# Latest

**URL:** https://discourse.cataclysmdda.org/latest.md?page=360

[Latest](https://discourse.cataclysmdda.org/latest.md) · [Categories](https://discourse.cataclysmdda.org/categories.md) · [Tags](https://discourse.cataclysmdda.org/tags.md)

**Page:** 361

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## [How do you use RDX, HMTD and thermite?](https://discourse.cataclysmdda.org/t/how-do-you-use-rdx-hmtd-and-thermite/9063)

<div class="topic-metadata">

**Author:** [@larnail](https://discourse.cataclysmdda.org/u/larnail)\
**Replies:** 5\
**Last updated:** [March 6, 2015, 10:31pm UTC](https://discourse.cataclysmdda.org/t/how-do-you-use-rdx-hmtd-and-thermite/9063 "2015-03-06T22:31:50Z")

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I’ve made all three of these and I cannot for the life of me figure out how to use them, and google/forum searches turn up nothing.

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## [Latest Korean translation](https://discourse.cataclysmdda.org/t/latest-korean-translation/5878)

<div class="topic-metadata">

**Author:** [@indejeC](https://discourse.cataclysmdda.org/u/indejeC)\
**Replies:** 4\
**Last updated:** [March 6, 2015, 6:53am UTC](https://discourse.cataclysmdda.org/t/latest-korean-translation/5878 "2015-03-06T06:53:12Z")

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plz merge it into 0.A stable release dropbox link: https://db.tt/qEQDiU0k

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## [Map size](https://discourse.cataclysmdda.org/t/map-size/9069)

<div class="topic-metadata">

**Author:** [@Eliijahh](https://discourse.cataclysmdda.org/u/Eliijahh)\
**Replies:** 7\
**Last updated:** [March 6, 2015, 5:50am UTC](https://discourse.cataclysmdda.org/t/map-size/9069 "2015-03-06T05:50:09Z")

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Very simple question: how big is the world?

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## ['Bugs' artifact power overpowered?](https://discourse.cataclysmdda.org/t/bugs-artifact-power-overpowered/9065)

<div class="topic-metadata">

**Author:** [@CosmicKobal](https://discourse.cataclysmdda.org/u/CosmicKobal)\
**Replies:** 17\
**Last updated:** [March 6, 2015, 5:29am UTC](https://discourse.cataclysmdda.org/t/bugs-artifact-power-overpowered/9065 "2015-03-06T05:29:40Z")

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thanks to this artifact, I will never need to go hunting again. every in game minute i can summon 4 flies, 2-3 bees or 1-2 wasps. not only is this an everlasting source of meat, but it’s also a friggin army. just to mak…

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## [90cfafa Waagh zombies keep infecting me through entry suit](https://discourse.cataclysmdda.org/t/90cfafa-waagh-zombies-keep-infecting-me-through-entry-suit/9070)

<div class="topic-metadata">

**Author:** [@Catfoodbob](https://discourse.cataclysmdda.org/u/Catfoodbob)\
**Replies:** 2\
**Last updated:** [March 6, 2015, 5:21am UTC](https://discourse.cataclysmdda.org/t/90cfafa-waagh-zombies-keep-infecting-me-through-entry-suit/9070 "2015-03-06T05:21:21Z")

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Even though they are not doing any damage and i receive no pain, i do have pain resistant, i am getting infected constaintly Also, The entry suit does nothing to protect you from fire …

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## [Enemy descriptions](https://discourse.cataclysmdda.org/t/enemy-descriptions/9074)

<div class="topic-metadata">

**Author:** [@StopSignal](https://discourse.cataclysmdda.org/u/StopSignal)\
**Replies:** 1\
**Last updated:** [March 6, 2015, 1:45am UTC](https://discourse.cataclysmdda.org/t/enemy-descriptions/9074 "2015-03-06T01:45:17Z")

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Just something that always bothers me, sometimes the description of the enemies is too long and the view command can’t show it entirely!

