# Latest

**URL:** https://discourse.cataclysmdda.org/latest.md?page=327

[Latest](https://discourse.cataclysmdda.org/latest.md) · [Categories](https://discourse.cataclysmdda.org/categories.md) · [Tags](https://discourse.cataclysmdda.org/tags.md)

**Page:** 328

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## [\[FIXED\] Latest experimental build can't be compiled with CLANG](https://discourse.cataclysmdda.org/t/fixed-latest-experimental-build-cant-be-compiled-with-clang/10330)

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**Author:** [@sztosz](https://discourse.cataclysmdda.org/u/sztosz)\
**Replies:** 0\
**Last updated:** [August 13, 2015, 2:25pm UTC](https://discourse.cataclysmdda.org/t/fixed-latest-experimental-build-cant-be-compiled-with-clang/10330 "2015-08-13T14:25:49Z")

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UPDATE: Fiexed in 0a8041414030f32e30226f5cebf2301247aba18e Latest build e597e2697fb496ddd34b3c2df3753a5cb9c4295b (and few before it) can’t be compiled by clang, In file included from src/iuse.cpp:11: In file included f…

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## [5 Errors in my cata\_tests result](https://discourse.cataclysmdda.org/t/5-errors-in-my-cata-tests-result/10301)

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**Author:** [@impossible](https://discourse.cataclysmdda.org/u/impossible)\
**Replies:** 2\
**Last updated:** [August 13, 2015, 5:49am UTC](https://discourse.cataclysmdda.org/t/5-errors-in-my-cata-tests-result/10301 "2015-08-13T05:49:20Z")

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Do they affect the gameplay a lot? make -j2 NATIVE=osx RELEASE=1 LOCALIZE=1 LUA=1 MACPORTS=1 CLANG=1 check Check distribution of attacks to body parts for same sized opponents. completed in 0.10982s Check distribution o…

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## [Exercise =\> Body Heat Mechanic](https://discourse.cataclysmdda.org/t/exercise-body-heat-mechanic/10304)

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**Author:** [@railmonkey](https://discourse.cataclysmdda.org/u/railmonkey)\
**Replies:** 9\
**Last updated:** [August 13, 2015, 5:02am UTC](https://discourse.cataclysmdda.org/t/exercise-body-heat-mechanic/10304 "2015-08-13T05:02:47Z")

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Mentioned it over in my Parkour Practitioner thread, but it seems to me that now that we have stamina implemented, using stamina should generate body heat because, well, that’s how it should work. On that note, survivors…

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## [Fast Learner, fast healing and robust genetics are too strong](https://discourse.cataclysmdda.org/t/fast-learner-fast-healing-and-robust-genetics-are-too-strong/10323)

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**Author:** [@zava](https://discourse.cataclysmdda.org/u/zava)\
**Replies:** 6\
**Last updated:** [August 13, 2015, 4:19am UTC](https://discourse.cataclysmdda.org/t/fast-learner-fast-healing-and-robust-genetics-are-too-strong/10323 "2015-08-13T04:19:21Z")

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Hey today I tried to build an unconventional character (no fast learner, no fast healing, no robust genetics) but I found no acceptable solution. What if you removed them?

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## [Generator for vehicles](https://discourse.cataclysmdda.org/t/generator-for-vehicles/10291)

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**Author:** [@Noctifer](https://discourse.cataclysmdda.org/u/Noctifer)\
**Replies:** 8\
**Last updated:** [August 13, 2015, 3:31am UTC](https://discourse.cataclysmdda.org/t/generator-for-vehicles/10291 "2015-08-13T03:31:21Z")

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What do you guy think of adding a generator for vehicles? It would work by adding a motor, an alternator, foot pedals and a seat in the same spot. Then you would go into the area and then it would ask how long to power t…

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## [I found a "breather" today](https://discourse.cataclysmdda.org/t/i-found-a-breather-today/10292)

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**Author:** [@Rookrune](https://discourse.cataclysmdda.org/u/Rookrune)\
**Replies:** 9\
**Last updated:** [August 13, 2015, 3:28am UTC](https://discourse.cataclysmdda.org/t/i-found-a-breather-today/10292 "2015-08-13T03:28:57Z")

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So whats with this thing? Did I win the free combat xp jackpot, or is this thing going to wig out and kill me? Also it had “breathing Beads” under it any idea what they do?

