# Latest

**URL:** https://discourse.cataclysmdda.org/latest.md?page=309

[Latest](https://discourse.cataclysmdda.org/latest.md) · [Categories](https://discourse.cataclysmdda.org/categories.md) · [Tags](https://discourse.cataclysmdda.org/tags.md)

**Page:** 310

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## [Compile Help Windows Tests](https://discourse.cataclysmdda.org/t/compile-help-windows-tests/11038)

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**Author:** [@Valkjosandi](https://discourse.cataclysmdda.org/u/Valkjosandi)\
**Replies:** 4\
**Last updated:** [December 7, 2015, 6:07pm UTC](https://discourse.cataclysmdda.org/t/compile-help-windows-tests/11038 "2015-12-07T18:07:38Z")

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After about a week of messing around with trying to get Cata (Tiles SDL, Windows 7 via MinGW) to compile I am finally met with success. After it compiles I am left with this message: "Leaving Directory …/Cata/tests and …

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## [Bugged sauerkraut and/or hamburger recipe?](https://discourse.cataclysmdda.org/t/bugged-sauerkraut-and-or-hamburger-recipe/11034)

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**Author:** [@Kordian](https://discourse.cataclysmdda.org/u/Kordian)\
**Replies:** 1\
**Last updated:** [December 7, 2015, 6:03pm UTC](https://discourse.cataclysmdda.org/t/bugged-sauerkraut-and-or-hamburger-recipe/11034 "2015-12-07T18:03:42Z")

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I just wanted to cook 2x hamburgers using: 8x hardtack 2x chunk of meat 2x pickled vegetable 2x sauerkraut I have a sealed jar of sauerkraut, so I have to open it in order to cook. Once opened the game shows I have…

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## [New soundpack structure](https://discourse.cataclysmdda.org/t/new-soundpack-structure/11044)

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**Author:** [@rremyroy](https://discourse.cataclysmdda.org/u/rremyroy)\
**Replies:** 0\
**Last updated:** [December 7, 2015, 4:38am UTC](https://discourse.cataclysmdda.org/t/new-soundpack-structure/11044 "2015-12-07T04:38:44Z")

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Hello, If you are making soundpacks for the game, there is now a new structure for having multiple soundpacks and selecting them in the options similar to how tilesets work. Check out the documentation here: https://git…

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## [\[UI\] Inventory + Layers-screen Hybrid (CONCEPT ART)](https://discourse.cataclysmdda.org/t/ui-inventory-layers-screen-hybrid-concept-art/11035)

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**Author:** [@KliPeH](https://discourse.cataclysmdda.org/u/KliPeH)\
**Replies:** 6\
**Last updated:** [December 7, 2015, 1:19am UTC](https://discourse.cataclysmdda.org/t/ui-inventory-layers-screen-hybrid-concept-art/11035 "2015-12-07T01:19:42Z")

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The inventory screen desperately needs an overhaul when it comes to showing and displaying armor and clothes you’re wearing. It’s very bulky and disorganized at the moment, showing clothes by the order you used/applied t…

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## [Adds burglar profession and swag bag \[PR'd\]](https://discourse.cataclysmdda.org/t/adds-burglar-profession-and-swag-bag-prd/11039)

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**Author:** [@Random\_dragon](https://discourse.cataclysmdda.org/u/Random_dragon)\
**Replies:** 0\
**Last updated:** [December 6, 2015, 4:20am UTC](https://discourse.cataclysmdda.org/t/adds-burglar-profession-and-swag-bag-prd/11039 "2015-12-06T04:20:43Z")

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Pull request page: https://github.com/CleverRaven/Cataclysm-DDA/pull/13977 This is one I’ve had up for a good while. As usual, I’m more concerned with feedback on the general idea than it having been sitting around unme…

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## [Game Issue](https://discourse.cataclysmdda.org/t/game-issue/11031)

