# Latest

**URL:** https://discourse.cataclysmdda.org/latest.md?page=304

[Latest](https://discourse.cataclysmdda.org/latest.md) · [Categories](https://discourse.cataclysmdda.org/categories.md) · [Tags](https://discourse.cataclysmdda.org/tags.md)

**Page:** 305

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## [Vault, Experimental Z levels\[Spoilers\]](https://discourse.cataclysmdda.org/t/vault-experimental-z-levels-spoilers/11222)

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**Author:** [@Kurt\_Wulfgang](https://discourse.cataclysmdda.org/u/Kurt_Wulfgang)\
**Replies:** 33\
**Last updated:** [January 16, 2016, 4:03pm UTC](https://discourse.cataclysmdda.org/t/vault-experimental-z-levels-spoilers/11222 "2016-01-16T16:03:23Z")

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These two don’t mix very well. You can probably imagine the lag i had as i was exploring the area that is above the vault. But the REAL problem is that all the NPC’s below are dead. Wrecked by the zombies who outnumbere…

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## [Meat and The Vegan-Intolerant](https://discourse.cataclysmdda.org/t/meat-and-the-vegan-intolerant/11227)

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**Author:** [@pisskop](https://discourse.cataclysmdda.org/u/pisskop)\
**Replies:** 4\
**Last updated:** [January 16, 2016, 2:00pm UTC](https://discourse.cataclysmdda.org/t/meat-and-the-vegan-intolerant/11227 "2016-01-16T14:00:03Z")

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So carnivore Trait --\> No vegi-stuffs. Except not always. Booze, battered fish, and more can be eaten by the platstuff-intolerant with no penalty the same way human flesh can be ground up so fine you can eat it withou…

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## [Sensible Lab Turrets](https://discourse.cataclysmdda.org/t/sensible-lab-turrets/11070)

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**Author:** [@Dorian](https://discourse.cataclysmdda.org/u/Dorian)\
**Replies:** 17\
**Last updated:** [January 16, 2016, 12:43am UTC](https://discourse.cataclysmdda.org/t/sensible-lab-turrets/11070 "2016-01-16T00:43:38Z")

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I was thinking about lab turrets. While all other turrets in the game (road barricades, military bunkers, etc.) are placed relatively sensibly, the ones in labs are just plain dumb/silly. I can just imagine how being hir…

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## [0.C-9183-g834eb8d : AIM selects the wrong tile (not a bug, solution inside)](https://discourse.cataclysmdda.org/t/0-c-9183-g834eb8d-aim-selects-the-wrong-tile-not-a-bug-solution-inside/11224)

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**Author:** [@Malkeus](https://discourse.cataclysmdda.org/u/Malkeus)\
**Replies:** 0\
**Last updated:** [January 15, 2016, 8:11pm UTC](https://discourse.cataclysmdda.org/t/0-c-9183-g834eb8d-aim-selects-the-wrong-tile-not-a-bug-solution-inside/11224 "2016-01-15T20:11:07Z")

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AIM won’t select the cargo unit on my vehicle if that cargo unit is empty. Am I missing something? If I use “D” and drop an item into the unit first, AIM will then select it as normal. It leads to odd behavior and piles …

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## [Mosques?](https://discourse.cataclysmdda.org/t/mosques/11175)

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**Author:** [@Musaab](https://discourse.cataclysmdda.org/u/Musaab)\
**Replies:** 15\
**Last updated:** [January 15, 2016, 7:33pm UTC](https://discourse.cataclysmdda.org/t/mosques/11175 "2016-01-15T19:33:06Z")

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Any plan to add on mosques or other religious buildings, besides Cathedrals and such? I usually play an Imam and I would like to find a mosque and try to convert the zombies to Islam.

