# Latest

**URL:** https://discourse.cataclysmdda.org/latest.md?page=302

[Latest](https://discourse.cataclysmdda.org/latest.md) · [Categories](https://discourse.cataclysmdda.org/categories.md) · [Tags](https://discourse.cataclysmdda.org/tags.md)

**Page:** 303

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## [I don't know C++, what can I do to help development?](https://discourse.cataclysmdda.org/t/i-dont-know-c-what-can-i-do-to-help-development/11272)

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**Author:** [@Born\_tobe\_Mild](https://discourse.cataclysmdda.org/u/Born_tobe_Mild)\
**Replies:** 9\
**Last updated:** [January 30, 2016, 4:44am UTC](https://discourse.cataclysmdda.org/t/i-dont-know-c-what-can-i-do-to-help-development/11272 "2016-01-30T04:44:48Z")

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The only languages I know are Java and Python. While Cataclysm is written in C++, I still want to help the project maybe a little more than throwing together crappy .json items that are 90% copy / pasted. Is there any ar…

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## [Pisskop's Crap](https://discourse.cataclysmdda.org/t/pisskops-crap/11019)

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**Author:** [@pisskop](https://discourse.cataclysmdda.org/u/pisskop)\
**Replies:** 20\
**Last updated:** [January 30, 2016, 2:23am UTC](https://discourse.cataclysmdda.org/t/pisskops-crap/11019 "2016-01-30T02:23:41Z")

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^^^The tin says it. Depending on how deeply I go into it I do have inklings for buildings and books and more. The data is finally made into a mod! It is a collection of my modifications to the game, though it is prim…

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## [o.C - 9811-gdf0ad3d Arcana mod broke?](https://discourse.cataclysmdda.org/t/o-c-9811-gdf0ad3d-arcana-mod-broke/11321)

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**Author:** [@TheKobold](https://discourse.cataclysmdda.org/u/TheKobold)\
**Replies:** 7\
**Last updated:** [January 30, 2016, 1:20am UTC](https://discourse.cataclysmdda.org/t/o-c-9811-gdf0ad3d-arcana-mod-broke/11321 "2016-01-30T01:20:18Z")

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Looks like the entire arcana mod was broken by this version, had some mob errors and items errors and map tile errors. Everything looked like it was specific to the arcana mod.

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## [Tired, Complaining survivors](https://discourse.cataclysmdda.org/t/tired-complaining-survivors/11314)

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**Author:** [@D0n3four](https://discourse.cataclysmdda.org/u/D0n3four)\
**Replies:** 7\
**Last updated:** [January 30, 2016, 12:43am UTC](https://discourse.cataclysmdda.org/t/tired-complaining-survivors/11314 "2016-01-30T00:43:22Z")

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~Hey guys i am new to the forums. I just have a quick question and usually i spend more time than needed to look around for answers but, Does it mean anything at all when your npc followers constantly complain about nee…

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## [Error with New Locations](https://discourse.cataclysmdda.org/t/error-with-new-locations/11315)

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**Author:** [@Survivor\_Kane](https://discourse.cataclysmdda.org/u/Survivor_Kane)\
**Replies:** 1\
**Last updated:** [January 28, 2016, 10:48pm UTC](https://discourse.cataclysmdda.org/t/error-with-new-locations/11315 "2016-01-28T22:48:33Z")

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Hello. So, I’m trying to add a new location, a unique building for the player to spawn at. I believe I have coded everything correctly, but I get an error after character creation, just before the game actually begins: D…

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## [Your outfit after encumbr update](https://discourse.cataclysmdda.org/t/your-outfit-after-encumbr-update/11295)

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**Author:** [@StopGamer](https://discourse.cataclysmdda.org/u/StopGamer)\
**Replies:** 16\
**Last updated:** [January 28, 2016, 9:44pm UTC](https://discourse.cataclysmdda.org/t/your-outfit-after-encumbr-update/11295 "2016-01-28T21:44:13Z")

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What clothes/armor do you use fot yourself and NPC? I totally reworked outfit after update. Now I have such: Heavy surv helmet Helmet liner Surv mask Mouthpiece Dragonskin vest Mail shirt Leather arm guard Chit…

