# Latest

**URL:** https://discourse.cataclysmdda.org/latest.md?page=301

[Latest](https://discourse.cataclysmdda.org/latest.md) · [Categories](https://discourse.cataclysmdda.org/categories.md) · [Tags](https://discourse.cataclysmdda.org/tags.md)

**Page:** 302

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## [Overmap Waypoints and Destination Markers](https://discourse.cataclysmdda.org/t/overmap-waypoints-and-destination-markers/11356)

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**Author:** [@pisskop](https://discourse.cataclysmdda.org/u/pisskop)\
**Replies:** 0\
**Last updated:** [February 3, 2016, 11:19pm UTC](https://discourse.cataclysmdda.org/t/overmap-waypoints-and-destination-markers/11356 "2016-02-03T23:19:12Z")

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Ways to add directional queues to the minimap that tell you where to go, much like the Quests pop as a red \*. Whether its a default option or added as a ‘gps’ or some such, an option to set multiple waypoints (to guide …

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## [Build pavement mod](https://discourse.cataclysmdda.org/t/build-pavement-mod/11355)

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**Author:** [@jboadas](https://discourse.cataclysmdda.org/u/jboadas)\
**Replies:** 1\
**Last updated:** [February 3, 2016, 8:11pm UTC](https://discourse.cataclysmdda.org/t/build-pavement-mod/11355 "2016-02-03T20:11:30Z")

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Based on this post: http://smf.cataclysmdda.com/index.php?topic=11209.0 I put together a simple mod that allow build pavement and sidewalk. Just uncompress it and copy the folder to data/mods and it will available for…

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## [Upper level where it should not exist?](https://discourse.cataclysmdda.org/t/upper-level-where-it-should-not-exist/11351)

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**Author:** [@kapacek](https://discourse.cataclysmdda.org/u/kapacek)\
**Replies:** 1\
**Last updated:** [February 3, 2016, 3:17pm UTC](https://discourse.cataclysmdda.org/t/upper-level-where-it-should-not-exist/11351 "2016-02-03T15:17:37Z")

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I really don’t know if it is a bug matter so I decided to post it here anyway. Maybe it’s the way criminals would use to escape the prison. https://www.youtube.com/watch?v=0C3vgD0iGIA I could go on the upper level whi…

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## [A weird but rare bug - vehicle part exorcism](https://discourse.cataclysmdda.org/t/a-weird-but-rare-bug-vehicle-part-exorcism/11352)

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**Author:** [@BeerBeer](https://discourse.cataclysmdda.org/u/BeerBeer)\
**Replies:** 1\
**Last updated:** [February 3, 2016, 3:04pm UTC](https://discourse.cataclysmdda.org/t/a-weird-but-rare-bug-vehicle-part-exorcism/11352 "2016-02-03T15:04:49Z")

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So this is pretty harmless minor thing that you might have hard time running into but nevertheless, just in the name of journalism, documentation, academia, and other such shenanigans, this is what happened. I was removi…

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## [Creating Landbridges](https://discourse.cataclysmdda.org/t/creating-landbridges/11333)

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**Author:** [@pisskop](https://discourse.cataclysmdda.org/u/pisskop)\
**Replies:** 7\
**Last updated:** [February 3, 2016, 1:41pm UTC](https://discourse.cataclysmdda.org/t/creating-landbridges/11333 "2016-02-03T13:41:59Z")

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\[center\]\[image\]\[/center\]

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## [Ambush scenario bug](https://discourse.cataclysmdda.org/t/ambush-scenario-bug/11349)

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**Author:** [@player4321980](https://discourse.cataclysmdda.org/u/player4321980)\
**Replies:** 0\
**Last updated:** [February 3, 2016, 4:16am UTC](https://discourse.cataclysmdda.org/t/ambush-scenario-bug/11349 "2016-02-03T04:16:38Z")

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there is a bug in world generation that causes no cabins were generated DEBUG:Could not find starting overmap terrain cabin

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## [Bleeding monsters](https://discourse.cataclysmdda.org/t/bleeding-monsters/11324)

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**Author:** [@RadaRadaRada](https://discourse.cataclysmdda.org/u/RadaRadaRada)\
**Replies:** 3\
**Last updated:** [February 3, 2016, 4:15am UTC](https://discourse.cataclysmdda.org/t/bleeding-monsters/11324 "2016-02-03T04:15:56Z")

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Would be cool if bleed effect could work on monsters. It could be triggered through cutting/stabbing damage.

