# Latest

**URL:** https://discourse.cataclysmdda.org/latest.md?page=359

[Latest](https://discourse.cataclysmdda.org/latest.md) · [Categories](https://discourse.cataclysmdda.org/categories.md) · [Tags](https://discourse.cataclysmdda.org/tags.md)

**Page:** 360

---

## [Worldgen Rewrite](https://discourse.cataclysmdda.org/t/worldgen-rewrite/8934)

<div class="topic-metadata">

**Author:** [@Angle](https://discourse.cataclysmdda.org/u/Angle)\
**Replies:** 93\
**Last updated:** [March 12, 2015, 2:52am UTC](https://discourse.cataclysmdda.org/t/worldgen-rewrite/8934 "2015-03-12T02:52:24Z")

</div>

Hallo, this is Angle from bay12. I promised I’d do a worldgen Rewrite, and I think I’m about ready to follow up on that. Before I started, though, I figured I should talk to y’all and see what you think about my proposed…

---

## [Vehicle part help and a few other questions](https://discourse.cataclysmdda.org/t/vehicle-part-help-and-a-few-other-questions/9111)

<div class="topic-metadata">

**Author:** [@Kryxx](https://discourse.cataclysmdda.org/u/Kryxx)\
**Replies:** 3\
**Last updated:** [March 12, 2015, 1:45am UTC](https://discourse.cataclysmdda.org/t/vehicle-part-help-and-a-few-other-questions/9111 "2015-03-12T01:45:19Z")

</div>

So the biggest issue with the forums and searching is the many generic terms. Searching for guides or other things on what vehicle parts do doesn’t help @ all. So sorry if this has been covered but I couldn’t find it, …

---

## [An option for multiple saves, like in Warband (Savescumming.)](https://discourse.cataclysmdda.org/t/an-option-for-multiple-saves-like-in-warband-savescumming/9106)

<div class="topic-metadata">

**Author:** [@Turtlicious](https://discourse.cataclysmdda.org/u/Turtlicious)\
**Replies:** 3\
**Last updated:** [March 11, 2015, 6:00pm UTC](https://discourse.cataclysmdda.org/t/an-option-for-multiple-saves-like-in-warband-savescumming/9106 "2015-03-11T18:00:31Z")

</div>

Basically, one option “Realistic,” that works as it does now, where it saves on Death, and another for those who are save scumming anyways (just making it easier if it’s something they want to do. Nothing wrong with more…

---

## [NPC spawn rate scaling factor](https://discourse.cataclysmdda.org/t/npc-spawn-rate-scaling-factor/9114)

<div class="topic-metadata">

**Author:** [@Eliijahh](https://discourse.cataclysmdda.org/u/Eliijahh)\
**Replies:** 3\
**Last updated:** [March 11, 2015, 4:29pm UTC](https://discourse.cataclysmdda.org/t/npc-spawn-rate-scaling-factor/9114 "2015-03-11T16:29:00Z")

</div>

Hurrah! They put this new option (or was it in already and I’m completely, utterly blind? O.O ) Btw, I’m gonna start a new world and new character, and I’m wondering how much to set it. 1.0 is standard, right? It wasn’t…

---

## [Brakes](https://discourse.cataclysmdda.org/t/brakes/9108)

<div class="topic-metadata">

**Author:** [@Packbat](https://discourse.cataclysmdda.org/u/Packbat)\
**Replies:** 8\
**Last updated:** [March 11, 2015, 5:15am UTC](https://discourse.cataclysmdda.org/t/brakes/9108 "2015-03-11T05:15:26Z")

</div>

I doubt I am the first to suggest this, but having vehicle brakes as a separate item, rather than part of the vehicle controls, seems like a good idea. My basic thoughts are as follows. \[ol\]\[li\]If you do not have brakes…

---

## [Several items name, crafting recipes and categories suggestions](https://discourse.cataclysmdda.org/t/several-items-name-crafting-recipes-and-categories-suggestions/9096)

<div class="topic-metadata">

**Author:** [@Valiant](https://discourse.cataclysmdda.org/u/Valiant)\
**Replies:** 9\
**Last updated:** [March 11, 2015, 2:42am UTC](https://discourse.cataclysmdda.org/t/several-items-name-crafting-recipes-and-categories-suggestions/9096 "2015-03-11T02:42:11Z")

