# Latest

**URL:** https://discourse.cataclysmdda.org/latest.md?page=295

[Latest](https://discourse.cataclysmdda.org/latest.md) · [Categories](https://discourse.cataclysmdda.org/categories.md) · [Tags](https://discourse.cataclysmdda.org/tags.md)

**Page:** 296

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## [Reading is overpowered - what can be done about it?](https://discourse.cataclysmdda.org/t/reading-is-overpowered-what-can-be-done-about-it/11439)

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**Author:** [@BeerBeer](https://discourse.cataclysmdda.org/u/BeerBeer)\
**Replies:** 39\
**Last updated:** [March 19, 2016, 6:26am UTC](https://discourse.cataclysmdda.org/t/reading-is-overpowered-what-can-be-done-about-it/11439 "2016-03-19T06:26:05Z")

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Reading is overpowered because: It takes relatively little time for very high gain You can read all day every day Any focus or morale penalties can be offset with music, which might change the topic to “Music is overpo…

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## [Maculele(capoeira subdivision)](https://discourse.cataclysmdda.org/t/maculele-capoeira-subdivision/11583)

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**Author:** [@Bidyhackier](https://discourse.cataclysmdda.org/u/Bidyhackier)\
**Replies:** 0\
**Last updated:** [March 18, 2016, 7:12pm UTC](https://discourse.cataclysmdda.org/t/maculele-capoeira-subdivision/11583 "2016-03-18T19:12:47Z")

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maculele is a subdivision of capoeira than is trained using sticks on both hands and were used by the slaves with machetes, with the makulele adittion, after choosing capoeira style we could wield a machete(or stick if y…

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## [Haemophilia trait](https://discourse.cataclysmdda.org/t/haemophilia-trait/11557)

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**Author:** [@EditorRUS](https://discourse.cataclysmdda.org/u/EditorRUS)\
**Replies:** 3\
**Last updated:** [March 17, 2016, 11:56pm UTC](https://discourse.cataclysmdda.org/t/haemophilia-trait/11557 "2016-03-17T23:56:11Z")

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Just another stupid idea. Negative trait called haemophilia. What it does essentially is adding new risk to the game which is realistically bleeding to death. How it works: when you are hit at a body part, a 1d10 rolls…

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## [Traduccion y tileset](https://discourse.cataclysmdda.org/t/traduccion-y-tileset/11542)

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**Author:** [@medrath](https://discourse.cataclysmdda.org/u/medrath)\
**Replies:** 2\
**Last updated:** [March 17, 2016, 8:52pm UTC](https://discourse.cataclysmdda.org/t/traduccion-y-tileset/11542 "2016-03-17T20:52:29Z")

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Hola, soy nuevo por aca, alguien me podria decir donde encontrar la traduccion al español? Que tileset me recomiendan? Un saludo

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## [Cataclysm Variants](https://discourse.cataclysmdda.org/t/cataclysm-variants/11571)

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**Author:** [@bahihs](https://discourse.cataclysmdda.org/u/bahihs)\
**Replies:** 3\
**Last updated:** [March 17, 2016, 2:03pm UTC](https://discourse.cataclysmdda.org/t/cataclysm-variants/11571 "2016-03-17T14:03:43Z")

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So looking at the various settings and mods I came to the realization that tweaking these things around can create a completely different game. I’m curious to know what variants you all can come up with by messing around…

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## [MediaWiki updated to 1.26.2](https://discourse.cataclysmdda.org/t/mediawiki-updated-to-1-26-2/11574)

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**Author:** [@rremyroy](https://discourse.cataclysmdda.org/u/rremyroy)\
**Replies:** 0\
**Last updated:** [March 16, 2016, 8:02pm UTC](https://discourse.cataclysmdda.org/t/mediawiki-updated-to-1-26-2/11574 "2016-03-16T20:02:24Z")

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I’ve just updated MediaWiki, the platform used to host the wiki, from 1.26.0 to 1.26.2. This should not have any visible impact as the changes are mostly related to security issues. If you see any problem, let me know a…

