# Latest

**URL:** https://discourse.cataclysmdda.org/latest.md?page=292

[Latest](https://discourse.cataclysmdda.org/latest.md) · [Categories](https://discourse.cataclysmdda.org/categories.md) · [Tags](https://discourse.cataclysmdda.org/tags.md)

**Page:** 293

---

## [Crafting ingredient distance constraints](https://discourse.cataclysmdda.org/t/crafting-ingredient-distance-constraints/11682)

<div class="topic-metadata">

**Author:** [@woofinator](https://discourse.cataclysmdda.org/u/woofinator)\
**Replies:** 4\
**Last updated:** [April 9, 2016, 6:20pm UTC](https://discourse.cataclysmdda.org/t/crafting-ingredient-distance-constraints/11682 "2016-04-09T18:20:52Z")

</div>

Quick question: does anyone know how far away you can be from your collected items in order for them to pop up as ingredients when you use the crafting menu? I’m renovating a house and building a crafting room that has a…

---

## [Stable Build](https://discourse.cataclysmdda.org/t/stable-build/11667)

<div class="topic-metadata">

**Author:** [@Nickal](https://discourse.cataclysmdda.org/u/Nickal)\
**Replies:** 7\
**Last updated:** [April 9, 2016, 4:46pm UTC](https://discourse.cataclysmdda.org/t/stable-build/11667 "2016-04-09T16:46:30Z")

</div>

Any possibility of 0.D soon. Would be nice to have a relatively stable version, after all it has been over a year since 0.C. I use the Experimentals but crashes and bugs are starting to take a toll.

---

## [Build 1515 and up has new character creation options](https://discourse.cataclysmdda.org/t/build-1515-and-up-has-new-character-creation-options/11514)

<div class="topic-metadata">

**Author:** [@Adventurer](https://discourse.cataclysmdda.org/u/Adventurer)\
**Replies:** 40\
**Last updated:** [April 9, 2016, 2:08pm UTC](https://discourse.cataclysmdda.org/t/build-1515-and-up-has-new-character-creation-options/11514 "2016-04-09T14:08:21Z")

</div>

Coolthulhu has implemented something I’ve long awaited: split point pools for Stats, Traits, and Skills. Putting stat points into traits and skills is allowed and putting trait points into skills is allowed. You cannot …

---

## [Mixed alcohol drinks](https://discourse.cataclysmdda.org/t/mixed-alcohol-drinks/11676)

<div class="topic-metadata">

**Author:** [@woofinator](https://discourse.cataclysmdda.org/u/woofinator)\
**Replies:** 3\
**Last updated:** [April 9, 2016, 1:43pm UTC](https://discourse.cataclysmdda.org/t/mixed-alcohol-drinks/11676 "2016-04-09T13:43:52Z")

</div>

Hi all, just downloaded the latest exp. after having not played for a few months, what’s up with the mixed alcohol drinks? I’m assuming you mix it with water, but the crafting recipes don’t actually call for water. Is ma…

---

## [Crashes 0.C-12726-gcfc59e9](https://discourse.cataclysmdda.org/t/crashes-0-c-12726-gcfc59e9/11674)

<div class="topic-metadata">

**Author:** [@Nickal](https://discourse.cataclysmdda.org/u/Nickal)\
**Replies:** 6\
**Last updated:** [April 9, 2016, 5:13am UTC](https://discourse.cataclysmdda.org/t/crashes-0-c-12726-gcfc59e9/11674 "2016-04-09T05:13:47Z")

</div>

recently started playing again. and have been having crashes when around my home base. Unsure why. I don’t have the amounts of items some other posters would have, not even close to that. I have Random NPCs enabled(unsur…

---

## [Medieval and Other Content \[Merged\]](https://discourse.cataclysmdda.org/t/medieval-and-other-content-merged/10098)

<div class="topic-metadata">

**Author:** [@Random\_dragon](https://discourse.cataclysmdda.org/u/Random_dragon)\
**Replies:** 86\
**Last updated:** [April 9, 2016, 4:41am UTC](https://discourse.cataclysmdda.org/t/medieval-and-other-content-merged/10098 "2016-04-09T04:41:57Z")