</div>

At the moment we have two type of honey - regular and candied versions. But they both named just “honey”. I thing we should rename candied version to “candied honey” to clarification. So one will not be confused when h…

---

## [Nomad trait](https://discourse.cataclysmdda.org/t/nomad-trait/9084)

<div class="topic-metadata">

**Author:** [@CosmicKobal](https://discourse.cataclysmdda.org/u/CosmicKobal)\
**Replies:** 6\
**Last updated:** [March 10, 2015, 5:10pm UTC](https://discourse.cataclysmdda.org/t/nomad-trait/9084 "2015-03-10T17:10:07Z")

</div>

the idea behind this one is that I have played numerous toons where I said at the beginning that I wouldn’t stay in one place for more than 1 season, or that I wouldn’t sleep in the same building twice, etc, but then I j…

---

## [Moisture traps](https://discourse.cataclysmdda.org/t/moisture-traps/9058)

<div class="topic-metadata">

**Author:** [@CosmicKobal](https://discourse.cataclysmdda.org/u/CosmicKobal)\
**Replies:** 15\
**Last updated:** [March 10, 2015, 1:59pm UTC](https://discourse.cataclysmdda.org/t/moisture-traps/9058 "2015-03-10T13:59:33Z")

</div>

For those times when you’ve used all you water and are thirsty with no water source around, you could build a moisture trap of some kind. I know it’s possible and there are many different methods; everything from a tarp …

---

## [Italian Translation](https://discourse.cataclysmdda.org/t/italian-translation/7878)

<div class="topic-metadata">

**Author:** [@seonder](https://discourse.cataclysmdda.org/u/seonder)\
**Replies:** 46\
**Last updated:** [March 10, 2015, 1:42pm UTC](https://discourse.cataclysmdda.org/t/italian-translation/7878 "2015-03-10T13:42:21Z")

</div>

Hello everyone, i’m pretty new here on the forum, but i’m following this game since the very beginning and I would like to make an Italian translation of it. I’m an Italian-native speaking man of 29 YO. I live actually…

---

## [Crash report 90cfafa](https://discourse.cataclysmdda.org/t/crash-report-90cfafa/9059)

<div class="topic-metadata">

**Author:** [@Catfoodbob](https://discourse.cataclysmdda.org/u/Catfoodbob)\
**Replies:** 4\
**Last updated:** [March 10, 2015, 10:54am UTC](https://discourse.cataclysmdda.org/t/crash-report-90cfafa/9059 "2015-03-10T10:54:42Z")

</div>

When aiming a crossbow i pressed the \< key when aiming at nothing and it crashed the game

---

## [Save-killer? was Never, never do this](https://discourse.cataclysmdda.org/t/save-killer-was-never-never-do-this/9083)

<div class="topic-metadata">

**Author:** [@Eliijahh](https://discourse.cataclysmdda.org/u/Eliijahh)\
**Replies:** 9\
**Last updated:** [March 10, 2015, 9:04am UTC](https://discourse.cataclysmdda.org/t/save-killer-was-never-never-do-this/9083 "2015-03-10T09:04:31Z")

</div>

People… Never, and I say never, save and quit while your vehicle is moving. I’ve been crying for five minutes.

---

## [Strings totally locked down for 0.C, any estimates for translation completion?](https://discourse.cataclysmdda.org/t/strings-totally-locked-down-for-0-c-any-estimates-for-translation-completion/9087)

<div class="topic-metadata">

**Author:** [@kevin.granade](https://discourse.cataclysmdda.org/u/kevin.granade)\
**Replies:** 10\
**Last updated:** [March 10, 2015, 6:26am UTC](https://discourse.cataclysmdda.org/t/strings-totally-locked-down-for-0-c-any-estimates-for-translation-completion/9087 "2015-03-10T06:26:01Z")

</div>

Hi all, you may be aware that we’re rapidly closing in on the 0.C release. I just pushed what will hopefully be the last set of string changes for 0.C https://github.com/CleverRaven/Cataclysm-DDA/pull/11481 and I’m hopi…