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**Author:** [@Shrde](https://discourse.cataclysmdda.org/u/Shrde)\
**Replies:** 6\
**Last updated:** [December 5, 2015, 4:38pm UTC](https://discourse.cataclysmdda.org/t/game-issue/11031 "2015-12-05T16:38:33Z")

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ever sence an exspermental update idk why but my options flickers when i press a key

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## [Damaged Inventory Items](https://discourse.cataclysmdda.org/t/damaged-inventory-items/11030)

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**Author:** [@pisskop](https://discourse.cataclysmdda.org/u/pisskop)\
**Replies:** 2\
**Last updated:** [December 5, 2015, 10:41am UTC](https://discourse.cataclysmdda.org/t/damaged-inventory-items/11030 "2015-12-05T10:41:40Z")

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Essentially a reason not to carry zero-volume items in excess (such as all the asprins and vitamans, or worse an electrohack/usb/etc) Give Items a low chance of damage in ones pockets after physical attacks. This could …

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## [Bionic items can be given to npcs](https://discourse.cataclysmdda.org/t/bionic-items-can-be-given-to-npcs/11033)

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**Author:** [@Noctifer](https://discourse.cataclysmdda.org/u/Noctifer)\
**Replies:** 0\
**Last updated:** [December 5, 2015, 6:39am UTC](https://discourse.cataclysmdda.org/t/bionic-items-can-be-given-to-npcs/11033 "2015-12-05T06:39:00Z")

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Not that I am complaining but it appears you can give an npc your monoclear blade then activate the bionic for a new one. With enough power, you can arm your npc army.

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## [Did someone forget about pockets?](https://discourse.cataclysmdda.org/t/did-someone-forget-about-pockets/10715)

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**Author:** [@TheProfileth](https://discourse.cataclysmdda.org/u/TheProfileth)\
**Replies:** 49\
**Last updated:** [December 4, 2015, 10:00pm UTC](https://discourse.cataclysmdda.org/t/did-someone-forget-about-pockets/10715 "2015-12-04T22:00:22Z")

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I always wondered why ALL storage was handled via bulk volume and weight and only things like a sheath are relegated to standard put thing in hole made for holding things. Why don’t most pants have quick draw pockets, I …

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## [Neutral traits at start (flavor text)](https://discourse.cataclysmdda.org/t/neutral-traits-at-start-flavor-text/10878)

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**Author:** [@SioxGWolf](https://discourse.cataclysmdda.org/u/SioxGWolf)\
**Replies:** 13\
**Last updated:** [December 4, 2015, 7:58pm UTC](https://discourse.cataclysmdda.org/t/neutral-traits-at-start-flavor-text/10878 "2015-12-04T19:58:50Z")

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i saw an old thread, and it told me to make a new one, now I’m here. Tile-sets use the traits to change the character. Thus i suggest a third trait category for neutral traits. Hair color, height, skin color, age, fac…

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## [Motorcycle setup problems](https://discourse.cataclysmdda.org/t/motorcycle-setup-problems/11029)

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**Author:** [@Steelmaniac](https://discourse.cataclysmdda.org/u/Steelmaniac)\
**Replies:** 0\
**Last updated:** [December 4, 2015, 7:19pm UTC](https://discourse.cataclysmdda.org/t/motorcycle-setup-problems/11029 "2015-12-04T19:19:27Z")

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Hey everyone I was fiddling with vehicles and quickly enough started to make my own. I added some engines to make more motorbikes bu the game wont let me put engines where I want them to be, despite there being no probl…

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## [Escalating difficulty mode](https://discourse.cataclysmdda.org/t/escalating-difficulty-mode/11028)

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**Author:** [@danlett](https://discourse.cataclysmdda.org/u/danlett)\
**Replies:** 1\
**Last updated:** [December 4, 2015, 5:47pm UTC](https://discourse.cataclysmdda.org/t/escalating-difficulty-mode/11028 "2015-12-04T17:47:43Z")