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## [\[PR\] Professions starting with ID cards?](https://discourse.cataclysmdda.org/t/pr-professions-starting-with-id-cards/10275)

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**Author:** [@voskhod](https://discourse.cataclysmdda.org/u/voskhod)\
**Replies:** 6\
**Last updated:** [August 12, 2015, 11:55pm UTC](https://discourse.cataclysmdda.org/t/pr-professions-starting-with-id-cards/10275 "2015-08-12T23:55:11Z")

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Would it be possible to make certain professions start with either Military or Science ID cards? For instance the Lab Technician starting with a Science ID so they can take shelter/start a base in a science lab, or a nat…

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## [A note about auto-repair systems and vehicle part HP](https://discourse.cataclysmdda.org/t/a-note-about-auto-repair-systems-and-vehicle-part-hp/10286)

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**Author:** [@jaked122](https://discourse.cataclysmdda.org/u/jaked122)\
**Replies:** 5\
**Last updated:** [August 12, 2015, 11:17pm UTC](https://discourse.cataclysmdda.org/t/a-note-about-auto-repair-systems-and-vehicle-part-hp/10286 "2015-08-12T23:17:12Z")

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I have added a automatic vehicle repair system to a branch of my fork. Don’t do it. It’s not worth it. While you could travel at the speed of 64000 miles per hour in a normal weinermobile, this isn’t something you shoul…

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## [Adding new funnels (unable to get it working)](https://discourse.cataclysmdda.org/t/adding-new-funnels-unable-to-get-it-working/10318)

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**Author:** [@Random\_dragon](https://discourse.cataclysmdda.org/u/Random_dragon)\
**Replies:** 4\
**Last updated:** [August 12, 2015, 7:43pm UTC](https://discourse.cataclysmdda.org/t/adding-new-funnels-unable-to-get-it-working/10318 "2015-08-12T19:43:30Z")

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So, I’ve been trying and failing to add an additional funnel trap for something someone suggested ( http://smf.cataclysmdda.com/index.php?topic=11037.0 ). I’ve looked at the source and it seems all I SHOULD need is to e…

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## [Mutation Idea: Unusually Large/Small](https://discourse.cataclysmdda.org/t/mutation-idea-unusually-large-small/10294)

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**Author:** [@Chaz](https://discourse.cataclysmdda.org/u/Chaz)\
**Replies:** 17\
**Last updated:** [August 12, 2015, 6:21pm UTC](https://discourse.cataclysmdda.org/t/mutation-idea-unusually-large-small/10294 "2015-08-12T18:21:40Z")

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I’m just tapping this idea out real quick on a tablet, but I figured it’d be cool to allow for some size mutations, that come with a variety of advantages and disadvantages. Nothing overly huge or small, but here’s the b…

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## [Synthesis toolkit and procedural generation of music](https://discourse.cataclysmdda.org/t/synthesis-toolkit-and-procedural-generation-of-music/10306)

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**Author:** [@jaked122](https://discourse.cataclysmdda.org/u/jaked122)\
**Replies:** 4\
**Last updated:** [August 12, 2015, 4:30pm UTC](https://discourse.cataclysmdda.org/t/synthesis-toolkit-and-procedural-generation-of-music/10306 "2015-08-12T16:30:46Z")

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Now perhaps this is something that has been explored previously, but with STK it is fairly easy to create synthesizer programs, ones that could, with a little bit of work, produce something like a semblance of what the e…

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## [TILES and SDLTILES builds diff](https://discourse.cataclysmdda.org/t/tiles-and-sdltiles-builds-diff/10313)

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**Author:** [@LazyCat-rus](https://discourse.cataclysmdda.org/u/LazyCat-rus)\
**Replies:** 2\
**Last updated:** [August 12, 2015, 11:17am UTC](https://discourse.cataclysmdda.org/t/tiles-and-sdltiles-builds-diff/10313 "2015-08-12T11:17:40Z")

