# Latest

**URL:** https://discourse.cataclysmdda.org/latest.md?page=345

[Latest](https://discourse.cataclysmdda.org/latest.md) · [Categories](https://discourse.cataclysmdda.org/categories.md) · [Tags](https://discourse.cataclysmdda.org/tags.md)

**Page:** 346

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## [Sustainable static food source](https://discourse.cataclysmdda.org/t/sustainable-static-food-source/9638)

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**Author:** [@SteelBlueWolf](https://discourse.cataclysmdda.org/u/SteelBlueWolf)\
**Replies:** 8\
**Last updated:** [May 22, 2015, 6:43am UTC](https://discourse.cataclysmdda.org/t/sustainable-static-food-source/9638 "2015-05-22T06:43:34Z")

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What do you do for food with a static base? Normally I play nomads and loot all the cities but recently I’ve been trying to stay in one place and the main problem I have is food. Setting up near a forest gives some food …

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## [Chesthole texture pack (missing?) Windshield texture](https://discourse.cataclysmdda.org/t/chesthole-texture-pack-missing-windshield-texture/9577)

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**Author:** [@Sirbab](https://discourse.cataclysmdda.org/u/Sirbab)\
**Replies:** 1\
**Last updated:** [May 21, 2015, 9:49pm UTC](https://discourse.cataclysmdda.org/t/chesthole-texture-pack-missing-windshield-texture/9577 "2015-05-21T21:49:52Z")

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Version: 91f3c34 (Aka, build 3136) SDL Windows 7 The texture for unbroken regular windows on vehicles appears as a black square, while the broken ones show up as normal. \[image\]

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## [Trouble compiling](https://discourse.cataclysmdda.org/t/trouble-compiling/9639)

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**Author:** [@hurnhu](https://discourse.cataclysmdda.org/u/hurnhu)\
**Replies:** 0\
**Last updated:** [May 21, 2015, 5:55pm UTC](https://discourse.cataclysmdda.org/t/trouble-compiling/9639 "2015-05-21T17:55:47Z")

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so first i had visual studios 2013, and i was getting a few errors. so i did some digging and found out i need to use visual studios 2015 mscv v140. so i downloaded and tried opening the solution. a lot of the errors wen…

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## [Visual studios 2013 build errors](https://discourse.cataclysmdda.org/t/visual-studios-2013-build-errors/9637)

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**Author:** [@hurnhu](https://discourse.cataclysmdda.org/u/hurnhu)\
**Replies:** 0\
**Last updated:** [May 21, 2015, 2:27pm UTC](https://discourse.cataclysmdda.org/t/visual-studios-2013-build-errors/9637 "2015-05-21T14:27:35Z")

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I just forked the git project, cloned it, and opened in and i get 14 errors. the errors are: 14 IntelliSense: cannot open source file “cuchar” e:\\git\\Cataclysm-DDA\\msvc140\\pch.hpp 28 1 Cataclysm Error 1 error C2665: ‘s…

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## [Extra weapons and ammo casings?](https://discourse.cataclysmdda.org/t/extra-weapons-and-ammo-casings/9608)

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**Author:** [@zorlock7](https://discourse.cataclysmdda.org/u/zorlock7)\
**Replies:** 6\
**Last updated:** [May 21, 2015, 12:14pm UTC](https://discourse.cataclysmdda.org/t/extra-weapons-and-ammo-casings/9608 "2015-05-21T12:14:16Z")

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I have two dozen extra rifles/handguns and thousands of empty casings I do not plan on reloading… is it possible to melt them down? Or, any suggestions or ideas for what to do with them? Thanks in advance!

