# Latest

**URL:** https://discourse.cataclysmdda.org/latest.md?page=316

[Latest](https://discourse.cataclysmdda.org/latest.md) · [Categories](https://discourse.cataclysmdda.org/categories.md) · [Tags](https://discourse.cataclysmdda.org/tags.md)

**Page:** 317

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## [New Military Building -- The FOB](https://discourse.cataclysmdda.org/t/new-military-building-the-fob/10719)

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**Author:** [@Iosyn](https://discourse.cataclysmdda.org/u/Iosyn)\
**Replies:** 1\
**Last updated:** [October 22, 2015, 6:58pm UTC](https://discourse.cataclysmdda.org/t/new-military-building-the-fob/10719 "2015-10-22T18:58:07Z")

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⁂Git⁂ Alright. I’ve been meaning to make a Sci Lab-type musical instrustment military dungeon for a while, but I’ll need to take a look at the Sci-Lab stuff first-- it’ll be out of my range otherwise. If anyone can lin…

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## ["feel out terrain"](https://discourse.cataclysmdda.org/t/feel-out-terrain/10717)

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**Author:** [@Midaychi](https://discourse.cataclysmdda.org/u/Midaychi)\
**Replies:** 7\
**Last updated:** [October 22, 2015, 6:57pm UTC](https://discourse.cataclysmdda.org/t/feel-out-terrain/10717 "2015-10-22T18:57:15Z")

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As in the topic, I’d like to request a thing you can toggle on/off. While it’s on, your speed drops significantly but nearby terrain features get highlighted no matter what’s covering them. One major use of this command…

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## [82e95fe - Pre-modded gun mods can be unloaded](https://discourse.cataclysmdda.org/t/82e95fe-pre-modded-gun-mods-can-be-unloaded/10729)

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**Author:** [@Midaychi](https://discourse.cataclysmdda.org/u/Midaychi)\
**Replies:** 3\
**Last updated:** [October 22, 2015, 6:53pm UTC](https://discourse.cataclysmdda.org/t/82e95fe-pre-modded-gun-mods-can-be-unloaded/10729 "2015-10-22T18:53:54Z")

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As in the title. At least, for mod-created guns. An example is artyom’s The Ripper, or from a mainline gun, the KSM shotgun; They come with mods already on them and you can’t normally remove them with a screwdriver or wh…

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## [Mutation ideas](https://discourse.cataclysmdda.org/t/mutation-ideas/10651)

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**Author:** [@scorpion451](https://discourse.cataclysmdda.org/u/scorpion451)\
**Replies:** 57\
**Last updated:** [October 22, 2015, 12:48pm UTC](https://discourse.cataclysmdda.org/t/mutation-ideas/10651 "2015-10-22T12:48:35Z")

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So I’ve kind of fallen in love with the whole mutations system lately, and I think there’s only one thing that would really make it even cooler than it already is: more variety. Basically, more ways to mix and match muta…

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## [Making an entire AFB Mapgen](https://discourse.cataclysmdda.org/t/making-an-entire-afb-mapgen/10710)

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**Author:** [@evilexecutive](https://discourse.cataclysmdda.org/u/evilexecutive)\
**Replies:** 14\
**Last updated:** [October 21, 2015, 7:41pm UTC](https://discourse.cataclysmdda.org/t/making-an-entire-afb-mapgen/10710 "2015-10-21T19:41:54Z")

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Alright, so I’ve currently got on the drawing board some plans to make an Extremely large Ultra-rare Mapgen, which will consist of what is essentially an entire Air Force Base. I’ll probably need to ask other people to h…

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## [Is there anymore stuff can install on power armor? and about rocket launcher](https://discourse.cataclysmdda.org/t/is-there-anymore-stuff-can-install-on-power-armor-and-about-rocket-launcher/10714)

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**Author:** [@vipches](https://discourse.cataclysmdda.org/u/vipches)\
**Replies:** 2\
**Last updated:** [October 21, 2015, 7:19pm UTC](https://discourse.cataclysmdda.org/t/is-there-anymore-stuff-can-install-on-power-armor-and-about-rocket-launcher/10714 "2015-10-21T19:19:21Z")

