# Latest

**URL:** https://discourse.cataclysmdda.org/latest.md?page=286

[Latest](https://discourse.cataclysmdda.org/latest.md) · [Categories](https://discourse.cataclysmdda.org/categories.md) · [Tags](https://discourse.cataclysmdda.org/tags.md)

**Page:** 287

---

## [Combined Monstergroups Override (Updated 2/25/2016)](https://discourse.cataclysmdda.org/t/combined-monstergroups-override-updated-2-25-2016/11144)

<div class="topic-metadata">

**Author:** [@Malkeus](https://discourse.cataclysmdda.org/u/Malkeus)\
**Replies:** 31\
**Last updated:** [May 22, 2016, 2:58am UTC](https://discourse.cataclysmdda.org/t/combined-monstergroups-override-updated-2-25-2016/11144 "2016-05-22T02:58:58Z")

</div>

I don’t know about the rest of you, but I’m running about 21 mods. Several of those mods include monstergroups entries that overwrite entries from the core game, and they don’t play well with one another. I’ve combined e…

---

## [Bug in reloaded 4.6mm ammo crafting recipe](https://discourse.cataclysmdda.org/t/bug-in-reloaded-4-6mm-ammo-crafting-recipe/11901)

<div class="topic-metadata">

**Author:** [@DooMJake](https://discourse.cataclysmdda.org/u/DooMJake)\
**Replies:** 1\
**Last updated:** [May 21, 2016, 8:51pm UTC](https://discourse.cataclysmdda.org/t/bug-in-reloaded-4-6mm-ammo-crafting-recipe/11901 "2016-05-21T20:51:00Z")

</div>

When crafting reloaded 4.6mm ammo you use 100 casings but only get 40 reloaded ammo.

---

## [Mechanic which allows to take photos from objects](https://discourse.cataclysmdda.org/t/mechanic-which-allows-to-take-photos-from-objects/11776)

<div class="topic-metadata">

**Author:** [@Firn](https://discourse.cataclysmdda.org/u/Firn)\
**Replies:** 13\
**Last updated:** [May 21, 2016, 3:29pm UTC](https://discourse.cataclysmdda.org/t/mechanic-which-allows-to-take-photos-from-objects/11776 "2016-05-21T15:29:26Z")

</div>

Hi! There is the the idea of taking photos in my head. BorkBorkGoesTheCode and I want to try placing that in a mod. The question is if its possible at all? Does the actual mechanics will allow it to wield an item (Came…

---

## [Bashing weapon advantages over Cutting and Stabbing/Piercing weapons](https://discourse.cataclysmdda.org/t/bashing-weapon-advantages-over-cutting-and-stabbing-piercing-weapons/11896)

<div class="topic-metadata">

**Author:** [@BoaDrago](https://discourse.cataclysmdda.org/u/BoaDrago)\
**Replies:** 18\
**Last updated:** [May 21, 2016, 1:10pm UTC](https://discourse.cataclysmdda.org/t/bashing-weapon-advantages-over-cutting-and-stabbing-piercing-weapons/11896 "2016-05-21T13:10:40Z")

</div>

Cutting and Stabbing weapons are pretty clear I’d like to think. One leans more on piercing armor, the other on critical hits. Regardless of which you think is better, I’d consider them both to have very considerable pro…

---

## [0.C-14136-g1f85fcd: Error when firing energy weapon turrets from Blazemod](https://discourse.cataclysmdda.org/t/0-c-14136-g1f85fcd-error-when-firing-energy-weapon-turrets-from-blazemod/11899)

<div class="topic-metadata">

**Author:** [@Solusphere](https://discourse.cataclysmdda.org/u/Solusphere)\
**Replies:** 0\
**Last updated:** [May 21, 2016, 3:49am UTC](https://discourse.cataclysmdda.org/t/0-c-14136-g1f85fcd-error-when-firing-energy-weapon-turrets-from-blazemod/11899 "2016-05-21T03:49:12Z")

</div>

Here’s the error message: http://i.imgur.com/Ce68gZi.png It’s come up so far for both the Laser Cannon Turret and Turbolaser Cannon Turret. I can ignore the error, but neither weapon seems to drain any power from my veh…

---

## [Should Revolver casings should go to inventory or the ground?](https://discourse.cataclysmdda.org/t/should-revolver-casings-should-go-to-inventory-or-the-ground/11897)