---

## [NPC Spawn Rate](https://discourse.cataclysmdda.org/t/npc-spawn-rate/9101)

<div class="topic-metadata">

**Author:** [@Pandromidal](https://discourse.cataclysmdda.org/u/Pandromidal)\
**Replies:** 4\
**Last updated:** [March 10, 2015, 1:18am UTC](https://discourse.cataclysmdda.org/t/npc-spawn-rate/9101 "2015-03-10T01:18:10Z")

</div>

It would be nice to be able to configure a lower NPC Spawn Rate, in setting. There are lots of further improvements that could be made to where NPCs spawn such as not spawning as many in underground areas or in the middl…

---

## [NPC Quest Map Reveal Wrong Z-Level](https://discourse.cataclysmdda.org/t/npc-quest-map-reveal-wrong-z-level/9102)

<div class="topic-metadata">

**Author:** [@Pandromidal](https://discourse.cataclysmdda.org/u/Pandromidal)\
**Replies:** 0\
**Last updated:** [March 10, 2015, 12:23am UTC](https://discourse.cataclysmdda.org/t/npc-quest-map-reveal-wrong-z-level/9102 "2015-03-10T00:23:23Z")

</div>

0.C (says 2834 on the zip. Sorry can’t find the experiment). It should also repo with a bunch of the recent 0.B experimental builds just fine.) SDL Windows 8.1 If you get a quest from a dynamic npc while underground i…

---

## [Dispersion display bug](https://discourse.cataclysmdda.org/t/dispersion-display-bug/9020)

<div class="topic-metadata">

**Author:** [@Valiant](https://discourse.cataclysmdda.org/u/Valiant)\
**Replies:** 6\
**Last updated:** [March 10, 2015, 12:17am UTC](https://discourse.cataclysmdda.org/t/dispersion-display-bug/9020 "2015-03-10T00:17:35Z")

</div>

My heavily modified gun displays some strange numbers: \[image\]

---

## [The more of an enemy you kill, the more efficient you are at killing them](https://discourse.cataclysmdda.org/t/the-more-of-an-enemy-you-kill-the-more-efficient-you-are-at-killing-them/9073)

<div class="topic-metadata">

**Author:** [@CosmicKobal](https://discourse.cataclysmdda.org/u/CosmicKobal)\
**Replies:** 27\
**Last updated:** [March 9, 2015, 11:37pm UTC](https://discourse.cataclysmdda.org/t/the-more-of-an-enemy-you-kill-the-more-efficient-you-are-at-killing-them/9073 "2015-03-09T23:37:15Z")

</div>

this would only work up to a point, but say you’ve already killed 40 regular zombies. at this point, maybe your melee attack or dodge is more effective somehow against these enemies? or maybe a more detailed flavor text …

---

## [Storage location alterations to be more realistic](https://discourse.cataclysmdda.org/t/storage-location-alterations-to-be-more-realistic/9098)

<div class="topic-metadata">

**Author:** [@Lorith](https://discourse.cataclysmdda.org/u/Lorith)\
**Replies:** 2\
**Last updated:** [March 9, 2015, 7:46pm UTC](https://discourse.cataclysmdda.org/t/storage-location-alterations-to-be-more-realistic/9098 "2015-03-09T19:46:03Z")

</div>

Currently, placing furniture lets you place more items inside them than you can pile on the ground beside them. Last I checked, I could get a LOT more stuff in a huge mound that I could inside a shelf/rack. Additionall…

---

## [Tailor's kit feedback and ideas](https://discourse.cataclysmdda.org/t/tailors-kit-feedback-and-ideas/8912)

<div class="topic-metadata">

**Author:** [@Murphy](https://discourse.cataclysmdda.org/u/Murphy)\
**Replies:** 22\
**Last updated:** [March 9, 2015, 12:52pm UTC](https://discourse.cataclysmdda.org/t/tailors-kit-feedback-and-ideas/8912 "2015-03-09T12:52:20Z")

</div>

I tried out the tailor’s kit, and I’d like to express the following concerns and ideas. Aesthetics. Things like “reinforced cargo pants (F) (K)” look kinda ugly, perhaps “reinforced cargo pants (FK)”? Material oddi…