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## [Trauma Assessment CBM](https://discourse.cataclysmdda.org/t/trauma-assessment-cbm/9599)

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**Author:** [@Ronin1791](https://discourse.cataclysmdda.org/u/Ronin1791)\
**Replies:** 12\
**Last updated:** [May 21, 2015, 1:19am UTC](https://discourse.cataclysmdda.org/t/trauma-assessment-cbm/9599 "2015-05-21T01:19:19Z")

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Simply put, how about a medical utility CBM that recreates the effects of the Self-Aware mutation? Found on zombie scientists/shockers, maybe occasionally augmented military/first responders.

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## [Some farm variants](https://discourse.cataclysmdda.org/t/some-farm-variants/9630)

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**Author:** [@saltmummy626](https://discourse.cataclysmdda.org/u/saltmummy626)\
**Replies:** 2\
**Last updated:** [May 20, 2015, 7:31pm UTC](https://discourse.cataclysmdda.org/t/some-farm-variants/9630 "2015-05-20T19:31:44Z")

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We have farms of the most basic kind. potatos, cabbage, tomato, cucumber, etc etc. these farms are all over the place and yet there is some things none of them seem to be doing. Orchards. We’ve got wild fruit trees all o…

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## [\[05aac56\] Shock attacks can go through shock immunity](https://discourse.cataclysmdda.org/t/05aac56-shock-attacks-can-go-through-shock-immunity/9634)

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**Author:** [@vulkans](https://discourse.cataclysmdda.org/u/vulkans)\
**Replies:** 0\
**Last updated:** [May 20, 2015, 5:06pm UTC](https://discourse.cataclysmdda.org/t/05aac56-shock-attacks-can-go-through-shock-immunity/9634 "2015-05-20T17:06:11Z")

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Shocking attacks such as from skitterbots can still hurt you even if you have immunity to shocking attacks, the message “The %s unsuccessfully attempts to shock you.” appears, then right after “The %s shocks you!” appear…

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## [Damn it](https://discourse.cataclysmdda.org/t/damn-it/9594)

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**Author:** [@Gatora](https://discourse.cataclysmdda.org/u/Gatora)\
**Replies:** 7\
**Last updated:** [May 19, 2015, 5:35pm UTC](https://discourse.cataclysmdda.org/t/damn-it/9594 "2015-05-19T17:35:45Z")

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So I had last played this game about a year ago and I thought I would try to get back into it. So I spawned and there was something outside. It was a fungiloid and spore cloud. So i said "Screw this!" and killed myself.…

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## [Is there any way to light up my base?](https://discourse.cataclysmdda.org/t/is-there-any-way-to-light-up-my-base/9605)

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**Author:** [@PillowTalk420](https://discourse.cataclysmdda.org/u/PillowTalk420)\
**Replies:** 10\
**Last updated:** [May 19, 2015, 5:35pm UTC](https://discourse.cataclysmdda.org/t/is-there-any-way-to-light-up-my-base/9605 "2015-05-19T17:35:22Z")

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I have fortified a garage to use as a home base, but the one thing I can’t seem to find to make it perfect are some lights so I can read safely without using up all my batteries. Are there generators and static lights I…

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## [Static spawn?](https://discourse.cataclysmdda.org/t/static-spawn/9613)

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**Author:** [@Gatora](https://discourse.cataclysmdda.org/u/Gatora)\
**Replies:** 5\
**Last updated:** [May 19, 2015, 5:26pm UTC](https://discourse.cataclysmdda.org/t/static-spawn/9613 "2015-05-19T17:26:02Z")

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I’m curious to see how many people have it on or off.

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## [Some complicated negative trait ideas](https://discourse.cataclysmdda.org/t/some-complicated-negative-trait-ideas/9618)

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**Author:** [@Midaychi](https://discourse.cataclysmdda.org/u/Midaychi)\
**Replies:** 7\
**Last updated:** [May 19, 2015, 4:26pm UTC](https://discourse.cataclysmdda.org/t/some-complicated-negative-trait-ideas/9618 "2015-05-19T16:26:43Z")

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Negative traits, might be fun for challenge runs, but probably would require special coding, Extreme motorphobia - You have a fear of vehicles some might consider irrational, both driving and being inside of them, and …