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I like to use the power armor, have CBM interface to active it, for now, the pre 0.D has make a lot new stuff, so my friend can make themselves became a lot customized function, such like the the “base man” who driving a…

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## [Mid-late game dog enhancements?](https://discourse.cataclysmdda.org/t/mid-late-game-dog-enhancements/10659)

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**Author:** [@Midaychi](https://discourse.cataclysmdda.org/u/Midaychi)\
**Replies:** 6\
**Last updated:** [October 21, 2015, 6:06pm UTC](https://discourse.cataclysmdda.org/t/mid-late-game-dog-enhancements/10659 "2015-10-21T18:06:59Z")

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Dogs are pretty neat, and thanks to the changes in place in experimental involving pet carriers and storage, they’re a lot more useful. Still a bit weird and hard to manage, especially when they get into that close-dodge…

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## [Subway as transportation network or base?](https://discourse.cataclysmdda.org/t/subway-as-transportation-network-or-base/10663)

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**Author:** [@Squid\_Snark](https://discourse.cataclysmdda.org/u/Squid_Snark)\
**Replies:** 29\
**Last updated:** [October 21, 2015, 5:49pm UTC](https://discourse.cataclysmdda.org/t/subway-as-transportation-network-or-base/10663 "2015-10-21T17:49:47Z")

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So I had this idea regarding Subways and wanted to see if anyone else has attempting anything similar … Would it be possible or worthwhile to clear the rubble out of the subways and then haul vehicle components down the…

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## [I need to wear earplugs 24/7](https://discourse.cataclysmdda.org/t/i-need-to-wear-earplugs-24-7/10701)

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**Author:** [@Wardenn](https://discourse.cataclysmdda.org/u/Wardenn)\
**Replies:** 4\
**Last updated:** [October 21, 2015, 1:30pm UTC](https://discourse.cataclysmdda.org/t/i-need-to-wear-earplugs-24-7/10701 "2015-10-21T13:30:45Z")

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I’m not sure if this is a bug or maybe someone being a little to triggerhappy(?) with sound levels but it seems that almost every sound now causes either deafness or ear ringing. It’s happened across most of the newer ex…

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## [New Option - Consistent Time Flow](https://discourse.cataclysmdda.org/t/new-option-consistent-time-flow/10691)

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**Author:** [@Bob\_Namg](https://discourse.cataclysmdda.org/u/Bob_Namg)\
**Replies:** 5\
**Last updated:** [October 21, 2015, 8:55am UTC](https://discourse.cataclysmdda.org/t/new-option-consistent-time-flow/10691 "2015-10-21T08:55:14Z")

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Every time I make a new character on a world I’ve already played on, I’d like to be able to start at the time of the last character’s death. I find it really off-putting (on the rare occasion I use one world multiple tim…

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## [Fitness and stuff](https://discourse.cataclysmdda.org/t/fitness-and-stuff/2090)

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**Author:** [@Sonny](https://discourse.cataclysmdda.org/u/Sonny)\
**Replies:** 10\
**Last updated:** [October 21, 2015, 3:31am UTC](https://discourse.cataclysmdda.org/t/fitness-and-stuff/2090 "2015-10-21T03:31:28Z")

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Hey… I have an idea about stats (str, dex, int, perc) - they should be altered by other ingame ways than mutations. What I have in mind is that if you regularly exercise, you get stronger, if you practice your brain, yo…

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## [Better Non-Playable Characters](https://discourse.cataclysmdda.org/t/better-non-playable-characters/10689)

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**Author:** [@Graphical](https://discourse.cataclysmdda.org/u/Graphical)\
**Replies:** 13\
**Last updated:** [October 21, 2015, 1:24am UTC](https://discourse.cataclysmdda.org/t/better-non-playable-characters/10689 "2015-10-21T01:24:11Z")

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I know this has been bitched about for eons of time, and I would first like to thank for the noticeable improvements in the dialogue window and through the interaction query. But the truth is, most of us still want a fr…