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## [\[Refactoring\] Coordinate system](https://discourse.cataclysmdda.org/t/refactoring-coordinate-system/11328)

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**Author:** [@crutchmaster](https://discourse.cataclysmdda.org/u/crutchmaster)\
**Replies:** 4\
**Last updated:** [February 3, 2016, 2:52am UTC](https://discourse.cataclysmdda.org/t/refactoring-coordinate-system/11328 "2016-02-03T02:52:44Z")

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All coordinate values MUST HAVE own type/class. Not “tripoint” for all this omt (overmap terrain), om (overmap), sm (submap), abs. tile etc. Code of/for overmap is unreadable.

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## [\[Sugestion\] Completely destructible world](https://discourse.cataclysmdda.org/t/sugestion-completely-destructible-world/11346)

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**Author:** [@jboadas](https://discourse.cataclysmdda.org/u/jboadas)\
**Replies:** 3\
**Last updated:** [February 2, 2016, 8:19pm UTC](https://discourse.cataclysmdda.org/t/sugestion-completely-destructible-world/11346 "2016-02-02T20:19:12Z")

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Sugest that the world gonna be a sandbox completely destructible, also sugest the posibility to make floors like pavement and other kind of floor with or without roof

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## [Let's talk about the new rechargable UPS system](https://discourse.cataclysmdda.org/t/lets-talk-about-the-new-rechargable-ups-system/11325)

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**Author:** [@Malaxxor](https://discourse.cataclysmdda.org/u/Malaxxor)\
**Replies:** 18\
**Last updated:** [February 2, 2016, 7:42pm UTC](https://discourse.cataclysmdda.org/t/lets-talk-about-the-new-rechargable-ups-system/11325 "2016-02-02T19:42:59Z")

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So, serious question: what was the intended effect of the new system which removed the rechargeable battery mod in favour of the UPS mod? Specifically, I’m talking about this change: https://github.com/CleverRaven/Catac…

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## [Bases that run on the vehicle framework](https://discourse.cataclysmdda.org/t/bases-that-run-on-the-vehicle-framework/11313)

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**Author:** [@ethanwdp](https://discourse.cataclysmdda.org/u/ethanwdp)\
**Replies:** 29\
**Last updated:** [February 2, 2016, 6:05pm UTC](https://discourse.cataclysmdda.org/t/bases-that-run-on-the-vehicle-framework/11313 "2016-02-02T18:05:54Z")

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Why is it that I can’t hook up a solar panel to a fridge in my base, but I can have a 9,000 lbs war rig with power generation, water gathering and purification, tons of storage, lights, welding rigs, etc? The vehicle sy…

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## [Crazy ideas time: network playing](https://discourse.cataclysmdda.org/t/crazy-ideas-time-network-playing/11335)

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**Author:** [@crutchmaster](https://discourse.cataclysmdda.org/u/crutchmaster)\
**Replies:** 3\
**Last updated:** [February 2, 2016, 4:34pm UTC](https://discourse.cataclysmdda.org/t/crazy-ideas-time-network-playing/11335 "2016-02-02T16:34:12Z")

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Algorithm next: Server load world. Client(s) connect to server. Server transfer all world data (json | gz) Client (unpack) load data to all structures (overmap, submaps, player, etc) Do\_turn Server send “turn” signal …

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## [0.C-10129-g6fcc2b7 Items in sealed crates become visible prior to opening](https://discourse.cataclysmdda.org/t/0-c-10129-g6fcc2b7-items-in-sealed-crates-become-visible-prior-to-opening/11345)

