# Latest

**URL:** https://discourse.cataclysmdda.org/latest.md?page=283

[Latest](https://discourse.cataclysmdda.org/latest.md) · [Categories](https://discourse.cataclysmdda.org/categories.md) · [Tags](https://discourse.cataclysmdda.org/tags.md)

**Page:** 284

---

## [Parallel reality in CDDA world?](https://discourse.cataclysmdda.org/t/parallel-reality-in-cdda-world/12014)

<div class="topic-metadata">

**Author:** [@vivat](https://discourse.cataclysmdda.org/u/vivat)\
**Replies:** 4\
**Last updated:** [June 9, 2016, 7:39pm UTC](https://discourse.cataclysmdda.org/t/parallel-reality-in-cdda-world/12014 "2016-06-09T19:39:13Z")

</div>

how time passes in the game world? or maybe it is not quite the “time”? If I ran into the same world of some of his characters so that they helped each other. Well, let’s say, one character (figure 1) was surrounded by …

---

## [А где моя взятка на козырного туза? расклад, батенька, расклад! (багрепорты)](https://discourse.cataclysmdda.org/t/topic/12016)

<div class="topic-metadata">

**Author:** [@vivat](https://discourse.cataclysmdda.org/u/vivat)\
**Replies:** 1\
**Last updated:** [June 9, 2016, 4:38pm UTC](https://discourse.cataclysmdda.org/t/topic/12016 "2016-06-09T16:38:16Z")

</div>

короче - багу нашел. билд 4945 я в убежище по миссии "старая гвардия" несу в руках стальную раму. весь в предвкушении - ну, ЩАС я тележку сделаю на САМОМ нижнем уровне убежища. деревянная-то тележка у меня получилась.…

---

## [Just wanted to say my thanks!](https://discourse.cataclysmdda.org/t/just-wanted-to-say-my-thanks/12012)

<div class="topic-metadata">

**Author:** [@Lesseps](https://discourse.cataclysmdda.org/u/Lesseps)\
**Replies:** 0\
**Last updated:** [June 9, 2016, 3:46am UTC](https://discourse.cataclysmdda.org/t/just-wanted-to-say-my-thanks/12012 "2016-06-09T03:46:59Z")

</div>

Whoever made travelling with NPC in a car possible is a genius. Overall - thanks guys for making this game better and better!

---

## [Crashing with either "Disable Gun Magazines" or "Perfect Reliability"](https://discourse.cataclysmdda.org/t/crashing-with-either-disable-gun-magazines-or-perfect-reliability/12008)

<div class="topic-metadata">

**Author:** [@Taberone](https://discourse.cataclysmdda.org/u/Taberone)\
**Replies:** 1\
**Last updated:** [June 8, 2016, 8:36pm UTC](https://discourse.cataclysmdda.org/t/crashing-with-either-disable-gun-magazines-or-perfect-reliability/12008 "2016-06-08T20:36:01Z")

</div>

On Version 0.C-15090-gd36792c, build 5019 (using tiles/SDL version with Retrodays Tileset) with Windows 7, starting a new game with either “Disable Distinct Gun Magazines” or “Perfect Reliability” will always crash the g…

---

## [Vehicle durability/damage scaling](https://discourse.cataclysmdda.org/t/vehicle-durability-damage-scaling/12009)

<div class="topic-metadata">

**Author:** [@Braethias](https://discourse.cataclysmdda.org/u/Braethias)\
**Replies:** 0\
**Last updated:** [June 8, 2016, 8:30pm UTC](https://discourse.cataclysmdda.org/t/vehicle-durability-damage-scaling/12009 "2016-06-08T20:30:58Z")

</div>

in world gen options, since I can’t figure out how to re-order vehicle parts (if it’s even possible) so that the frame isn’t always the first thing damaged always forever (that’s why I have quarter panels, those should b…

---

## [Small item volume issues](https://discourse.cataclysmdda.org/t/small-item-volume-issues/12006)

<div class="topic-metadata">

**Author:** [@Ashtray\_Gray](https://discourse.cataclysmdda.org/u/Ashtray_Gray)\
**Replies:** 3\
**Last updated:** [June 8, 2016, 6:43pm UTC](https://discourse.cataclysmdda.org/t/small-item-volume-issues/12006 "2016-06-08T18:43:06Z")

