by Deon’s original tiles…

---

## [Thin walls: dealing with the difficulties of a tile-based system](https://discourse.cataclysmdda.org/t/thin-walls-dealing-with-the-difficulties-of-a-tile-based-system/5733)

<div class="topic-metadata">

**Author:** [@Cat09](https://discourse.cataclysmdda.org/u/Cat09)\
**Replies:** 19\
**Last updated:** [May 6, 2014, 1:45am UTC](https://discourse.cataclysmdda.org/t/thin-walls-dealing-with-the-difficulties-of-a-tile-based-system/5733 "2014-05-06T01:45:03Z")

</div>

Currently, every wall is an entire tile wide, from military bunkers walls to smart car panels & windows. Obviously highly unrealistic, in order to fix it, we would need a large number of changes, and it could be hairy… b…

---

## [Cataclysmic Cuisine](https://discourse.cataclysmdda.org/t/cataclysmic-cuisine/5839)

<div class="topic-metadata">

**Author:** [@bahihs](https://discourse.cataclysmdda.org/u/bahihs)\
**Replies:** 53\
**Last updated:** [May 5, 2014, 10:10pm UTC](https://discourse.cataclysmdda.org/t/cataclysmic-cuisine/5839 "2014-05-05T22:10:33Z")

</div>

Greetings forum dwellers, I was wondering what other players have their survivors eat early, mid and late game. Honestly it seems cooked meat is good just about all the time, given the relative scarcity of some of the o…

---

## [Zombie Herds](https://discourse.cataclysmdda.org/t/zombie-herds/6042)

<div class="topic-metadata">

**Author:** [@Straume21](https://discourse.cataclysmdda.org/u/Straume21)\
**Replies:** 3\
**Last updated:** [May 5, 2014, 9:01pm UTC](https://discourse.cataclysmdda.org/t/zombie-herds/6042 "2014-05-05T21:01:04Z")

</div>

I’ve heard a lot of people complaining about endgame blandness and lack of challenge, and I think I have an idea that might help solve this problem. We already have dynamic spawn mode, which consistently spawns z’s wher…

---

## [Your dog wants steak: three issues with dog food](https://discourse.cataclysmdda.org/t/your-dog-wants-steak-three-issues-with-dog-food/5717)

<div class="topic-metadata">

**Author:** [@nonymous](https://discourse.cataclysmdda.org/u/nonymous)\
**Replies:** 5\
**Last updated:** [May 5, 2014, 8:07pm UTC](https://discourse.cataclysmdda.org/t/your-dog-wants-steak-three-issues-with-dog-food/5717 "2014-05-05T20:07:44Z")

</div>

Dog food (difficulty 4 wtf) is more complex to make than human food. Dogs don’t like meat unless properly combined with veg to make Dog Food. Dog Food is a fairly rare item found in single use portions. Sometime in th…

---

## [Integrated toolset Standardization](https://discourse.cataclysmdda.org/t/integrated-toolset-standardization/6041)

<div class="topic-metadata">

**Author:** [@beorn080](https://discourse.cataclysmdda.org/u/beorn080)\
**Replies:** 2\
**Last updated:** [May 5, 2014, 6:25pm UTC](https://discourse.cataclysmdda.org/t/integrated-toolset-standardization/6041 "2014-05-05T18:25:16Z")

</div>

Ok. So, this occurred to me as I just installed an Anti-glare compensator and an integrated toolset I found on some scientists. Welding goggles are integrated into the AGC bionic, as something. I’m not sure how. But, th…

---

## [Recovering Liquids From The Floor](https://discourse.cataclysmdda.org/t/recovering-liquids-from-the-floor/6018)

<div class="topic-metadata">

**Author:** [@Creamy\_Goodness](https://discourse.cataclysmdda.org/u/Creamy_Goodness)\
**Replies:** 7\
**Last updated:** [May 5, 2014, 7:10am UTC](https://discourse.cataclysmdda.org/t/recovering-liquids-from-the-floor/6018 "2014-05-05T07:10:18Z")

</div>

Hello all I searched but could not find any thread with my idea so just thought id throw it out there. As we all know mops pick up liquids, Why not be able to squeeze the liquid out of it? I suggesting adding a squeezin…