<div class="topic-metadata">

**Author:** [@xpyder](https://discourse.cataclysmdda.org/u/xpyder)\
**Replies:** 4\
**Last updated:** [May 20, 2016, 9:00pm UTC](https://discourse.cataclysmdda.org/t/should-revolver-casings-should-go-to-inventory-or-the-ground/11897 "2016-05-20T21:00:13Z")

</div>

I’m posting here to get feedback before submitting it as an actual issue. Because they are manually removed rather than ejected it seems reasonable to me that revolver casings should go into your inventory rather than t…

---

## [Bug with trader](https://discourse.cataclysmdda.org/t/bug-with-trader/11898)

<div class="topic-metadata">

**Author:** [@ifonly](https://discourse.cataclysmdda.org/u/ifonly)\
**Replies:** 0\
**Last updated:** [May 20, 2016, 8:03pm UTC](https://discourse.cataclysmdda.org/t/bug-with-trader/11898 "2016-05-20T20:03:27Z")

</div>

Hello, There is bug with trader. When I am in trading window, it says profit 1050 \[I am offering no items, this is probably “money” from the quests?\]. Anyway, now I can buy items using 1050 amount. When I finished tradi…

---

## [Nerfing the Integrated toolset. (Beware of bad grammar and formulations)](https://discourse.cataclysmdda.org/t/nerfing-the-integrated-toolset-beware-of-bad-grammar-and-formulations/11895)

<div class="topic-metadata">

**Author:** [@Jokke](https://discourse.cataclysmdda.org/u/Jokke)\
**Replies:** 3\
**Last updated:** [May 20, 2016, 7:32pm UTC](https://discourse.cataclysmdda.org/t/nerfing-the-integrated-toolset-beware-of-bad-grammar-and-formulations/11895 "2016-05-20T19:32:28Z")

</div>

when you have aquired the integrated toolset and som easy power source, you are basicially free from all limits. I think it is way to overpowered of a tool. You see, the problem comes to all the tools the integrated tool…

---

## [Revamping the Inventory](https://discourse.cataclysmdda.org/t/revamping-the-inventory/11858)

<div class="topic-metadata">

**Author:** [@sctjkc01](https://discourse.cataclysmdda.org/u/sctjkc01)\
**Replies:** 9\
**Last updated:** [May 20, 2016, 10:59am UTC](https://discourse.cataclysmdda.org/t/revamping-the-inventory/11858 "2016-05-20T10:59:59Z")

</div>

This is something that I’m currently in the middle of developing, however I’d like to hear user feedback before I get too far in this. I look at the Inventory screen, and while it works just fine for the typical 80-char…

---

## [How to play as a sniper?](https://discourse.cataclysmdda.org/t/how-to-play-as-a-sniper/11863)

<div class="topic-metadata">

**Author:** [@monocata](https://discourse.cataclysmdda.org/u/monocata)\
**Replies:** 22\
**Last updated:** [May 20, 2016, 4:34am UTC](https://discourse.cataclysmdda.org/t/how-to-play-as-a-sniper/11863 "2016-05-20T04:34:10Z")

</div>

Dose any tutorial for the sniper? I know i cant use a shotgun but how to pick a decent rifle? How to Duck under bushes?

---

## [For your amusement herein new player's first experiences, and some commentary](https://discourse.cataclysmdda.org/t/for-your-amusement-herein-new-players-first-experiences-and-some-commentary/11772)

<div class="topic-metadata">

**Author:** [@Porrima](https://discourse.cataclysmdda.org/u/Porrima)\
**Replies:** 24\
**Last updated:** [May 19, 2016, 11:15pm UTC](https://discourse.cataclysmdda.org/t/for-your-amusement-herein-new-players-first-experiences-and-some-commentary/11772 "2016-05-19T23:15:07Z")

</div>

Hello! I recently learned about C:DDA and I was totally sold on the idea and what I heard of. So, I started playing it. Let me first tell shortly a bit of where I’m coming from. I’ve played dozens of different roguelik…

---

## [Problems with Electric Car](https://discourse.cataclysmdda.org/t/problems-with-electric-car/11846)

<div class="topic-metadata">

**Author:** [@Wutnold124](https://discourse.cataclysmdda.org/u/Wutnold124)\
**Replies:** 6\
**Last updated:** [May 19, 2016, 10:50pm UTC](https://discourse.cataclysmdda.org/t/problems-with-electric-car/11846 "2016-05-19T22:50:22Z")

