# Latest

**URL:** https://discourse.cataclysmdda.org/latest.md?page=369

[Latest](https://discourse.cataclysmdda.org/latest.md) · [Categories](https://discourse.cataclysmdda.org/categories.md) · [Tags](https://discourse.cataclysmdda.org/tags.md)

**Page:** 370

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## [Question about "influenza"](https://discourse.cataclysmdda.org/t/question-about-influenza/8674)

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**Author:** [@kitsune9tails](https://discourse.cataclysmdda.org/u/kitsune9tails)\
**Replies:** 7\
**Last updated:** [January 23, 2015, 7:47pm UTC](https://discourse.cataclysmdda.org/t/question-about-influenza/8674 "2015-01-23T19:47:34Z")

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I got influenza and started throwing up. Is it the sickness doing that? The tooltip seems to indicate the correct symptoms (with “fatigue, pain, thirst” as constant factors), so maybe just remove the nauseous effect if…

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## [Something about cat](https://discourse.cataclysmdda.org/t/something-about-cat/8716)

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**Author:** [@1113](https://discourse.cataclysmdda.org/u/1113)\
**Replies:** 3\
**Last updated:** [January 23, 2015, 7:00pm UTC](https://discourse.cataclysmdda.org/t/something-about-cat/8716 "2015-01-23T19:00:03Z")

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I had given some cat food to a cat and…it follows me all the time.But I’m worried about it will be bitten by zombies and It can’t take my car…Could you please add the action mode settings for cat?or just add a car seat f…

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## [Removing Monsters without killing them](https://discourse.cataclysmdda.org/t/removing-monsters-without-killing-them/8717)

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**Author:** [@Major\_Monocle](https://discourse.cataclysmdda.org/u/Major_Monocle)\
**Replies:** 6\
**Last updated:** [January 23, 2015, 3:32pm UTC](https://discourse.cataclysmdda.org/t/removing-monsters-without-killing-them/8717 "2015-01-23T15:32:42Z")

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Hey guys, I was playing the What-monster-can-I-kill-without-dying game through the debug menu, and spawned the generator, not knowing what it does. Is there a way I can “win” the defense game or remove it without killing…

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## [Understanding the effects system and the creature class](https://discourse.cataclysmdda.org/t/understanding-the-effects-system-and-the-creature-class/8720)

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**Author:** [@Shoes](https://discourse.cataclysmdda.org/u/Shoes)\
**Replies:** 2\
**Last updated:** [January 23, 2015, 1:34pm UTC](https://discourse.cataclysmdda.org/t/understanding-the-effects-system-and-the-creature-class/8720 "2015-01-23T13:34:09Z")

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I am working on rebuliding some old PRs of mine, and right now I am working on adding ice tiles that are slippery. As far as I can tell, the effects system is like the disease system, but json-flexible in many ways, and…

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## [Post-retirement simulation assessment](https://discourse.cataclysmdda.org/t/post-retirement-simulation-assessment/8694)

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**Author:** [@coffeespoons](https://discourse.cataclysmdda.org/u/coffeespoons)\
**Replies:** 8\
**Last updated:** [January 23, 2015, 6:53am UTC](https://discourse.cataclysmdda.org/t/post-retirement-simulation-assessment/8694 "2015-01-23T06:53:35Z")

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I’d like an option to retire a world and the game to generate a final report as to the viability of the remaining survivors based on the game state. Perhaps there could be a trigger to generate a report based on repair …

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## [Where are the codes for passive bionics effects](https://discourse.cataclysmdda.org/t/where-are-the-codes-for-passive-bionics-effects/8709)

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**Author:** [@aierce](https://discourse.cataclysmdda.org/u/aierce)\
**Replies:** 2\
**Last updated:** [January 23, 2015, 3:38am UTC](https://discourse.cataclysmdda.org/t/where-are-the-codes-for-passive-bionics-effects/8709 "2015-01-23T03:38:09Z")