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## [Dressing like a zombie?](https://discourse.cataclysmdda.org/t/dressing-like-a-zombie/9071)

<div class="topic-metadata">

**Author:** [@CosmicKobal](https://discourse.cataclysmdda.org/u/CosmicKobal)\
**Replies:** 9\
**Last updated:** [March 5, 2015, 11:41pm UTC](https://discourse.cataclysmdda.org/t/dressing-like-a-zombie/9071 "2015-03-05T23:41:42Z")

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Dressing either in bloodstained clothes or in a special made costume to imitate the dead? bots and turrets would still fire at you though.

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## [Musical instruments](https://discourse.cataclysmdda.org/t/musical-instruments/9040)

<div class="topic-metadata">

**Author:** [@Maskrow](https://discourse.cataclysmdda.org/u/Maskrow)\
**Replies:** 15\
**Last updated:** [March 5, 2015, 11:01pm UTC](https://discourse.cataclysmdda.org/t/musical-instruments/9040 "2015-03-05T23:01:35Z")

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Long time lurker, first time poster. Why do we need musical instruments in our Cataclysm? Here’s why: \[ol\]\[li\]Roleplay! Atmosphere! More useless stuff!\[/li\] \[li\]Jokes aside, some simple musical instruments could serve…

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## [Driving movement animation Windows Tiles](https://discourse.cataclysmdda.org/t/driving-movement-animation-windows-tiles/9037)

<div class="topic-metadata">

**Author:** [@haunted](https://discourse.cataclysmdda.org/u/haunted)\
**Replies:** 3\
**Last updated:** [March 5, 2015, 10:48pm UTC](https://discourse.cataclysmdda.org/t/driving-movement-animation-windows-tiles/9037 "2015-03-05T22:48:51Z")

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Hi all! I’ve just got back into playing since 0.A stable, tried the latest stable 0.B and found the driving animation to be broken. For the record I’ve also tested version 0.B-0fd876f still no luck. I’m playing the Wi…

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## [High dexterity required for the freerunning trait to work effectively](https://discourse.cataclysmdda.org/t/high-dexterity-required-for-the-freerunning-trait-to-work-effectively/9042)

<div class="topic-metadata">

**Author:** [@CosmicKobal](https://discourse.cataclysmdda.org/u/CosmicKobal)\
**Replies:** 10\
**Last updated:** [March 5, 2015, 7:57pm UTC](https://discourse.cataclysmdda.org/t/high-dexterity-required-for-the-freerunning-trait-to-work-effectively/9042 "2015-03-05T19:57:10Z")

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I think that High dexterity should be required for the freerunning trait to work effectively. say, at least 11 for it to work all the time. kind of unbelievable for a toon with only 8 to be able to consistently vault fen…

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## [Perhaps a few new monster tags, and feats. lots of stunning](https://discourse.cataclysmdda.org/t/perhaps-a-few-new-monster-tags-and-feats-lots-of-stunning/9049)

<div class="topic-metadata">

**Author:** [@Catfoodbob](https://discourse.cataclysmdda.org/u/Catfoodbob)\
**Replies:** 20\
**Last updated:** [March 5, 2015, 2:39pm UTC](https://discourse.cataclysmdda.org/t/perhaps-a-few-new-monster-tags-and-feats-lots-of-stunning/9049 "2015-03-05T14:39:29Z")

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StunVuln- easy to stun, 50 percent chance more of being stunned Stunres- hard to stun, 50 percent chance of resisting StunProf- can’t be stunned Brutal- your mele attacks generally hit with alot more force behind them…

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## [Windows XP crash issue](https://discourse.cataclysmdda.org/t/windows-xp-crash-issue/9061)

<div class="topic-metadata">

**Author:** [@Ashanzer](https://discourse.cataclysmdda.org/u/Ashanzer)\
**Replies:** 1\
**Last updated:** [March 5, 2015, 4:24am UTC](https://discourse.cataclysmdda.org/t/windows-xp-crash-issue/9061 "2015-03-05T04:24:59Z")

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Attempting to initialize the tiles version in my Windows XP laptop yields this log: 22:34:49.187 : Starting log. 22:34:49.687 SDL : src/sdltiles.cpp:317: Failed to select render target: That operation is not supported …

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## [Monster pathfinding](https://discourse.cataclysmdda.org/t/monster-pathfinding/9056)