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## [Varying Levels of Heat from a Fireplace](https://discourse.cataclysmdda.org/t/varying-levels-of-heat-from-a-fireplace/9626)

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**Author:** [@TonicEngine](https://discourse.cataclysmdda.org/u/TonicEngine)\
**Replies:** 1\
**Last updated:** [May 19, 2015, 1:38pm UTC](https://discourse.cataclysmdda.org/t/varying-levels-of-heat-from-a-fireplace/9626 "2015-05-19T13:38:47Z")

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My apologies if you already knew this, but I’ve been playing for months and just figured it out: Pile some wood in your fireplace (I used a stone fireplace but that probably doesn’t matter) and apply a lighter (or mini-…

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## [My random mod ideas i need help with](https://discourse.cataclysmdda.org/t/my-random-mod-ideas-i-need-help-with/9580)

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**Author:** [@sammyjudo](https://discourse.cataclysmdda.org/u/sammyjudo)\
**Replies:** 4\
**Last updated:** [May 19, 2015, 12:56pm UTC](https://discourse.cataclysmdda.org/t/my-random-mod-ideas-i-need-help-with/9580 "2015-05-19T12:56:06Z")

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I need help with figuring out the code for a few mod ideas i had mainly revolving around the idea of a base that dosent need outside input aka the ultimate survival shelter. Heres a list of them with breif explanations r…

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## [Character information at the top of the character page appearing as $s | $s | $s](https://discourse.cataclysmdda.org/t/character-information-at-the-top-of-the-character-page-appearing-as-s-s-s/9585)

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**Author:** [@Vronkio](https://discourse.cataclysmdda.org/u/Vronkio)\
**Replies:** 7\
**Last updated:** [May 19, 2015, 2:44am UTC](https://discourse.cataclysmdda.org/t/character-information-at-the-top-of-the-character-page-appearing-as-s-s-s/9585 "2015-05-19T02:44:19Z")

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On the latest experimental. Anyone else experiencing this?

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## [360cb70 turret frame error and missing vehicles](https://discourse.cataclysmdda.org/t/360cb70-turret-frame-error-and-missing-vehicles/9622)

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**Author:** [@saltmummy626](https://discourse.cataclysmdda.org/u/saltmummy626)\
**Replies:** 0\
**Last updated:** [May 19, 2015, 2:42am UTC](https://discourse.cataclysmdda.org/t/360cb70-turret-frame-error-and-missing-vehicles/9622 "2015-05-19T02:42:40Z")

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Im getting a string of errors in regards to turret frames on vehicles with turret frames on them. DEBUG: init\_vehicles: ‘Armored car’ part ‘turretframe’(0) can’t be installed to 2,1 press spacebar… DEBUG: init\_vehicle…

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## [Advanced zone using](https://discourse.cataclysmdda.org/t/advanced-zone-using/9609)

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**Author:** [@RandomGuy](https://discourse.cataclysmdda.org/u/RandomGuy)\
**Replies:** 3\
**Last updated:** [May 19, 2015, 2:25am UTC](https://discourse.cataclysmdda.org/t/advanced-zone-using/9609 "2015-05-19T02:25:40Z")

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Let’s pretend i have this little boxhouse of mine http://clip2net.com/s/3hLPwlH Blue pixel is where my char is staying and ready to craft stuff, orange and red pixels are important shit i want to craft from. So, orange …

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## [Hiding the explored area](https://discourse.cataclysmdda.org/t/hiding-the-explored-area/9621)

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**Author:** [@saltmummy626](https://discourse.cataclysmdda.org/u/saltmummy626)\
**Replies:** 3\
**Last updated:** [May 19, 2015, 2:12am UTC](https://discourse.cataclysmdda.org/t/hiding-the-explored-area/9621 "2015-05-19T02:12:12Z")