---

## [Console version worked, SDL version doesn't](https://discourse.cataclysmdda.org/t/console-version-worked-sdl-version-doesnt/6025)

<div class="topic-metadata">

**Author:** [@hakesak](https://discourse.cataclysmdda.org/u/hakesak)\
**Replies:** 7\
**Last updated:** [May 5, 2014, 4:50am UTC](https://discourse.cataclysmdda.org/t/console-version-worked-sdl-version-doesnt/6025 "2014-05-05T04:50:27Z")

</div>

The thread below mine is similar but I didn’t want to hijack his thread so I apologize for any inconvenience or posting incorrectly ahead of time. For the last week I have played the ascii version of 0.A, US English. I …

---

## [Documentation and Factions](https://discourse.cataclysmdda.org/t/documentation-and-factions/6040)

<div class="topic-metadata">

**Author:** [@Vherid](https://discourse.cataclysmdda.org/u/Vherid)\
**Replies:** 2\
**Last updated:** [May 5, 2014, 3:40am UTC](https://discourse.cataclysmdda.org/t/documentation-and-factions/6040 "2014-05-05T03:40:50Z")

</div>

So I thought of a few ideas that would be an interesting thing to play, and realized they would work really well with this game, as this game already has most of the key pieces built into it, and would only need a conver…

---

## [Reinforcing broken police bots](https://discourse.cataclysmdda.org/t/reinforcing-broken-police-bots/6031)

<div class="topic-metadata">

**Author:** [@Keyreper](https://discourse.cataclysmdda.org/u/Keyreper)\
**Replies:** 6\
**Last updated:** [May 5, 2014, 2:30am UTC](https://discourse.cataclysmdda.org/t/reinforcing-broken-police-bots/6031 "2014-05-05T02:30:15Z")

</div>

\[spoiler\]\[image\]\[/spoiler\] it takes both plastic chunks and scrap metal to repair, just thought i would post it here

---

## [Indoor Lighting Crop Farm](https://discourse.cataclysmdda.org/t/indoor-lighting-crop-farm/6022)

<div class="topic-metadata">

**Author:** [@Creamy\_Goodness](https://discourse.cataclysmdda.org/u/Creamy_Goodness)\
**Replies:** 12\
**Last updated:** [May 5, 2014, 2:15am UTC](https://discourse.cataclysmdda.org/t/indoor-lighting-crop-farm/6022 "2014-05-05T02:15:49Z")

</div>

Hello again fellow DDA players, I tried looking around the forum and could not find a topic on this, also could not find any horticulture bulbs in game, I am a huge fan of making enormous walled in farms. So, can you gr…

---

## [Digging holes should result in getting dirt](https://discourse.cataclysmdda.org/t/digging-holes-should-result-in-getting-dirt/6035)

<div class="topic-metadata">

**Author:** [@Keyreper](https://discourse.cataclysmdda.org/u/Keyreper)\
**Replies:** 2\
**Last updated:** [May 4, 2014, 10:57pm UTC](https://discourse.cataclysmdda.org/t/digging-holes-should-result-in-getting-dirt/6035 "2014-05-04T22:57:29Z")

</div>

like the title says digging holes around your base should result in making a pile of dirt at your feet, filling said hole would require the same amount of dirt, this also would go into the indoor lighting crop thread (ht…

---

## [Console vs Graphical](https://discourse.cataclysmdda.org/t/console-vs-graphical/6029)

<div class="topic-metadata">

**Author:** [@noname1208](https://discourse.cataclysmdda.org/u/noname1208)\
**Replies:** 5\
**Last updated:** [May 4, 2014, 9:23pm UTC](https://discourse.cataclysmdda.org/t/console-vs-graphical/6029 "2014-05-04T21:23:21Z")

</div>

I’m sorry if I’m missing something stupidly obvious or posting where someone else has (Only did a quick look around), but what is the difference between Console and Graphical? The obvious thing I’d think is one has tiles…

---

## [(future idea) NPC Mode](https://discourse.cataclysmdda.org/t/future-idea-npc-mode/6034)

<div class="topic-metadata">

**Author:** [@StopSignal](https://discourse.cataclysmdda.org/u/StopSignal)\
**Replies:** 1\
**Last updated:** [May 4, 2014, 9:00pm UTC](https://discourse.cataclysmdda.org/t/future-idea-npc-mode/6034 "2014-05-04T21:00:56Z")

</div>

If we ever have NPCs, we should have a mode where they spawn rate was buffed just a bit, and to make them a lot more aggressive. It would be like The Road Movie… without cannibals.

