# Latest

**URL:** https://discourse.cataclysmdda.org/latest.md?page=269

[Latest](https://discourse.cataclysmdda.org/latest.md) · [Categories](https://discourse.cataclysmdda.org/categories.md) · [Tags](https://discourse.cataclysmdda.org/tags.md)

**Page:** 270

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## [Vehicle construction bug](https://discourse.cataclysmdda.org/t/vehicle-construction-bug/12516)

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**Author:** [@Dragometh](https://discourse.cataclysmdda.org/u/Dragometh)\
**Replies:** 3\
**Last updated:** [September 25, 2016, 5:51pm UTC](https://discourse.cataclysmdda.org/t/vehicle-construction-bug/12516 "2016-09-25T17:51:56Z")

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Whenever I try to start a new vehicle, I get a debug message and the frame I’m using gets deleted. Found a fix for it that is having two frames, one on the ground and one on the players inventory; however both of them g…

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## [Tone down Chemical Imbalance?](https://discourse.cataclysmdda.org/t/tone-down-chemical-imbalance/12582)

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**Author:** [@Solusphere](https://discourse.cataclysmdda.org/u/Solusphere)\
**Replies:** 4\
**Last updated:** [September 25, 2016, 3:42pm UTC](https://discourse.cataclysmdda.org/t/tone-down-chemical-imbalance/12582 "2016-09-25T15:42:31Z")

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For a 2 point flaw, chemical imbalance is currently extremely damaging. While it says it occasionally causes random effects, it manifests them once every few minutes ingame, which is significantly less time than it takes…

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## [Bugs in 5498, 5550 & 5581](https://discourse.cataclysmdda.org/t/bugs-in-5498-5550-5581/12581)

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**Author:** [@latogato](https://discourse.cataclysmdda.org/u/latogato)\
**Replies:** 6\
**Last updated:** [September 24, 2016, 6:33pm UTC](https://discourse.cataclysmdda.org/t/bugs-in-5498-5550-5581/12581 "2016-09-24T18:33:06Z")

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5498 I found a lawnmower at a zombie corpse. If it is a drop then it is a strange one. can install CBM in darkness. It should not. nicotine withdrawal should give -1 intelligence penalty according its text, but there i…

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## [Silent lockup and crash - inventory related](https://discourse.cataclysmdda.org/t/silent-lockup-and-crash-inventory-related/12559)

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**Author:** [@mlangsdorf](https://discourse.cataclysmdda.org/u/mlangsdorf)\
**Replies:** 4\
**Last updated:** [September 24, 2016, 3:19am UTC](https://discourse.cataclysmdda.org/t/silent-lockup-and-crash-inventory-related/12559 "2016-09-24T03:19:57Z")

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I’ve been seeing this issue, off and on, for about two weeks. At first I thought it was Z-levels related, but I started a new game without Z-levels and its still happening. What happens is that there are certain tiles i…

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## [Moving flaming weapons to a mod](https://discourse.cataclysmdda.org/t/moving-flaming-weapons-to-a-mod/12545)

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**Author:** [@Coolthulhu](https://discourse.cataclysmdda.org/u/Coolthulhu)\
**Replies:** 81\
**Last updated:** [September 24, 2016, 1:33am UTC](https://discourse.cataclysmdda.org/t/moving-flaming-weapons-to-a-mod/12545 "2016-09-24T01:33:32Z")

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Started on github: https://github.com/CleverRaven/Cataclysm-DDA/pull/18332 But it quickly turned into mass posting with little value. It’s not what github is for, github is the lounge of the elders where we discuss ser…

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## [Z-level Rendering thought](https://discourse.cataclysmdda.org/t/z-level-rendering-thought/12575)

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**Author:** [@Cat09](https://discourse.cataclysmdda.org/u/Cat09)\
**Replies:** 0\
**Last updated:** [September 23, 2016, 6:00pm UTC](https://discourse.cataclysmdda.org/t/z-level-rendering-thought/12575 "2016-09-23T18:00:32Z")