<div class="topic-metadata">

**Author:** [@Coolthulhu](https://discourse.cataclysmdda.org/u/Coolthulhu)\
**Replies:** 8\
**Last updated:** [March 5, 2015, 3:59am UTC](https://discourse.cataclysmdda.org/t/monster-pathfinding/9056 "2015-03-05T03:59:29Z")

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At the moment zeds don’t pathfind, just walk in straight lines and stumble around. Is it more because performance or because they’re just supposed to be painfully dumb? Or maybe is it there to force them to rely on smel…

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## [High strength required to effectively wear heavy armors](https://discourse.cataclysmdda.org/t/high-strength-required-to-effectively-wear-heavy-armors/9057)

<div class="topic-metadata">

**Author:** [@CosmicKobal](https://discourse.cataclysmdda.org/u/CosmicKobal)\
**Replies:** 1\
**Last updated:** [March 5, 2015, 12:26am UTC](https://discourse.cataclysmdda.org/t/high-strength-required-to-effectively-wear-heavy-armors/9057 "2015-03-05T00:26:47Z")

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I think that you should have to have a decent strength stat to be able to wear armors from mansions/museums(cant remember their names) without them slowing you down or causing massive encumberence.

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## [Taming animals](https://discourse.cataclysmdda.org/t/taming-animals/9043)

<div class="topic-metadata">

**Author:** [@CosmicKobal](https://discourse.cataclysmdda.org/u/CosmicKobal)\
**Replies:** 5\
**Last updated:** [March 5, 2015, 12:12am UTC](https://discourse.cataclysmdda.org/t/taming-animals/9043 "2015-03-05T00:12:16Z")

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what if there was a taming process that involved /pet, /feed, /train commands of some kind. a couple pet bears would be super cool to be able to have following you into unknown territory. this would of course be balanced…

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## [Opening and closing Cata messes with laptop backlight brighness](https://discourse.cataclysmdda.org/t/opening-and-closing-cata-messes-with-laptop-backlight-brighness/9053)

<div class="topic-metadata">

**Author:** [@Schilcote](https://discourse.cataclysmdda.org/u/Schilcote)\
**Replies:** 2\
**Last updated:** [March 4, 2015, 8:04pm UTC](https://discourse.cataclysmdda.org/t/opening-and-closing-cata-messes-with-laptop-backlight-brighness/9053 "2015-03-04T20:04:50Z")

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Experimental 219b4b8, though I also observed this behavior in older experimentals. SDL, Windows 8. Err, yeah. This is a weird one. So I was playing Cata late last night and turned my screen backlight brightness way dow…

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## [High perception needed to spot tiny items -bullets/berries/ batteries- at range](https://discourse.cataclysmdda.org/t/high-perception-needed-to-spot-tiny-items-bullets-berries-batteries-at-range/9041)

<div class="topic-metadata">

**Author:** [@CosmicKobal](https://discourse.cataclysmdda.org/u/CosmicKobal)\
**Replies:** 3\
**Last updated:** [March 4, 2015, 2:12pm UTC](https://discourse.cataclysmdda.org/t/high-perception-needed-to-spot-tiny-items-bullets-berries-batteries-at-range/9041 "2015-03-04T14:12:18Z")

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my most recent idea is that High perception should be required to spot tiny items like bullets/berries/ batteries etc at a distance. you can still manually search a square with the ‘x’ key, but i think you should have to…

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## [Bandages should require sterile materials(boiled rags)](https://discourse.cataclysmdda.org/t/bandages-should-require-sterile-materials-boiled-rags/9045)

<div class="topic-metadata">

**Author:** [@CosmicKobal](https://discourse.cataclysmdda.org/u/CosmicKobal)\
**Replies:** 7\
**Last updated:** [March 4, 2015, 1:17pm UTC](https://discourse.cataclysmdda.org/t/bandages-should-require-sterile-materials-boiled-rags/9045 "2015-03-04T13:17:08Z")

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been a while since I made bandages, but I think that they should either require 1 water and a fire/hotplate/etc to boil the rags in mid recipe. OR have boiled rags be a separate ingredient. imagine if you will, in RL: Y…