</div>

This is old, old crap. I’ve had this since my 0.B stable days, it originally was a part of More Survival Tools, before I separated the content. In addition to PR’ing this bit by bit, I’m retaining the full version on Dro…

---

## [Static Spawns and Noise](https://discourse.cataclysmdda.org/t/static-spawns-and-noise/11677)

<div class="topic-metadata">

**Author:** [@Michi](https://discourse.cataclysmdda.org/u/Michi)\
**Replies:** 4\
**Last updated:** [April 8, 2016, 2:26pm UTC](https://discourse.cataclysmdda.org/t/static-spawns-and-noise/11677 "2016-04-08T14:26:50Z")

</div>

I am pretty much using the default world options, other than setting Static NPCs to true. So, does that mean when I clear an area of zombies, critters, monsters, etc… that’s it, the area is clean? Even if I then start s…

---

## [Dem Sugar Beets - a quickie (EXP 0.C-4635)](https://discourse.cataclysmdda.org/t/dem-sugar-beets-a-quickie-exp-0-c-4635/11680)

<div class="topic-metadata">

**Author:** [@dharthoorn](https://discourse.cataclysmdda.org/u/dharthoorn)\
**Replies:** 0\
**Last updated:** [April 8, 2016, 2:14pm UTC](https://discourse.cataclysmdda.org/t/dem-sugar-beets-a-quickie-exp-0-c-4635/11680 "2016-04-08T14:14:20Z")

</div>

Let’s say we have 4 sugar beets and we want to use them for cooking sweet things. Here’s a quick(ish) rundown on a couple of possibilities. Water and power use omitted to keep things concise(ish). There are more ways to …

---

## [NPC don't throw grenades option doesn't work (for dynamite)](https://discourse.cataclysmdda.org/t/npc-dont-throw-grenades-option-doesnt-work-for-dynamite/11675)

<div class="topic-metadata">

**Author:** [@Codeslamer](https://discourse.cataclysmdda.org/u/Codeslamer)\
**Replies:** 0\
**Last updated:** [April 7, 2016, 3:13pm UTC](https://discourse.cataclysmdda.org/t/npc-dont-throw-grenades-option-doesnt-work-for-dynamite/11675 "2016-04-07T15:13:00Z")

</div>

I got the NPC from the shelter to follow me around and as normal I asked them not to throw grenades because it would probably end my life quickly. About 10 minutes of walking, and the NPC throws a stick of lit dynamite …

---

## [A Log-wall Camp Unmarked on Map](https://discourse.cataclysmdda.org/t/a-log-wall-camp-unmarked-on-map/11665)

<div class="topic-metadata">

**Author:** [@\_k1](https://discourse.cataclysmdda.org/u/_k1)\
**Replies:** 7\
**Last updated:** [April 7, 2016, 2:52pm UTC](https://discourse.cataclysmdda.org/t/a-log-wall-camp-unmarked-on-map/11665 "2016-04-07T14:52:47Z")

</div>

I came across a log-wall construction by the road. There were motorbikes, tools, tents, a dining room and a bedroom. The building was not marked on map. I saw a bear, so I headed to another direction. Two days later, wh…

---

## [Illiterate learning?](https://discourse.cataclysmdda.org/t/illiterate-learning/11663)

<div class="topic-metadata">

**Author:** [@theepicvoid111](https://discourse.cataclysmdda.org/u/theepicvoid111)\
**Replies:** 8\
**Last updated:** [April 6, 2016, 9:02pm UTC](https://discourse.cataclysmdda.org/t/illiterate-learning/11663 "2016-04-06T21:02:23Z")

</div>

Hello all! I have a quick question. So I randomized a survivor today and got a survivor whose profession is a Prehistoric Hunter. A trait that comes along with it is “Illiterate: You cannot read, Computers and books are …

---

## [Did something buff Zombie Brutes](https://discourse.cataclysmdda.org/t/did-something-buff-zombie-brutes/11671)

<div class="topic-metadata">

**Author:** [@Michi](https://discourse.cataclysmdda.org/u/Michi)\
**Replies:** 6\
**Last updated:** [April 6, 2016, 7:44pm UTC](https://discourse.cataclysmdda.org/t/did-something-buff-zombie-brutes/11671 "2016-04-06T19:44:56Z")

</div>

They are moving faster than me with the Quick trait, and launching that special attack every couple of hits. Were they always like that?