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I’m trying to find effects for air filtration system. I searched for “bio\_purifier”, “air filtration system”, neither came up with anything. and src/bionics.cpp only has activated bionics effects. Where are the codes fo…

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## ["Deal with Informant" and "Clear Back Bay" quests broken. (Kinda)](https://discourse.cataclysmdda.org/t/deal-with-informant-and-clear-back-bay-quests-broken-kinda/8684)

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**Author:** [@Major\_Monocle](https://discourse.cataclysmdda.org/u/Major_Monocle)\
**Replies:** 8\
**Last updated:** [January 22, 2015, 11:24pm UTC](https://discourse.cataclysmdda.org/t/deal-with-informant-and-clear-back-bay-quests-broken-kinda/8684 "2015-01-22T23:24:46Z")

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All right, so I finally found a refugee center, I smashed a boarded up window to get through. (Is that the only way?) Turns out I was in the “Back Bay” area related to a quest given from an NPC. I slaughtered them all, t…

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## [Firearm Bug](https://discourse.cataclysmdda.org/t/firearm-bug/8710)

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**Author:** [@matty491](https://discourse.cataclysmdda.org/u/matty491)\
**Replies:** 1\
**Last updated:** [January 22, 2015, 11:22pm UTC](https://discourse.cataclysmdda.org/t/firearm-bug/8710 "2015-01-22T23:22:58Z")

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Version: 6733480 H&K G3 Without silencer using .308 rounds. 20 Sound H&K G3 With silencer using .308 rounds. 73 Sound. Can someone for the love of god explain this to me!

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## [Preserving local changes during git pull](https://discourse.cataclysmdda.org/t/preserving-local-changes-during-git-pull/8672)

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**Author:** [@ThinkInvisible](https://discourse.cataclysmdda.org/u/ThinkInvisible)\
**Replies:** 2\
**Last updated:** [January 22, 2015, 8:55pm UTC](https://discourse.cataclysmdda.org/t/preserving-local-changes-during-git-pull/8672 "2015-01-22T20:55:24Z")

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By the time I got a branch done there were several new merges; the branch’s compare page on github is full of differences with things that other people changed. Currently, if I use ‘git pull upstream master’ on my branc…

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## [How to create a (huge) forest crushing vehicle?](https://discourse.cataclysmdda.org/t/how-to-create-a-huge-forest-crushing-vehicle/8696)

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**Author:** [@hexman](https://discourse.cataclysmdda.org/u/hexman)\
**Replies:** 9\
**Last updated:** [January 22, 2015, 2:21pm UTC](https://discourse.cataclysmdda.org/t/how-to-create-a-huge-forest-crushing-vehicle/8696 "2015-01-22T14:21:05Z")

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I want to create a vehicle to clear through forest terrain (Trees, young trees, shrubs, etc) to make a usable path for travel but I’m unable to get a design of a strong enough vehicle which can clear through hundreds of …

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## [Mutation category expansion: experimenting on NPCs derail](https://discourse.cataclysmdda.org/t/mutation-category-expansion-experimenting-on-npcs-derail/8641)

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**Author:** [@Stretop](https://discourse.cataclysmdda.org/u/Stretop)\
**Replies:** 89\
**Last updated:** [January 22, 2015, 3:21am UTC](https://discourse.cataclysmdda.org/t/mutation-category-expansion-experimenting-on-npcs-derail/8641 "2015-01-22T03:21:12Z")

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I suppose that mutagen design requires extensive experimentation. Where would you gather test-subjects for this? Via implanted CBMs.

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## [Bug filling tank with diesel](https://discourse.cataclysmdda.org/t/bug-filling-tank-with-diesel/8706)

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**Author:** [@RipRoarinBoogerPenis](https://discourse.cataclysmdda.org/u/RipRoarinBoogerPenis)\
**Replies:** 1\
**Last updated:** [January 22, 2015, 3:14am UTC](https://discourse.cataclysmdda.org/t/bug-filling-tank-with-diesel/8706 "2015-01-22T03:14:47Z")

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I’m dragging around a shopping cart with no casters that I’ve installed a diesel tank on. When’s filling up at a pump the game crashes.