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This suggestion addresses two current problems (for some people) with the game: Late game triviality Overall game arc Right now, you struggle for a bit, build up your character, amass an arsenal, then resort to settin…

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## [Welders stopped working](https://discourse.cataclysmdda.org/t/welders-stopped-working/10895)

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**Author:** [@Sir\_Scarfalot](https://discourse.cataclysmdda.org/u/Sir_Scarfalot)\
**Replies:** 3\
**Last updated:** [December 3, 2015, 10:23pm UTC](https://discourse.cataclysmdda.org/t/welders-stopped-working/10895 "2015-12-03T22:23:41Z")

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I’m using the stable 0.C version, and my character was doing really well; I installed Integrated Toolset, Solar Panels, 400 bionic power so far, and I made a pretty good mobile base with a recharging station, which I put…

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## [Biomes](https://discourse.cataclysmdda.org/t/biomes/11027)

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**Author:** [@Frostwood](https://discourse.cataclysmdda.org/u/Frostwood)\
**Replies:** 5\
**Last updated:** [December 3, 2015, 6:59pm UTC](https://discourse.cataclysmdda.org/t/biomes/11027 "2015-12-03T18:59:48Z")

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A rather rough idea for biomes. Currently you get three types of terrain(rivers not withstanding), forest, field and swamp. My idea would be to replace the forest-chunk system with a biome.json system, in which people …

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## [Basic farming...because wiki is down and I'm shameless](https://discourse.cataclysmdda.org/t/basic-farming-because-wiki-is-down-and-im-shameless/10923)

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**Author:** [@woofinator](https://discourse.cataclysmdda.org/u/woofinator)\
**Replies:** 19\
**Last updated:** [December 2, 2015, 11:17pm UTC](https://discourse.cataclysmdda.org/t/basic-farming-because-wiki-is-down-and-im-shameless/10923 "2015-12-02T23:17:57Z")

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I’m fast approaching winter. Got plenty of food, wood, and books and such to last me. But I also have a ton of seeds, and can craft fertilizer. So I’m assuming I should plant them spring day 1…But how do I do it most eff…

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## [Audiobooks for fun and learning](https://discourse.cataclysmdda.org/t/audiobooks-for-fun-and-learning/11024)

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**Author:** [@pisskop](https://discourse.cataclysmdda.org/u/pisskop)\
**Replies:** 0\
**Last updated:** [December 2, 2015, 4:27pm UTC](https://discourse.cataclysmdda.org/t/audiobooks-for-fun-and-learning/11024 "2015-12-02T16:27:17Z")

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I propose that there be audiobooks of the ‘just for fun’ kind as well as the learny kind. I figure its learning rate would be unaffected by reading traits and slower than books and may even affected by current base spee…

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## [No Map Mod](https://discourse.cataclysmdda.org/t/no-map-mod/11022)

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**Author:** [@Iosyn](https://discourse.cataclysmdda.org/u/Iosyn)\
**Replies:** 6\
**Last updated:** [December 2, 2015, 3:38pm UTC](https://discourse.cataclysmdda.org/t/no-map-mod/11022 "2015-12-02T15:38:46Z")

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Just an idea. What would you guys think about having a no-local map/worldmap mod? The lack of reliable navigation could make a nice challenge and hark back to that era where you would map out stuff on a piece of paper n…

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## [Crash on opening advanced inventory](https://discourse.cataclysmdda.org/t/crash-on-opening-advanced-inventory/11023)

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**Author:** [@Thwap](https://discourse.cataclysmdda.org/u/Thwap)\
**Replies:** 2\
**Last updated:** [December 2, 2015, 9:56am UTC](https://discourse.cataclysmdda.org/t/crash-on-opening-advanced-inventory/11023 "2015-12-02T09:56:17Z")

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But only for one specific save, which is corrupted somehow. Doesn’t matter where I am when I try to open it. Would like to keep this save. Thoughts?