---

## [Combat Questions](https://discourse.cataclysmdda.org/t/combat-questions/11666)

<div class="topic-metadata">

**Author:** [@Michi](https://discourse.cataclysmdda.org/u/Michi)\
**Replies:** 8\
**Last updated:** [April 6, 2016, 7:27pm UTC](https://discourse.cataclysmdda.org/t/combat-questions/11666 "2016-04-06T19:27:05Z")

</div>

Hey, my first post!! W000t! Been playing for a few days. Started on 0.C and then moved to the experimental, and now using the launcher to keep updated. So, I have a bunch of combat questions: How is “to Hit” with a me…

---

## [Disappearing Flashlights](https://discourse.cataclysmdda.org/t/disappearing-flashlights/11673)

<div class="topic-metadata">

**Author:** [@Straume21](https://discourse.cataclysmdda.org/u/Straume21)\
**Replies:** 0\
**Last updated:** [April 6, 2016, 7:14pm UTC](https://discourse.cataclysmdda.org/t/disappearing-flashlights/11673 "2016-04-06T19:14:29Z")

</div>

Having a problem with flashlights disappearing from inventory when they run out of charges. Experimental 0.C-12466-g2b4d317

---

## [Question about Air Filtration CBM](https://discourse.cataclysmdda.org/t/question-about-air-filtration-cbm/11658)

<div class="topic-metadata">

**Author:** [@Valiant](https://discourse.cataclysmdda.org/u/Valiant)\
**Replies:** 12\
**Last updated:** [April 6, 2016, 7:12pm UTC](https://discourse.cataclysmdda.org/t/question-about-air-filtration-cbm/11658 "2016-04-06T19:12:37Z")

</div>

Should it protect by itself (i.e. without any other mouth gear worn) from smoke, tear gas, toxic gas?

---

## [Experimental features?](https://discourse.cataclysmdda.org/t/experimental-features/11657)

<div class="topic-metadata">

**Author:** [@saltmummy626](https://discourse.cataclysmdda.org/u/saltmummy626)\
**Replies:** 12\
**Last updated:** [April 6, 2016, 4:39pm UTC](https://discourse.cataclysmdda.org/t/experimental-features/11657 "2016-04-06T16:39:23Z")

</div>

I was wondering if there were plans to update the experimental features thread in the announcements section? It seems that since the Devs threw dragon out, no one else is updating it. It would be nice to know whats going…

---

## [Pepper box revolver , easy idea](https://discourse.cataclysmdda.org/t/pepper-box-revolver-easy-idea/11670)

<div class="topic-metadata">

**Author:** [@justfortest](https://discourse.cataclysmdda.org/u/justfortest)\
**Replies:** 2\
**Last updated:** [April 6, 2016, 4:38pm UTC](https://discourse.cataclysmdda.org/t/pepper-box-revolver-easy-idea/11670 "2016-04-06T16:38:28Z")

</div>

That smock smells like …history :smiley: easy to build on your own version… \[spoiler\] \[image\] \[image\] \[image\] \[image\] \[/spoiler\] from: https://en.wikipedia.org/wiki/Pepper-box https://en.wikipedia.org/wiki/Noc…

---

## [About future features of stable or experimental builds](https://discourse.cataclysmdda.org/t/about-future-features-of-stable-or-experimental-builds/11668)

<div class="topic-metadata">

**Author:** [@cloudyrads](https://discourse.cataclysmdda.org/u/cloudyrads)\
**Replies:** 2\
**Last updated:** [April 6, 2016, 1:54pm UTC](https://discourse.cataclysmdda.org/t/about-future-features-of-stable-or-experimental-builds/11668 "2016-04-06T13:54:35Z")

</div>

Are there plans for -portable storage like bags and pouches to work like the gun magazines from the recently \[merged\] weapon mods? Like If I take off the bag, It would take the items in the bags. -making certain armor/…