<div class="topic-metadata">

**Author:** [@BeerBeer](https://discourse.cataclysmdda.org/u/BeerBeer)\
**Replies:** 0\
**Last updated:** [February 2, 2016, 1:43pm UTC](https://discourse.cataclysmdda.org/t/0-c-10129-g6fcc2b7-items-in-sealed-crates-become-visible-prior-to-opening/11345 "2016-02-02T13:43:46Z")

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They become visible when you walk up next to the crate. Screenshot below… \[image\]

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## [Brewing in vehicles?](https://discourse.cataclysmdda.org/t/brewing-in-vehicles/11334)

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**Author:** [@nuker22110](https://discourse.cataclysmdda.org/u/nuker22110)\
**Replies:** 6\
**Last updated:** [February 2, 2016, 10:23am UTC](https://discourse.cataclysmdda.org/t/brewing-in-vehicles/11334 "2016-02-02T10:23:11Z")

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Hello is it possible to build a fermenting vat and a still in a vehicle? I would like to brew stuff in my mobile base and i cant seem to find a way to do it. If possible, could someone whip up a mobile version of the sti…

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## [0.C.9904-g710cf46 Stained Glass Windows lighting bug](https://discourse.cataclysmdda.org/t/0-c-9904-g710cf46-stained-glass-windows-lighting-bug/11344)

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**Author:** [@Aluminumfoil](https://discourse.cataclysmdda.org/u/Aluminumfoil)\
**Replies:** 0\
**Last updated:** [February 2, 2016, 7:31am UTC](https://discourse.cataclysmdda.org/t/0-c-9904-g710cf46-stained-glass-windows-lighting-bug/11344 "2016-02-02T07:31:04Z")

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I discovered this by accident while fortifying a cathedral by building metal bars around the stained glass (I only later realized that they were already pretty secure). It appears that stained glass windows will let lig…

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## [0.C-9635-g7470323 Crash with pickaxe](https://discourse.cataclysmdda.org/t/0-c-9635-g7470323-crash-with-pickaxe/11343)

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**Author:** [@Nathan](https://discourse.cataclysmdda.org/u/Nathan)\
**Replies:** 0\
**Last updated:** [February 2, 2016, 6:19am UTC](https://discourse.cataclysmdda.org/t/0-c-9635-g7470323-crash-with-pickaxe/11343 "2016-02-02T06:19:57Z")

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when mining through the walls of a lab, at the end when the wall collapses it prompts me if I want to stop mining because I’ve been hurt, If I say no, everything appears to work properly, but if I say yes Cataclysm crash…

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## [0.C-10083-gbfe9233 Crash when a hand grenade explodes](https://discourse.cataclysmdda.org/t/0-c-10083-gbfe9233-crash-when-a-hand-grenade-explodes/11340)

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**Author:** [@BeerBeer](https://discourse.cataclysmdda.org/u/BeerBeer)\
**Replies:** 2\
**Last updated:** [February 2, 2016, 2:44am UTC](https://discourse.cataclysmdda.org/t/0-c-10083-gbfe9233-crash-when-a-hand-grenade-explodes/11340 "2016-02-02T02:44:08Z")

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Win7 64-bit Instance 1: I was down in a lab. I armed and threw a grenade at two zombie soldiers. The grenade exploded and at the same time the game crashed with the standard Windows “Cataclysm has stopped working” mess…

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## [Spawning a custom vehicle with the debug menu](https://discourse.cataclysmdda.org/t/spawning-a-custom-vehicle-with-the-debug-menu/11339)

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**Author:** [@ethanwdp](https://discourse.cataclysmdda.org/u/ethanwdp)\
**Replies:** 5\
**Last updated:** [February 1, 2016, 11:22pm UTC](https://discourse.cataclysmdda.org/t/spawning-a-custom-vehicle-with-the-debug-menu/11339 "2016-02-01T23:22:05Z")