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## [0.B 2818 There is no possibility to stop the disassembling of a item](https://discourse.cataclysmdda.org/t/0-b-2818-there-is-no-possibility-to-stop-the-disassembling-of-a-item/9048)

<div class="topic-metadata">

**Author:** [@Savidiy](https://discourse.cataclysmdda.org/u/Savidiy)\
**Replies:** 1\
**Last updated:** [March 4, 2015, 8:57am UTC](https://discourse.cataclysmdda.org/t/0-b-2818-there-is-no-possibility-to-stop-the-disassembling-of-a-item/9048 "2015-03-04T08:57:20Z")

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Pressing 5 does not stop the disassembling of the subject, such as disassembly of rag with a thread requires a lot of time and sometimes its good to stop.

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## [\[7111a02\] Zombie Masters don't obey monster blacklist](https://discourse.cataclysmdda.org/t/7111a02-zombie-masters-dont-obey-monster-blacklist/9047)

<div class="topic-metadata">

**Author:** [@vulkans](https://discourse.cataclysmdda.org/u/vulkans)\
**Replies:** 1\
**Last updated:** [March 4, 2015, 6:05am UTC](https://discourse.cataclysmdda.org/t/7111a02-zombie-masters-dont-obey-monster-blacklist/9047 "2015-03-04T06:05:05Z")

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This is possibly intended behavior, if so ignore: The zombie master has a summon monster ability which can transform any normal zombie into a random monster out of a list of 5, it can do this even if any or all of those …

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## [Elementary Schools?](https://discourse.cataclysmdda.org/t/elementary-schools/9046)

<div class="topic-metadata">

**Author:** [@Unstorpable](https://discourse.cataclysmdda.org/u/Unstorpable)\
**Replies:** 4\
**Last updated:** [March 4, 2015, 5:46am UTC](https://discourse.cataclysmdda.org/t/elementary-schools/9046 "2015-03-04T05:46:29Z")

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How about adding schools as a rare building for towns? It seems kind of odd that there isn’t be any around. There are already professions where you start out as a gym teacher, football player, so on, which makes it seem …

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## [Metal detector and hidden SHTF supply caches](https://discourse.cataclysmdda.org/t/metal-detector-and-hidden-shtf-supply-caches/9036)

<div class="topic-metadata">

**Author:** [@CosmicKobal](https://discourse.cataclysmdda.org/u/CosmicKobal)\
**Replies:** 11\
**Last updated:** [March 4, 2015, 3:33am UTC](https://discourse.cataclysmdda.org/t/metal-detector-and-hidden-shtf-supply-caches/9036 "2015-03-04T03:33:54Z")

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what about being able to use a metal detector or terrainian sonar to hunt down buried supply caches? in RL, there are plenty of people who bury 55 gallon drums or other containers full of supplies behind the storage shed…

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## [Wood-stove/Fireplace mounted water boiler](https://discourse.cataclysmdda.org/t/wood-stove-fireplace-mounted-water-boiler/9044)

<div class="topic-metadata">

**Author:** [@CosmicKobal](https://discourse.cataclysmdda.org/u/CosmicKobal)\
**Replies:** 0\
**Last updated:** [March 4, 2015, 3:11am UTC](https://discourse.cataclysmdda.org/t/wood-stove-fireplace-mounted-water-boiler/9044 "2015-03-04T03:11:55Z")

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Essentially, this would be a small tank(about 2 gallons) that would be setup on the same tile as a fireplace or wood stove, and when filled, and a fire is going, will boil/purify any water placed into it. this would prev…

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## [Starting with terrain 'scenarios'](https://discourse.cataclysmdda.org/t/starting-with-terrain-scenarios/9034)

<div class="topic-metadata">

**Author:** [@CosmicKobal](https://discourse.cataclysmdda.org/u/CosmicKobal)\
**Replies:** 13\
**Last updated:** [March 4, 2015, 12:15am UTC](https://discourse.cataclysmdda.org/t/starting-with-terrain-scenarios/9034 "2015-03-04T00:15:15Z")

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My most recent game saw me starting on what appeared at first to be a rather large island between 2 rivers with 2 cabins and a decent mixture of swamp and forest. Its about 30x15 tiles and the only access is by bridges g…