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## [Crash on opening Craft Menu](https://discourse.cataclysmdda.org/t/crash-on-opening-craft-menu/11020)

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**Author:** [@MCipher](https://discourse.cataclysmdda.org/u/MCipher)\
**Replies:** 2\
**Last updated:** [December 2, 2015, 2:33am UTC](https://discourse.cataclysmdda.org/t/crash-on-opening-craft-menu/11020 "2015-12-02T02:33:42Z")

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0.C g1596c74 SDL Windows 8 The Title says it all. On startup and even when playing normally, everything works just fine, but the moment I try to open the craft menu I get a standard runtime error.

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## [Recipe Suggestions](https://discourse.cataclysmdda.org/t/recipe-suggestions/11010)

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**Author:** [@Thwap](https://discourse.cataclysmdda.org/u/Thwap)\
**Replies:** 12\
**Last updated:** [December 1, 2015, 11:31pm UTC](https://discourse.cataclysmdda.org/t/recipe-suggestions/11010 "2015-12-01T23:31:48Z")

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Figured we could use a thread for this. I have a couple to start. Dehydrated human flesh probably shouldn’t be a possible ingredient for protein powder, as it lets you get nutrition from human meat without being consi…

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## [Modded Items not useable in Crafting Recipes](https://discourse.cataclysmdda.org/t/modded-items-not-useable-in-crafting-recipes/11014)

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**Author:** [@Sundaysmile](https://discourse.cataclysmdda.org/u/Sundaysmile)\
**Replies:** 2\
**Last updated:** [December 1, 2015, 3:44pm UTC](https://discourse.cataclysmdda.org/t/modded-items-not-useable-in-crafting-recipes/11014 "2015-12-01T15:44:47Z")

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Just a suggestion for a future update, not sure if it’s doable or not. I recently encountered a problem when I was installing a set of aisle lights into my vehicle which uses a Flashlight in the crafting recipe. Unfort…

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## [The Infinity Blade](https://discourse.cataclysmdda.org/t/the-infinity-blade/10918)

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**Author:** [@Abbysynth](https://discourse.cataclysmdda.org/u/Abbysynth)\
**Replies:** 14\
**Last updated:** [December 1, 2015, 3:38pm UTC](https://discourse.cataclysmdda.org/t/the-infinity-blade/10918 "2015-12-01T15:38:19Z")

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It’s been a while since I’ve been around here, but I still play Cata regularly. Well, something very curious has happened in my current game. I started in the “bottom of a mine” scenario with little on me, long seasons,…

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## [Bio Diesel Fuel & Engines?](https://discourse.cataclysmdda.org/t/bio-diesel-fuel-engines/10921)

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**Author:** [@ZoneWizard](https://discourse.cataclysmdda.org/u/ZoneWizard)\
**Replies:** 22\
**Last updated:** [December 1, 2015, 2:48pm UTC](https://discourse.cataclysmdda.org/t/bio-diesel-fuel-engines/10921 "2015-12-01T14:48:36Z")

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So in short, Bio Diesel is very easy to make out of organic material. Typically waste fats/oils from eateries is a good example as a base material. Cooking oil is another. Body fat however is from animals can be used as …

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## [Activating a holster allows you to unwield the monomolecular blade](https://discourse.cataclysmdda.org/t/activating-a-holster-allows-you-to-unwield-the-monomolecular-blade/11015)

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**Author:** [@Barex](https://discourse.cataclysmdda.org/u/Barex)\
**Replies:** 0\
**Last updated:** [December 1, 2015, 2:29pm UTC](https://discourse.cataclysmdda.org/t/activating-a-holster-allows-you-to-unwield-the-monomolecular-blade/11015 "2015-12-01T14:29:04Z")

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Version: 0.C-7923-gbd45294 Activating a holster allows you to unwield the monomolecular blade, adding one to your inventory.