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## [0.C-9646-gf2d9f3e Fungal hostility toward their tower](https://discourse.cataclysmdda.org/t/0-c-9646-gf2d9f3e-fungal-hostility-toward-their-tower/11311)

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**Author:** [@multimark](https://discourse.cataclysmdda.org/u/multimark)\
**Replies:** 1\
**Last updated:** [January 28, 2016, 8:45pm UTC](https://discourse.cataclysmdda.org/t/0-c-9646-gf2d9f3e-fungal-hostility-toward-their-tower/11311 "2016-01-28T20:45:05Z")

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This report may be a spoiler for those who didn’t invest into all the mutations. \[spoiler\] I’ve crossed the mycus threshold, and some fungal units remains hostile to me. Those include fungal towers, fungal blooms but n…

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## [0.C 9527-g2a74ce9 - Can Climb Through Ceilings](https://discourse.cataclysmdda.org/t/0-c-9527-g2a74ce9-can-climb-through-ceilings/11308)

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**Author:** [@Wally-kun](https://discourse.cataclysmdda.org/u/Wally-kun)\
**Replies:** 3\
**Last updated:** [January 28, 2016, 8:43pm UTC](https://discourse.cataclysmdda.org/t/0-c-9527-g2a74ce9-can-climb-through-ceilings/11308 "2016-01-28T20:43:52Z")

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I realize that experimental z-levels are…well, experimental, so this kind of bug doesn’t surprise me all that much. However, I have a hard time accepting that I am allowed to scale a wall and ghost through the ceiling. …

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## [0.C-9372-g8316446 - Submachinecrossbow](https://discourse.cataclysmdda.org/t/0-c-9372-g8316446-submachinecrossbow/11250)

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**Author:** [@TacticalPteridactyl](https://discourse.cataclysmdda.org/u/TacticalPteridactyl)\
**Replies:** 3\
**Last updated:** [January 28, 2016, 7:45pm UTC](https://discourse.cataclysmdda.org/t/0-c-9372-g8316446-submachinecrossbow/11250 "2016-01-28T19:45:00Z")

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Skill required for use of a repeating crossbow appears to be “submachineguns”. That doesn’t seem right to me.

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## [0.C-8969-g2834c95 - Ultimate Thirst Quencher - Unlimited water bug](https://discourse.cataclysmdda.org/t/0-c-8969-g2834c95-ultimate-thirst-quencher-unlimited-water-bug/11226)

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**Author:** [@TacticalPteridactyl](https://discourse.cataclysmdda.org/u/TacticalPteridactyl)\
**Replies:** 8\
**Last updated:** [January 28, 2016, 6:35pm UTC](https://discourse.cataclysmdda.org/t/0-c-8969-g2834c95-ultimate-thirst-quencher-unlimited-water-bug/11226 "2016-01-28T18:35:27Z")

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Having had no plastic bottles on hand, I set up a brazier and lit a fire in the bathroom. I used a frying pan to boil water, and drank out of my hands. The UI then prompted me (again) to select a container. I hit escape,…

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## [Soda Pop Representation](https://discourse.cataclysmdda.org/t/soda-pop-representation/11310)

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**Author:** [@Wally-kun](https://discourse.cataclysmdda.org/u/Wally-kun)\
**Replies:** 6\
**Last updated:** [January 28, 2016, 6:07pm UTC](https://discourse.cataclysmdda.org/t/soda-pop-representation/11310 "2016-01-28T18:07:05Z")

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This is a more or less aesthetic request, but it occurred to me that there are soda cans and juices in bottles and such, but no two-liters. I for one see this things almost daily and given that this game is based on a ne…

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## [Car electricity consumption/generation](https://discourse.cataclysmdda.org/t/car-electricity-consumption-generation/11312)

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**Author:** [@jboadas](https://discourse.cataclysmdda.org/u/jboadas)\
**Replies:** 2\
**Last updated:** [January 28, 2016, 4:43pm UTC](https://discourse.cataclysmdda.org/t/car-electricity-consumption-generation/11312 "2016-01-28T16:43:17Z")