</div>

It seems that there are many things that should be volume 0 especially when compared to items with volume 1. In the experimental any kind of drug has volume 1, even one dose worth. Rolling papers have a volume of 1. In c…

---

## [Diversifying skills into sub-skills](https://discourse.cataclysmdda.org/t/diversifying-skills-into-sub-skills/11900)

<div class="topic-metadata">

**Author:** [@voskhod](https://discourse.cataclysmdda.org/u/voskhod)\
**Replies:** 10\
**Last updated:** [June 8, 2016, 5:32pm UTC](https://discourse.cataclysmdda.org/t/diversifying-skills-into-sub-skills/11900 "2016-06-08T17:32:00Z")

</div>

The idea of splitting cooking into two different skills (cooking and chemistry) is an idea that’s been around the Cataclysm community for a while now. And it should be, because despite how long its been it still makes no…

---

## [Base building like Vehicel building](https://discourse.cataclysmdda.org/t/base-building-like-vehicel-building/12007)

<div class="topic-metadata">

**Author:** [@Rapthor](https://discourse.cataclysmdda.org/u/Rapthor)\
**Replies:** 0\
**Last updated:** [June 8, 2016, 2:00pm UTC](https://discourse.cataclysmdda.org/t/base-building-like-vehicel-building/12007 "2016-06-08T14:00:28Z")

</div>

I would suggest to have a menue for building a stationary base like the vehicle builder menue. There you can build a “blueprint” which there would be tiles which are defined for building a wall or something als have a m…

---

## [Bad Moods](https://discourse.cataclysmdda.org/t/bad-moods/11993)

<div class="topic-metadata">

**Author:** [@TacticalPteridactyl](https://discourse.cataclysmdda.org/u/TacticalPteridactyl)\
**Replies:** 4\
**Last updated:** [June 8, 2016, 11:00am UTC](https://discourse.cataclysmdda.org/t/bad-moods/11993 "2016-06-08T11:00:43Z")

</div>

In the latest experimentals, bad-day shower victims start the game in a bad mood, which gives them +50 morale. PLUS-FIFTY. That’s very likely 100 points higher than it is supposed to be.

---

## [Build 4991 powered welder not being recognized](https://discourse.cataclysmdda.org/t/build-4991-powered-welder-not-being-recognized/11996)

<div class="topic-metadata">

**Author:** [@RipRoarinBoogerPenis](https://discourse.cataclysmdda.org/u/RipRoarinBoogerPenis)\
**Replies:** 3\
**Last updated:** [June 8, 2016, 3:53am UTC](https://discourse.cataclysmdda.org/t/build-4991-powered-welder-not-being-recognized/11996 "2016-06-08T03:53:39Z")

</div>

Trying to install a new wheel on a quadbike with a fully charged welder and it won’t let me because it doesn’t recognize the welder being fully charged for some reason. Activating the welder allows me to repair items an…

---

## [How would I go about making a mod?](https://discourse.cataclysmdda.org/t/how-would-i-go-about-making-a-mod/11999)

<div class="topic-metadata">

**Author:** [@theepicvoid111](https://discourse.cataclysmdda.org/u/theepicvoid111)\
**Replies:** 2\
**Last updated:** [June 8, 2016, 1:41am UTC](https://discourse.cataclysmdda.org/t/how-would-i-go-about-making-a-mod/11999 "2016-06-08T01:41:37Z")

</div>

Hello! I am pretty much a huge noob at modding and programming but I would like to make a mod, more so with creatures, buildings and items. Is there any guide out there to guide me along with what I have to do to get it …

---

## [Dynamite](https://discourse.cataclysmdda.org/t/dynamite/11992)

<div class="topic-metadata">

**Author:** [@TacticalPteridactyl](https://discourse.cataclysmdda.org/u/TacticalPteridactyl)\
**Replies:** 4\
**Last updated:** [June 7, 2016, 11:27pm UTC](https://discourse.cataclysmdda.org/t/dynamite/11992 "2016-06-07T23:27:37Z")

</div>

I expected I would have at least a few turns before it was going to explode. I lost a good character. Please update the item description to reflect that it blows up after one turn. Or extend the timer. Preferably the lat…