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## [Guide: Contributing to the Wiki](https://discourse.cataclysmdda.org/t/guide-contributing-to-the-wiki/11519)

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**Author:** [@Mattamue](https://discourse.cataclysmdda.org/u/Mattamue)\
**Replies:** 2\
**Last updated:** [March 16, 2016, 7:52pm UTC](https://discourse.cataclysmdda.org/t/guide-contributing-to-the-wiki/11519 "2016-03-16T19:52:54Z")

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Contributing to the Wiki can seem overwhelming, but it is easy once you understand some Wiki basics. One of the first things more complicated things you will encounter on the Wiki is the infobox. See the Nail gun page as…

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## [MAJOR ISSUE: Projectile animations slow down the game (0.C Cooper)](https://discourse.cataclysmdda.org/t/major-issue-projectile-animations-slow-down-the-game-0-c-cooper/11573)

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**Author:** [@viggolo](https://discourse.cataclysmdda.org/u/viggolo)\
**Replies:** 1\
**Last updated:** [March 16, 2016, 3:39pm UTC](https://discourse.cataclysmdda.org/t/major-issue-projectile-animations-slow-down-the-game-0-c-cooper/11573 "2016-03-16T15:39:24Z")

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Projectiles travel way too slowly and take too much of real game time to resolve attacks. Examples: \*Turrets placed on roads firing projectiles at zombies can take up to 20 seconds PER TURN to resolve the attacks just …

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## [I just got exposed to a flaming eye glare fifteen times in two hours](https://discourse.cataclysmdda.org/t/i-just-got-exposed-to-a-flaming-eye-glare-fifteen-times-in-two-hours/11558)

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**Author:** [@Eric](https://discourse.cataclysmdda.org/u/Eric)\
**Replies:** 8\
**Last updated:** [March 16, 2016, 1:32pm UTC](https://discourse.cataclysmdda.org/t/i-just-got-exposed-to-a-flaming-eye-glare-fifteen-times-in-two-hours/11558 "2016-03-16T13:32:29Z")

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I was beating it to death with my nailbat, at a low strength, which took a very long time, and in the meantime it glared at me, and I went back to the log to count, fifteen times. So far, I’ve mutated twice (got lucky o…

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## [Mutated Wildlife](https://discourse.cataclysmdda.org/t/mutated-wildlife/11566)

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**Author:** [@pisskop](https://discourse.cataclysmdda.org/u/pisskop)\
**Replies:** 2\
**Last updated:** [March 16, 2016, 3:18am UTC](https://discourse.cataclysmdda.org/t/mutated-wildlife/11566 "2016-03-16T03:18:06Z")

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So I sat down recently, and collected myself. I flipped through some conversations here and I looked at what Ive made myself and what the lore is and the monsters alrady present. Weve had some talk about mutations on N…

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## [Mini-Game programming](https://discourse.cataclysmdda.org/t/mini-game-programming/11562)

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**Author:** [@GH0ST](https://discourse.cataclysmdda.org/u/GH0ST)\
**Replies:** 3\
**Last updated:** [March 16, 2016, 12:12am UTC](https://discourse.cataclysmdda.org/t/mini-game-programming/11562 "2016-03-16T00:12:57Z")

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I want to make a mod that allows me to program new minigames for the ‘game watch’ and ‘handheld game system’ objects that now have minigane functionality in the latest unstable version of the game. Is that possible? If …

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## [\[Suggestion\] Add Constitution to existing stats](https://discourse.cataclysmdda.org/t/suggestion-add-constitution-to-existing-stats/11568)

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**Author:** [@Mecares](https://discourse.cataclysmdda.org/u/Mecares)\
**Replies:** 8\
**Last updated:** [March 15, 2016, 10:03pm UTC](https://discourse.cataclysmdda.org/t/suggestion-add-constitution-to-existing-stats/11568 "2016-03-15T22:03:30Z")