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I’ve been mulling over an alternative method of Z-level rendering to the Dwarf-fortress style, and thought i’d throw it out there. The goal with Z-levels in time, given cars, should probably be to have some amount of su…

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## [Whitelist UI not working](https://discourse.cataclysmdda.org/t/whitelist-ui-not-working/12573)

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**Author:** [@xpyder](https://discourse.cataclysmdda.org/u/xpyder)\
**Replies:** 0\
**Last updated:** [September 23, 2016, 6:45am UTC](https://discourse.cataclysmdda.org/t/whitelist-ui-not-working/12573 "2016-09-23T06:45:25Z")

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I’m hitting ~ which I think is supposed to bring up the safemode whitelist ui (looks similar to the autopickup UI in this ticket from Github: https://github.com/CleverRaven/Cataclysm-DDA/pull/17916) But it’s not opening…

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## [Sounds don't play in Build 5565?!](https://discourse.cataclysmdda.org/t/sounds-dont-play-in-build-5565/12565)

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**Author:** [@vongrimmsy0](https://discourse.cataclysmdda.org/u/vongrimmsy0)\
**Replies:** 6\
**Last updated:** [September 22, 2016, 7:01am UTC](https://discourse.cataclysmdda.org/t/sounds-dont-play-in-build-5565/12565 "2016-09-22T07:01:04Z")

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Version: 0.C g50ed458 SDL Windows 7 Actually, I’ve been playing in silence since release 4-something, I forget specifically which… I have ChestHole’s pack selected, installed, the soundpack.txt file is where it needs …

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## [Parameters passed to registered LUA item use functions](https://discourse.cataclysmdda.org/t/parameters-passed-to-registered-lua-item-use-functions/12569)

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**Author:** [@Lucien](https://discourse.cataclysmdda.org/u/Lucien)\
**Replies:** 2\
**Last updated:** [September 22, 2016, 6:59am UTC](https://discourse.cataclysmdda.org/t/parameters-passed-to-registered-lua-item-use-functions/12569 "2016-09-22T06:59:32Z")

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So, been working with callbacks on new item use functions and they work great. However, I was wondering if, or how, can we access the parameters passed to those callbacks. Looking at the C++ code, I see that many items …

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## [How do you activate a](https://discourse.cataclysmdda.org/t/how-do-you-activate-a/12570)

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**Author:** [@Quin91](https://discourse.cataclysmdda.org/u/Quin91)\
**Replies:** 2\
**Last updated:** [September 22, 2016, 3:20am UTC](https://discourse.cataclysmdda.org/t/how-do-you-activate-a/12570 "2016-09-22T03:20:15Z")

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Headlight I installed on my wheel barrow? I Installed a car battery already that does have charge but I just can find out how to turn it on? Any help guys?

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## [Training dummy/Practice target?](https://discourse.cataclysmdda.org/t/training-dummy-practice-target/12561)

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**Author:** [@Gaelstrom](https://discourse.cataclysmdda.org/u/Gaelstrom)\
**Replies:** 5\
**Last updated:** [September 22, 2016, 2:31am UTC](https://discourse.cataclysmdda.org/t/training-dummy-practice-target/12561 "2016-09-22T02:31:55Z")

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I can sort of understand that, in the development build you can’t build your archery skill by shooting at a wall, but I feel like, at least to a certain level, you outta be able to train shooting stats outside of actual …

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## [A couple of questions](https://discourse.cataclysmdda.org/t/a-couple-of-questions/12567)

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**Author:** [@Deez\_Nutz](https://discourse.cataclysmdda.org/u/Deez_Nutz)\
**Replies:** 4\
**Last updated:** [September 22, 2016, 2:08am UTC](https://discourse.cataclysmdda.org/t/a-couple-of-questions/12567 "2016-09-22T02:08:27Z")