---

## [Remotely detonated explosives](https://discourse.cataclysmdda.org/t/remotely-detonated-explosives/6032)

<div class="topic-metadata">

**Author:** [@HunterAlpha1](https://discourse.cataclysmdda.org/u/HunterAlpha1)\
**Replies:** 0\
**Last updated:** [May 4, 2014, 8:11pm UTC](https://discourse.cataclysmdda.org/t/remotely-detonated-explosives/6032 "2014-05-04T20:11:21Z")

</div>

Because yes.

---

## [61292bf Slotless items taking up slots :(](https://discourse.cataclysmdda.org/t/61292bf-slotless-items-taking-up-slots/6026)

<div class="topic-metadata">

**Author:** [@HunterAlpha1](https://discourse.cataclysmdda.org/u/HunterAlpha1)\
**Replies:** 7\
**Last updated:** [May 4, 2014, 7:40pm UTC](https://discourse.cataclysmdda.org/t/61292bf-slotless-items-taking-up-slots/6026 "2014-05-04T19:40:30Z")

</div>

Belts, fanny packs, tactical dump pouches, etc. now all add encumbrance :frowning:

---

## [How to Make Canteens Wearable](https://discourse.cataclysmdda.org/t/how-to-make-canteens-wearable/6028)

<div class="topic-metadata">

**Author:** [@Tawarochir](https://discourse.cataclysmdda.org/u/Tawarochir)\
**Replies:** 2\
**Last updated:** [May 4, 2014, 5:53pm UTC](https://discourse.cataclysmdda.org/t/how-to-make-canteens-wearable/6028 "2014-05-04T17:53:37Z")

</div>

I couldn’t see anything about this anywhere else. I want to add a “strap” of sorts to canteens so you can wear them; how would I do this? Is it possible for it to still hold water?

---

## [Mod tutorial?](https://discourse.cataclysmdda.org/t/mod-tutorial/6024)

<div class="topic-metadata">

**Author:** [@yonsisac](https://discourse.cataclysmdda.org/u/yonsisac)\
**Replies:** 2\
**Last updated:** [May 4, 2014, 4:53pm UTC](https://discourse.cataclysmdda.org/t/mod-tutorial/6024 "2014-05-04T16:53:32Z")

</div>

i have bin planing to mod CDDA but the problem is i havent coded games in a very long time so i kinda forgot, is there any way you cand write a post how to mod or if you guys can post a tutorial link i really have some …

---

## [Program bugs out when launching](https://discourse.cataclysmdda.org/t/program-bugs-out-when-launching/6009)

<div class="topic-metadata">

**Author:** [@Deadman](https://discourse.cataclysmdda.org/u/Deadman)\
**Replies:** 6\
**Last updated:** [May 4, 2014, 1:38pm UTC](https://discourse.cataclysmdda.org/t/program-bugs-out-when-launching/6009 "2014-05-04T13:38:59Z")

</div>

Hi, y’all. Being gone for the last week or so, I came back and downloaded the newest version. Much to my chagrin it refuses to load, only displaying either a blank screen or a bugged out snow-screen, and otherwise bein…

---

## [\[Discussion Thread\] Gameplay differences between PC genders?](https://discourse.cataclysmdda.org/t/discussion-thread-gameplay-differences-between-pc-genders/6000)

<div class="topic-metadata">

**Author:** [@Birdie](https://discourse.cataclysmdda.org/u/Birdie)\
**Replies:** 41\
**Last updated:** [May 4, 2014, 8:05am UTC](https://discourse.cataclysmdda.org/t/discussion-thread-gameplay-differences-between-pc-genders/6000 "2014-05-04T08:05:14Z")

</div>

Apologies if this is in the wrong subforum. What do you all think, should one gender be any different from the other? Right now, we have different starting undies depending on the survivor’s profession. But I’ve seen in…

