# Latest

**URL:** https://discourse.cataclysmdda.org/latest.md?page=291

[Latest](https://discourse.cataclysmdda.org/latest.md) · [Categories](https://discourse.cataclysmdda.org/categories.md) · [Tags](https://discourse.cataclysmdda.org/tags.md)

**Page:** 292

---

## [Need help with building creation](https://discourse.cataclysmdda.org/t/need-help-with-building-creation/11712)

<div class="topic-metadata">

**Author:** [@Osobist](https://discourse.cataclysmdda.org/u/Osobist)\
**Replies:** 5\
**Last updated:** [April 16, 2016, 3:36pm UTC](https://discourse.cataclysmdda.org/t/need-help-with-building-creation/11712 "2016-04-16T15:36:53Z")

</div>

Hello. Right now I’m trying to add new building with basement. I’ve checked how it works in other mods, so in blueprint everything seems fine but when I’m trying to go down in game, it shows me debug message. \[spoiler\]\[…

---

## [Mac OSX CataclysmDDA.app (Graphics & Terminal)](https://discourse.cataclysmdda.org/t/mac-osx-cataclysmdda-app-graphics-terminal/10123)

<div class="topic-metadata">

**Author:** [@impossible](https://discourse.cataclysmdda.org/u/impossible)\
**Replies:** 4\
**Last updated:** [April 16, 2016, 5:16am UTC](https://discourse.cataclysmdda.org/t/mac-osx-cataclysmdda-app-graphics-terminal/10123 "2016-04-16T05:16:04Z")

</div>

I’ve automated the deployment of both Graphics and Terminal versions of CataclysmDDA with support for translations, tiles, sounds. :slight\_smile: Come play! OS X Versions: 10.7-10.11 Download: https://github.com/auto-l…

---

## [Shields?](https://discourse.cataclysmdda.org/t/shields/11707)

<div class="topic-metadata">

**Author:** [@voskhod](https://discourse.cataclysmdda.org/u/voskhod)\
**Replies:** 5\
**Last updated:** [April 16, 2016, 3:03am UTC](https://discourse.cataclysmdda.org/t/shields/11707 "2016-04-16T03:03:33Z")

</div>

Considering how melee-centric a lot of builds can be, as well as the prevalence of medieval content such as broadswords, maces, and spears - one thing I’ve noticed is the conspicuous lack of shields in the game. Is there…

---

## [It's me, or mounted MG are still unusable?](https://discourse.cataclysmdda.org/t/its-me-or-mounted-mg-are-still-unusable/11705)

<div class="topic-metadata">

**Author:** [@Cagone](https://discourse.cataclysmdda.org/u/Cagone)\
**Replies:** 3\
**Last updated:** [April 16, 2016, 1:18am UTC](https://discourse.cataclysmdda.org/t/its-me-or-mounted-mg-are-still-unusable/11705 "2016-04-16T01:18:47Z")

</div>

I was trying to build a mounted MG as a base defense system. My idea was to build a two square immobile vehicle with a mounted M60, controls, an engine and storage. I cannot get the MG to work, the ammo just falls out wh…

---

## [Food Compulsion Trait](https://discourse.cataclysmdda.org/t/food-compulsion-trait/11656)

<div class="topic-metadata">

**Author:** [@Wally-kun](https://discourse.cataclysmdda.org/u/Wally-kun)\
**Replies:** 16\
**Last updated:** [April 15, 2016, 11:51pm UTC](https://discourse.cataclysmdda.org/t/food-compulsion-trait/11656 "2016-04-15T23:51:35Z")

</div>

It’s a thought I had over dinner (ironically enough) that I thought would change up the way that players go about their days and how they prioritize things. Basically, the more hungry you are, the bigger this trait’s pen…

---

## [Assinging a "Danger value" to every monster?](https://discourse.cataclysmdda.org/t/assinging-a-danger-value-to-every-monster/11710)

<div class="topic-metadata">

**Author:** [@voskhod](https://discourse.cataclysmdda.org/u/voskhod)\
**Replies:** 4\
**Last updated:** [April 15, 2016, 9:59pm UTC](https://discourse.cataclysmdda.org/t/assinging-a-danger-value-to-every-monster/11710 "2016-04-15T21:59:03Z")