---

## [Bandit/old guard 'checkpoints](https://discourse.cataclysmdda.org/t/bandit-old-guard-checkpoints/11985)

<div class="topic-metadata">

**Author:** [@pisskop](https://discourse.cataclysmdda.org/u/pisskop)\
**Replies:** 3\
**Last updated:** [June 7, 2016, 6:59pm UTC](https://discourse.cataclysmdda.org/t/bandit-old-guard-checkpoints/11985 "2016-06-07T18:59:22Z")

</div>

Im suggesting checkpoints. Bandits and old guard alike would eventually set up more organized forms of governence. A tool booth or inspection checkpoint would provide chances for players to either ‘pay a fee’ for ‘safe…

---

## [I need help i'm a noob :(](https://discourse.cataclysmdda.org/t/i-need-help-im-a-noob/11945)

<div class="topic-metadata">

**Author:** [@poyl22](https://discourse.cataclysmdda.org/u/poyl22)\
**Replies:** 4\
**Last updated:** [June 7, 2016, 2:42pm UTC](https://discourse.cataclysmdda.org/t/i-need-help-im-a-noob/11945 "2016-06-07T14:42:58Z")

</div>

since build 4876 i haven’t been able to get my game to work. As soon that i try to get a new game loaded or a saved game i get this message : Nom d’événement de problème: APPCRASH Nom de l’application: cataclysm-tiles.…

---

## [Installing Mods Into Running Worlds](https://discourse.cataclysmdda.org/t/installing-mods-into-running-worlds/12003)

<div class="topic-metadata">

**Author:** [@COS\_Cecillian](https://discourse.cataclysmdda.org/u/COS_Cecillian)\
**Replies:** 1\
**Last updated:** [June 7, 2016, 2:20pm UTC](https://discourse.cataclysmdda.org/t/installing-mods-into-running-worlds/12003 "2016-06-07T14:20:32Z")

</div>

How do you install a mod in world that is already in progress? I seem to have done it before, but I can’t remember how. I was able to get the Cataclysm ++ (the one I’m using) mod into the game for use in world gen, but n…

---

## [Vehicle Turrets Spawn Active](https://discourse.cataclysmdda.org/t/vehicle-turrets-spawn-active/12000)

<div class="topic-metadata">

**Author:** [@Caprice](https://discourse.cataclysmdda.org/u/Caprice)\
**Replies:** 2\
**Last updated:** [June 7, 2016, 9:05am UTC](https://discourse.cataclysmdda.org/t/vehicle-turrets-spawn-active/12000 "2016-06-07T09:05:55Z")

</div>

Version 0.C-15009-g639efd0 No mods. Upon starting a new character, I was quickly deafened by the nearby wreckage of an APC murdering zombies with its M2. I’m guessing that this isn’t intended behavior.

---

## [WIP 3d FoV](https://discourse.cataclysmdda.org/t/wip-3d-fov/11955)

<div class="topic-metadata">

**Author:** [@maseck](https://discourse.cataclysmdda.org/u/maseck)\
**Replies:** 2\
**Last updated:** [June 7, 2016, 3:25am UTC](https://discourse.cataclysmdda.org/t/wip-3d-fov/11955 "2016-06-07T03:25:24Z")

</div>

I managed to get 3d-FoV working correctly to a good extent. I would appreciate it if people could test it out. You will need to create a world with experimental zlevels and enable 3d fov (? -\> 2 (Options) -\> Debug -\> Exp…

---

## ["Find a Book" Mission](https://discourse.cataclysmdda.org/t/find-a-book-mission/10473)

<div class="topic-metadata">

**Author:** [@sticks2681](https://discourse.cataclysmdda.org/u/sticks2681)\
**Replies:** 4\
**Last updated:** [June 6, 2016, 6:33pm UTC](https://discourse.cataclysmdda.org/t/find-a-book-mission/10473 "2016-06-06T18:33:53Z")

</div>

I tried searching but I wasn’t able to find any real info about the “Find a Book” mission. It seems there is no dialogue coded for this mission. My question though, is can it still be completed? My knowledge of coding is…