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yes, I was using debugs and cheating. playing around with monster infighting and teleportation. I usually spawn a couple monsters and then teleport away or teleport into them or use the world editor to build obstacles an…

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## [Bundle up!](https://discourse.cataclysmdda.org/t/bundle-up/9619)

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**Author:** [@Midaychi](https://discourse.cataclysmdda.org/u/Midaychi)\
**Replies:** 4\
**Last updated:** [May 18, 2015, 1:53pm UTC](https://discourse.cataclysmdda.org/t/bundle-up/9619 "2015-05-18T13:53:30Z")

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You can already sleep on piles of clothes and gain various warmth benefits to stabilize your temperature, so why not add a “bundle up!” command? Similar temperature stabilization benefits to sleeping on a bed with cloth…

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## [Poor Mans Power Challenge](https://discourse.cataclysmdda.org/t/poor-mans-power-challenge/9564)

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**Author:** [@Zelphir](https://discourse.cataclysmdda.org/u/Zelphir)\
**Replies:** 8\
**Last updated:** [May 18, 2015, 1:48am UTC](https://discourse.cataclysmdda.org/t/poor-mans-power-challenge/9564 "2015-05-18T01:48:29Z")

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I have been playing cataclysm a long time and with one of the new editions I have created a challenge to myself and other. \[size=12pt\]Warning!\[/size\] this challenge has some spoilery things to the game. If you do not wa…

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## [Circular Distances](https://discourse.cataclysmdda.org/t/circular-distances/9614)

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**Author:** [@RNGreed](https://discourse.cataclysmdda.org/u/RNGreed)\
**Replies:** 5\
**Last updated:** [May 17, 2015, 10:32pm UTC](https://discourse.cataclysmdda.org/t/circular-distances/9614 "2015-05-17T22:32:38Z")

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Anybody here play with the circular distance setting on? Does it meaningfully affect the way the game plays? Also somewhat related is the map, its extremely distorted due to it being based on ASCII I guess, any chance t…

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## [Work-Based Crafting and Construction (not Time-Based)](https://discourse.cataclysmdda.org/t/work-based-crafting-and-construction-not-time-based/9610)

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**Author:** [@renton55555](https://discourse.cataclysmdda.org/u/renton55555)\
**Replies:** 8\
**Last updated:** [May 17, 2015, 7:30pm UTC](https://discourse.cataclysmdda.org/t/work-based-crafting-and-construction-not-time-based/9610 "2015-05-17T19:30:40Z")

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One thing I’ve noticed is that the “quality” level of tools doesn’t mean much other than enabling a higher tier of things to be built. Also, all crafting and construction takes the same length of time regardless of how …

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## [Mabye is time to make nuclear missile to kill something?](https://discourse.cataclysmdda.org/t/mabye-is-time-to-make-nuclear-missile-to-kill-something/9616)

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**Author:** [@vipches](https://discourse.cataclysmdda.org/u/vipches)\
**Replies:** 0\
**Last updated:** [May 17, 2015, 11:43am UTC](https://discourse.cataclysmdda.org/t/mabye-is-time-to-make-nuclear-missile-to-kill-something/9616 "2015-05-17T11:43:15Z")

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This is other problem about nuclear missile, because it only change the map became a crater, but dosn’t kill any creature on that area last time I was launch the missile on the fungoid jungle, and then once I got there,…

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## [Damage to head to affect intelligence?](https://discourse.cataclysmdda.org/t/damage-to-head-to-affect-intelligence/294)

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**Author:** [@iceball3](https://discourse.cataclysmdda.org/u/iceball3)\
**Replies:** 11\
**Last updated:** [May 16, 2015, 10:13pm UTC](https://discourse.cataclysmdda.org/t/damage-to-head-to-affect-intelligence/294 "2015-05-16T22:13:14Z")

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Sort of like how damage to arms (should?) affect dexterity (highest health of the two arms would be the number calculated of course, so one armed people can still exist ever), and how the legs already affects movement sp…