</div>

Safe-mode can be really annoying sometimes. Really, really annoying. And even more annoying is that you can’t turn it off lest you risk running face-first into a cougar you didn’t see coming until it was too late. By far…

---

## [Did gunstores get severely nerfed?](https://discourse.cataclysmdda.org/t/did-gunstores-get-severely-nerfed/11703)

<div class="topic-metadata">

**Author:** [@Hoovytaurus](https://discourse.cataclysmdda.org/u/Hoovytaurus)\
**Replies:** 6\
**Last updated:** [April 15, 2016, 5:38pm UTC](https://discourse.cataclysmdda.org/t/did-gunstores-get-severely-nerfed/11703 "2016-04-15T17:38:33Z")

</div>

Before I go on, a question leading up to the other one - does item spawn rate also affect what items spawn? I moved from 5.0 spawn rate to 1-2 spawn rate in my quest to get more skilled at the game and now, it seems tha…

---

## [Solar sensitivity](https://discourse.cataclysmdda.org/t/solar-sensitivity/11704)

<div class="topic-metadata">

**Author:** [@Pumbletron](https://discourse.cataclysmdda.org/u/Pumbletron)\
**Replies:** 2\
**Last updated:** [April 15, 2016, 4:45pm UTC](https://discourse.cataclysmdda.org/t/solar-sensitivity/11704 "2016-04-15T16:45:55Z")

</div>

I have this mutation, and am post-thresh Trog. It seems wearing clothes on every part of my body stops me from burning. I still get stat penalties for being annoyed by the sunlight, though. Is this correct or has somethi…

---

## [Heal Function](https://discourse.cataclysmdda.org/t/heal-function/11654)

<div class="topic-metadata">

**Author:** [@pisskop](https://discourse.cataclysmdda.org/u/pisskop)\
**Replies:** 1\
**Last updated:** [April 15, 2016, 2:30pm UTC](https://discourse.cataclysmdda.org/t/heal-function/11654 "2016-04-15T14:30:15Z")

</div>

Im trying to add a heal function to effects, since negative hurt doesnt seem to do it and the only other workaround Ive found is using artifact properties or aid kit style menus instead of a slow ‘regen’ effect. Im foun…

---

## [Anti-Complacency](https://discourse.cataclysmdda.org/t/anti-complacency/11651)

<div class="topic-metadata">

**Author:** [@Wally-kun](https://discourse.cataclysmdda.org/u/Wally-kun)\
**Replies:** 11\
**Last updated:** [April 15, 2016, 2:27pm UTC](https://discourse.cataclysmdda.org/t/anti-complacency/11651 "2016-04-15T14:27:30Z")

</div>

One of the biggest things that ever seems to kill me when I’m doing well is just getting sloppy. I do something stupid and make a lot of small yet crucial mistakes that always wind up getting me killed. How do people wo…

---

## [Actual Penalties For Broken Limbs](https://discourse.cataclysmdda.org/t/actual-penalties-for-broken-limbs/11630)

<div class="topic-metadata">

**Author:** [@Wally-kun](https://discourse.cataclysmdda.org/u/Wally-kun)\
**Replies:** 4\
**Last updated:** [April 15, 2016, 6:42am UTC](https://discourse.cataclysmdda.org/t/actual-penalties-for-broken-limbs/11630 "2016-04-15T06:42:39Z")

</div>

As far as I can tell, the only penalties to having broken arms is not being able to hold things that are too large in your hands. I mean, I guess that makes sense, buuuuut…it’s really quite tedious. I shouldn’t be forced…

---

## ["Sound" meter regarding vehicles still borked](https://discourse.cataclysmdda.org/t/sound-meter-regarding-vehicles-still-borked/11404)

<div class="topic-metadata">

**Author:** [@ZoneWizard](https://discourse.cataclysmdda.org/u/ZoneWizard)\
**Replies:** 4\
**Last updated:** [April 14, 2016, 8:41pm UTC](https://discourse.cataclysmdda.org/t/sound-meter-regarding-vehicles-still-borked/11404 "2016-04-14T20:41:26Z")

</div>

Ok as of v.4379 experimental; Windows, Tiles. Using any tile set does not seem to matter. Fresh install. Fresh start of a game world and character(janitor). No mods or with mods does not matter. In short? I’ve made men…

