# Latest

**URL:** https://discourse.cataclysmdda.org/latest.md?page=350

[Latest](https://discourse.cataclysmdda.org/latest.md) · [Categories](https://discourse.cataclysmdda.org/categories.md) · [Tags](https://discourse.cataclysmdda.org/tags.md)

**Page:** 351

---

## [0.C-1462-gd5a29cc: aiming a longbow makes firing take less time](https://discourse.cataclysmdda.org/t/0-c-1462-gd5a29cc-aiming-a-longbow-makes-firing-take-less-time/9447)

<div class="topic-metadata">

**Author:** [@ThrustVectoring](https://discourse.cataclysmdda.org/u/ThrustVectoring)\
**Replies:** 1\
**Last updated:** [April 22, 2015, 2:43am UTC](https://discourse.cataclysmdda.org/t/0-c-1462-gd5a29cc-aiming-a-longbow-makes-firing-take-less-time/9447 "2015-04-22T02:43:09Z")

</div>

I’m shooting fletched heavy wooden arrows from a longbow. When I \[f\]ire it, it takes 12 seconds. When I \[a\]im, \[c\]arefully aim, or \[p\]recisely aim, it takes 6 seconds. Encumbrance: 0 - hands 5 - torso, arms, legs 10 …

---

## [ARGH! Buildings.jsons](https://discourse.cataclysmdda.org/t/argh-buildings-jsons/9452)

<div class="topic-metadata">

**Author:** [@secretfire](https://discourse.cataclysmdda.org/u/secretfire)\
**Replies:** 3\
**Last updated:** [April 21, 2015, 6:04pm UTC](https://discourse.cataclysmdda.org/t/argh-buildings-jsons/9452 "2015-04-21T18:04:05Z")

</div>

I have the following code taken from warehouse.json "furniture": { "1" : "f\_crate\_c", "2" : "f\_sink", "5" : "f\_counter", "6" : "f\_chair", …

---

## [Fungal blooms and fire seem to have stalemated each other 5cad7c7(0.2999C)](https://discourse.cataclysmdda.org/t/fungal-blooms-and-fire-seem-to-have-stalemated-each-other-5cad7c7-0-2999c/9443)

<div class="topic-metadata">

**Author:** [@Nathan](https://discourse.cataclysmdda.org/u/Nathan)\
**Replies:** 1\
**Last updated:** [April 21, 2015, 4:11pm UTC](https://discourse.cataclysmdda.org/t/fungal-blooms-and-fire-seem-to-have-stalemated-each-other-5cad7c7-0-2999c/9443 "2015-04-21T16:11:05Z")

</div>

the blooms themselves aren’t dying despite being in a massive conflagration, but are summoning more fuel to get burned.

---

## [Base Auto-Manager (Basic Logistics)](https://discourse.cataclysmdda.org/t/base-auto-manager-basic-logistics/9437)

<div class="topic-metadata">

**Author:** [@Wally-kun](https://discourse.cataclysmdda.org/u/Wally-kun)\
**Replies:** 17\
**Last updated:** [April 21, 2015, 11:36am UTC](https://discourse.cataclysmdda.org/t/base-auto-manager-basic-logistics/9437 "2015-04-21T11:36:51Z")

</div>

I’ve seen before that the devs don’t want the situation where the game starts to play itself, but there are a handful of things that I believe could both fit with the setting, match the theme, and also take a bit of tedi…

---

## [Secret WIP mouse support or bug? \[d5a29cc\]](https://discourse.cataclysmdda.org/t/secret-wip-mouse-support-or-bug-d5a29cc/9449)

<div class="topic-metadata">

**Author:** [@Arek\_PL](https://discourse.cataclysmdda.org/u/Arek_PL)\
**Replies:** 4\
**Last updated:** [April 21, 2015, 6:25am UTC](https://discourse.cataclysmdda.org/t/secret-wip-mouse-support-or-bug-d5a29cc/9449 "2015-04-21T06:25:50Z")

</div>

one time by accident i managed to walk around by using touch pad of my laptop, its a bug or a feature? when i was moving my finger left character moved in left direction and did this when i moved in other directions

---

## [Vampire Mutation Branch Mod 0.01a](https://discourse.cataclysmdda.org/t/vampire-mutation-branch-mod-0-01a/9419)

<div class="topic-metadata">

**Author:** [@secretfire](https://discourse.cataclysmdda.org/u/secretfire)\
**Replies:** 9\
**Last updated:** [April 21, 2015, 5:22am UTC](https://discourse.cataclysmdda.org/t/vampire-mutation-branch-mod-0-01a/9419 "2015-04-21T05:22:25Z")