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## [Is true that gym only have few martial arts book?](https://discourse.cataclysmdda.org/t/is-true-that-gym-only-have-few-martial-arts-book/9612)

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**Author:** [@vipches](https://discourse.cataclysmdda.org/u/vipches)\
**Replies:** 1\
**Last updated:** [May 16, 2015, 8:15pm UTC](https://discourse.cataclysmdda.org/t/is-true-that-gym-only-have-few-martial-arts-book/9612 "2015-05-16T20:15:46Z")

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I been travel to gym so many times, but I find out those martial arts book is still only a few, so far I only found taichi, karate, taekwondo and aikido where’s other martial arts book? the shaolin kung fu? krav maga? t…

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## [What Determines Vehicle Spawns for Roads and Cities?](https://discourse.cataclysmdda.org/t/what-determines-vehicle-spawns-for-roads-and-cities/8825)

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**Author:** [@Nioca](https://discourse.cataclysmdda.org/u/Nioca)\
**Replies:** 10\
**Last updated:** [May 16, 2015, 6:01pm UTC](https://discourse.cataclysmdda.org/t/what-determines-vehicle-spawns-for-roads-and-cities/8825 "2015-05-16T18:01:57Z")

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Hey, it’s been a while since I last posted. I’ve was poking around the JSON, thinking of creating a mod to expand the pool of pre-set vehicles that can spawn. I think I’ve got creating new vehicle templates figured out, …

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## [Wilderness survival](https://discourse.cataclysmdda.org/t/wilderness-survival/9593)

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**Author:** [@renton55555](https://discourse.cataclysmdda.org/u/renton55555)\
**Replies:** 6\
**Last updated:** [May 15, 2015, 8:57pm UTC](https://discourse.cataclysmdda.org/t/wilderness-survival/9593 "2015-05-15T20:57:00Z")

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I’m having a lot of trouble with wilderness survival since it seems like initial placement to salt water is essential. With no access to a swamp, is there any use for raw pelts? I’ve been starting up wilderness games w…

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## [Locked down gun stores](https://discourse.cataclysmdda.org/t/locked-down-gun-stores/9598)

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**Author:** [@Sheylos](https://discourse.cataclysmdda.org/u/Sheylos)\
**Replies:** 11\
**Last updated:** [May 15, 2015, 1:32pm UTC](https://discourse.cataclysmdda.org/t/locked-down-gun-stores/9598 "2015-05-15T13:32:23Z")

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Before succumbing to a hulk on my last character I was trying to get into a locked down gun store, the ones with bars on the windows. But Nothing I tried to use would break through or cut through the bars. My question is…

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## [Compile error at iuse.cpp, function iuse::portal](https://discourse.cataclysmdda.org/t/compile-error-at-iuse-cpp-function-iuse-portal/9603)

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**Author:** [@jcd](https://discourse.cataclysmdda.org/u/jcd)\
**Replies:** 0\
**Last updated:** [May 15, 2015, 11:44am UTC](https://discourse.cataclysmdda.org/t/compile-error-at-iuse-cpp-function-iuse-portal/9603 "2015-05-15T11:44:34Z")

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last experimental error message: \[spoiler\]src/iuse.cpp: In member function ‘int iuse::portal(player\*, item\*, bool, const tripoint&)’: src/iuse.cpp:5565:30: error: narrowing conversion of ‘(((long int)p-\>player::posx()…

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## [Item browser update?](https://discourse.cataclysmdda.org/t/item-browser-update/9463)

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**Author:** [@deoxy](https://discourse.cataclysmdda.org/u/deoxy)\
**Replies:** 12\
**Last updated:** [May 15, 2015, 2:10am UTC](https://discourse.cataclysmdda.org/t/item-browser-update/9463 "2015-05-15T02:10:04Z")

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So, 0.C has been out a while, but the item browser is still on 0.B - it’s not a huge problem or anything, but an update would be nice. Anybody know anything about that?

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