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First off, I know that I should search the “tits, tricks, and newb questions” page, but my internet is so bad that it would be easier to travel to the dev’s house and ask them my questions in person, so fewer pages I hav…

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## [Been gone awhile. have some questions](https://discourse.cataclysmdda.org/t/been-gone-awhile-have-some-questions/12535)

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**Author:** [@hazerddex](https://discourse.cataclysmdda.org/u/hazerddex)\
**Replies:** 6\
**Last updated:** [September 21, 2016, 9:43pm UTC](https://discourse.cataclysmdda.org/t/been-gone-awhile-have-some-questions/12535 "2016-09-21T21:43:37Z")

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So theres a lot of diffrent things in the starting menu but i just wanted to ask. Does static spawns meen no enemies respawn at all? so if you survive long enough you can literally be the last one standing and a few n…

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## [Do it makes me less of a man by playing without skill rust?](https://discourse.cataclysmdda.org/t/do-it-makes-me-less-of-a-man-by-playing-without-skill-rust/12478)

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**Author:** [@Bidyhackier](https://discourse.cataclysmdda.org/u/Bidyhackier)\
**Replies:** 53\
**Last updated:** [September 21, 2016, 6:26pm UTC](https://discourse.cataclysmdda.org/t/do-it-makes-me-less-of-a-man-by-playing-without-skill-rust/12478 "2016-09-21T18:26:28Z")

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the title explain everything.

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## [Transcribing Recipes from Books](https://discourse.cataclysmdda.org/t/transcribing-recipes-from-books/12550)

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**Author:** [@plazma\_rush](https://discourse.cataclysmdda.org/u/plazma_rush)\
**Replies:** 15\
**Last updated:** [September 21, 2016, 6:32am UTC](https://discourse.cataclysmdda.org/t/transcribing-recipes-from-books/12550 "2016-09-21T06:32:12Z")

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So, as it is now, as far as I know, you can no longer learn recipes from reading. In order to learn them you must actually craft them while in the presence of the book before memorizing them. What if we had the option t…

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## [NULL Weather](https://discourse.cataclysmdda.org/t/null-weather/12533)

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**Author:** [@RedEyeKain](https://discourse.cataclysmdda.org/u/RedEyeKain)\
**Replies:** 10\
**Last updated:** [September 21, 2016, 2:28am UTC](https://discourse.cataclysmdda.org/t/null-weather/12533 "2016-09-21T02:28:01Z")

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After build 5499 and beyond my world get a NULL Weather bug where if you go outside of buildings you will be able to see a 3x3 square around your character at day time. Currently playing on experimental build 5501

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## [LUA functions question](https://discourse.cataclysmdda.org/t/lua-functions-question/12558)

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**Author:** [@Lucien](https://discourse.cataclysmdda.org/u/Lucien)\
**Replies:** 1\
**Last updated:** [September 20, 2016, 10:04pm UTC](https://discourse.cataclysmdda.org/t/lua-functions-question/12558 "2016-09-20T22:04:57Z")

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Hello, I’m real new to modding on this, but I am putting together a mod and I am using some LUA functions, or trying to. Most things are working great, I have custom iuse function working. However, when I use the item,…

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## [How did I die?](https://discourse.cataclysmdda.org/t/how-did-i-die/12539)

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**Author:** [@Arkenstone](https://discourse.cataclysmdda.org/u/Arkenstone)\
**Replies:** 8\
**Last updated:** [September 20, 2016, 11:58am UTC](https://discourse.cataclysmdda.org/t/how-did-i-die/12539 "2016-09-20T11:58:14Z")

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I’m playing with PK’s Rebalance mod. I threw a Molotov at a group of zombies. After a few seconds, it created a nice little field of fire and I proceeded to pick off zombies nearby as they struggled through the flames. …

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## [Any mod to make fighting really dangerous?](https://discourse.cataclysmdda.org/t/any-mod-to-make-fighting-really-dangerous/11842)