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## [Wilderness Mode?](https://discourse.cataclysmdda.org/t/wilderness-mode/11219)

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**Author:** [@chimpdroid](https://discourse.cataclysmdda.org/u/chimpdroid)\
**Replies:** 1\
**Last updated:** [January 12, 2016, 3:41pm UTC](https://discourse.cataclysmdda.org/t/wilderness-mode/11219 "2016-01-12T15:41:06Z")

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I just got back into cdda and was wondering if anyone’s figured out how to disable building gen entirely? I want it to just be me and normal wildlife. I’ve got the last bit down, and turning city size to 0 helps, but m…

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## [Murphy's Laws of the Cataclysm](https://discourse.cataclysmdda.org/t/murphys-laws-of-the-cataclysm/10810)

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**Author:** [@Dampe](https://discourse.cataclysmdda.org/u/Dampe)\
**Replies:** 81\
**Last updated:** [January 12, 2016, 3:30pm UTC](https://discourse.cataclysmdda.org/t/murphys-laws-of-the-cataclysm/10810 "2016-01-12T15:30:03Z")

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If there could be a zombie hulk behind that door, there is.

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## [Heretical alcohol questions](https://discourse.cataclysmdda.org/t/heretical-alcohol-questions/11211)

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**Author:** [@deoxy](https://discourse.cataclysmdda.org/u/deoxy)\
**Replies:** 12\
**Last updated:** [January 12, 2016, 3:13am UTC](https://discourse.cataclysmdda.org/t/heretical-alcohol-questions/11211 "2016-01-12T03:13:18Z")

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So, being that I don’t use alcohol all that much in the game, and having just done the molotov quest for a certain NPC and finding it to be very annoying, I was thinking of making some kind of “generic strong alcohol” th…

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## [Tung and Trelatyraelis's Blacklist Extravaganza](https://discourse.cataclysmdda.org/t/tung-and-trelatyraeliss-blacklist-extravaganza/11198)

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**Author:** [@Malkeus](https://discourse.cataclysmdda.org/u/Malkeus)\
**Replies:** 9\
**Last updated:** [January 11, 2016, 11:21pm UTC](https://discourse.cataclysmdda.org/t/tung-and-trelatyraeliss-blacklist-extravaganza/11198 "2016-01-11T23:21:36Z")

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Click Through for Details. Remove Dildo’s and Other Stuff Mod by Tung Remove Meat and Junkfood by Trelatyraelis No More Madmax Mod by Trelatyraelis \[hr\] \[b\]/!\\ BACK YOUR SAVES UP BEFORE TRYING ANY OF THESE OUT /!\[/b…

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## [Ideas for a draconic mutation branch \[WIP\]](https://discourse.cataclysmdda.org/t/ideas-for-a-draconic-mutation-branch-wip/9588)

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**Author:** [@Random\_dragon](https://discourse.cataclysmdda.org/u/Random_dragon)\
**Replies:** 56\
**Last updated:** [January 11, 2016, 4:54pm UTC](https://discourse.cataclysmdda.org/t/ideas-for-a-draconic-mutation-branch-wip/9588 "2016-01-11T16:54:57Z")

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I recall the idea has cropped up before in a few threads, and I’m sure tentative homebrew mods have been toyed with (hell, I’ve played with the idea too), but I’m not sure if anyone’s uploaded or PR’d definitive work on …

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## [Mentor wanted!](https://discourse.cataclysmdda.org/t/mentor-wanted/11218)

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**Author:** [@Normalno](https://discourse.cataclysmdda.org/u/Normalno)\
**Replies:** 2\
**Last updated:** [January 11, 2016, 1:37pm UTC](https://discourse.cataclysmdda.org/t/mentor-wanted/11218 "2016-01-11T13:37:25Z")

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So, hi. I am yong developer and I want to enhance my coding skills. I think great way to do this is to contribute to community and find someone who can help me. I got basics in C++ so… Is there someone who will agree to …

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## [Engine driven welders](https://discourse.cataclysmdda.org/t/engine-driven-welders/11221)