---

## [Probability Travel CTD](https://discourse.cataclysmdda.org/t/probability-travel-ctd/11997)

<div class="topic-metadata">

**Author:** [@Rama\_Tut](https://discourse.cataclysmdda.org/u/Rama_Tut)\
**Replies:** 0\
**Last updated:** [June 6, 2016, 12:00pm UTC](https://discourse.cataclysmdda.org/t/probability-travel-ctd/11997 "2016-06-06T12:00:03Z")

</div>

0.c stable. Don’t know whether this has been addressed yet, so I’m leaving it just in case. Using probability travel from certain spots to get into what I’m assuming is inteded to be the car elevator in the office buil…

---

## [Mostly NPC-related suggestions](https://discourse.cataclysmdda.org/t/mostly-npc-related-suggestions/11984)

<div class="topic-metadata">

**Author:** [@Taberone](https://discourse.cataclysmdda.org/u/Taberone)\
**Replies:** 2\
**Last updated:** [June 6, 2016, 2:24am UTC](https://discourse.cataclysmdda.org/t/mostly-npc-related-suggestions/11984 "2016-06-06T02:24:07Z")

</div>

I’m not sure how many of these features are already in the experimentals(especially since I keep crashing after creating a character on the pc version), so here goes: 1) NPC infighting! On the IOS version of Cataclysm a…

---

## [0.c-14975 - Exception and CTD upon entering lab "prize room"](https://discourse.cataclysmdda.org/t/0-c-14975-exception-and-ctd-upon-entering-lab-prize-room/11995)

<div class="topic-metadata">

**Author:** [@Solusphere](https://discourse.cataclysmdda.org/u/Solusphere)\
**Replies:** 0\
**Last updated:** [June 5, 2016, 9:23am UTC](https://discourse.cataclysmdda.org/t/0-c-14975-exception-and-ctd-upon-entering-lab-prize-room/11995 "2016-06-05T09:23:59Z")

</div>

Error seen here: http://i.imgur.com/i2gj9vE.png No other extenuating circumstances that I’m aware of. There was a fight going on with some security bots versus zombies at the time.

---

## [Custom Scenarios?](https://discourse.cataclysmdda.org/t/custom-scenarios/11977)

<div class="topic-metadata">

**Author:** [@DarkOcelot](https://discourse.cataclysmdda.org/u/DarkOcelot)\
**Replies:** 3\
**Last updated:** [June 4, 2016, 9:22pm UTC](https://discourse.cataclysmdda.org/t/custom-scenarios/11977 "2016-06-04T21:22:02Z")

</div>

Hey guys, Ocelot here. Recently I’ve found myself starting a typical ‘survivor’ profession (or the closest to it) In the scenario that most fits what i’m looking for… Then dropping all my items and giving myself a custo…

---

## [0.C-14934 - Repeatable CTD when receiving quest from NPC](https://discourse.cataclysmdda.org/t/0-c-14934-repeatable-ctd-when-receiving-quest-from-npc/11989)

<div class="topic-metadata">

**Author:** [@Solusphere](https://discourse.cataclysmdda.org/u/Solusphere)\
**Replies:** 1\
**Last updated:** [June 4, 2016, 7:23pm UTC](https://discourse.cataclysmdda.org/t/0-c-14934-repeatable-ctd-when-receiving-quest-from-npc/11989 "2016-06-04T19:23:59Z")

</div>

Every time I try and accept the quest from my starting NPC I get a map gen error, followed by a crash. Here is the quest description: http://i.imgur.com/ThbrZTT.png When I accept, I get the following two error message…

---

## [Pepperbox revolver. info need](https://discourse.cataclysmdda.org/t/pepperbox-revolver-info-need/11963)

<div class="topic-metadata">

**Author:** [@vivat](https://discourse.cataclysmdda.org/u/vivat)\
**Replies:** 5\
**Last updated:** [June 4, 2016, 7:07pm UTC](https://discourse.cataclysmdda.org/t/pepperbox-revolver-info-need/11963 "2016-06-04T19:07:54Z")

</div>

i found that revolver-pistol for paper-cartridges What accessories are available in the game for the gun, with the proviso that the slot in the accessory of the weapon only one?