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There is a place where I can get the information on energy consumption of a car, in example I want to know how many charges consume my electric motor and if I have multiple batteries is better ?, how many charges generat…

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## [Best way to store food?](https://discourse.cataclysmdda.org/t/best-way-to-store-food/11131)

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**Author:** [@Etherdreamer](https://discourse.cataclysmdda.org/u/Etherdreamer)\
**Replies:** 46\
**Last updated:** [January 28, 2016, 10:20am UTC](https://discourse.cataclysmdda.org/t/best-way-to-store-food/11131 "2016-01-28T10:20:40Z")

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As far I am playing I find is not a big deal to get or find food, that you can consume in the long term, but because in some point all that raided food you find are going to spoil it, I looking method to conserve part of…

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## [New Option: Spawn at any location](https://discourse.cataclysmdda.org/t/new-option-spawn-at-any-location/11305)

<div class="topic-metadata">

**Author:** [@Eric](https://discourse.cataclysmdda.org/u/Eric)\
**Replies:** 3\
**Last updated:** [January 28, 2016, 8:46am UTC](https://discourse.cataclysmdda.org/t/new-option-spawn-at-any-location/11305 "2016-01-28T08:46:44Z")

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If true, will enable the player to select any location to spawn in. If false, spawn locations will be limited depending on scenario. Default: False.

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## [0.C-9716-gc6fafd0 Pain from cramps when deadened](https://discourse.cataclysmdda.org/t/0-c-9716-gc6fafd0-pain-from-cramps-when-deadened/11309)

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**Author:** [@Shambhala](https://discourse.cataclysmdda.org/u/Shambhala)\
**Replies:** 0\
**Last updated:** [January 28, 2016, 6:38am UTC](https://discourse.cataclysmdda.org/t/0-c-9716-gc6fafd0-pain-from-cramps-when-deadened/11309 "2016-01-28T06:38:08Z")

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0.C - 4264 / 0.C-9716-gc6fafd0 Win7 32-bit SDL When you have the “Deadened” trait and the “Huge” trait then get into a vehicle you still suffer pain from cramps, is this intended?

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## [0.C 9662-g467e151 npc glitches](https://discourse.cataclysmdda.org/t/0-c-9662-g467e151-npc-glitches/11303)

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**Author:** [@TheKobold](https://discourse.cataclysmdda.org/u/TheKobold)\
**Replies:** 3\
**Last updated:** [January 28, 2016, 5:56am UTC](https://discourse.cataclysmdda.org/t/0-c-9662-g467e151-npc-glitches/11303 "2016-01-28T05:56:19Z")

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Npcs will not go to sleep even when allowed too, they continue to complain when allowed to yap(just noticed that new feature i like it) When I ended a trade with a npc his interaction menu reverted to when he had first …

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## [Specific Monster Reactions](https://discourse.cataclysmdda.org/t/specific-monster-reactions/11288)

<div class="topic-metadata">

**Author:** [@Wally-kun](https://discourse.cataclysmdda.org/u/Wally-kun)\
**Replies:** 2\
**Last updated:** [January 28, 2016, 4:45am UTC](https://discourse.cataclysmdda.org/t/specific-monster-reactions/11288 "2016-01-28T04:45:58Z")

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From what I understand from the dev’s roadmap for the game, Mi-go are supposed to be sentient. In fact, they’re supposed to be slavers. Currently Mi-gos are only intelligent enough to understand when they’re about to die…

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## [Zombie Hulks can survive Mininukes](https://discourse.cataclysmdda.org/t/zombie-hulks-can-survive-mininukes/11289)

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**Author:** [@Wally-kun](https://discourse.cataclysmdda.org/u/Wally-kun)\
**Replies:** 21\
**Last updated:** [January 28, 2016, 2:31am UTC](https://discourse.cataclysmdda.org/t/zombie-hulks-can-survive-mininukes/11289 "2016-01-28T02:31:32Z")