---

## [Perpetual refillable lighter unload](https://discourse.cataclysmdda.org/t/perpetual-refillable-lighter-unload/11669)

<div class="topic-metadata">

**Author:** [@Marte](https://discourse.cataclysmdda.org/u/Marte)\
**Replies:** 0\
**Last updated:** [April 6, 2016, 1:05pm UTC](https://discourse.cataclysmdda.org/t/perpetual-refillable-lighter-unload/11669 "2016-04-06T13:05:43Z")

</div>

Tested under 0.C-4632. If you unload a refillable lighter pouring the gasoline on the ground, you obtain a puddle of gasoline… And then the gasoline is still in the lighter! :slight\_smile: Infinite fire traps for the z…

---

## [Managing Smoke](https://discourse.cataclysmdda.org/t/managing-smoke/11662)

<div class="topic-metadata">

**Author:** [@UltimaPhoenix](https://discourse.cataclysmdda.org/u/UltimaPhoenix)\
**Replies:** 6\
**Last updated:** [April 6, 2016, 6:47am UTC](https://discourse.cataclysmdda.org/t/managing-smoke/11662 "2016-04-06T06:47:47Z")

</div>

Hey, guys. I was wondering if there is a way to vent or cancel smoke from engines meant as a power source? I’m trying to set up a power supply for my LMOE shelter, but if I put a vehicle engine or the portable generator …

---

## [Experimental Builds and 64-bit](https://discourse.cataclysmdda.org/t/experimental-builds-and-64-bit/6719)

<div class="topic-metadata">

**Author:** [@Ace](https://discourse.cataclysmdda.org/u/Ace)\
**Replies:** 8\
**Last updated:** [April 6, 2016, 4:54am UTC](https://discourse.cataclysmdda.org/t/experimental-builds-and-64-bit/6719 "2016-04-06T04:54:35Z")

</div>

Greetings fellow survivors… Ok let’s get straight to the problem. Running on Xubuntu 14.04 64-bit Both SDL 0.A-4150-ga71c4d2-dirty ( Github version.) 0.A-1715 ( Experimental build version http://dev.narc.ro/cataclys…

---

## [So do turrets have unlimited rounds now?](https://discourse.cataclysmdda.org/t/so-do-turrets-have-unlimited-rounds-now/11582)

<div class="topic-metadata">

**Author:** [@Croooow](https://discourse.cataclysmdda.org/u/Croooow)\
**Replies:** 12\
**Last updated:** [April 6, 2016, 1:33am UTC](https://discourse.cataclysmdda.org/t/so-do-turrets-have-unlimited-rounds-now/11582 "2016-04-06T01:33:24Z")

</div>

I got fired at over 20000 times (21722, specifically) with no end in sight. Just wondering.

---

## [Did the gameplay become more tedious lately?](https://discourse.cataclysmdda.org/t/did-the-gameplay-become-more-tedious-lately/11418)

<div class="topic-metadata">

**Author:** [@Ferodaktyl](https://discourse.cataclysmdda.org/u/Ferodaktyl)\
**Replies:** 105\
**Last updated:** [April 5, 2016, 9:03pm UTC](https://discourse.cataclysmdda.org/t/did-the-gameplay-become-more-tedious-lately/11418 "2016-04-05T21:03:06Z")

</div>

This might be a very subjective opinion, but i feel that some changes in the latest builds have made the game more tedious instead of streamlined. I can see some new features being introduced on behalf of realism, but a…

---

## [NPCs and trust](https://discourse.cataclysmdda.org/t/npcs-and-trust/10843)

<div class="topic-metadata">

**Author:** [@Coolthulhu](https://discourse.cataclysmdda.org/u/Coolthulhu)\
**Replies:** 30\
**Last updated:** [April 5, 2016, 5:18pm UTC](https://discourse.cataclysmdda.org/t/npcs-and-trust/10843 "2016-04-05T17:18:07Z")

</div>

Current NPCs are a weird bunch: On one hand, they trust you enough to follow you into a horde of hulks. On the other one, they will refuse to even tell you their stats if you are too scary or ugly (even as they are cha…

---

## [Tiny inventory bug or conflict Build#4632](https://discourse.cataclysmdda.org/t/tiny-inventory-bug-or-conflict-build-4632/11653)