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## [What's the best way to update experimental?](https://discourse.cataclysmdda.org/t/whats-the-best-way-to-update-experimental/8699)

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**Author:** [@Closet\_Pankin](https://discourse.cataclysmdda.org/u/Closet_Pankin)\
**Replies:** 9\
**Last updated:** [January 22, 2015, 2:00am UTC](https://discourse.cataclysmdda.org/t/whats-the-best-way-to-update-experimental/8699 "2015-01-22T02:00:49Z")

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Whenever I update, I would always totally remove the old verson, replace it with the new one, update the options, paste my save file into the game then edit a few keybinds. There has to be an easier way to do this though…

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## [Changing season length, spawn scaling factor, etc of started worlds dynamically?](https://discourse.cataclysmdda.org/t/changing-season-length-spawn-scaling-factor-etc-of-started-worlds-dynamically/8695)

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**Author:** [@hexman](https://discourse.cataclysmdda.org/u/hexman)\
**Replies:** 3\
**Last updated:** [January 22, 2015, 1:50am UTC](https://discourse.cataclysmdda.org/t/changing-season-length-spawn-scaling-factor-etc-of-started-worlds-dynamically/8695 "2015-01-22T01:50:37Z")

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Is there a way in the game to change the “World Defaults” options so that they affect an already started game? I started my game with the default season length but now I want to change it to 30. I also want to change the…

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## [85888e6 - Gun recoil values inconsistent](https://discourse.cataclysmdda.org/t/85888e6-gun-recoil-values-inconsistent/8702)

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**Author:** [@Silfurdreki](https://discourse.cataclysmdda.org/u/Silfurdreki)\
**Replies:** 4\
**Last updated:** [January 21, 2015, 11:16pm UTC](https://discourse.cataclysmdda.org/t/85888e6-gun-recoil-values-inconsistent/8702 "2015-01-21T23:16:41Z")

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This is likely a result from simple omissions when the changes to the aiming system where implemented. Some guns seems to not have had their recoil values updated to reflect the change to MOA. As far as I’ve been able to…

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## [Fullscreen resolution issues](https://discourse.cataclysmdda.org/t/fullscreen-resolution-issues/8704)

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**Author:** [@botherations](https://discourse.cataclysmdda.org/u/botherations)\
**Replies:** 1\
**Last updated:** [January 21, 2015, 11:14pm UTC](https://discourse.cataclysmdda.org/t/fullscreen-resolution-issues/8704 "2015-01-21T23:14:30Z")

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Obviously this only applies to the tile version, and It happens on both my PC’s, ones Windows 8 the other is win XP. I notice that when I’m fullscreen the menus and the text get really zoomed in, to the point where I ca…

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## [Help on adding effects to clothing](https://discourse.cataclysmdda.org/t/help-on-adding-effects-to-clothing/8701)

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**Author:** [@cjusa1234](https://discourse.cataclysmdda.org/u/cjusa1234)\
**Replies:** 2\
**Last updated:** [January 21, 2015, 10:07pm UTC](https://discourse.cataclysmdda.org/t/help-on-adding-effects-to-clothing/8701 "2015-01-21T22:07:52Z")

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I have been tinkering with the armor and item json files and I made a new effect. It is valid, but i do not know how to add one to clothing. I was trying to make a blindfold that removes all vision. Any help is appreciat…

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## [\[Modding tool\] JSON Duplicate Checker](https://discourse.cataclysmdda.org/t/modding-tool-json-duplicate-checker/8700)

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**Author:** [@ThinkInvisible](https://discourse.cataclysmdda.org/u/ThinkInvisible)\
**Replies:** 0\
**Last updated:** [January 21, 2015, 7:37pm UTC](https://discourse.cataclysmdda.org/t/modding-tool-json-duplicate-checker/8700 "2015-01-21T19:37:32Z")