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It might have been suggested already, but sometimes during playing or especially during character creation i feel like there should be the Constitution stat additional to the already existing stats. I have no idea how m…

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## [Not able to make tainted tallow](https://discourse.cataclysmdda.org/t/not-able-to-make-tainted-tallow/11569)

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**Author:** [@Blackhawk5370](https://discourse.cataclysmdda.org/u/Blackhawk5370)\
**Replies:** 2\
**Last updated:** [March 15, 2016, 6:20pm UTC](https://discourse.cataclysmdda.org/t/not-able-to-make-tainted-tallow/11569 "2016-03-15T18:20:11Z")

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ok ill get strait to the point i cant make tainted tallow i have alot of tainted fat and water i got the tools for it but it says i dont need skill on the wiki but when i go into the crafting menu and type in tallow or …

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## [0.C-11316-g6b7fce1 Helmets can't be worn with power armor](https://discourse.cataclysmdda.org/t/0-c-11316-g6b7fce1-helmets-cant-be-worn-with-power-armor/11501)

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**Author:** [@Newper5](https://discourse.cataclysmdda.org/u/Newper5)\
**Replies:** 4\
**Last updated:** [March 15, 2016, 4:14pm UTC](https://discourse.cataclysmdda.org/t/0-c-11316-g6b7fce1-helmets-cant-be-worn-with-power-armor/11501 "2016-03-15T16:14:31Z")

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Just as it says in the subject line, items cannot be worn on the head or face (tested with hats, helmets, and masks) while wearing Basic Power Armor. I’m running Windows and the console version 4481.

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## [Which Tile ste do you guys play with and recommend?](https://discourse.cataclysmdda.org/t/which-tile-ste-do-you-guys-play-with-and-recommend/11539)

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**Author:** [@Antmf](https://discourse.cataclysmdda.org/u/Antmf)\
**Replies:** 13\
**Last updated:** [March 15, 2016, 3:46pm UTC](https://discourse.cataclysmdda.org/t/which-tile-ste-do-you-guys-play-with-and-recommend/11539 "2016-03-15T15:46:50Z")

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I watched a video recommending Waldo’s but I also read that it was abandoned. Does this tile set work with the latest stable release and if not which do you guys recommend?

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## [How (not) to compile with MinGW](https://discourse.cataclysmdda.org/t/how-not-to-compile-with-mingw/10688)

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**Author:** [@Random\_dragon](https://discourse.cataclysmdda.org/u/Random_dragon)\
**Replies:** 36\
**Last updated:** [March 15, 2016, 10:32am UTC](https://discourse.cataclysmdda.org/t/how-not-to-compile-with-mingw/10688 "2016-03-15T10:32:29Z")

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The Legend of Derpdragon: A tale of failed commits and unending compiling. I’ve been fumbling my way through actually following the instructions in COMPILING.md, and…to call this a clusterfuck would be putting it mildly…

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## [0.C-10917-gff691e8 - Firearm repair kit (UPS) doesn't consume charges](https://discourse.cataclysmdda.org/t/0-c-10917-gff691e8-firearm-repair-kit-ups-doesnt-consume-charges/11441)

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**Author:** [@BeerBeer](https://discourse.cataclysmdda.org/u/BeerBeer)\
**Replies:** 1\
**Last updated:** [March 14, 2016, 3:32pm UTC](https://discourse.cataclysmdda.org/t/0-c-10917-gff691e8-firearm-repair-kit-ups-doesnt-consume-charges/11441 "2016-03-14T15:32:45Z")

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\#4422 UPS-modded firearm repair kit. It charges up but once full, you can use it indefinitely. The charge stays at 300.