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**Author:** [@Vulpes\_Inculta](https://discourse.cataclysmdda.org/u/Vulpes_Inculta)\
**Replies:** 8\
**Last updated:** [September 19, 2016, 8:06pm UTC](https://discourse.cataclysmdda.org/t/any-mod-to-make-fighting-really-dangerous/11842 "2016-09-19T20:06:07Z")

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This game is amazing and definitely the best roguelike sandbox I ever played. But one core thing I don’t like - it’s unfun to kill zeds and creatures left and right easily, Diablo-style, while shrugging off their bites a…

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## [Survivor Suit needs buff](https://discourse.cataclysmdda.org/t/survivor-suit-needs-buff/12261)

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**Author:** [@Pandromidal](https://discourse.cataclysmdda.org/u/Pandromidal)\
**Replies:** 51\
**Last updated:** [September 19, 2016, 12:11pm UTC](https://discourse.cataclysmdda.org/t/survivor-suit-needs-buff/12261 "2016-09-19T12:11:58Z")

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Noticing a lot of armor has had it’s protection nerfed, but it seams like someone has been over zealous with survival gear. MBR vest (empty) Encumbrance:15 Storage:10 Bash: 12 Cut: 24 Acid:0 Fire:0 Environmental:0 Cra…

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## [Woodstove has no advantage over brazier](https://discourse.cataclysmdda.org/t/woodstove-has-no-advantage-over-brazier/12549)

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**Author:** [@Arkenstone](https://discourse.cataclysmdda.org/u/Arkenstone)\
**Replies:** 4\
**Last updated:** [September 18, 2016, 5:17pm UTC](https://discourse.cataclysmdda.org/t/woodstove-has-no-advantage-over-brazier/12549 "2016-09-18T17:17:41Z")

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Not sure if bug or not, but after code diving a bit, it seems that the woodstove does not in fact increase the fuel time of fuel put inside as compared to a home oven or a fireplace. Given that it is significantly more c…

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## [Inventory item with blank letter unselectable](https://discourse.cataclysmdda.org/t/inventory-item-with-blank-letter-unselectable/12546)

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**Author:** [@Renofox](https://discourse.cataclysmdda.org/u/Renofox)\
**Replies:** 2\
**Last updated:** [September 18, 2016, 8:38am UTC](https://discourse.cataclysmdda.org/t/inventory-item-with-blank-letter-unselectable/12546 "2016-09-18T08:38:26Z")

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Sometimes I get an inventory item with a blank space instead of a letter. It can still be selected with arrow keys if it’s in the pockets of the inventory, but if it’s one of the worn items it is impossible to select, an…

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## [\[5141\] Jewelry doesn't grant morale buffs to stylish trait survivors](https://discourse.cataclysmdda.org/t/5141-jewelry-doesnt-grant-morale-buffs-to-stylish-trait-survivors/12120)

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**Author:** [@Alasnuyo](https://discourse.cataclysmdda.org/u/Alasnuyo)\
**Replies:** 2\
**Last updated:** [September 18, 2016, 2:06am UTC](https://discourse.cataclysmdda.org/t/5141-jewelry-doesnt-grant-morale-buffs-to-stylish-trait-survivors/12120 "2016-09-18T02:06:56Z")

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I notice that this issue hasn’t been fixed for many iterations of the experimentals now. Someone should take a look into this. Also, pocket watches has the FANCY flag, so they should be a wearable item right? I mean, I …

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## [Boarded up windows insanity?](https://discourse.cataclysmdda.org/t/boarded-up-windows-insanity/12544)

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**Author:** [@Arkenstone](https://discourse.cataclysmdda.org/u/Arkenstone)\
**Replies:** 3\
**Last updated:** [September 18, 2016, 12:18am UTC](https://discourse.cataclysmdda.org/t/boarded-up-windows-insanity/12544 "2016-09-18T00:18:21Z")