---

## [How do you level Marksmanship?](https://discourse.cataclysmdda.org/t/how-do-you-level-marksmanship/9088)

<div class="topic-metadata">

**Author:** [@yarse](https://discourse.cataclysmdda.org/u/yarse)\
**Replies:** 11\
**Last updated:** [March 9, 2015, 12:50pm UTC](https://discourse.cataclysmdda.org/t/how-do-you-level-marksmanship/9088 "2015-03-09T12:50:35Z")

</div>

I’m finding it difficult to get past level four in marksmanship/ranged weapon skills. I’ve been told that the progression is strictly linear, i.e. every hit gives X amount of experience, yet I’m barely getting a single p…

---

## [Stay ahead of the Horde!](https://discourse.cataclysmdda.org/t/stay-ahead-of-the-horde/9085)

<div class="topic-metadata">

**Author:** [@CosmicKobal](https://discourse.cataclysmdda.org/u/CosmicKobal)\
**Replies:** 14\
**Last updated:** [March 9, 2015, 9:08am UTC](https://discourse.cataclysmdda.org/t/stay-ahead-of-the-horde/9085 "2015-03-09T09:08:08Z")

</div>

what about a game mode where you have to stay ahead of the massive horde? zombies are at half speed and are traveling east to west, or west to east, but you HAVE to stay ahead of them. this prevents you from bunkering do…

---

## [Fallen state](https://discourse.cataclysmdda.org/t/fallen-state/9089)

<div class="topic-metadata">

**Author:** [@Vorchar](https://discourse.cataclysmdda.org/u/Vorchar)\
**Replies:** 3\
**Last updated:** [March 9, 2015, 4:44am UTC](https://discourse.cataclysmdda.org/t/fallen-state/9089 "2015-03-09T04:44:55Z")

</div>

So I came up with new status effect similiar to stunned. Fallen is a state where creature has lost it’s footing and is unable to effectively see, fight, dodge, move and is easier to be hit. Fallen status clears when cre…

---

## [Constructable bee-hives and honey](https://discourse.cataclysmdda.org/t/constructable-bee-hives-and-honey/9075)

<div class="topic-metadata">

**Author:** [@CosmicKobal](https://discourse.cataclysmdda.org/u/CosmicKobal)\
**Replies:** 8\
**Last updated:** [March 9, 2015, 1:00am UTC](https://discourse.cataclysmdda.org/t/constructable-bee-hives-and-honey/9075 "2015-03-09T01:00:02Z")

</div>

thinking that beehives should be a construction option. just because there are giant mutant bees doesn’t mean that ALL the bees are giant mutants neh? maybe beehives could be found while foraging?

---

## [Bounty payoff!](https://discourse.cataclysmdda.org/t/bounty-payoff/8971)

<div class="topic-metadata">

**Author:** [@KA101](https://discourse.cataclysmdda.org/u/KA101)\
**Replies:** 8\
**Last updated:** [March 8, 2015, 3:16pm UTC](https://discourse.cataclysmdda.org/t/bounty-payoff/8971 "2015-03-08T15:16:49Z")

</div>

Hey, Coolthulhu’s efforts to factionalize critters happened to close an issue that had a bounty attached. Nice job, Coolthulhu. Have the money and this lovely MS Paint re-work of a classic X-COM scene.

---

## [MOVED: Never, never do this](https://discourse.cataclysmdda.org/t/moved-never-never-do-this/9086)

<div class="topic-metadata">

**Author:** [@KA101](https://discourse.cataclysmdda.org/u/KA101)\
**Replies:** 0\
**Last updated:** [March 7, 2015, 11:48pm UTC](https://discourse.cataclysmdda.org/t/moved-never-never-do-this/9086 "2015-03-07T23:48:39Z")

</div>

This topic has been moved to The Garage - Bug Reports and Technical Help. \[iurl\]http://smf.cataclysmdda.com/index.php?topic=9746.0\[/iurl\]

---

## [Secondary Specialized Skills, An Alliteration Affair](https://discourse.cataclysmdda.org/t/secondary-specialized-skills-an-alliteration-affair/9076)