</div>

This is my first mod. I created for only one reason - practice. There’s some stuff I’d like to do, but I don’t have the skill to do. So I’ve been doing as much simple stuff as I could, simply in an effort to break things…

---

## [Pulling data from item "use\_action" for monster special attack](https://discourse.cataclysmdda.org/t/pulling-data-from-item-use-action-for-monster-special-attack/9444)

<div class="topic-metadata">

**Author:** [@i2amroy](https://discourse.cataclysmdda.org/u/i2amroy)\
**Replies:** 5\
**Last updated:** [April 20, 2015, 9:13pm UTC](https://discourse.cataclysmdda.org/t/pulling-data-from-item-use-action-for-monster-special-attack/9444 "2015-04-20T21:13:50Z")

</div>

Heavy coder question here! I’m working on making some kamikaze robots. However, to avoid hardcoding every single one I’m attempting my hand at a generic “blow yourself up with the first item in your ammo list” monattack…

---

## [\[0.C 3001\] no more eyebot?](https://discourse.cataclysmdda.org/t/0-c-3001-no-more-eyebot/9424)

<div class="topic-metadata">

**Author:** [@MarcoVGnG](https://discourse.cataclysmdda.org/u/MarcoVGnG)\
**Replies:** 14\
**Last updated:** [April 20, 2015, 7:31pm UTC](https://discourse.cataclysmdda.org/t/0-c-3001-no-more-eyebot/9424 "2015-04-20T19:31:32Z")

</div>

i don’t know if it’s a bug, so i write this with caution. in a need of eyebot, i tried to trigger some alarm (car, smashing pawn shop windows…), i wait approximately 100 turn whitout any eyebot spawn. Am i wrong?

---

## [Possible Dragon-like mutation line](https://discourse.cataclysmdda.org/t/possible-dragon-like-mutation-line/9426)

<div class="topic-metadata">

**Author:** [@alamarx](https://discourse.cataclysmdda.org/u/alamarx)\
**Replies:** 15\
**Last updated:** [April 20, 2015, 1:56pm UTC](https://discourse.cataclysmdda.org/t/possible-dragon-like-mutation-line/9426 "2015-04-20T13:56:33Z")

</div>

From what I gather from various posts many seem to want a dragon-like mutation category, myself included, but it’s seen as potentially too fantasy. I have a possible solution for 2 physics problems that have been brought…

---

## [Mounting Zombie/Animal Heads on Wooden Pikes/Fenceposts](https://discourse.cataclysmdda.org/t/mounting-zombie-animal-heads-on-wooden-pikes-fenceposts/9371)

<div class="topic-metadata">

**Author:** [@Flashlight\_Hoarder](https://discourse.cataclysmdda.org/u/Flashlight_Hoarder)\
**Replies:** 11\
**Last updated:** [April 20, 2015, 5:50am UTC](https://discourse.cataclysmdda.org/t/mounting-zombie-animal-heads-on-wooden-pikes-fenceposts/9371 "2015-04-20T05:50:00Z")

</div>

I think it would be very amazing to mount a Zombie Hulk’s Head on a Pike next to my Log Cabin. Can it be done?

---

## [Experimantal-3027: drawing the interface bug](https://discourse.cataclysmdda.org/t/experimantal-3027-drawing-the-interface-bug/9440)

<div class="topic-metadata">

**Author:** [@soundster](https://discourse.cataclysmdda.org/u/soundster)\
**Replies:** 0\
**Last updated:** [April 19, 2015, 1:59pm UTC](https://discourse.cataclysmdda.org/t/experimantal-3027-drawing-the-interface-bug/9440 "2015-04-19T13:59:25Z")

</div>

Windows 7, tiles when the game is fullscreen and the resolution is not optimal (800x600 for example on my 1366x768 screen) and you ALT-TAB it you can see the interface is not drawing properly. Just try You can see such…

---

## [Experimantal-3027: Car Grabbing and rotating bug](https://discourse.cataclysmdda.org/t/experimantal-3027-car-grabbing-and-rotating-bug/9439)

<div class="topic-metadata">

**Author:** [@soundster](https://discourse.cataclysmdda.org/u/soundster)\
**Replies:** 0\
**Last updated:** [April 19, 2015, 12:12pm UTC](https://discourse.cataclysmdda.org/t/experimantal-3027-car-grabbing-and-rotating-bug/9439 "2015-04-19T12:12:46Z")

</div>

https://www.youtube.com/watch?v=OxnT6kn27XM WIndows 7, tiles thanks!