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## [Mutation : Bark, phelloderm](https://discourse.cataclysmdda.org/t/mutation-bark-phelloderm/11012)

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**Author:** [@Oragepoilu](https://discourse.cataclysmdda.org/u/Oragepoilu)\
**Replies:** 4\
**Last updated:** [December 1, 2015, 1:03pm UTC](https://discourse.cataclysmdda.org/t/mutation-bark-phelloderm/11012 "2015-12-01T13:03:21Z")

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Hello, small talk question here ; In the latest experimental, do the Bark mutation have the same hydration bonus (20% ignore chance per tick i believe) as phelloderm, or do it is still as useless as it used to be ? (I …

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## [Fastest "Lab Challenge" escape ever](https://discourse.cataclysmdda.org/t/fastest-lab-challenge-escape-ever/11002)

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**Author:** [@Dorian](https://discourse.cataclysmdda.org/u/Dorian)\
**Replies:** 7\
**Last updated:** [December 1, 2015, 5:26am UTC](https://discourse.cataclysmdda.org/t/fastest-lab-challenge-escape-ever/11002 "2015-12-01T05:26:24Z")

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Custom character with high strength, robust genetics, etc. Wait for game to create world. Sit and wait with anticipation to see where in the lab the game puts me. Zombie scientists? Deep down in the lab? Hm, darn, the …

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## [Regarding the fast zombies mod](https://discourse.cataclysmdda.org/t/regarding-the-fast-zombies-mod/11009)

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**Author:** [@voskhod](https://discourse.cataclysmdda.org/u/voskhod)\
**Replies:** 3\
**Last updated:** [November 30, 2015, 10:42pm UTC](https://discourse.cataclysmdda.org/t/regarding-the-fast-zombies-mod/11009 "2015-11-30T22:42:29Z")

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Would it possible to make a mod that rather than increasing the Speed of zombies (thus making them attack twice as much every turn, which is EXTREMELY brutal when coupled with double movement speed), instead cutting thei…

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## [(SUGGESTION) Setting Spawn Ratios for specific Enemies and Item groups](https://discourse.cataclysmdda.org/t/suggestion-setting-spawn-ratios-for-specific-enemies-and-item-groups/11007)

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**Author:** [@Jericoshost](https://discourse.cataclysmdda.org/u/Jericoshost)\
**Replies:** 2\
**Last updated:** [November 30, 2015, 10:27pm UTC](https://discourse.cataclysmdda.org/t/suggestion-setting-spawn-ratios-for-specific-enemies-and-item-groups/11007 "2015-11-30T22:27:35Z")

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During world creation you can set the item’s spawn rate, and enemies spawn rate. However I think the game would really benefit from being able to set specific spawn rates. Some example groups: Weapons, ammo, crafting …

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## [Strange issue with "artifact\_data"](https://discourse.cataclysmdda.org/t/strange-issue-with-artifact-data/11003)

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**Author:** [@Marte](https://discourse.cataclysmdda.org/u/Marte)\
**Replies:** 6\
**Last updated:** [November 30, 2015, 8:01pm UTC](https://discourse.cataclysmdda.org/t/strange-issue-with-artifact-data/11003 "2015-11-30T20:01:33Z")

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I’m working on a mod, playing with battery powered tools with “artifact\_data” embedded in the code (calling special effects…) and I think have found a strange issue… (Tested on last experimental). For example, this is t…

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## [Nailboard trap](https://discourse.cataclysmdda.org/t/nailboard-trap/10996)

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**Author:** [@ianpwilliams](https://discourse.cataclysmdda.org/u/ianpwilliams)\
**Replies:** 9\
**Last updated:** [November 30, 2015, 7:56pm UTC](https://discourse.cataclysmdda.org/t/nailboard-trap/10996 "2015-11-30T19:56:58Z")

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Does the nailboard trap do any damage to zombies when they walk over them? I’ve been playing around with them seeing as they are easy to make (and autopickup it useful with them too), but it’s hard to tell if they do any…

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