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## [Improve vehicle coverage for armour](https://discourse.cataclysmdda.org/t/improve-vehicle-coverage-for-armour/10690)

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**Author:** [@Midaychi](https://discourse.cataclysmdda.org/u/Midaychi)\
**Replies:** 6\
**Last updated:** [October 20, 2015, 10:03pm UTC](https://discourse.cataclysmdda.org/t/improve-vehicle-coverage-for-armour/10690 "2015-10-20T22:03:17Z")

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As in the title, I’ve been noticing a lot that zombie wildlife almost seems designed to hide in that forest just out of sight until you go to sleep, then cruise missile towards your most exposed gas tank and hump it to d…

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## [I would kill for a basic livestock mod](https://discourse.cataclysmdda.org/t/i-would-kill-for-a-basic-livestock-mod/10696)

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**Author:** [@chimpdroid](https://discourse.cataclysmdda.org/u/chimpdroid)\
**Replies:** 5\
**Last updated:** [October 20, 2015, 3:43am UTC](https://discourse.cataclysmdda.org/t/i-would-kill-for-a-basic-livestock-mod/10696 "2015-10-20T03:43:17Z")

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That is all Just wanna tame wild/feral goats/sheep/cows/chickens/pigs Even lore-wise, there’d be a lot of them, and loads of (un)dead ones that couldn’t make it off the farm They could follow the player + a shepherdin…

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## [KSG 2 underbarrel slots](https://discourse.cataclysmdda.org/t/ksg-2-underbarrel-slots/10700)

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**Author:** [@123nick](https://discourse.cataclysmdda.org/u/123nick)\
**Replies:** 4\
**Last updated:** [October 20, 2015, 2:58am UTC](https://discourse.cataclysmdda.org/t/ksg-2-underbarrel-slots/10700 "2015-10-20T02:58:39Z")

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the KSG uses the only underbarrel mod slot it has for the integrated secondary shotgun, yet i found a pic irl of it having a front grip. wouldnt it be more realistic if the KSG has 2 underbarrel slots, but one being take…

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## [6b77ff4 - Nerf to night vision makes no sense](https://discourse.cataclysmdda.org/t/6b77ff4-nerf-to-night-vision-makes-no-sense/10705)

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**Author:** [@sethaniel](https://discourse.cataclysmdda.org/u/sethaniel)\
**Replies:** 8\
**Last updated:** [October 20, 2015, 2:36am UTC](https://discourse.cataclysmdda.org/t/6b77ff4-nerf-to-night-vision-makes-no-sense/10705 "2015-10-20T02:36:18Z")

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First of all, the new changes to lighting is cool as hell, what with the shading and all. I dig it. But I just gulped down a mutagen flask earlier and got my Night Vision bumped to Full Night Vision, which is awesome, b…

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## [Vehicle scoop causes battery power: 1,232,810 (1.2MM more than battery can hold)](https://discourse.cataclysmdda.org/t/vehicle-scoop-causes-battery-power-1-232-810-1-2mm-more-than-battery-can-hold/10699)

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**Author:** [@Mattamue](https://discourse.cataclysmdda.org/u/Mattamue)\
**Replies:** 2\
**Last updated:** [October 19, 2015, 4:54pm UTC](https://discourse.cataclysmdda.org/t/vehicle-scoop-causes-battery-power-1-232-810-1-2mm-more-than-battery-can-hold/10699 "2015-10-19T16:54:54Z")

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This screen shot is from experimental 0C 3774 (windows graphical), but I was able to re-produce a similar effect in 3798 as well. In 3798 it seems to max out the battery power rather than going to 1.2MM. Simply add a s…

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## [Robotic Autocrafters](https://discourse.cataclysmdda.org/t/robotic-autocrafters/10702)

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**Author:** [@Midaychi](https://discourse.cataclysmdda.org/u/Midaychi)\
**Replies:** 5\
**Last updated:** [October 19, 2015, 4:22pm UTC](https://discourse.cataclysmdda.org/t/robotic-autocrafters/10702 "2015-10-19T16:22:38Z")