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Why are there so many stages, including ones with no requirement? I originally thought this was to reinforce their boarding, but there’s a different, reinforce construction. \[image\] Also, do boarded off windows seal of…

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## [Rust and vehicles](https://discourse.cataclysmdda.org/t/rust-and-vehicles/12531)

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**Author:** [@BeerBeer](https://discourse.cataclysmdda.org/u/BeerBeer)\
**Replies:** 10\
**Last updated:** [September 18, 2016, 12:04am UTC](https://discourse.cataclysmdda.org/t/rust-and-vehicles/12531 "2016-09-18T00:04:13Z")

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Well, it’s the cataclysm. No one’s maintaining cars anymore. Quarterpanels and such should rust gradually, just for the novelty, if not for anything else. Rust could manifest in 5 stages. A fresh world could start with s…

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## [Aimed melee attack (à la DF Adventure Mode)](https://discourse.cataclysmdda.org/t/aimed-melee-attack-a-la-df-adventure-mode/12524)

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**Author:** [@pierredavidbelanger](https://discourse.cataclysmdda.org/u/pierredavidbelanger)\
**Replies:** 5\
**Last updated:** [September 17, 2016, 3:33am UTC](https://discourse.cataclysmdda.org/t/aimed-melee-attack-a-la-df-adventure-mode/12524 "2016-09-17T03:33:11Z")

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This is my first post. So hello :slight\_smile: I might not make friends here but I very like Dwarf Fortress. I have played countless of hours. I is probably the best game ever. (Wow, what a horrible first impression I …

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## [Clothing status effects](https://discourse.cataclysmdda.org/t/clothing-status-effects/12541)

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**Author:** [@BeerBeer](https://discourse.cataclysmdda.org/u/BeerBeer)\
**Replies:** 2\
**Last updated:** [September 17, 2016, 1:07am UTC](https://discourse.cataclysmdda.org/t/clothing-status-effects/12541 "2016-09-17T01:07:25Z")

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I finally realized what’s wrong with clothing. They never get wet, dirty or anything else for that matter. Much less recover from these effects. Here are some of the temporary status effects each piece of clothing could …

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## [Wandering Spawns?](https://discourse.cataclysmdda.org/t/wandering-spawns/12542)

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**Author:** [@matty491](https://discourse.cataclysmdda.org/u/matty491)\
**Replies:** 5\
**Last updated:** [September 16, 2016, 11:58pm UTC](https://discourse.cataclysmdda.org/t/wandering-spawns/12542 "2016-09-16T23:58:53Z")

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This is just your obligatory “Are wandering spawns still fucked and glitchy?” question thread :slight\_smile:

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## [Guidelines for moving gameplay features into mods](https://discourse.cataclysmdda.org/t/guidelines-for-moving-gameplay-features-into-mods/12537)

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**Author:** [@Treah](https://discourse.cataclysmdda.org/u/Treah)\
**Replies:** 10\
**Last updated:** [September 16, 2016, 9:16pm UTC](https://discourse.cataclysmdda.org/t/guidelines-for-moving-gameplay-features-into-mods/12537 "2016-09-16T21:16:19Z")

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\[ul\]Discussion what exactly is the requirements to move core gameplay elements into a mod. I did try and post this on the github where it would get more developer exposure but that issue was closed out of hand for being …

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## [Skillbook to PDF](https://discourse.cataclysmdda.org/t/skillbook-to-pdf/12525)

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**Author:** [@vlad\_1492](https://discourse.cataclysmdda.org/u/vlad_1492)\
**Replies:** 6\
**Last updated:** [September 16, 2016, 5:09pm UTC](https://discourse.cataclysmdda.org/t/skillbook-to-pdf/12525 "2016-09-16T17:09:24Z")

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With decent computer skill and the right parts, build a scanner to convert. Maybe find them in libraries and electronics stores. Now you can keep your book collection on PDA! Thoughts?

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