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What difference between TILES and SDLTILES defines? Guess this is can be useful on Windows build. CURSES=draw text by Windows draw system(i don’t know name). SDLTILES=draw text by SDL, not use tiles. TILES=draw text …

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## [Downloading and Running the game](https://discourse.cataclysmdda.org/t/downloading-and-running-the-game/33)

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**Author:** [@The\_Darkling\_Wolf](https://discourse.cataclysmdda.org/u/The_Darkling_Wolf)\
**Replies:** 1\
**Last updated:** [August 12, 2015, 6:45am UTC](https://discourse.cataclysmdda.org/t/downloading-and-running-the-game/33 "2015-08-12T06:45:19Z")

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\[size=36pt\]Windows\[/size\] There are a few ways to run Cataclysm in windows. \[size=14pt\]Code::Blocks Method\[/size\] Grab the Code::Blocks MinGW package and install it. Download the source using git, or just download th…

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## [Exploring Cities crash](https://discourse.cataclysmdda.org/t/exploring-cities-crash/10287)

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**Author:** [@coldnar](https://discourse.cataclysmdda.org/u/coldnar)\
**Replies:** 3\
**Last updated:** [August 12, 2015, 6:42am UTC](https://discourse.cataclysmdda.org/t/exploring-cities-crash/10287 "2015-08-12T06:42:19Z")

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Over the last few games of the experimental I’v noticed a crash to desktop when I explore new tiles inside a city. If I take a brand new character on day one and run through a city, it doesn’t crash, but after about a we…

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## [Link world and character generation](https://discourse.cataclysmdda.org/t/link-world-and-character-generation/10315)

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**Author:** [@Miloch](https://discourse.cataclysmdda.org/u/Miloch)\
**Replies:** 4\
**Last updated:** [August 12, 2015, 4:57am UTC](https://discourse.cataclysmdda.org/t/link-world-and-character-generation/10315 "2015-08-12T04:57:54Z")

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So I was thinking it’d be cool to have a mode where character and world generation were linked. You would have an additional screen during character generation which would have traits for the world. These would add and…

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## [Possible Bug With Items Showing That They Are Stacked (815df2b SDL/TILES)](https://discourse.cataclysmdda.org/t/possible-bug-with-items-showing-that-they-are-stacked-815df2b-sdl-tiles/10319)

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**Author:** [@JazzGuru](https://discourse.cataclysmdda.org/u/JazzGuru)\
**Replies:** 0\
**Last updated:** [August 12, 2015, 1:16am UTC](https://discourse.cataclysmdda.org/t/possible-bug-with-items-showing-that-they-are-stacked-815df2b-sdl-tiles/10319 "2015-08-12T01:16:11Z")

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There is a possible bug with some of the tilesets where, even when an item is alone on a tile, the little icon will appear, as if there are other things on the same tile. This happens with MShock32Modded (yellow icon), …

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## [Compile errors (MinGW / SDL)](https://discourse.cataclysmdda.org/t/compile-errors-mingw-sdl/10303)

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**Author:** [@Shadefang](https://discourse.cataclysmdda.org/u/Shadefang)\
**Replies:** 6\
**Last updated:** [August 11, 2015, 10:48pm UTC](https://discourse.cataclysmdda.org/t/compile-errors-mingw-sdl/10303 "2015-08-11T22:48:34Z")

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I followed the directions in COMPILING.md for compiling under MinGW, and got a massive spam of thigns alongs the lines of: : undefined reference to 'SDL\_(various things here) http://pastebin.com/HvNmSq6s running windo…

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## [Meat of \[x\]](https://discourse.cataclysmdda.org/t/meat-of-x/10300)

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**Author:** [@Wally-kun](https://discourse.cataclysmdda.org/u/Wally-kun)\
**Replies:** 6\
**Last updated:** [August 11, 2015, 4:52pm UTC](https://discourse.cataclysmdda.org/t/meat-of-x/10300 "2015-08-11T16:52:20Z")