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After fiddling with the multi-cooker, instead of some boiled noodles inside, I found an idea instead. Automated crafting devices, that can either be found buried deep in high tech vaults or labs rarely, or can be made a…

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## [CBM Maintenance](https://discourse.cataclysmdda.org/t/cbm-maintenance/10703)

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**Author:** [@Logrin](https://discourse.cataclysmdda.org/u/Logrin)\
**Replies:** 1\
**Last updated:** [October 19, 2015, 10:56am UTC](https://discourse.cataclysmdda.org/t/cbm-maintenance/10703 "2015-10-19T10:56:55Z")

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As it stands, any survivor with enough know-how (Which varies from reading a few DIY books to reading ALOT of DIY books) can re-tool themselves in the image of a cybernetic ubermensch. \[color=green\]That’s fine.\[/color\] …

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## [RM13 Combat Armor functions hardcoded?](https://discourse.cataclysmdda.org/t/rm13-combat-armor-functions-hardcoded/10704)

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**Author:** [@shinr](https://discourse.cataclysmdda.org/u/shinr)\
**Replies:** 0\
**Last updated:** [October 19, 2015, 10:24am UTC](https://discourse.cataclysmdda.org/t/rm13-combat-armor-functions-hardcoded/10704 "2015-10-19T10:24:08Z")

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Been playing since summer, and while I prefer RetroDays tileset, I decided to change to MShockModded since it seems to be the most updated and feature complete tileset currently. First thing I noticed is that the screen…

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## [CVD Machine =/= Ball Mill](https://discourse.cataclysmdda.org/t/cvd-machine-ball-mill/10694)

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**Author:** [@Karicter](https://discourse.cataclysmdda.org/u/Karicter)\
**Replies:** 3\
**Last updated:** [October 18, 2015, 11:09pm UTC](https://discourse.cataclysmdda.org/t/cvd-machine-ball-mill/10694 "2015-10-18T23:09:12Z")

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So, if anyone is still tracking the my SHTF mod, you may have noticed with several peoples help, I was able to get the ball mill to work in game. HOWEVER; It works in the recipe only as a carried item. Now, I tried usi…

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## [SDL not redrawing during extended actions (Win7 Experimental b3780)](https://discourse.cataclysmdda.org/t/sdl-not-redrawing-during-extended-actions-win7-experimental-b3780/10695)

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**Author:** [@Nioca](https://discourse.cataclysmdda.org/u/Nioca)\
**Replies:** 1\
**Last updated:** [October 18, 2015, 9:23pm UTC](https://discourse.cataclysmdda.org/t/sdl-not-redrawing-during-extended-actions-win7-experimental-b3780/10695 "2015-10-18T21:23:01Z")

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\[tt\]Windows 7, Build 3780 SDL, Commit #846944e, Chesthole Tileset\[/tt\] Pretty much what it says on the tin. Whenever performing an extended action, the game doesn’t seem to redraw the screen like it does in the Console …

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## [Make metal doors act like doors](https://discourse.cataclysmdda.org/t/make-metal-doors-act-like-doors/10697)

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**Author:** [@JoeSquirrel](https://discourse.cataclysmdda.org/u/JoeSquirrel)\
**Replies:** 1\
**Last updated:** [October 18, 2015, 9:14pm UTC](https://discourse.cataclysmdda.org/t/make-metal-doors-act-like-doors/10697 "2015-10-18T21:14:02Z")

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\[image\] Especially now that metal doors are being used for Gun Store fronts, can the locked metal doors be updated with something to say that they’re locked? And, I don’t know, maybe some way to open them besides being…

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## [Help with bionic modding and other mod issues](https://discourse.cataclysmdda.org/t/help-with-bionic-modding-and-other-mod-issues/10693)

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**Author:** [@jason0320](https://discourse.cataclysmdda.org/u/jason0320)\
**Replies:** 2\
**Last updated:** [October 18, 2015, 7:28pm UTC](https://discourse.cataclysmdda.org/t/help-with-bionic-modding-and-other-mod-issues/10693 "2015-10-18T19:28:23Z")