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**Author:** [@klefenz](https://discourse.cataclysmdda.org/u/klefenz)\
**Replies:** 0\
**Last updated:** [January 11, 2016, 5:32am UTC](https://discourse.cataclysmdda.org/t/engine-driven-welders/11221 "2016-01-11T05:32:19Z")

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Engine driven welders are machines that run on gasoline or some other fuel and generate their own power for electric welding. These are often use for field repairs in places where power lines are not available. In CDDA …

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## [Thank you for buffing awl pikes](https://discourse.cataclysmdda.org/t/thank-you-for-buffing-awl-pikes/11217)

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**Author:** [@razor](https://discourse.cataclysmdda.org/u/razor)\
**Replies:** 11\
**Last updated:** [January 11, 2016, 5:11am UTC](https://discourse.cataclysmdda.org/t/thank-you-for-buffing-awl-pikes/11217 "2016-01-11T05:11:28Z")

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\[quote=“razor, post:18, topic:8441”\]Adding a #pound function to spears would improve them and give them something unique. To say someone could not stab something from 1 meter away with a spear even the length of a broom …

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## [CDDA Multiplayer platform?](https://discourse.cataclysmdda.org/t/cdda-multiplayer-platform/11216)

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**Author:** [@Yukonanon](https://discourse.cataclysmdda.org/u/Yukonanon)\
**Replies:** 10\
**Last updated:** [January 10, 2016, 4:19pm UTC](https://discourse.cataclysmdda.org/t/cdda-multiplayer-platform/11216 "2016-01-10T16:19:22Z")

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So I know making a multiplayer rougelike, especially a turn based one, has never panned out, worked, or been a good idea. And this idea is certainly just as bad if not worse. However playing hours upon hours of DDA and t…

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## [Trade Items](https://discourse.cataclysmdda.org/t/trade-items/11186)

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**Author:** [@Miloch](https://discourse.cataclysmdda.org/u/Miloch)\
**Replies:** 3\
**Last updated:** [January 10, 2016, 12:11pm UTC](https://discourse.cataclysmdda.org/t/trade-items/11186 "2016-01-10T12:11:36Z")

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More of just a line of thought for future expansion. Some items should be primarily considered trade goods as they aren’t going to have as high practical value as they may have trade value. Established groups would hav…

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## [More profession traits?](https://discourse.cataclysmdda.org/t/more-profession-traits/11215)

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**Author:** [@Noctifer](https://discourse.cataclysmdda.org/u/Noctifer)\
**Replies:** 4\
**Last updated:** [January 9, 2016, 5:16pm UTC](https://discourse.cataclysmdda.org/t/more-profession-traits/11215 "2016-01-09T17:16:37Z")

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I have two ideas so far for more profession traits and would like to hear feed back from them and if you all had any other ones. Soldier: This applies all military professions, (soldier, bionic soldier,bionic sniper,et…

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## [Was Survivalist's basement nerfed?](https://discourse.cataclysmdda.org/t/was-survivalists-basement-nerfed/11197)

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**Author:** [@Firestorm\_01](https://discourse.cataclysmdda.org/u/Firestorm_01)\
**Replies:** 3\
**Last updated:** [January 9, 2016, 1:43pm UTC](https://discourse.cataclysmdda.org/t/was-survivalists-basement-nerfed/11197 "2016-01-09T13:43:59Z")

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Last time I found house basement with 3 lines of cabinets. As far as I know that kind of basement supposed to contain a lot of guns, ammo and some equipment. Surprisingly I found a lot of ammunition and some equipment b…

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## [Fatigue system explained](https://discourse.cataclysmdda.org/t/fatigue-system-explained/10618)

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**Author:** [@SKiPPY](https://discourse.cataclysmdda.org/u/SKiPPY)\
**Replies:** 20\
**Last updated:** [January 9, 2016, 5:06am UTC](https://discourse.cataclysmdda.org/t/fatigue-system-explained/10618 "2016-01-09T05:06:10Z")

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Ever get angry at your character for not falling asleep after a long day of looting, walking, fighting, crafting, and (hopefully) not dying? Me too. So I went to the Wiki page for sleep. Apparently I need a high fatigue…