---

## [Reworking the morale/focus mechanic](https://discourse.cataclysmdda.org/t/reworking-the-morale-focus-mechanic/11706)

<div class="topic-metadata">

**Author:** [@MrQwerty](https://discourse.cataclysmdda.org/u/MrQwerty)\
**Replies:** 3\
**Last updated:** [April 14, 2016, 7:11pm UTC](https://discourse.cataclysmdda.org/t/reworking-the-morale-focus-mechanic/11706 "2016-04-14T19:11:30Z")

</div>

Currently, the morale and focus mechanic is built in such a way, that adding new things to it(like negative morale from seeing different types of monsters) would destroy the balance and lead to annoyance. It also doesn’t…

---

## [Rare Locations don't spawn? 0.C-12551-g88ee227](https://discourse.cataclysmdda.org/t/rare-locations-dont-spawn-0-c-12551-g88ee227/11664)

<div class="topic-metadata">

**Author:** [@theepicvoid111](https://discourse.cataclysmdda.org/u/theepicvoid111)\
**Replies:** 7\
**Last updated:** [April 14, 2016, 6:40pm UTC](https://discourse.cataclysmdda.org/t/rare-locations-dont-spawn-0-c-12551-g88ee227/11664 "2016-04-14T18:40:36Z")

</div>

I just realized while playing the game that rare locations such as Ant Hills, Missile Silos, Fungal Areas and a few other places are not spawning on Map Gen. My map size is currently 6 and I have the distance set to 0. E…

---

## [Everything Froze](https://discourse.cataclysmdda.org/t/everything-froze/11700)

<div class="topic-metadata">

**Author:** [@Blackhawk5370](https://discourse.cataclysmdda.org/u/Blackhawk5370)\
**Replies:** 11\
**Last updated:** [April 14, 2016, 5:19pm UTC](https://discourse.cataclysmdda.org/t/everything-froze/11700 "2016-04-14T17:19:31Z")

</div>

alright i’ll get right to the point, i was dissembling a RV and i heard 5xCRASH and my girl NPC disappeared and then i was WTF but continued and then went on and saw 2 zombies and walked up to them to kill them and kill…

---

## [Vehicle construction questions](https://discourse.cataclysmdda.org/t/vehicle-construction-questions/11691)

<div class="topic-metadata">

**Author:** [@woofinator](https://discourse.cataclysmdda.org/u/woofinator)\
**Replies:** 5\
**Last updated:** [April 14, 2016, 9:24am UTC](https://discourse.cataclysmdda.org/t/vehicle-construction-questions/11691 "2016-04-14T09:24:40Z")

</div>

Two quick questions: I’m deconstructing wreckage of a bus outside my safehouse and it says to deconstruct frames, I need wrench +hacksaw, and then EITHER welding goggles and a cutting torch, OR a circular saw. Now I h…

---

## [Can we add a new type of vehicle parts? To build automatic factory](https://discourse.cataclysmdda.org/t/can-we-add-a-new-type-of-vehicle-parts-to-build-automatic-factory/11702)

<div class="topic-metadata">

**Author:** [@justfortest](https://discourse.cataclysmdda.org/u/justfortest)\
**Replies:** 0\
**Last updated:** [April 14, 2016, 6:26am UTC](https://discourse.cataclysmdda.org/t/can-we-add-a-new-type-of-vehicle-parts-to-build-automatic-factory/11702 "2016-04-14T06:26:08Z")

</div>

I was thinking, and… perhaps you people already thought it too. By a vehicle parts (may need it’s container), transform “material A” (or liquid A) to “B”…and stored in this container part. For example, automatic vehicu…

---

## [Trench foot](https://discourse.cataclysmdda.org/t/trench-foot/11699)

<div class="topic-metadata">

**Author:** [@Demitri\_of\_fetunchin](https://discourse.cataclysmdda.org/u/Demitri_of_fetunchin)\
**Replies:** 5\
**Last updated:** [April 13, 2016, 11:08pm UTC](https://discourse.cataclysmdda.org/t/trench-foot/11699 "2016-04-13T23:08:33Z")

</div>

Hi, I don’t know anything about coding, but i assume it would be not too difficult to implement a counter that checks whether the player has anything close toed on their foot ie: boots, socks, runners. Having had athlet…