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## [Wetness mechanics?](https://discourse.cataclysmdda.org/t/wetness-mechanics/9038)

<div class="topic-metadata">

**Author:** [@Packbat](https://discourse.cataclysmdda.org/u/Packbat)\
**Replies:** 6\
**Last updated:** [March 3, 2015, 11:59pm UTC](https://discourse.cataclysmdda.org/t/wetness-mechanics/9038 "2015-03-03T23:59:12Z")

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This has been confusing me, so I wanted to start a thread to ask: how, exactly, does wetness and waterproofing work in CDDA? My character would often get -25 Wet morale penalties while wearing a raincoat and tricorne hat…

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## [Make Camera Follow Remote Controlled Vehicle](https://discourse.cataclysmdda.org/t/make-camera-follow-remote-controlled-vehicle/9028)

<div class="topic-metadata">

**Author:** [@Blaze](https://discourse.cataclysmdda.org/u/Blaze)\
**Replies:** 7\
**Last updated:** [March 3, 2015, 11:28pm UTC](https://discourse.cataclysmdda.org/t/make-camera-follow-remote-controlled-vehicle/9028 "2015-03-03T23:28:30Z")

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Sure the range isn’t that great, but it would sure work better in towns. Maybe require a camera installed?

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## [Someone explain nomad gear and cowl to me?](https://discourse.cataclysmdda.org/t/someone-explain-nomad-gear-and-cowl-to-me/8872)

<div class="topic-metadata">

**Author:** [@Murphy](https://discourse.cataclysmdda.org/u/Murphy)\
**Replies:** 12\
**Last updated:** [March 3, 2015, 9:43pm UTC](https://discourse.cataclysmdda.org/t/someone-explain-nomad-gear-and-cowl-to-me/8872 "2015-03-03T21:43:13Z")

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I like the concept a lot but honestly can’t find any reason to wear this. At first glance it looked like a poor man’s survivor suit. Same encumbrance, similar protection, but requires only basic materials while offering…

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## [IUSE Help](https://discourse.cataclysmdda.org/t/iuse-help/8962)

<div class="topic-metadata">

**Author:** [@nomzynomnom](https://discourse.cataclysmdda.org/u/nomzynomnom)\
**Replies:** 5\
**Last updated:** [March 3, 2015, 7:48pm UTC](https://discourse.cataclysmdda.org/t/iuse-help/8962 "2015-03-03T19:48:58Z")

</div>

I’ve been trying to add what is essentially a nodachi that works like one of the medieval flaming weapons (flammenschwert, Rising Sun, etc.). I’ve actually have the item’s on and off states in the game as chaos murakumo…

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## [Whats your prefered spawn rate?](https://discourse.cataclysmdda.org/t/whats-your-prefered-spawn-rate/8775)

<div class="topic-metadata">

**Author:** [@sarusian](https://discourse.cataclysmdda.org/u/sarusian)\
**Replies:** 18\
**Last updated:** [March 3, 2015, 12:00pm UTC](https://discourse.cataclysmdda.org/t/whats-your-prefered-spawn-rate/8775 "2015-03-03T12:00:26Z")

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So i just played on spawn rate of 0.1 and i learned a lot and absorbed a lot of information, found my style, etc.with an item spawn of 20 and a zombie spawn of 0.1 I committed suicide and deleted that world after realizi…

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## [Automatic vehicle water collection/purifier system](https://discourse.cataclysmdda.org/t/automatic-vehicle-water-collection-purifier-system/8968)

<div class="topic-metadata">

**Author:** [@no\_zed\_is\_safe](https://discourse.cataclysmdda.org/u/no_zed_is_safe)\
**Replies:** 5\
**Last updated:** [March 3, 2015, 9:32am UTC](https://discourse.cataclysmdda.org/t/automatic-vehicle-water-collection-purifier-system/8968 "2015-03-03T09:32:18Z")

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Basically something made out of a funnel, water purifier and some sheet metal you ould slap on to your vehicle. During rain, you could activate it to have it auto-purify rainwater and send it to the vehicle’s water tank …

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