---

## [\[705f7f1\] CTD related to charred nightmares](https://discourse.cataclysmdda.org/t/705f7f1-ctd-related-to-charred-nightmares/9438)

<div class="topic-metadata">

**Author:** [@vulkans](https://discourse.cataclysmdda.org/u/vulkans)\
**Replies:** 0\
**Last updated:** [April 19, 2015, 10:40am UTC](https://discourse.cataclysmdda.org/t/705f7f1-ctd-related-to-charred-nightmares/9438 "2015-04-19T10:40:23Z")

</div>

An intermittent crash to desktop occurs whenever a charred nightmare gets within 2 tiles of the player, it appears to be related to their long range melee attack as I went into monsters.json, removed the special attack a…

---

## [Z-levels - organizing work](https://discourse.cataclysmdda.org/t/z-levels-organizing-work/8935)

<div class="topic-metadata">

**Author:** [@Coolthulhu](https://discourse.cataclysmdda.org/u/Coolthulhu)\
**Replies:** 66\
**Last updated:** [April 19, 2015, 8:53am UTC](https://discourse.cataclysmdda.org/t/z-levels-organizing-work/8935 "2015-04-19T08:53:23Z")

</div>

I wanted to start working on z-levels for some time and I have a lot of free time at the moment. That $330 at https://github.com/CleverRaven/Cataclysm-DDA/issues/6818 sounds nice (especially for someone from a poor count…

---

## [So, what's going on with the Mycus?](https://discourse.cataclysmdda.org/t/so-whats-going-on-with-the-mycus/9421)

<div class="topic-metadata">

**Author:** [@Zaylin](https://discourse.cataclysmdda.org/u/Zaylin)\
**Replies:** 16\
**Last updated:** [April 19, 2015, 5:38am UTC](https://discourse.cataclysmdda.org/t/so-whats-going-on-with-the-mycus/9421 "2015-04-19T05:38:08Z")

</div>

This was a pretty interesting thing going on that had this huge update like half a year ago, but that was just the framework for becoming a local guide, and not much of anything sinse then. When are we going to see some …

---

## [Is there a way to remove radiation from the map?](https://discourse.cataclysmdda.org/t/is-there-a-way-to-remove-radiation-from-the-map/9425)

<div class="topic-metadata">

**Author:** [@Croooow](https://discourse.cataclysmdda.org/u/Croooow)\
**Replies:** 6\
**Last updated:** [April 18, 2015, 8:10pm UTC](https://discourse.cataclysmdda.org/t/is-there-a-way-to-remove-radiation-from-the-map/9425 "2015-04-18T20:10:50Z")

</div>

I have to sleep in hazmat pajamas, because somehow my base got irradiated and I wake up with 150-170 rads every day. I have no idea how – I don’t test artifacts there, I’ve never been radioactive… What could’ve caused it…

---

## [Mad Max's Driving School](https://discourse.cataclysmdda.org/t/mad-maxs-driving-school/9415)

<div class="topic-metadata">

**Author:** [@secretfire](https://discourse.cataclysmdda.org/u/secretfire)\
**Replies:** 3\
**Last updated:** [April 18, 2015, 2:36pm UTC](https://discourse.cataclysmdda.org/t/mad-maxs-driving-school/9415 "2015-04-18T14:36:13Z")

</div>

I think that you should have a start option (or add to the tutorial start) - an endless empty space with a working car, so you can practice driving. It would help players new to CATA driving who have to deal with figurin…

---

## [Cars Evaporate on Impact at +250mph](https://discourse.cataclysmdda.org/t/cars-evaporate-on-impact-at-250mph/9431)

<div class="topic-metadata">

**Author:** [@Nioca](https://discourse.cataclysmdda.org/u/Nioca)\
**Replies:** 7\
**Last updated:** [April 18, 2015, 2:31pm UTC](https://discourse.cataclysmdda.org/t/cars-evaporate-on-impact-at-250mph/9431 "2015-04-18T14:31:38Z")