---

## [Curtain Door Related Issues](https://discourse.cataclysmdda.org/t/curtain-door-related-issues/11701)

<div class="topic-metadata">

**Author:** [@Jesus\_Smith\_Nandez](https://discourse.cataclysmdda.org/u/Jesus_Smith_Nandez)\
**Replies:** 0\
**Last updated:** [April 13, 2016, 10:10pm UTC](https://discourse.cataclysmdda.org/t/curtain-door-related-issues/11701 "2016-04-13T22:10:31Z")

</div>

I decided to build a curtain door on the tile a door was standing in, thinking it would just layer a curtain over the door or something like that, however the building of the curtain door on the tile of the actual door j…

---

## [Best uses for NPCs](https://discourse.cataclysmdda.org/t/best-uses-for-npcs/11672)

<div class="topic-metadata">

**Author:** [@MrQwerty](https://discourse.cataclysmdda.org/u/MrQwerty)\
**Replies:** 26\
**Last updated:** [April 13, 2016, 9:07pm UTC](https://discourse.cataclysmdda.org/t/best-uses-for-npcs/11672 "2016-04-13T21:07:11Z")

</div>

So, i managed to convince an NPC to join my party for the first time ever… and since i don’t know anything about their behavior other than they are dumb and which encounter rules to set i want to ask you guys what do you…

---

## [3rd character killed by a moose?, no problem now with my No more moose mod](https://discourse.cataclysmdda.org/t/3rd-character-killed-by-a-moose-no-problem-now-with-my-no-more-moose-mod/11698)

<div class="topic-metadata">

**Author:** [@dangerawaits](https://discourse.cataclysmdda.org/u/dangerawaits)\
**Replies:** 2\
**Last updated:** [April 13, 2016, 10:42am UTC](https://discourse.cataclysmdda.org/t/3rd-character-killed-by-a-moose-no-problem-now-with-my-no-more-moose-mod/11698 "2016-04-13T10:42:19Z")

</div>

The title says all, After multiple good saves were lost due to a QUICKsCOPING moose out of nowhere i decided to make a quick mod that removes the moose and only the moose, please enjoy. ‘No more moose’ Google drive down…

---

## [(0.C-12806-ga9c1214 (tiles) Cooking oil bugged, missing "portions" in ID](https://discourse.cataclysmdda.org/t/0-c-12806-ga9c1214-tiles-cooking-oil-bugged-missing-portions-in-id/11694)

<div class="topic-metadata">

**Author:** [@voskhod](https://discourse.cataclysmdda.org/u/voskhod)\
**Replies:** 1\
**Last updated:** [April 12, 2016, 2:31pm UTC](https://discourse.cataclysmdda.org/t/0-c-12806-ga9c1214-tiles-cooking-oil-bugged-missing-portions-in-id/11694 "2016-04-12T14:31:03Z")

</div>

Currently, cooking oil seems to be bugged - the number of “uses” seems to be glitched in particular, it can be eaten/drank (but only once) and can’t be used in any crafting recipes. The price is also -2 billion. (yes, ne…

---

## [Problems spawning monsters into a location](https://discourse.cataclysmdda.org/t/problems-spawning-monsters-into-a-location/11695)

<div class="topic-metadata">

**Author:** [@Cagone](https://discourse.cataclysmdda.org/u/Cagone)\
**Replies:** 0\
**Last updated:** [April 12, 2016, 9:07am UTC](https://discourse.cataclysmdda.org/t/problems-spawning-monsters-into-a-location/11695 "2016-04-12T09:07:14Z")

</div>

Hello, people! So, I have made the monster entry in monsters, I’ve put the monstergroup up. When I place the monster via console command it gives me the correct monster and the correct loot, I just cannot made it spawn …

---

## [We're not suppose to see the sunrise and sunset in underground, did we?](https://discourse.cataclysmdda.org/t/were-not-suppose-to-see-the-sunrise-and-sunset-in-underground-did-we/11689)

<div class="topic-metadata">

**Author:** [@vipches](https://discourse.cataclysmdda.org/u/vipches)\
**Replies:** 3\
**Last updated:** [April 12, 2016, 9:02am UTC](https://discourse.cataclysmdda.org/t/were-not-suppose-to-see-the-sunrise-and-sunset-in-underground-did-we/11689 "2016-04-12T09:02:06Z")

</div>

Is a simple question, if you guys know what I said, just don’t understand how can the PC still seen the sunrise and sunset in underground, how could they know that without a watch? memory or something?