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It’s just a small thing that has bothered me. I’ve butchered a rat and a bear. I don’t know about anyone else but I’d be more hesitent to eat the rat meat than the bear. So I would prioritize eating the bear first. Trou…

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## [Question about compiling](https://discourse.cataclysmdda.org/t/question-about-compiling/10285)

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**Author:** [@linil](https://discourse.cataclysmdda.org/u/linil)\
**Replies:** 11\
**Last updated:** [August 11, 2015, 12:48pm UTC](https://discourse.cataclysmdda.org/t/question-about-compiling/10285 "2015-08-11T12:48:10Z")

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On Windows 7 Pro x64: C:/msys64/mingw64/lib\\libSDL2.a(SDL\_render\_d3d11.o):(.rdata$.refptr.IID\_IDXGIDevice1\[.refptr.IID\_IDXGIDevice1\]+0x0): undefined reference to IID\_IDXGIDevice1' C:/msys64/mingw64/lib\\libSDL2.a(SDL\_ren…

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## [Pine Bough materials question](https://discourse.cataclysmdda.org/t/pine-bough-materials-question/10282)

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**Author:** [@xpyder](https://discourse.cataclysmdda.org/u/xpyder)\
**Replies:** 4\
**Last updated:** [August 10, 2015, 11:47pm UTC](https://discourse.cataclysmdda.org/t/pine-bough-materials-question/10282 "2015-08-10T23:47:29Z")

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Improvised Shelter seems to be balanced as though “Pine Boughs” are actually “Pine Branches”. Given that a Pine Bough has volume 2 and weighs 0.5 lbs this seems correct Given that killing a pine tree only gives you 2 b…

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## [Folding Parts](https://discourse.cataclysmdda.org/t/folding-parts/10299)

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**Author:** [@Wally-kun](https://discourse.cataclysmdda.org/u/Wally-kun)\
**Replies:** 3\
**Last updated:** [August 10, 2015, 9:40pm UTC](https://discourse.cataclysmdda.org/t/folding-parts/10299 "2015-08-10T21:40:29Z")

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I’ve seen this before, but it wasn’t until the mod for extra foldy stuff came out that I started to wonder what the deal is. I’ve never been able to figure out how to fold something, even if it’s ‘foldable.’ Anyone want…

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## [Worldgen setting: Clear Streets](https://discourse.cataclysmdda.org/t/worldgen-setting-clear-streets/10308)

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**Author:** [@SorensonPA](https://discourse.cataclysmdda.org/u/SorensonPA)\
**Replies:** 1\
**Last updated:** [August 10, 2015, 9:05pm UTC](https://discourse.cataclysmdda.org/t/worldgen-setting-clear-streets/10308 "2015-08-10T21:05:34Z")

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The late days of Whales-developed Cataclysm were a glorious time for those with a love of vehicular mayhem: no street congestion, no wreckage, just you, your deathmobile and the open road littered with body parts from th…

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## [Wiki updating](https://discourse.cataclysmdda.org/t/wiki-updating/10305)

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**Author:** [@Haerdalas](https://discourse.cataclysmdda.org/u/Haerdalas)\
**Replies:** 3\
**Last updated:** [August 10, 2015, 6:59pm UTC](https://discourse.cataclysmdda.org/t/wiki-updating/10305 "2015-08-10T18:59:56Z")

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Regarding the wiki, is it meant to be updated to the last stable release, or should it (in an ideal world) be updated to match the latest experimental? I wouldn’t mind maybe contributing to it a bit, but I don’t want to …

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## [Don't know if bug or my mistake](https://discourse.cataclysmdda.org/t/dont-know-if-bug-or-my-mistake/10271)

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**Author:** [@PibeCata](https://discourse.cataclysmdda.org/u/PibeCata)\
**Replies:** 6\
**Last updated:** [August 10, 2015, 2:56pm UTC](https://discourse.cataclysmdda.org/t/dont-know-if-bug-or-my-mistake/10271 "2015-08-10T14:56:08Z")

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Hi everyone! I’m new to the forum. I’ve been playing Cataclysm since the old Whales days, but since yesterday I’m getting this error message while trying to compile: src/item\_location.cpp:45:22: error: looser throw spec…