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After I found out about this little bug here, I decided to write a HTML/Javascript tool that checks JSON files for duplicate entries. dupchecker.html To use for C:DDA: Type ‘id’ into the text box and uncheck the check …

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## [Land mines and other traps](https://discourse.cataclysmdda.org/t/land-mines-and-other-traps/8690)

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**Author:** [@Namal](https://discourse.cataclysmdda.org/u/Namal)\
**Replies:** 7\
**Last updated:** [January 21, 2015, 6:06pm UTC](https://discourse.cataclysmdda.org/t/land-mines-and-other-traps/8690 "2015-01-21T18:06:46Z")

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Hello guys, I want to introduce you to the corpse of Odis Heaton. His head was blown off cleanly from his shoulders when he tried to disarm another land mine \[image\] So should I just avoid traps in general or which st…

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## [Crossbow vs longbow](https://discourse.cataclysmdda.org/t/crossbow-vs-longbow/8682)

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**Author:** [@Gaelstrom](https://discourse.cataclysmdda.org/u/Gaelstrom)\
**Replies:** 24\
**Last updated:** [January 21, 2015, 5:34pm UTC](https://discourse.cataclysmdda.org/t/crossbow-vs-longbow/8682 "2015-01-21T17:34:11Z")

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My character has 10 strength, which I believe is the requirement for the longbow. The main advantage for the longbow I can currently think of is the use of exploding and fire arrows, but, that’s about it. I definitely …

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## [Adding to fishing](https://discourse.cataclysmdda.org/t/adding-to-fishing/8691)

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**Author:** [@Ahk](https://discourse.cataclysmdda.org/u/Ahk)\
**Replies:** 2\
**Last updated:** [January 21, 2015, 9:40am UTC](https://discourse.cataclysmdda.org/t/adding-to-fishing/8691 "2015-01-21T09:40:58Z")

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Since fishing has been put in the game, I thought of a few additions that could be implemented (these are just random thoughts) \*Crayfish trap-Set it in water, wait a day, comeback and disarm the trap and have live fish…

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## [Martial Arts Rework](https://discourse.cataclysmdda.org/t/martial-arts-rework/8683)

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**Author:** [@Logrin](https://discourse.cataclysmdda.org/u/Logrin)\
**Replies:** 12\
**Last updated:** [January 21, 2015, 6:30am UTC](https://discourse.cataclysmdda.org/t/martial-arts-rework/8683 "2015-01-21T06:30:15Z")

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Basically the idea goes like this: \*Martial arts manuals contain techniques which are learned through study like recipes, using your unarmed skill(or in the case of silat/fencing/eskrima/etc, melee) to determine if you …

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## [Portals](https://discourse.cataclysmdda.org/t/portals/8676)

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**Author:** [@Florin](https://discourse.cataclysmdda.org/u/Florin)\
**Replies:** 13\
**Last updated:** [January 21, 2015, 6:09am UTC](https://discourse.cataclysmdda.org/t/portals/8676 "2015-01-21T06:09:54Z")

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Trying to figure out what’s going on with these things. They used to be a set piece for a spawn of a handful of demonic monsters. Do they just constantly spit out monsters now? Is there any way to deal with them? So far …

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## [Triffid Queens](https://discourse.cataclysmdda.org/t/triffid-queens/8692)

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**Author:** [@Florin](https://discourse.cataclysmdda.org/u/Florin)\
**Replies:** 2\
**Last updated:** [January 21, 2015, 2:03am UTC](https://discourse.cataclysmdda.org/t/triffid-queens/8692 "2015-01-21T02:03:19Z")

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I’m thinking about creating a mod that changes how these things work; I don’t really want them to be less deadly to the player, but I do want to stop them from spamming crap everywhere they go and messing up highways/tow…

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## [Concept for high-level survivor melee weapon: Sledgehammer. Shotgun](https://discourse.cataclysmdda.org/t/concept-for-high-level-survivor-melee-weapon-sledgehammer-shotgun/8581)