---

## [F\*cking Shady Zombies](https://discourse.cataclysmdda.org/t/f-cking-shady-zombies/11661)

<div class="topic-metadata">

**Author:** [@Straume21](https://discourse.cataclysmdda.org/u/Straume21)\
**Replies:** 30\
**Last updated:** [April 12, 2016, 4:05am UTC](https://discourse.cataclysmdda.org/t/f-cking-shady-zombies/11661 "2016-04-12T04:05:40Z")

</div>

Shady zombies make this game terrible. Can someone please make a mod that disables them, or could someone tell me how to manually disable them? How can I be swarmed with enemies that literally come out of nowhere, for n…

---

## [Refugee Center / NPCs](https://discourse.cataclysmdda.org/t/refugee-center-npcs/11684)

<div class="topic-metadata">

**Author:** [@Michi](https://discourse.cataclysmdda.org/u/Michi)\
**Replies:** 4\
**Last updated:** [April 11, 2016, 5:54pm UTC](https://discourse.cataclysmdda.org/t/refugee-center-npcs/11684 "2016-04-11T17:54:11Z")

</div>

I just found a refugee center. It’s pretty cool. Can I just drop my stuff on the ground near one of the beds, or will the NPCs steal my stuff?

---

## [MSYS2 compilation sound library problems](https://discourse.cataclysmdda.org/t/msys2-compilation-sound-library-problems/11688)

<div class="topic-metadata">

**Author:** [@Salganos](https://discourse.cataclysmdda.org/u/Salganos)\
**Replies:** 4\
**Last updated:** [April 11, 2016, 5:36pm UTC](https://discourse.cataclysmdda.org/t/msys2-compilation-sound-library-problems/11688 "2016-04-11T17:36:15Z")

</div>

I’m attempting to set up a compilation pipeline for this game, and have so far had the most success with MSYS2, but there are issues with the sound library inclusion. With SOUND=1 or SOUND=0: /bin/sh: astyle: command n…

---

## [Power Armor UPS bug (Experimental build 4671)](https://discourse.cataclysmdda.org/t/power-armor-ups-bug-experimental-build-4671/11690)

<div class="topic-metadata">

**Author:** [@Michi](https://discourse.cataclysmdda.org/u/Michi)\
**Replies:** 0\
**Last updated:** [April 11, 2016, 2:49pm UTC](https://discourse.cataclysmdda.org/t/power-armor-ups-bug-experimental-build-4671/11690 "2016-04-11T14:49:17Z")

</div>

version: 0.C-12802-g1f2abca (tiles). Put on Power Armor, picked up a full UPS. Activate power armor, walk in any direction, get an error message: Tried to set ammoof none for UPS in file item.cpp line: 245 function …

---

## [How do shields work with melee combat?](https://discourse.cataclysmdda.org/t/how-do-shields-work-with-melee-combat/11686)

<div class="topic-metadata">

**Author:** [@yarse](https://discourse.cataclysmdda.org/u/yarse)\
**Replies:** 5\
**Last updated:** [April 10, 2016, 3:58pm UTC](https://discourse.cataclysmdda.org/t/how-do-shields-work-with-melee-combat/11686 "2016-04-10T15:58:11Z")

</div>

Title. I figured out how to ©hange sides in the item screen, but how do shields an their encumbrance work with melee weapons and in general?

---

## [Timed bombs issue](https://discourse.cataclysmdda.org/t/timed-bombs-issue/11685)

<div class="topic-metadata">

**Author:** [@Marte](https://discourse.cataclysmdda.org/u/Marte)\
**Replies:** 0\
**Last updated:** [April 10, 2016, 9:33am UTC](https://discourse.cataclysmdda.org/t/timed-bombs-issue/11685 "2016-04-10T09:33:01Z")

</div>

I’ve found an anormal mechanic correlated with timed explosives (tested with “dynamite” and “smoke bomb”…). This is my observation: in last builds, if the .JSON defines the bomb using «“target\_charges”: X» (in basic ite…

[Previous page](https://discourse.cataclysmdda.org/latest.md?page=290)

[Next page](https://discourse.cataclysmdda.org/latest.md?page=292)