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I made a flamethrowing tank, and I wanted an army of them, just for fun. The problem? I would need to spawn them to amass an army. And to spawn them, I need to use the debug menu. To spawn a vehicle with the debug menu,…

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## [Camera nomenclature](https://discourse.cataclysmdda.org/t/camera-nomenclature/11329)

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**Author:** [@TacticalPteridactyl](https://discourse.cataclysmdda.org/u/TacticalPteridactyl)\
**Replies:** 11\
**Last updated:** [February 1, 2016, 10:18pm UTC](https://discourse.cataclysmdda.org/t/camera-nomenclature/11329 "2016-02-01T22:18:42Z")

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Not exactly a bug report per se, but it seems there may be some confusion about the nomenclature of various parts of modern cameras. Cameras do not have iron sights. Point-and-shoot cameras as well as SLRs both have view…

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## [Giving animals mutations with their own or similar 'Sphere'](https://discourse.cataclysmdda.org/t/giving-animals-mutations-with-their-own-or-similar-sphere/11337)

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**Author:** [@pisskop](https://discourse.cataclysmdda.org/u/pisskop)\
**Replies:** 1\
**Last updated:** [February 1, 2016, 5:31pm UTC](https://discourse.cataclysmdda.org/t/giving-animals-mutations-with-their-own-or-similar-sphere/11337 "2016-02-01T17:31:22Z")

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A suggestion to give wild critters mutations within their own branches or (a smaller chance of mutations within) a similar one. As the zombies evolve because of ‘blob’, the wolves, the mooses, the ants, the wasps, are a…

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## [Need help in my Let's Play Series](https://discourse.cataclysmdda.org/t/need-help-in-my-lets-play-series/11331)

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**Author:** [@roughpebble](https://discourse.cataclysmdda.org/u/roughpebble)\
**Replies:** 13\
**Last updated:** [February 1, 2016, 5:20pm UTC](https://discourse.cataclysmdda.org/t/need-help-in-my-lets-play-series/11331 "2016-02-01T17:20:04Z")

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Hey everyone! I hope you are having a great day, I have been playing CDDA for a few weeks now and have started a Let’s Play series. Was hoping to get some input on how to improve my gameplay. I have a lot to learn and w…

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## [Lua on\_day\_passed from statsthruskills](https://discourse.cataclysmdda.org/t/lua-on-day-passed-from-statsthruskills/11184)

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**Author:** [@Malkeus](https://discourse.cataclysmdda.org/u/Malkeus)\
**Replies:** 16\
**Last updated:** [February 1, 2016, 4:53pm UTC](https://discourse.cataclysmdda.org/t/lua-on-day-passed-from-statsthruskills/11184 "2016-02-01T16:53:03Z")

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How does it know? Where is on\_day\_passed defined? I want to see if there are more events I can trigger on but I can’t even figure out how this one gets triggered. Can someone please help?

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## [Tileset editor for experimental?](https://discourse.cataclysmdda.org/t/tileset-editor-for-experimental/11336)

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**Author:** [@jboadas](https://discourse.cataclysmdda.org/u/jboadas)\
**Replies:** 0\
**Last updated:** [February 1, 2016, 3:47pm UTC](https://discourse.cataclysmdda.org/t/tileset-editor-for-experimental/11336 "2016-02-01T15:47:11Z")

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There is a tileset editor that works on experimental builds ? , I know that experimentals are really fast and difficult to track but asking just in case, I have tryed Tileset Studio 0.9 and Tileset Editor 0.11 but none o…

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## [Slingshot "Nonexistent Ammo" Error - 0.C-9527](https://discourse.cataclysmdda.org/t/slingshot-nonexistent-ammo-error-0-c-9527/11299)

<div class="topic-metadata">

**Author:** [@Wally-kun](https://discourse.cataclysmdda.org/u/Wally-kun)\
**Replies:** 7\
**Last updated:** [February 1, 2016, 6:41am UTC](https://discourse.cataclysmdda.org/t/slingshot-nonexistent-ammo-error-0-c-9527/11299 "2016-02-01T06:41:13Z")