</div>

Build 0.C.2962 Experimental, Commit df6647a The current car collision physics work well enough at low speeds. However, they start getting a little wonky as you start going faster; damage to the car seems to scale wildly…

---

## [Advanced inventory change is nice. But there is a very annoying problem](https://discourse.cataclysmdda.org/t/advanced-inventory-change-is-nice-but-there-is-a-very-annoying-problem/9404)

<div class="topic-metadata">

**Author:** [@latogato](https://discourse.cataclysmdda.org/u/latogato)\
**Replies:** 5\
**Last updated:** [April 18, 2015, 10:47am UTC](https://discourse.cataclysmdda.org/t/advanced-inventory-change-is-nice-but-there-is-a-very-annoying-problem/9404 "2015-04-18T10:47:28Z")

</div>

The 'V’ehicle selection shows the vehicle inventory on the center tile. It should be show the vehicle inventory of the selected tile. Now you can not move items between vehicle tiles. Also, when this fixed, when there…

---

## [New starting scenario: gimp](https://discourse.cataclysmdda.org/t/new-starting-scenario-gimp/9428)

<div class="topic-metadata">

**Author:** [@martinuzz](https://discourse.cataclysmdda.org/u/martinuzz)\
**Replies:** 1\
**Last updated:** [April 17, 2015, 11:58pm UTC](https://discourse.cataclysmdda.org/t/new-starting-scenario-gimp/9428 "2015-04-17T23:58:53Z")

</div>

Can we add a little Pulp Fiction reference? starting location: back room of a pawn shop. In said backroom there should also be a mutilated police zombie corpse with a soldering iron, screwdriver, hacksaw, hammer and may…

---

## [NPC/Monster JSON Behavior Flags](https://discourse.cataclysmdda.org/t/npc-monster-json-behavior-flags/9423)

<div class="topic-metadata">

**Author:** [@secretfire](https://discourse.cataclysmdda.org/u/secretfire)\
**Replies:** 3\
**Last updated:** [April 17, 2015, 8:28pm UTC](https://discourse.cataclysmdda.org/t/npc-monster-json-behavior-flags/9423 "2015-04-17T20:28:07Z")

</div>

…one of the unfortunate aspects of a game like this is that its easier to make suggestions then to implement them, heh. If you had a coder for even every 10 posts in this forum, this game would probably be self aware… S…

---

## [Picking a gun safe](https://discourse.cataclysmdda.org/t/picking-a-gun-safe/9422)

<div class="topic-metadata">

**Author:** [@Lesseps](https://discourse.cataclysmdda.org/u/Lesseps)\
**Replies:** 2\
**Last updated:** [April 17, 2015, 4:49pm UTC](https://discourse.cataclysmdda.org/t/picking-a-gun-safe/9422 "2015-04-17T16:49:31Z")

</div>

If you (a)ctivate picklocks in your inventory and choose direction with gun safe you get “This item can’t be picked”. If you (e)xamine it having picklocks in the inventory instead - you start picklocking it.

---

## [Question about save location and experimental builds + others](https://discourse.cataclysmdda.org/t/question-about-save-location-and-experimental-builds-others/9408)

<div class="topic-metadata">

**Author:** [@Toybasher](https://discourse.cataclysmdda.org/u/Toybasher)\
**Replies:** 6\
**Last updated:** [April 17, 2015, 11:37am UTC](https://discourse.cataclysmdda.org/t/question-about-save-location-and-experimental-builds-others/9408 "2015-04-17T11:37:45Z")

</div>

Hello. I’ve been using experimental builds from here and I have a few questions. http://dev.narc.ro/cataclysm/jenkins-latest/Windows/Curses/ From what the wiki says, these are updated everytime a pull is added to the g…

---

## [Is downloading GitHub locally strictly necessary?](https://discourse.cataclysmdda.org/t/is-downloading-github-locally-strictly-necessary/8910)

<div class="topic-metadata">

**Author:** [@Nioca](https://discourse.cataclysmdda.org/u/Nioca)\
**Replies:** 11\
**Last updated:** [April 17, 2015, 9:26am UTC](https://discourse.cataclysmdda.org/t/is-downloading-github-locally-strictly-necessary/8910 "2015-04-17T09:26:01Z")

</div>

Okay, probably a dumb newbie question here, but here goes. Is it strictly necessary to download GitHub to your computer to work on the code? I ask, for two reasons. First, I’m on dial-up, and not even particularly fast …