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## [X64 Linux Tiles compilation error](https://discourse.cataclysmdda.org/t/x64-linux-tiles-compilation-error/10293)

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**Author:** [@sztosz](https://discourse.cataclysmdda.org/u/sztosz)\
**Replies:** 1\
**Last updated:** [August 9, 2015, 5:45pm UTC](https://discourse.cataclysmdda.org/t/x64-linux-tiles-compilation-error/10293 "2015-08-09T17:45:43Z")

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Hi, i’m using git to get fresh sources, and then compile them with When I did compile last saturday (1st of August) i had no problem, with sources that i got yesterday i get this error: obj/tiles/artifact.o: In functi…

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## [Dumb Mod Idea: Arcana \[WIP\]](https://discourse.cataclysmdda.org/t/dumb-mod-idea-arcana-wip/10262)

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**Author:** [@Random\_dragon](https://discourse.cataclysmdda.org/u/Random_dragon)\
**Replies:** 6\
**Last updated:** [August 9, 2015, 3:13pm UTC](https://discourse.cataclysmdda.org/t/dumb-mod-idea-arcana-wip/10262 "2015-08-09T15:13:19Z")

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So, this is a concept that came about when I discovered I could add skills via a mod. Basically add a skill for numerous anomalous ideas, and add a resource of some sort that is needed to make and/or power them. A rough…

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## [Working street sweepers Pick up your items!](https://discourse.cataclysmdda.org/t/working-street-sweepers-pick-up-your-items/10272)

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**Author:** [@jaked122](https://discourse.cataclysmdda.org/u/jaked122)\
**Replies:** 26\
**Last updated:** [August 9, 2015, 1:49pm UTC](https://discourse.cataclysmdda.org/t/working-street-sweepers-pick-up-your-items/10272 "2015-08-09T13:49:15Z")

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Hey guys, just wanted to know if you think that this is a decent idea or not. I’ve implemented a vehicle part that sweeps up items underneath the car and deposits them in the cargo areas. Does this sound balanced to you …

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## [Constructed charcoal kiln](https://discourse.cataclysmdda.org/t/constructed-charcoal-kiln/9604)

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**Author:** [@CptBowmore](https://discourse.cataclysmdda.org/u/CptBowmore)\
**Replies:** 19\
**Last updated:** [August 9, 2015, 11:27am UTC](https://discourse.cataclysmdda.org/t/constructed-charcoal-kiln/9604 "2015-08-09T11:27:29Z")

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Hey I’m having some issues using the constructed charcoal kiln (the one using 40 rocks). I recently built one near my shelter hoping to make some charcoal but can’t figure out how to use it. When I examine the kiln it …

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## [Increases Stats when skills raise](https://discourse.cataclysmdda.org/t/increases-stats-when-skills-raise/9773)

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**Author:** [@DeNarr](https://discourse.cataclysmdda.org/u/DeNarr)\
**Replies:** 20\
**Last updated:** [August 9, 2015, 8:27am UTC](https://discourse.cataclysmdda.org/t/increases-stats-when-skills-raise/9773 "2015-08-09T08:27:38Z")

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So, I have modified the code so that whenever I hit levels 3, 6, and 9 of a skill, it will raise an appropriate stat (I like raising skills to mean something). I’ve got this to work, but I had to modify the src files in …

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## [New mutation threshold: modified z virus (aka zombie alpha/smart zombie)](https://discourse.cataclysmdda.org/t/new-mutation-threshold-modified-z-virus-aka-zombie-alpha-smart-zombie/10289)

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**Author:** [@p020901](https://discourse.cataclysmdda.org/u/p020901)\
**Replies:** 1\
**Last updated:** [August 9, 2015, 6:03am UTC](https://discourse.cataclysmdda.org/t/new-mutation-threshold-modified-z-virus-aka-zombie-alpha-smart-zombie/10289 "2015-08-09T06:03:21Z")

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There could be a new mutation category: smart zombie. It revolves around blending in with zombie, gives you all of the freedom you want in exploring infested area, but humans might see you as another z to kill. Serum wil…

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