<div class="topic-metadata">

**Author:** [@Codeslamer](https://discourse.cataclysmdda.org/u/Codeslamer)\
**Replies:** 1\
**Last updated:** [April 5, 2016, 3:23pm UTC](https://discourse.cataclysmdda.org/t/tiny-inventory-bug-or-conflict-build-4632/11653 "2016-04-05T15:23:31Z")

</div>

Scrolling the information on the e inventory menu by using page up and down now doesn’t work until you press ? and remap them to the page buttons again. I think it has something to do with next and previous page controls…

---

## [提供 Mac OS X 版本供大家试玩](https://discourse.cataclysmdda.org/t/mac-os-x/10132)

<div class="topic-metadata">

**Author:** [@impossible](https://discourse.cataclysmdda.org/u/impossible)\
**Replies:** 1\
**Last updated:** [April 5, 2016, 3:09am UTC](https://discourse.cataclysmdda.org/t/mac-os-x/10132 "2016-04-05T03:09:35Z")

</div>

我利用 Travis CI 自动打包了这个游戏，带有支持多国语言，图像版带声音。 10.7~10.11 的系統应该可以成功运行。 下载页面：https://github.com/auto-load/Cataclysm-DDA/releases/tag/0.C-E001 更多新版本可见：https://github.com/auto-load/Cataclysm-DDA/releases/ 我还在另一个主题给外国人介绍了，你们也可…

---

## [Small battery recipe - 0.C-12186-g26c1f77](https://discourse.cataclysmdda.org/t/small-battery-recipe-0-c-12186-g26c1f77/11595)

<div class="topic-metadata">

**Author:** [@creodor](https://discourse.cataclysmdda.org/u/creodor)\
**Replies:** 5\
**Last updated:** [April 5, 2016, 12:41am UTC](https://discourse.cataclysmdda.org/t/small-battery-recipe-0-c-12186-g26c1f77/11595 "2016-04-05T00:41:58Z")

</div>

I’ve noticed that for quite a few experimental versions now the small battery recipe is entirely missing. I just went through the recipe files and searched for its id but the only results were where it’s used in other re…

---

## [Feasible Boomers](https://discourse.cataclysmdda.org/t/feasible-boomers/11639)

<div class="topic-metadata">

**Author:** [@Wally-kun](https://discourse.cataclysmdda.org/u/Wally-kun)\
**Replies:** 6\
**Last updated:** [April 4, 2016, 11:45pm UTC](https://discourse.cataclysmdda.org/t/feasible-boomers/11639 "2016-04-04T23:45:48Z")

</div>

I’ve thought about this before, but I wanted to have a real thread for it. Boomers are probably THE least dangerous variety of zombies around. They are pitifully easy to dispatch - simply equipping a pipe and bashing it…

---

## [Butchering Produces Byproducts](https://discourse.cataclysmdda.org/t/butchering-produces-byproducts/11652)

<div class="topic-metadata">

**Author:** [@Wally-kun](https://discourse.cataclysmdda.org/u/Wally-kun)\
**Replies:** 0\
**Last updated:** [April 3, 2016, 9:54pm UTC](https://discourse.cataclysmdda.org/t/butchering-produces-byproducts/11652 "2016-04-03T21:54:17Z")

</div>

It’s mostly nitpicking, but looking at how butchering now costs stamina, I’d have to say that it implies quite a lot of effort, or that the guy isn’t being gentle about it. Either way it’s the slower, meat-producing alte…

---

## [Adding new iuse functions to a mod?](https://discourse.cataclysmdda.org/t/adding-new-iuse-functions-to-a-mod/11646)

<div class="topic-metadata">

**Author:** [@Cagone](https://discourse.cataclysmdda.org/u/Cagone)\
**Replies:** 2\
**Last updated:** [April 3, 2016, 8:31pm UTC](https://discourse.cataclysmdda.org/t/adding-new-iuse-functions-to-a-mod/11646 "2016-04-03T20:31:42Z")

</div>

Is there any way to add a simple “toggle” function to an item? Something like “activate to turn on, activate to turn off, no batteries required”? I’ve added the “use\_action” : “turnon” and “use\_action” : “turnoff” to the…

[Previous page](https://discourse.cataclysmdda.org/latest.md?page=291)

[Next page](https://discourse.cataclysmdda.org/latest.md?page=293)