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## [To whoever made the vehicle mod](https://discourse.cataclysmdda.org/t/to-whoever-made-the-vehicle-mod/11210)

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**Author:** [@Miloch](https://discourse.cataclysmdda.org/u/Miloch)\
**Replies:** 6\
**Last updated:** [January 8, 2016, 11:58pm UTC](https://discourse.cataclysmdda.org/t/to-whoever-made-the-vehicle-mod/11210 "2016-01-08T23:58:20Z")

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You want to add this… www.gd-ots.com/LCA\_120mm\_M1028.html

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## [Vehicle Repairs and Criticals](https://discourse.cataclysmdda.org/t/vehicle-repairs-and-criticals/11208)

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**Author:** [@Miloch](https://discourse.cataclysmdda.org/u/Miloch)\
**Replies:** 9\
**Last updated:** [January 8, 2016, 11:54pm UTC](https://discourse.cataclysmdda.org/t/vehicle-repairs-and-criticals/11208 "2016-01-08T23:54:48Z")

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On a phone so will edit post more later… Basically I think we should use materials when repairing damaged vehicle components. Scrap metals, plastic, etc… The materials aren’t hard to find by but fully repairing a rott…

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## [Any benefits from x64 version?](https://discourse.cataclysmdda.org/t/any-benefits-from-x64-version/11206)

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**Author:** [@lootpack](https://discourse.cataclysmdda.org/u/lootpack)\
**Replies:** 5\
**Last updated:** [January 8, 2016, 2:36am UTC](https://discourse.cataclysmdda.org/t/any-benefits-from-x64-version/11206 "2016-01-08T02:36:04Z")

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So I found the subdirectory with the x64 windows tiles builds. Does it have any benefits? Does CDDA ever run out of memory or something else?

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## [Interesting ideas for clothing and fitting](https://discourse.cataclysmdda.org/t/interesting-ideas-for-clothing-and-fitting/11205)

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**Author:** [@Izzydo](https://discourse.cataclysmdda.org/u/Izzydo)\
**Replies:** 7\
**Last updated:** [January 7, 2016, 8:12pm UTC](https://discourse.cataclysmdda.org/t/interesting-ideas-for-clothing-and-fitting/11205 "2016-01-07T20:12:42Z")

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So I had the idea the other day that when you find items in cats they ether “fit” or they don’t. What if we could have it done in such a way that there is a posibility that you could find clothing that are way way to bi…

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## [Players Survey - Please take a few minutes to help us improve the game](https://discourse.cataclysmdda.org/t/players-survey-please-take-a-few-minutes-to-help-us-improve-the-game/11026)

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**Author:** [@rremyroy](https://discourse.cataclysmdda.org/u/rremyroy)\
**Replies:** 26\
**Last updated:** [January 7, 2016, 4:01am UTC](https://discourse.cataclysmdda.org/t/players-survey-please-take-a-few-minutes-to-help-us-improve-the-game/11026 "2016-01-07T04:01:27Z")

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Complete the survey here We are looking for more information about the player base. Please answer this quick survey to help us improve the game. Thanks.

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## [Aspirin is good for you!](https://discourse.cataclysmdda.org/t/aspirin-is-good-for-you/5470)

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**Author:** [@SKiPPY](https://discourse.cataclysmdda.org/u/SKiPPY)\
**Replies:** 64\
**Last updated:** [January 7, 2016, 2:34am UTC](https://discourse.cataclysmdda.org/t/aspirin-is-good-for-you/5470 "2016-01-07T02:34:11Z")

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Soooo… I may have gone debug mode with one of my characters and I may have taken about 6k+ pills of aspirin…And IT WORKED (119 points of pain repressed)!!! That’s right folks, Aspirin apparently has zero side effects! Ev…

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## [Modding \*groups.json overwrites or adds?](https://discourse.cataclysmdda.org/t/modding-groups-json-overwrites-or-adds/11203)