<div class="topic-metadata">

**Author:** [@ArgusTheCat](https://discourse.cataclysmdda.org/u/ArgusTheCat)\
**Replies:** 19\
**Last updated:** [March 7, 2015, 11:29pm UTC](https://discourse.cataclysmdda.org/t/secondary-specialized-skills-an-alliteration-affair/9076 "2015-03-07T23:29:10Z")

</div>

That title kinda got away from me. So! It’s been a while since I’ve done one of these, and I figure that with my newest actual survivor well on their way to becoming god-king of the forest people, now is as good a time…

---

## [\[Some of the latest experimental\] Lighter](https://discourse.cataclysmdda.org/t/some-of-the-latest-experimental-lighter/9082)

<div class="topic-metadata">

**Author:** [@EditorRUS](https://discourse.cataclysmdda.org/u/EditorRUS)\
**Replies:** 3\
**Last updated:** [March 7, 2015, 5:49pm UTC](https://discourse.cataclysmdda.org/t/some-of-the-latest-experimental-lighter/9082 "2015-03-07T17:49:12Z")

</div>

I didn’t discover that bug myself, it was said by someone else, but anyway, here’s a problem. If you disassemble, say, empty lighter, you will always get “pilot light” which is essential to craft lighter. So when you cra…

---

## [Removing parts from vehicle instead removes them from nearby wreckage](https://discourse.cataclysmdda.org/t/removing-parts-from-vehicle-instead-removes-them-from-nearby-wreckage/9039)

<div class="topic-metadata">

**Author:** [@Schilcote](https://discourse.cataclysmdda.org/u/Schilcote)\
**Replies:** 4\
**Last updated:** [March 7, 2015, 5:42pm UTC](https://discourse.cataclysmdda.org/t/removing-parts-from-vehicle-instead-removes-them-from-nearby-wreckage/9039 "2015-03-07T17:42:19Z")

</div>

Running experimental ad5116c SDL on Windows 8. \[image\]

---

## [SCT (scrollable combat text) encode problem on Russian](https://discourse.cataclysmdda.org/t/sct-scrollable-combat-text-encode-problem-on-russian/9081)

<div class="topic-metadata">

**Author:** [@Firestorm\_01](https://discourse.cataclysmdda.org/u/Firestorm_01)\
**Replies:** 0\
**Last updated:** [March 7, 2015, 2:04pm UTC](https://discourse.cataclysmdda.org/t/sct-scrollable-combat-text-encode-problem-on-russian/9081 "2015-03-07T14:04:18Z")

</div>

Scrollable combat text (SCT) on Russian for me looks like this \[image\] I know that it is encode problem. I have russian localization installed. But other text is ok. The only problem is SCT. I tried changing font in f…

---

## [Gif zombies kill conditions](https://discourse.cataclysmdda.org/t/gif-zombies-kill-conditions/9079)

<div class="topic-metadata">

**Author:** [@Catfoodbob](https://discourse.cataclysmdda.org/u/Catfoodbob)\
**Replies:** 2\
**Last updated:** [March 7, 2015, 9:58am UTC](https://discourse.cataclysmdda.org/t/gif-zombies-kill-conditions/9079 "2015-03-07T09:58:28Z")

</div>

Perhaphs instead of just simply punching their hps out of them… why not make the zombies just have about thrice the hp buuut buuut, critical hits do 5 times more damage as in you are actually rendering the body unusable…

---

## [Intermediate Safe Mode](https://discourse.cataclysmdda.org/t/intermediate-safe-mode/9078)

<div class="topic-metadata">

**Author:** [@Fox](https://discourse.cataclysmdda.org/u/Fox)\
**Replies:** 2\
**Last updated:** [March 7, 2015, 3:04am UTC](https://discourse.cataclysmdda.org/t/intermediate-safe-mode/9078 "2015-03-07T03:04:37Z")

</div>

The feature I would most like to see added is safe mode that stops you not when a hostile creature enters view, but rather when a hostile creature actually appears on the screen. There have been so many times I turned o…

[Previous page](https://discourse.cataclysmdda.org/latest.md?page=358)

[Next page](https://discourse.cataclysmdda.org/latest.md?page=360)