---

## [Necromancy Mod Issues/Questions](https://discourse.cataclysmdda.org/t/necromancy-mod-issues-questions/9370)

<div class="topic-metadata">

**Author:** [@Pandromidal](https://discourse.cataclysmdda.org/u/Pandromidal)\
**Replies:** 3\
**Last updated:** [April 17, 2015, 3:03am UTC](https://discourse.cataclysmdda.org/t/necromancy-mod-issues-questions/9370 "2015-04-17T03:03:13Z")

</div>

My character finally found marloss berries, so I made a minion. However I have no idea what to do with them. Is there a way to put a backpack on them. They can’t seam to ride on my vehicle. Can they be deactivated? Also…

---

## [What do you think to make a poppy flower become a tranquilizer dart deal moose?](https://discourse.cataclysmdda.org/t/what-do-you-think-to-make-a-poppy-flower-become-a-tranquilizer-dart-deal-moose/9373)

<div class="topic-metadata">

**Author:** [@vipches](https://discourse.cataclysmdda.org/u/vipches)\
**Replies:** 12\
**Last updated:** [April 17, 2015, 12:36am UTC](https://discourse.cataclysmdda.org/t/what-do-you-think-to-make-a-poppy-flower-become-a-tranquilizer-dart-deal-moose/9373 "2015-04-17T00:36:04Z")

</div>

I hear a lot people said that moose has been become extreme danger animal, and then I think I found a way to deal with it you guys know about that poppy flowers, right? that flower have a anesthesia effect, which it can…

---

## [Could the horde system be used for dynamic mini bosses?](https://discourse.cataclysmdda.org/t/could-the-horde-system-be-used-for-dynamic-mini-bosses/9405)

<div class="topic-metadata">

**Author:** [@Thwap](https://discourse.cataclysmdda.org/u/Thwap)\
**Replies:** 5\
**Last updated:** [April 16, 2015, 10:57pm UTC](https://discourse.cataclysmdda.org/t/could-the-horde-system-be-used-for-dynamic-mini-bosses/9405 "2015-04-16T22:57:53Z")

</div>

Just thinking it would be pretty amazing if there were at any given time a handful of supermonsters active, traveling around the map, important enough to have their own icons, following their own motivations. Just the oc…

---

## [Question about fonts and tiles](https://discourse.cataclysmdda.org/t/question-about-fonts-and-tiles/9420)

<div class="topic-metadata">

**Author:** [@Those](https://discourse.cataclysmdda.org/u/Those)\
**Replies:** 1\
**Last updated:** [April 16, 2015, 3:18pm UTC](https://discourse.cataclysmdda.org/t/question-about-fonts-and-tiles/9420 "2015-04-16T15:18:03Z")

</div>

Can I use different font styles with non ASCII tiles ?

---

## [Ladies and Gentlemen, I bring you... J-99](https://discourse.cataclysmdda.org/t/ladies-and-gentlemen-i-bring-you-j-99/9411)

<div class="topic-metadata">

**Author:** [@Azrad](https://discourse.cataclysmdda.org/u/Azrad)\
**Replies:** 9\
**Last updated:** [April 16, 2015, 10:36am UTC](https://discourse.cataclysmdda.org/t/ladies-and-gentlemen-i-bring-you-j-99/9411 "2015-04-16T10:36:06Z")

</div>

So, I was really, really, really bored. \[image\] and the aftermath, \[image\] It was kinda disappointing. Not in a “the fight was hardly a challenge at all” kind of way. Well, it kinda did, but in a different way. One, …

---

## [(152deb5) Ranged weapon skill won't increase](https://discourse.cataclysmdda.org/t/152deb5-ranged-weapon-skill-wont-increase/9418)

<div class="topic-metadata">

**Author:** [@cyberspyder](https://discourse.cataclysmdda.org/u/cyberspyder)\
**Replies:** 0\
**Last updated:** [April 15, 2015, 10:50pm UTC](https://discourse.cataclysmdda.org/t/152deb5-ranged-weapon-skill-wont-increase/9418 "2015-04-15T22:50:53Z")

</div>

The system to stop skill advancement when your character is more accurate than the gun seems as though it might be slightly bugged. My L2031 enforcer (dispersion 150 with mods, ammo dispersion 180) stopped giving me ski…

[Previous page](https://discourse.cataclysmdda.org/latest.md?page=349)

[Next page](https://discourse.cataclysmdda.org/latest.md?page=351)