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**Author:** [@Malkeus](https://discourse.cataclysmdda.org/u/Malkeus)\
**Replies:** 3\
**Last updated:** [January 6, 2016, 4:30pm UTC](https://discourse.cataclysmdda.org/t/modding-groups-json-overwrites-or-adds/11203 "2016-01-06T16:30:14Z")

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monstergroups.json mod entries override completely anything with the same name, figured that out the hard way. Stupid goblins… The last to be loaded is the one that will make it into your world. itemgroups.json has item…

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## [Behold!](https://discourse.cataclysmdda.org/t/behold/11200)

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**Author:** [@Malkeus](https://discourse.cataclysmdda.org/u/Malkeus)\
**Replies:** 10\
**Last updated:** [January 6, 2016, 12:36pm UTC](https://discourse.cataclysmdda.org/t/behold/11200 "2016-01-06T12:36:17Z")

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This hurt my brain for several seconds until I realized…

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## [Adrenaline Pump CBM Not working: 0.C-8587-gc2fef2a](https://discourse.cataclysmdda.org/t/adrenaline-pump-cbm-not-working-0-c-8587-gc2fef2a/11195)

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**Author:** [@evilexecutive](https://discourse.cataclysmdda.org/u/evilexecutive)\
**Replies:** 12\
**Last updated:** [January 6, 2016, 6:59am UTC](https://discourse.cataclysmdda.org/t/adrenaline-pump-cbm-not-working-0-c-8587-gc2fef2a/11195 "2016-01-06T06:59:57Z")

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As of the latest experimental(Within an hour of this posting), activating the Adrenaline Pump CBM instantly causes Adrenaline Comedown, without applying any of its positive effects at all. Screenshot of the effect: \[sp…

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## [0.C g3561037 - Underbarrel laser sight and rail laser sight do nothing](https://discourse.cataclysmdda.org/t/0-c-g3561037-underbarrel-laser-sight-and-rail-laser-sight-do-nothing/11188)

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**Author:** [@BeerBeer](https://discourse.cataclysmdda.org/u/BeerBeer)\
**Replies:** 9\
**Last updated:** [January 6, 2016, 5:58am UTC](https://discourse.cataclysmdda.org/t/0-c-g3561037-underbarrel-laser-sight-and-rail-laser-sight-do-nothing/11188 "2016-01-06T05:58:45Z")

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They don’t seem to change the gun’s stats (aim speed & sight dispersion) the same way as holo sight, pistol scope and improved iron sights do, for example. I made sure I had no other sights attached to my gun while check…

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## [CBM installation: side effects upon successful operation](https://discourse.cataclysmdda.org/t/cbm-installation-side-effects-upon-successful-operation/11179)

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**Author:** [@BeerBeer](https://discourse.cataclysmdda.org/u/BeerBeer)\
**Replies:** 2\
**Last updated:** [January 6, 2016, 1:13am UTC](https://discourse.cataclysmdda.org/t/cbm-installation-side-effects-upon-successful-operation/11179 "2016-01-06T01:13:23Z")

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Basically I want to explore the option of receiving mild, serious or even chronic pain upon successful CBM installation. Also other side effects. This would blur the line between complete success and clear failure. I wil…

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## [Metalworking Package ~or~ Blacksmithing After the Apocalypse!](https://discourse.cataclysmdda.org/t/metalworking-package-or-blacksmithing-after-the-apocalypse/2832)

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**Author:** [@Rivet](https://discourse.cataclysmdda.org/u/Rivet)\
**Replies:** 19\
**Last updated:** [January 5, 2016, 8:11pm UTC](https://discourse.cataclysmdda.org/t/metalworking-package-or-blacksmithing-after-the-apocalypse/2832 "2016-01-05T20:11:18Z")

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Git! In which an entirely new branch of crafting which uses the fabrication skill utilizes a newly-minted set of metalworking tools in order to forge many items never before craftable, including several new historic obj…

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