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Hello there, I’m new and I’d like to ask some questions: How can I mod bionics that has bionic blaster arm effect i.e. cost an arm or a leg to install etc? The check is neither in bionics.cpp nor in character.cpp. Wha…

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## [Hosting an SSH server?](https://discourse.cataclysmdda.org/t/hosting-an-ssh-server/9451)

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**Author:** [@portalcrazy](https://discourse.cataclysmdda.org/u/portalcrazy)\
**Replies:** 1\
**Last updated:** [October 18, 2015, 10:45am UTC](https://discourse.cataclysmdda.org/t/hosting-an-ssh-server/9451 "2015-10-18T10:45:06Z")

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I was wondering if there were any guides to host an SSH server on a Windows machine that I could connect to and have full access over the game as if I were using the host machine itself; as in, being able to create new w…

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## [Clockwork Assasins](https://discourse.cataclysmdda.org/t/clockwork-assasins/10671)

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**Author:** [@Nikolai\_Don\_Bonavitc](https://discourse.cataclysmdda.org/u/Nikolai_Don_Bonavitc)\
**Replies:** 3\
**Last updated:** [October 17, 2015, 11:27pm UTC](https://discourse.cataclysmdda.org/t/clockwork-assasins/10671 "2015-10-17T23:27:22Z")

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Planning to make a clockwork assassins mod. The key part of it would be a trilogy of books centered around fictional 22nd century Italy. (DA FUTCHAH!) These books would have blueprints at the backs, that a clever survi…

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## [Empty locations for group GROUP\_SEWER](https://discourse.cataclysmdda.org/t/empty-locations-for-group-group-sewer/10652)

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**Author:** [@deoxy](https://discourse.cataclysmdda.org/u/deoxy)\
**Replies:** 4\
**Last updated:** [October 16, 2015, 3:52pm UTC](https://discourse.cataclysmdda.org/t/empty-locations-for-group-group-sewer/10652 "2015-10-16T15:52:31Z")

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When I get close to the refugee center I found, the game crashes, and if I look in the debug.log file, I find a bunch of these: 15:48:41.672 MAP : src/map.cpp:6801: Empty locations for group GROUP\_SEWER at uniform subma…

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## [Adding new iuse function](https://discourse.cataclysmdda.org/t/adding-new-iuse-function/10686)

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**Author:** [@Osobist](https://discourse.cataclysmdda.org/u/Osobist)\
**Replies:** 7\
**Last updated:** [October 16, 2015, 1:43pm UTC](https://discourse.cataclysmdda.org/t/adding-new-iuse-function/10686 "2015-10-16T13:43:01Z")

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Greetings. I have a question - is there any mean to add new iuse function in mod without main gamedata being involved, so it could work only when mod is activated. For example: we have a two variants of the talking doll…

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## [Apocalyptic Music for a Dying World](https://discourse.cataclysmdda.org/t/apocalyptic-music-for-a-dying-world/5959)

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**Author:** [@system](https://discourse.cataclysmdda.org/u/system)\
**Replies:** 58\
**Last updated:** [October 16, 2015, 12:20pm UTC](https://discourse.cataclysmdda.org/t/apocalyptic-music-for-a-dying-world/5959 "2015-10-16T12:20:53Z")

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Have any of you found any especially good music to put you in the proper grim, dark mood of nihilist despair while you frantically hack at the shambling remains of your fellow humans with an axe caked with hair and brain…

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## [28b8154 - inventory](https://discourse.cataclysmdda.org/t/28b8154-inventory/10681)

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**Author:** [@zveroboy](https://discourse.cataclysmdda.org/u/zveroboy)\
**Replies:** 4\
**Last updated:** [October 15, 2015, 8:56am UTC](https://discourse.cataclysmdda.org/t/28b8154-inventory/10681 "2015-10-15T08:56:42Z")

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I found something strange. When I am working with the inventory manager (key /) and taking a look around all the items (key A), and there are two neighboring cells with similar items, e.g. bandanas, they are written one …

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