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## [RetroDays Tileset](https://discourse.cataclysmdda.org/t/retrodays-tileset/5201)

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**Author:** [@Antistar](https://discourse.cataclysmdda.org/u/Antistar)\
**Replies:** 199\
**Last updated:** [March 13, 2016, 10:17pm UTC](https://discourse.cataclysmdda.org/t/retrodays-tileset/5201 "2016-03-13T22:17:26Z")

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\[size=18pt\]RetroDays Tileset\[/size\] Note: As of 19-07-14, the updated version of RetroDays has been added to Cataclysm DDA itself. Just grab a (currently experimental) build of the game from this date or later, and you’…

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## [Cataclysm DDA random objective generator](https://discourse.cataclysmdda.org/t/cataclysm-dda-random-objective-generator/8864)

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**Author:** [@Senrain](https://discourse.cataclysmdda.org/u/Senrain)\
**Replies:** 33\
**Last updated:** [March 13, 2016, 6:11pm UTC](https://discourse.cataclysmdda.org/t/cataclysm-dda-random-objective-generator/8864 "2016-03-13T18:11:04Z")

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http://orteil.dashnet.org/randomgen/?gen=f8sMRQA5 For those of you feeling bored or like there’s not enough to do, I whipped up a generator that creates random objectives for your character to accomplish. Just for fun! …

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## [(How) does Apex Predator work?](https://discourse.cataclysmdda.org/t/how-does-apex-predator-work/11560)

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**Author:** [@eternalflame](https://discourse.cataclysmdda.org/u/eternalflame)\
**Replies:** 2\
**Last updated:** [March 13, 2016, 6:03pm UTC](https://discourse.cataclysmdda.org/t/how-does-apex-predator-work/11560 "2016-03-13T18:03:30Z")

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I have been running around as an apex predator recently. However, it is not working as noted in the wiki. -3 to intelligence, BUT learn combat skills faster and at no Focus cost. Tends to negate guilt penalties as well. …

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## [Kel-Tec KSG Shotgun mods](https://discourse.cataclysmdda.org/t/kel-tec-ksg-shotgun-mods/11561)

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**Author:** [@Absent](https://discourse.cataclysmdda.org/u/Absent)\
**Replies:** 0\
**Last updated:** [March 13, 2016, 4:39pm UTC](https://discourse.cataclysmdda.org/t/kel-tec-ksg-shotgun-mods/11561 "2016-03-13T16:39:41Z")

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I’ve got little discrepancy with real model of this shotgun. Photo First: In game this shotgun accept stock replacement. But this is bullpup shotgun. Two: In game this gun have occupied “underbarrel” slot. Real model i…

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## [Setting up a base](https://discourse.cataclysmdda.org/t/setting-up-a-base/11543)

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**Author:** [@ianpwilliams](https://discourse.cataclysmdda.org/u/ianpwilliams)\
**Replies:** 26\
**Last updated:** [March 13, 2016, 3:01pm UTC](https://discourse.cataclysmdda.org/t/setting-up-a-base/11543 "2016-03-13T15:01:09Z")

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I’m playing a default survivor game (I’m still new to this game). Headed to the nearest town and the first house I came to had a fireplace, so it would be nice to set up a base there. Then I headed west to another house …

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## [Mechanics Behind Monster Evolution?](https://discourse.cataclysmdda.org/t/mechanics-behind-monster-evolution/11555)

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**Author:** [@Shrde](https://discourse.cataclysmdda.org/u/Shrde)\
**Replies:** 13\
**Last updated:** [March 13, 2016, 6:01am UTC](https://discourse.cataclysmdda.org/t/mechanics-behind-monster-evolution/11555 "2016-03-13T06:01:49Z")

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Dose anyone know the details of how monster evolution works in detail?