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This angers me for no other reason than when I nuke something, I damn well expect it to die. I don’t care how fat it is or how small the nuke is compared to a Fat Man. Now I want real-sized nukes, just to have something…

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## [Baiting Hordes, and Dispatching Them](https://discourse.cataclysmdda.org/t/baiting-hordes-and-dispatching-them/11307)

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**Author:** [@Wally-kun](https://discourse.cataclysmdda.org/u/Wally-kun)\
**Replies:** 17\
**Last updated:** [January 28, 2016, 2:21am UTC](https://discourse.cataclysmdda.org/t/baiting-hordes-and-dispatching-them/11307 "2016-01-28T02:21:19Z")

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So my situation’s pretty good right now: I’m the farthest in I’ve ever been with this character, who still happens to be a bit on the frail side and as such I’ve been playing very defensively. My base is this remote cave…

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## [\[Refactioring\] Recipes](https://discourse.cataclysmdda.org/t/refactioring-recipes/11293)

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**Author:** [@crutchmaster](https://discourse.cataclysmdda.org/u/crutchmaster)\
**Replies:** 13\
**Last updated:** [January 28, 2016, 1:40am UTC](https://discourse.cataclysmdda.org/t/refactioring-recipes/11293 "2016-01-28T01:40:05Z")

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Simply idea: put item tags in component instead items\_ids or with it. Add possibility to write weight of component instead count. After this list of components for kompot be looks like “components: \[“sweet veggy” : “1000…

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## [Have trouble compiling src on Linux](https://discourse.cataclysmdda.org/t/have-trouble-compiling-src-on-linux/11306)

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**Author:** [@arcadia](https://discourse.cataclysmdda.org/u/arcadia)\
**Replies:** 0\
**Last updated:** [January 27, 2016, 6:28am UTC](https://discourse.cataclysmdda.org/t/have-trouble-compiling-src-on-linux/11306 "2016-01-27T06:28:35Z")

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os is centos 6.5 x64. I’m using cmake for compiling the game. Commands are: cmake .. -DCMAKE\_BUILD\_TYPE=optimized -DCMAKE\_INSTALL\_PREFIX="/opt" -DUSE\_HOME\_DIR=0 -DLUA=1 -DLUA\_BINARY="/usr/local/bin/lua" -DLUA\_INCLUDE\_D…

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## [Acid Corpses](https://discourse.cataclysmdda.org/t/acid-corpses/11258)

<div class="topic-metadata">

**Author:** [@Shrde](https://discourse.cataclysmdda.org/u/Shrde)\
**Replies:** 34\
**Last updated:** [January 27, 2016, 5:52am UTC](https://discourse.cataclysmdda.org/t/acid-corpses/11258 "2016-01-27T05:52:45Z")

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How do you butcher/smash acid corpses w/o taking damage

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## [Dabbling with gun overheating](https://discourse.cataclysmdda.org/t/dabbling-with-gun-overheating/11300)

<div class="topic-metadata">

**Author:** [@BeerBeer](https://discourse.cataclysmdda.org/u/BeerBeer)\
**Replies:** 2\
**Last updated:** [January 26, 2016, 4:37pm UTC](https://discourse.cataclysmdda.org/t/dabbling-with-gun-overheating/11300 "2016-01-26T16:37:29Z")

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Attempting to outline overheating mechanic for firearms Each firearm could have the additional properties: Heat capacity Heat emission/release rate Heat generation per shot fired These properties could be blanket val…

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## [0.C-9563-g57efa62 - "Captive" NPCs treated as my followers when I talk to them](https://discourse.cataclysmdda.org/t/0-c-9563-g57efa62-captive-npcs-treated-as-my-followers-when-i-talk-to-them/11290)

<div class="topic-metadata">

**Author:** [@shinr](https://discourse.cataclysmdda.org/u/shinr)\
**Replies:** 1\
**Last updated:** [January 25, 2016, 8:30am UTC](https://discourse.cataclysmdda.org/t/0-c-9563-g57efa62-captive-npcs-treated-as-my-followers-when-i-talk-to-them/11290 "2016-01-25T08:30:34Z")

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Run across the big military outpost for the first time, and there I came across some captives, and as soon as I talk to them the game considers them to be my followers.