</div>

I’m trying to make an electric car with a backup generator in-case it’s batteries fail and the food inside it’s mini-fridge starts to spoil, but every time I put an engine + generator, the car thinks I want the car to be…

---

## [Has the rechargeable battery mod been made obsolete?](https://discourse.cataclysmdda.org/t/has-the-rechargeable-battery-mod-been-made-obsolete/11891)

<div class="topic-metadata">

**Author:** [@123nick](https://discourse.cataclysmdda.org/u/123nick)\
**Replies:** 3\
**Last updated:** [May 19, 2016, 7:41pm UTC](https://discourse.cataclysmdda.org/t/has-the-rechargeable-battery-mod-been-made-obsolete/11891 "2016-05-19T19:41:54Z")

</div>

i dont see it anywhere, and at electronics of 8 and mechanics of 9 or 10, fabrication of 12, i still dont know the recipe, and i havent found it anywhere. is it no longer being used, only included for support for old ver…

---

## [Make it so that walking into locked doors will attempt to lockpick/pry them open](https://discourse.cataclysmdda.org/t/make-it-so-that-walking-into-locked-doors-will-attempt-to-lockpick-pry-them-open/11844)

<div class="topic-metadata">

**Author:** [@Substance](https://discourse.cataclysmdda.org/u/Substance)\
**Replies:** 10\
**Last updated:** [May 19, 2016, 6:43pm UTC](https://discourse.cataclysmdda.org/t/make-it-so-that-walking-into-locked-doors-will-attempt-to-lockpick-pry-them-open/11844 "2016-05-19T18:43:28Z")

</div>

Title says it all. Just a minor quality of live improvement. Trying to open a locked door like you would an unlocked door, should just make you lockpick or pry it. Despite having a halligan bar and a locksmith kit, i’m…

---

## [Acetylene Torch wont activate](https://discourse.cataclysmdda.org/t/acetylene-torch-wont-activate/11875)

<div class="topic-metadata">

**Author:** [@Dehlicious](https://discourse.cataclysmdda.org/u/Dehlicious)\
**Replies:** 2\
**Last updated:** [May 19, 2016, 5:48pm UTC](https://discourse.cataclysmdda.org/t/acetylene-torch-wont-activate/11875 "2016-05-19T17:48:36Z")

</div>

Whenever i try to use my Acetylene torch (216) it says i need welding goggles to use it, but they are in my inventory. Earlier in the save they used to work but now since i went into a science lab they seem broken. I tri…

---

## [\[json\] need use\_action tag that requires an object nearby](https://discourse.cataclysmdda.org/t/json-need-use-action-tag-that-requires-an-object-nearby/11886)

<div class="topic-metadata">

**Author:** [@xpyder](https://discourse.cataclysmdda.org/u/xpyder)\
**Replies:** 2\
**Last updated:** [May 19, 2016, 5:03pm UTC](https://discourse.cataclysmdda.org/t/json-need-use-action-tag-that-requires-an-object-nearby/11886 "2016-05-19T17:03:10Z")

</div>

I don’t know if there’s one already, but I have a new item I want to make, but some of it’s use functions need to be dependent on the existence of nearby items. It won’t be transforming the other items, it just needs to…

---

## [Is volume still defined as 1/4th of a litre?](https://discourse.cataclysmdda.org/t/is-volume-still-defined-as-1-4th-of-a-litre/11889)

<div class="topic-metadata">

**Author:** [@BorkBorkGoesTheCode](https://discourse.cataclysmdda.org/u/BorkBorkGoesTheCode)\
**Replies:** 1\
**Last updated:** [May 19, 2016, 8:38am UTC](https://discourse.cataclysmdda.org/t/is-volume-still-defined-as-1-4th-of-a-litre/11889 "2016-05-19T08:38:03Z")

</div>

If so, the listed volume of cartridges is severely inaccurate.

---

## [Problems with the CDDA Launcher and game itself](https://discourse.cataclysmdda.org/t/problems-with-the-cdda-launcher-and-game-itself/11887)

<div class="topic-metadata">

**Author:** [@Arthum](https://discourse.cataclysmdda.org/u/Arthum)\
**Replies:** 3\
**Last updated:** [May 19, 2016, 7:45am UTC](https://discourse.cataclysmdda.org/t/problems-with-the-cdda-launcher-and-game-itself/11887 "2016-05-19T07:45:57Z")

</div>

Hi. I’m new to the forums but I have played a bit of Cata in the past and wanted to get back into it and see what changed. I’ve seen the couple last streams that One F Jef did and I wanted to give a shot using the launc…