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## [Не могу запустить на Ubuntu 14.04](https://discourse.cataclysmdda.org/t/ubuntu-14-04/11510)

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**Author:** [@Schmarotzer](https://discourse.cataclysmdda.org/u/Schmarotzer)\
**Replies:** 4\
**Last updated:** [March 12, 2016, 8:30pm UTC](https://discourse.cataclysmdda.org/t/ubuntu-14-04/11510 "2016-03-12T20:30:01Z")

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Эти пакеты установлены: libsdl2-image-2.0-0 (2.0.0+dfsg-3build2) libsdl2-ttf-2.0-0 (2.0.12+dfsg1-2) libsdl2-mixer-2.0-0 (2.0.0+dfsg1-3) liblua5.1-0-dev (5.1.5-5ubuntu0.1) liblua5.2-dev (5.2.3-1) Но при запуске: $ …

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## [Changing username](https://discourse.cataclysmdda.org/t/changing-username/11550)

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**Author:** [@A\_Blitzkried\_of\_Butt](https://discourse.cataclysmdda.org/u/A_Blitzkried_of_Butt)\
**Replies:** 2\
**Last updated:** [March 11, 2016, 11:10pm UTC](https://discourse.cataclysmdda.org/t/changing-username/11550 "2016-03-11T23:10:43Z")

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I really wouldn’t know if this goes here but how do I change my username?

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## [Status Bar on Bottom of the Screen](https://discourse.cataclysmdda.org/t/status-bar-on-bottom-of-the-screen/11553)

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**Author:** [@Jesus\_Smith\_Nandez](https://discourse.cataclysmdda.org/u/Jesus_Smith_Nandez)\
**Replies:** 0\
**Last updated:** [March 11, 2016, 9:26pm UTC](https://discourse.cataclysmdda.org/t/status-bar-on-bottom-of-the-screen/11553 "2016-03-11T21:26:47Z")

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Picture: \[image\] How do I fix this? What setting controls this? I’m using the latest experimental.

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## [Ankle ammo pouch can not be worn with mutated feet](https://discourse.cataclysmdda.org/t/ankle-ammo-pouch-can-not-be-worn-with-mutated-feet/11552)

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**Author:** [@DooMJake](https://discourse.cataclysmdda.org/u/DooMJake)\
**Replies:** 0\
**Last updated:** [March 11, 2016, 8:25pm UTC](https://discourse.cataclysmdda.org/t/ankle-ammo-pouch-can-not-be-worn-with-mutated-feet/11552 "2016-03-11T20:25:49Z")

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I think that is an oversight that those can’t be worn with e.g. hooves but sheaths and holsters can

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## [Playing with Auto-Revivication Off](https://discourse.cataclysmdda.org/t/playing-with-auto-revivication-off/11521)

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**Author:** [@tonicEngine2](https://discourse.cataclysmdda.org/u/tonicEngine2)\
**Replies:** 10\
**Last updated:** [March 11, 2016, 6:42pm UTC](https://discourse.cataclysmdda.org/t/playing-with-auto-revivication-off/11521 "2016-03-11T18:42:39Z")

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Lately I’ve been using the option to keep zombies from getting back up after I kill them. Here are my findings: The main argument against cancelling revivication, at least in my mind, was that it wouldn’t be as challen…

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## [Have you/how have you beaten Really Bad Day?](https://discourse.cataclysmdda.org/t/have-you-how-have-you-beaten-really-bad-day/11527)

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**Author:** [@vassock](https://discourse.cataclysmdda.org/u/vassock)\
**Replies:** 9\
**Last updated:** [March 11, 2016, 5:57pm UTC](https://discourse.cataclysmdda.org/t/have-you-how-have-you-beaten-really-bad-day/11527 "2016-03-11T17:57:27Z")

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And when I say beaten, I mean gotten to the point where you have resolved your conditions (infection, influenza, hunger, thirst) and can take your time to move on from there. I tried when I first got the game and failed …

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## [How did I end up with bionic power ending in 10?](https://discourse.cataclysmdda.org/t/how-did-i-end-up-with-bionic-power-ending-in-10/11549)

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**Author:** [@Croooow](https://discourse.cataclysmdda.org/u/Croooow)\
**Replies:** 2\
**Last updated:** [March 11, 2016, 2:00am UTC](https://discourse.cataclysmdda.org/t/how-did-i-end-up-with-bionic-power-ending-in-10/11549 "2016-03-11T02:00:32Z")

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My character has 61010 maximum bionic power.

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