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My experimental build is 0.c-9527, and I’ve just run out of pebbles to my slingshot. Instead of just giving me the “out of ammo” message, I also received a message at the top of the screen: DEBUG: Tried to reload using …

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## [O.c.-9984-ga87baf6 Npc's still refuse to sleep when allowed too](https://discourse.cataclysmdda.org/t/o-c-9984-ga87baf6-npcs-still-refuse-to-sleep-when-allowed-too/11330)

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**Author:** [@TheKobold](https://discourse.cataclysmdda.org/u/TheKobold)\
**Replies:** 2\
**Last updated:** [January 31, 2016, 11:30pm UTC](https://discourse.cataclysmdda.org/t/o-c-9984-ga87baf6-npcs-still-refuse-to-sleep-when-allowed-too/11330 "2016-01-31T23:30:29Z")

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Npc’s continue to complain about being tired even when their fatigue is very low, they still refuse to sleep when set to sleep when tired until they are exhausted. They even complain about being tired as soon as they wak…

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## [Pre-Generated (or Procedurally Generated) Destruction](https://discourse.cataclysmdda.org/t/pre-generated-or-procedurally-generated-destruction/11326)

<div class="topic-metadata">

**Author:** [@pisskop](https://discourse.cataclysmdda.org/u/pisskop)\
**Replies:** 7\
**Last updated:** [January 31, 2016, 4:50pm UTC](https://discourse.cataclysmdda.org/t/pre-generated-or-procedurally-generated-destruction/11326 "2016-01-31T16:50:52Z")

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Well, it has been 5 days since ZDay, after all. Im suggesting that either contributors consider adding ‘pre-designed’ versions of their building/structures that feature some destruction or we implement a way/chance for …

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## [Burning Things Should Be Easier](https://discourse.cataclysmdda.org/t/burning-things-should-be-easier/11296)

<div class="topic-metadata">

**Author:** [@Wally-kun](https://discourse.cataclysmdda.org/u/Wally-kun)\
**Replies:** 17\
**Last updated:** [January 31, 2016, 9:56am UTC](https://discourse.cataclysmdda.org/t/burning-things-should-be-easier/11296 "2016-01-31T09:56:16Z")

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Currently fires are weird. Wood is flammable. Two-by-fours are wood. They burn, and are consumed pretty fast, like you’d expect. Logs are also wood. You make two-by-fours out of them. However, they do not burn. Like, the…

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## [Question](https://discourse.cataclysmdda.org/t/question/11319)

<div class="topic-metadata">

**Author:** [@teoleo](https://discourse.cataclysmdda.org/u/teoleo)\
**Replies:** 6\
**Last updated:** [January 31, 2016, 6:44am UTC](https://discourse.cataclysmdda.org/t/question/11319 "2016-01-31T06:44:22Z")

</div>

i use a dynamic spawn but if start with a random scenario in a new world i have zombie everywhere…is a bug or is normal?

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## [More traps](https://discourse.cataclysmdda.org/t/more-traps/11255)

<div class="topic-metadata">

**Author:** [@Azrad](https://discourse.cataclysmdda.org/u/Azrad)\
**Replies:** 36\
**Last updated:** [January 31, 2016, 3:34am UTC](https://discourse.cataclysmdda.org/t/more-traps/11255 "2016-01-31T03:34:24Z")

</div>

If a survivor can make turrets that can fire lasers and grand vehicles that’s practically a moving fortress, having nothing but landmines and shotgun traps and other basic stuff feels somewhat underwhelming. What we need…

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## [Torch nerf](https://discourse.cataclysmdda.org/t/torch-nerf/11271)

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**Author:** [@toterofgoats](https://discourse.cataclysmdda.org/u/toterofgoats)\
**Replies:** 6\
**Last updated:** [January 31, 2016, 2:11am UTC](https://discourse.cataclysmdda.org/t/torch-nerf/11271 "2016-01-31T02:11:54Z")

</div>

WHY? WHYYYYY?

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