---

## [MoreCrafting Mod v1](https://discourse.cataclysmdda.org/t/morecrafting-mod-v1/11824)

<div class="topic-metadata">

**Author:** [@MormonPartyboat](https://discourse.cataclysmdda.org/u/MormonPartyboat)\
**Replies:** 3\
**Last updated:** [May 18, 2016, 9:08am UTC](https://discourse.cataclysmdda.org/t/morecrafting-mod-v1/11824 "2016-05-18T09:08:15Z")

</div>

Link to the latest version This is a mod that looks to add more crafting for some of the underutilized skills, as well as a minor overhaul of first aid crafting/utility. Short term goal is to get first aid, electronics…

---

## [Bugs in experimental](https://discourse.cataclysmdda.org/t/bugs-in-experimental/11883)

<div class="topic-metadata">

**Author:** [@pingpong](https://discourse.cataclysmdda.org/u/pingpong)\
**Replies:** 1\
**Last updated:** [May 18, 2016, 7:08am UTC](https://discourse.cataclysmdda.org/t/bugs-in-experimental/11883 "2016-05-18T07:08:48Z")

</div>

Not sure if these were fixed, but I was playing maybe around 4700, and there were a few bugs: Triffid (or fungal, don’t remember) zombies would sometimes turn into themselves or something, not game breaking. Wheels cou…

---

## [The Quick & Dirty Guide](https://discourse.cataclysmdda.org/t/the-quick-dirty-guide/11879)

<div class="topic-metadata">

**Author:** [@X-PLODE](https://discourse.cataclysmdda.org/u/X-PLODE)\
**Replies:** 6\
**Last updated:** [May 18, 2016, 7:02am UTC](https://discourse.cataclysmdda.org/t/the-quick-dirty-guide/11879 "2016-05-18T07:02:13Z")

</div>

I’ve noticed many people not being able to survive for longer then a few days or ones that would get killed by a z-dog or a moose even though they should be able to handle it. So this is my attempt to enlighten you all …

---

## [\[Fixed\] 0.C - 12634 - gce8cc6c - Chesthole32: Many rifles use pistol sprites](https://discourse.cataclysmdda.org/t/fixed-0-c-12634-gce8cc6c-chesthole32-many-rifles-use-pistol-sprites/11821)

<div class="topic-metadata">

**Author:** [@BorkBorkGoesTheCode](https://discourse.cataclysmdda.org/u/BorkBorkGoesTheCode)\
**Replies:** 1\
**Last updated:** [May 17, 2016, 11:59pm UTC](https://discourse.cataclysmdda.org/t/fixed-0-c-12634-gce8cc6c-chesthole32-many-rifles-use-pistol-sprites/11821 "2016-05-17T23:59:51Z")

</div>

Several rifles are using the M1911 sprite. The rifles affected are: \[ul\]\[li\]M1903\[/li\] \[li\]Browning Automatic Rifle\[/li\] \[li\]M1 Garand\[/li\]\[/ul\] This issue affects all versions of Chesthole32 included in mainline fro…

---

## [WTF happened to the inventory screen D:](https://discourse.cataclysmdda.org/t/wtf-happened-to-the-inventory-screen-d/11851)

<div class="topic-metadata">

**Author:** [@matty491](https://discourse.cataclysmdda.org/u/matty491)\
**Replies:** 3\
**Last updated:** [May 17, 2016, 11:04pm UTC](https://discourse.cataclysmdda.org/t/wtf-happened-to-the-inventory-screen-d/11851 "2016-05-17T23:04:43Z")

</div>

Seriously, i’m playing the latest build of 0.C-13987-g385b5d5 (tiles) and this is what the inventory screen looks like! I don’t like it one bit and I can’t figure out how to fix it! Everything back to front haha! http:/…

---

## [Small Bug in and around v.4848](https://discourse.cataclysmdda.org/t/small-bug-in-and-around-v-4848/11882)

<div class="topic-metadata">

**Author:** [@ZoneWizard](https://discourse.cataclysmdda.org/u/ZoneWizard)\
**Replies:** 0\
**Last updated:** [May 17, 2016, 7:56pm UTC](https://discourse.cataclysmdda.org/t/small-bug-in-and-around-v-4848/11882 "2016-05-17T19:56:31Z")

</div>

Windows / Tiles: I happened to be walking by one of those merchant buildings (with the elevators/looking for jerky) and walked inside to find most of the NPCs stuffed into the walls instead of their normal positions. I …