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## [Disassembling an MRE](https://discourse.cataclysmdda.org/t/disassembling-an-mre/11281)

<div class="topic-metadata">

**Author:** [@pingpong](https://discourse.cataclysmdda.org/u/pingpong)\
**Replies:** 9\
**Last updated:** [January 25, 2016, 7:38am UTC](https://discourse.cataclysmdda.org/t/disassembling-an-mre/11281 "2016-01-25T07:38:46Z")

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Is disassembling an MRE supposed to make you lose half the ingredients? I think it’s trying to reverse craft it or something, vs just opening the damn thing. Activating does nothing, eating is not possible, etc. I used t…

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## [Code refactoring](https://discourse.cataclysmdda.org/t/code-refactoring/11283)

<div class="topic-metadata">

**Author:** [@crutchmaster](https://discourse.cataclysmdda.org/u/crutchmaster)\
**Replies:** 5\
**Last updated:** [January 24, 2016, 3:27pm UTC](https://discourse.cataclysmdda.org/t/code-refactoring/11283 "2016-01-24T15:27:20Z")

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Do you have any plans for refactoring the code? I think, it is not necessary to prove why code is terrible and why is it bad?

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## [Buff Bicycles](https://discourse.cataclysmdda.org/t/buff-bicycles/11243)

<div class="topic-metadata">

**Author:** [@TacticalPteridactyl](https://discourse.cataclysmdda.org/u/TacticalPteridactyl)\
**Replies:** 22\
**Last updated:** [January 23, 2016, 10:34pm UTC](https://discourse.cataclysmdda.org/t/buff-bicycles/11243 "2016-01-23T22:34:08Z")

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Can’t escape from a damn thing on a bike. Problems in simulation include ridiculously slow acceleration and massive stamina drain. A reasonably fit individual can ride several hours at once. Neither should it take more t…

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## [0.C-9527-g2a74ce9 Acetelyne torch not working, hisss noise coming from above?](https://discourse.cataclysmdda.org/t/0-c-9527-g2a74ce9-acetelyne-torch-not-working-hisss-noise-coming-from-above/11280)

<div class="topic-metadata">

**Author:** [@123nick](https://discourse.cataclysmdda.org/u/123nick)\
**Replies:** 1\
**Last updated:** [January 23, 2016, 10:16pm UTC](https://discourse.cataclysmdda.org/t/0-c-9527-g2a74ce9-acetelyne-torch-not-working-hisss-noise-coming-from-above/11280 "2016-01-23T22:16:34Z")

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wierdly, when i use a acetylene torch on a metal door 1 Z level lower than the standard height, it appears to be working on the original level- i hear the hisses, but they come from above? any help? edit: i think pressi…

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## [New NPC Classes](https://discourse.cataclysmdda.org/t/new-npc-classes/11284)

<div class="topic-metadata">

**Author:** [@Survivor\_Kane](https://discourse.cataclysmdda.org/u/Survivor_Kane)\
**Replies:** 2\
**Last updated:** [January 23, 2016, 10:11pm UTC](https://discourse.cataclysmdda.org/t/new-npc-classes/11284 "2016-01-23T22:11:58Z")

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So, I’m working on a couple of mods that will need more than the default NPC classes, but I haven’t any idea on how to implement these, or if it’s even possible, without modifying the hardcode. If anyone could help, it’d…

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## [New Player Survival Notes](https://discourse.cataclysmdda.org/t/new-player-survival-notes/11278)

<div class="topic-metadata">

**Author:** [@Rogue\_Yun](https://discourse.cataclysmdda.org/u/Rogue_Yun)\
**Replies:** 8\
**Last updated:** [January 23, 2016, 10:09pm UTC](https://discourse.cataclysmdda.org/t/new-player-survival-notes/11278 "2016-01-23T22:09:01Z")

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Discussion on the IRC lead me to make a suggestion that received some positive feedback so I thought I’d bring it here. The goal is to provide soft nudges to help push new players into the right direction or to help set…

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