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**Author:** [@Closet\_Pankin](https://discourse.cataclysmdda.org/u/Closet_Pankin)\
**Replies:** 22\
**Last updated:** [January 21, 2015, 1:58am UTC](https://discourse.cataclysmdda.org/t/concept-for-high-level-survivor-melee-weapon-sledgehammer-shotgun/8581 "2015-01-21T01:58:07Z")

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Browsing /r/KillingFloor, soaking in the KF2 hype, I noticed that someone discovered this: \[spoiler\]\[image\]\[/spoiler\] I don’t really know what else we can say here. I mean, dude, Sledgehammer. Shotgun. Due to custom de…

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## [Free-standing versions of certain bionics](https://discourse.cataclysmdda.org/t/free-standing-versions-of-certain-bionics/8687)

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**Author:** [@Silfurdreki](https://discourse.cataclysmdda.org/u/Silfurdreki)\
**Replies:** 3\
**Last updated:** [January 21, 2015, 12:33am UTC](https://discourse.cataclysmdda.org/t/free-standing-versions-of-certain-bionics/8687 "2015-01-21T00:33:37Z")

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Why do we have bionics version of certain technologies but not larger, presumably easier-to-build versions? Things like the Artificial Night Generator. Why doesn’t an artificial night grenade exist as an advanced smoke …

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## [(5170a24) Jack required to remove casters](https://discourse.cataclysmdda.org/t/5170a24-jack-required-to-remove-casters/8689)

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**Author:** [@vulkans](https://discourse.cataclysmdda.org/u/vulkans)\
**Replies:** 1\
**Last updated:** [January 21, 2015, 12:28am UTC](https://discourse.cataclysmdda.org/t/5170a24-jack-required-to-remove-casters/8689 "2015-01-21T00:28:00Z")

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A non-critical oversight: A jack is required to remove wheels off a shopping cart which paints quite a funny visual in my mind, but can be a bit silly when you could just upturn the thing and use a screwdriver or wrench …

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## [21e8661 cartwheel replacement spawned nails](https://discourse.cataclysmdda.org/t/21e8661-cartwheel-replacement-spawned-nails/8688)

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**Author:** [@system](https://discourse.cataclysmdda.org/u/system)\
**Replies:** 3\
**Last updated:** [January 21, 2015, 12:27am UTC](https://discourse.cataclysmdda.org/t/21e8661-cartwheel-replacement-spawned-nails/8688 "2015-01-21T00:27:10Z")

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1300 nails to be exact. My cart wheel was broken and I replaced it with a new one. The tile i stood on now has 4 2x4s and 1300 nails. I don’t think that’s supposed to happen.

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## [alt-F4 abuse and underbarrel attachments](https://discourse.cataclysmdda.org/t/alt-f4-abuse-and-underbarrel-attachments/8657)

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**Author:** [@Major\_Monocle](https://discourse.cataclysmdda.org/u/Major_Monocle)\
**Replies:** 10\
**Last updated:** [January 21, 2015, 12:26am UTC](https://discourse.cataclysmdda.org/t/alt-f4-abuse-and-underbarrel-attachments/8657 "2015-01-21T00:26:32Z")

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I found two things: First one’s not a big deal, just something that’s not very accurate, underbarrel attachments for the Mosin Nagant. There’s no way to attach them at all! Just throwing that out there. Mosins don’t hav…

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## [Armor adjustments](https://discourse.cataclysmdda.org/t/armor-adjustments/8642)

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**Author:** [@Hydrora](https://discourse.cataclysmdda.org/u/Hydrora)\
**Replies:** 23\
**Last updated:** [January 20, 2015, 7:15pm UTC](https://discourse.cataclysmdda.org/t/armor-adjustments/8642 "2015-01-20T19:15:48Z")

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It is more a “realism” issue than a gameplay issue, but… Why is the chainmail suit better than plate armor at almost everything? Why does the o-yoroi give 1 encumbrance and the plate armor 2, while giving (virtually) t…

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