---

## [Looking up ammo gives you the recipe to make completely new ammo?](https://discourse.cataclysmdda.org/t/looking-up-ammo-gives-you-the-recipe-to-make-completely-new-ammo/11878)

<div class="topic-metadata">

**Author:** [@FunsizeNinja123](https://discourse.cataclysmdda.org/u/FunsizeNinja123)\
**Replies:** 2\
**Last updated:** [May 17, 2016, 10:45am UTC](https://discourse.cataclysmdda.org/t/looking-up-ammo-gives-you-the-recipe-to-make-completely-new-ammo/11878 "2016-05-17T10:45:04Z")

</div>

In the latest versions, (as of 0.C-14084-gd5f8f59) I’ve been able to go into the crafting menu and look up ammo and make the non-reloaded version for cheap. I’m not sure if this is a feature, but the fact that it takes …

---

## [Unable to change tileset/ not getting sounds anymore](https://discourse.cataclysmdda.org/t/unable-to-change-tileset-not-getting-sounds-anymore/11874)

<div class="topic-metadata">

**Author:** [@Antracia](https://discourse.cataclysmdda.org/u/Antracia)\
**Replies:** 2\
**Last updated:** [May 17, 2016, 4:34am UTC](https://discourse.cataclysmdda.org/t/unable-to-change-tileset-not-getting-sounds-anymore/11874 "2016-05-17T04:34:12Z")

</div>

No matter what version I use, I can not change the tileset to Chesthole or put on a soundpack. Because im missing a part of my graphic options, im only getting 6 options as shown below. \[image\] Im using Win10 and the G…

---

## [Insane luck or bug?](https://discourse.cataclysmdda.org/t/insane-luck-or-bug/11497)

<div class="topic-metadata">

**Author:** [@latogato](https://discourse.cataclysmdda.org/u/latogato)\
**Replies:** 11\
**Last updated:** [May 16, 2016, 8:30am UTC](https://discourse.cataclysmdda.org/t/insane-luck-or-bug/11497 "2016-05-16T08:30:01Z")

</div>

I was surprised when I saw the zoldier’s cash card. Build 4494. \[spoiler\] \[image\] \[/spoiler\]

---

## [Slingshot cannon doesn't consume ammo when shot](https://discourse.cataclysmdda.org/t/slingshot-cannon-doesnt-consume-ammo-when-shot/11869)

<div class="topic-metadata">

**Author:** [@Fourty\_two](https://discourse.cataclysmdda.org/u/Fourty_two)\
**Replies:** 3\
**Last updated:** [May 16, 2016, 6:37am UTC](https://discourse.cataclysmdda.org/t/slingshot-cannon-doesnt-consume-ammo-when-shot/11869 "2016-05-16T06:37:02Z")

</div>

So I was tinkering with my mini RV and I wanted to make sure my mounted slingshot cannon was working so I went drove to the nearest town, loaded the cannon with 10 lead balls, and shot down a zombie but after clearly see…

---

## [Vehicle builder / transfering?](https://discourse.cataclysmdda.org/t/vehicle-builder-transfering/11872)

<div class="topic-metadata">

**Author:** [@Cagone](https://discourse.cataclysmdda.org/u/Cagone)\
**Replies:** 2\
**Last updated:** [May 16, 2016, 12:14am UTC](https://discourse.cataclysmdda.org/t/vehicle-builder-transfering/11872 "2016-05-16T00:14:45Z")

</div>

Is there any way to transfer a vehicle built in a world to a format suitable for the .json in the vehicle directory? Or maybe a vehicle builder? I built a vehicle and I need to have it converted, but I have no idea how. …

---

## [Some artifact effects not stacking](https://discourse.cataclysmdda.org/t/some-artifact-effects-not-stacking/11873)

<div class="topic-metadata">

**Author:** [@Blaze](https://discourse.cataclysmdda.org/u/Blaze)\
**Replies:** 0\
**Last updated:** [May 15, 2016, 6:00pm UTC](https://discourse.cataclysmdda.org/t/some-artifact-effects-not-stacking/11873 "2016-05-15T18:00:17Z")

</div>

Not a big issue, but the speed up/down and carry weight effects do not stack between artifacts; even when the attribute up/down does.

[Previous page](https://discourse.cataclysmdda.org/latest.md?page=285)

[Next page](https://discourse.cataclysmdda.org/latest.md?page=287)