---

## [Ingame clothing choices you prefer](https://discourse.cataclysmdda.org/t/ingame-clothing-choices-you-prefer/11919)

<div class="topic-metadata">

**Author:** [@survivornaginata](https://discourse.cataclysmdda.org/u/survivornaginata)\
**Replies:** 32\
**Last updated:** [June 4, 2016, 5:12pm UTC](https://discourse.cataclysmdda.org/t/ingame-clothing-choices-you-prefer/11919 "2016-06-04T17:12:49Z")

</div>

I am interested in what type of clothing your survivor ordinary take and if i am missing on utility of some of clothes r some peculiar combination you find effective for myself early game goes like shelter preparation…

---

## [The ugly stat and post-threshold mutants](https://discourse.cataclysmdda.org/t/the-ugly-stat-and-post-threshold-mutants/11987)

<div class="topic-metadata">

**Author:** [@BorkBorkGoesTheCode](https://discourse.cataclysmdda.org/u/BorkBorkGoesTheCode)\
**Replies:** 9\
**Last updated:** [June 4, 2016, 5:10pm UTC](https://discourse.cataclysmdda.org/t/the-ugly-stat-and-post-threshold-mutants/11987 "2016-06-04T17:10:16Z")

</div>

If two post-threshold mutants with the same species meet, do they gross each other out?

---

## [Fist weapons count as Unarmed](https://discourse.cataclysmdda.org/t/fist-weapons-count-as-unarmed/11930)

<div class="topic-metadata">

**Author:** [@DarkOcelot](https://discourse.cataclysmdda.org/u/DarkOcelot)\
**Replies:** 12\
**Last updated:** [June 3, 2016, 11:04pm UTC](https://discourse.cataclysmdda.org/t/fist-weapons-count-as-unarmed/11930 "2016-06-03T23:04:32Z")

</div>

Hey guys, i recently started yet another soon-to-die ‘survivor’ and i decided to make a pair of Nail Knuckles, and test out of fist weapons actually did count as Unarmed. I quickly went up to the nearest enemy, a Z-9 (t…

---

## [Using Git Code (on the github)](https://discourse.cataclysmdda.org/t/using-git-code-on-the-github/11983)

<div class="topic-metadata">

**Author:** [@pisskop](https://discourse.cataclysmdda.org/u/pisskop)\
**Replies:** 9\
**Last updated:** [June 3, 2016, 10:37pm UTC](https://discourse.cataclysmdda.org/t/using-git-code-on-the-github/11983 "2016-06-03T22:37:41Z")

</div>

How does one do this? Ive given the good old college try or three, but Im not figuring out how to rebase things or delete branches or any of those nifty internal maintainance things I occassionally see. I figure I can …

---

## [Semi, Burst-fire & Full-auto!](https://discourse.cataclysmdda.org/t/semi-burst-fire-full-auto/4337)

<div class="topic-metadata">

**Author:** [@GrizzlyAdamz](https://discourse.cataclysmdda.org/u/GrizzlyAdamz)\
**Replies:** 17\
**Last updated:** [June 3, 2016, 7:46pm UTC](https://discourse.cataclysmdda.org/t/semi-burst-fire-full-auto/4337 "2016-06-03T19:46:42Z")

</div>

I am unsure how turns & ticks are calculated. Suggestion: Full auto: A. Fires as many rounds as the weapon is capable of firing in one turn. Base this on IRL rate of fire. B. Fires as many rounds as the weapon would …

---

## [Yet another Dynamic Difficulty thread: System philosophy](https://discourse.cataclysmdda.org/t/yet-another-dynamic-difficulty-thread-system-philosophy/11969)

<div class="topic-metadata">

**Author:** [@EditorRUS](https://discourse.cataclysmdda.org/u/EditorRUS)\
**Replies:** 14\
**Last updated:** [June 3, 2016, 3:41pm UTC](https://discourse.cataclysmdda.org/t/yet-another-dynamic-difficulty-thread-system-philosophy/11969 "2016-06-03T15:41:30Z")

</div>

So here we are again. Now, I’d like to suggest a philosophy for the dynamic difficulty system The point is simple: the game tracks all player’s stats. Here is what’s going on. Each enemy must have some kind of “level…

[Previous page](https://discourse.cataclysmdda.org/latest.md?page=282)

[Next page](https://discourse.cataclysmdda.org/latest.md?page=284)