---

## [Crossbow Trap Disarm Bug](https://discourse.cataclysmdda.org/t/crossbow-trap-disarm-bug/6005)

<div class="topic-metadata">

**Author:** [@Yukille](https://discourse.cataclysmdda.org/u/Yukille)\
**Replies:** 2\
**Last updated:** [May 4, 2014, 2:21am UTC](https://discourse.cataclysmdda.org/t/crossbow-trap-disarm-bug/6005 "2014-05-04T02:21:15Z")

</div>

0.A Stable SDL Windows 7 When you place and then disarm a crossbow trap, you’ll always get long string, regardless of what you used to create the crossbow trap. So if you make a crossbow trap with two short strings, y…

---

## [Cyber Implant Holster/Sheath/Gun Slide/Quick-knife system?](https://discourse.cataclysmdda.org/t/cyber-implant-holster-sheath-gun-slide-quick-knife-system/5994)

<div class="topic-metadata">

**Author:** [@chintznibbles](https://discourse.cataclysmdda.org/u/chintznibbles)\
**Replies:** 12\
**Last updated:** [May 3, 2014, 11:30pm UTC](https://discourse.cataclysmdda.org/t/cyber-implant-holster-sheath-gun-slide-quick-knife-system/5994 "2014-05-03T23:30:13Z")

</div>

Just a random thought: Now that sheathes and holsters are implemented, it would be fun to have a Robocop-style implantable internal weapon storage. This could range from the semi-large thigh compartment that Robocop him…

---

## [Vehicular Drill](https://discourse.cataclysmdda.org/t/vehicular-drill/5969)

<div class="topic-metadata">

**Author:** [@GrizzlyAdamz](https://discourse.cataclysmdda.org/u/GrizzlyAdamz)\
**Replies:** 29\
**Last updated:** [May 3, 2014, 9:43pm UTC](https://discourse.cataclysmdda.org/t/vehicular-drill/5969 "2014-05-03T21:43:51Z")

</div>

As per http://www.bay12forums.com/smf/index.php?topic=121194.msg5225967#msg5225967 Bumper-mounted drill bits! Yes!

---

## [Uncoded Maps](https://discourse.cataclysmdda.org/t/uncoded-maps/6001)

<div class="topic-metadata">

**Author:** [@Flame](https://discourse.cataclysmdda.org/u/Flame)\
**Replies:** 16\
**Last updated:** [May 3, 2014, 9:27pm UTC](https://discourse.cataclysmdda.org/t/uncoded-maps/6001 "2014-05-03T21:27:40Z")

</div>

Hello. What if i draw ascii maps and someone… just make it work in the game? I know nothing about coding and honestly, i’ve no time to learn (and more honestly, i really dislike encoding…XD) But i usually do graphic an…

---

## [Machetes are described as being iron, but has the 'steel' material. \[Closed\]](https://discourse.cataclysmdda.org/t/machetes-are-described-as-being-iron-but-has-the-steel-material-closed/6003)

<div class="topic-metadata">

**Author:** [@Birdie](https://discourse.cataclysmdda.org/u/Birdie)\
**Replies:** 6\
**Last updated:** [May 3, 2014, 3:06pm UTC](https://discourse.cataclysmdda.org/t/machetes-are-described-as-being-iron-but-has-the-steel-material-closed/6003 "2014-05-03T15:06:15Z")

</div>

As the title says.

---

## [Segmentation fault when launching a previous save](https://discourse.cataclysmdda.org/t/segmentation-fault-when-launching-a-previous-save/6019)

<div class="topic-metadata">

**Author:** [@arthropode](https://discourse.cataclysmdda.org/u/arthropode)\
**Replies:** 0\
**Last updated:** [May 3, 2014, 9:55am UTC](https://discourse.cataclysmdda.org/t/segmentation-fault-when-launching-a-previous-save/6019 "2014-05-03T09:55:17Z")

</div>

My computer crashed when I was playing cataclysm on Linux (version 0.A-1621-g453469d). And now, when I try to launch my save, the game quit with a segmentation fault (no other message in a terminal). The other saves a…

[Previous page](https://discourse.cataclysmdda.org/latest.md?page=435)

[Next page](https://discourse.cataclysmdda.org/latest.md?page=437)
