# Latest

**URL:** https://discourse.cataclysmdda.org/latest.md?page=260

[Latest](https://discourse.cataclysmdda.org/latest.md) · [Categories](https://discourse.cataclysmdda.org/categories.md) · [Tags](https://discourse.cataclysmdda.org/tags.md)

**Page:** 261

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## [Insane fuel consumption](https://discourse.cataclysmdda.org/t/insane-fuel-consumption/12979)

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**Author:** [@Agoelia](https://discourse.cataclysmdda.org/u/Agoelia)\
**Replies:** 13\
**Last updated:** [November 24, 2016, 8:25am UTC](https://discourse.cataclysmdda.org/t/insane-fuel-consumption/12979 "2016-11-24T08:25:10Z")

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It seems like since the 5910-ish version (very probably when the engine overhaul was done) gasoline consumption rate are off to the sky, cars, SUVs and basically every vehicle that runs on gasoline can empty a full tank …

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## [Interacting with objects not in your inventory?](https://discourse.cataclysmdda.org/t/interacting-with-objects-not-in-your-inventory/12991)

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**Author:** [@Scraphound](https://discourse.cataclysmdda.org/u/Scraphound)\
**Replies:** 2\
**Last updated:** [November 24, 2016, 5:31am UTC](https://discourse.cataclysmdda.org/t/interacting-with-objects-not-in-your-inventory/12991 "2016-11-24T05:31:06Z")

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Is there a way, for example, to light a lamp without picking it up? Or to add batteries to a food dehydrator that isn’t in your inventory, or do you have to pick everything up to manipulate it?

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## [How do you even play with hordes on?](https://discourse.cataclysmdda.org/t/how-do-you-even-play-with-hordes-on/12980)

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**Author:** [@Lesseps](https://discourse.cataclysmdda.org/u/Lesseps)\
**Replies:** 16\
**Last updated:** [November 23, 2016, 5:55pm UTC](https://discourse.cataclysmdda.org/t/how-do-you-even-play-with-hordes-on/12980 "2016-11-23T17:55:32Z")

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I have no idea how you guys play with that stuff. How do you exit your start location if you decide to start in the city and every house is surrounded by brutes, hulks, shockers, spitters, acids, smokers… Okay, you migh…

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## [5902: Buckets aren't suitable to carry water?](https://discourse.cataclysmdda.org/t/5902-buckets-arent-suitable-to-carry-water/12968)

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**Author:** [@proxiehunter](https://discourse.cataclysmdda.org/u/proxiehunter)\
**Replies:** 5\
**Last updated:** [November 23, 2016, 12:48pm UTC](https://discourse.cataclysmdda.org/t/5902-buckets-arent-suitable-to-carry-water/12968 "2016-11-23T12:48:58Z")

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That doesn’t seem like it would be intended. I assume it’s a bug? Found a bucket at a farm and it won’t let me use it to contain water. Says I have no suitable containers.

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## [Question about dirty water tanks and funnels](https://discourse.cataclysmdda.org/t/question-about-dirty-water-tanks-and-funnels/12988)

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**Author:** [@Infotater](https://discourse.cataclysmdda.org/u/Infotater)\
**Replies:** 3\
**Last updated:** [November 23, 2016, 11:33am UTC](https://discourse.cataclysmdda.org/t/question-about-dirty-water-tanks-and-funnels/12988 "2016-11-23T11:33:22Z")

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So, I have my vehicle set up with several water tanks. One with a funnel and purifier for dirty water, and two others for clean water. Problem is, purifying the tank turns it into a clean water tank as well. Any way to g…

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## [Swamp Water?](https://discourse.cataclysmdda.org/t/swamp-water/12953)

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**Author:** [@Gnorse](https://discourse.cataclysmdda.org/u/Gnorse)\
**Replies:** 4\
**Last updated:** [November 22, 2016, 7:07pm UTC](https://discourse.cataclysmdda.org/t/swamp-water/12953 "2016-11-22T19:07:54Z")

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does water from swamps (and no , not salt water) not count as water for crafting recipes ? because it doesnt count for me i tried having an empty container and a full one , 2 empty ones and standing near water source n…

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## [Which mods are currently compatible?](https://discourse.cataclysmdda.org/t/which-mods-are-currently-compatible/12978)

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**Author:** [@baldamundo](https://discourse.cataclysmdda.org/u/baldamundo)\
**Replies:** 1\
**Last updated:** [November 22, 2016, 5:18pm UTC](https://discourse.cataclysmdda.org/t/which-mods-are-currently-compatible/12978 "2016-11-22T17:18:39Z")

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Hey all, Long time fan of Cataclysm here, but not played for months and months and looking to get back into the game., but I’m a little confused as to the situation with mods. Are all the mods bundled with the main exp…

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## [Save corrupted?](https://discourse.cataclysmdda.org/t/save-corrupted/12973)

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**Author:** [@Shadow86](https://discourse.cataclysmdda.org/u/Shadow86)\
**Replies:** 16\
**Last updated:** [November 22, 2016, 2:37pm UTC](https://discourse.cataclysmdda.org/t/save-corrupted/12973 "2016-11-22T14:37:22Z")

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I was playing on experimental build 5900 today, then updated to 5917, the latest as of this post, and in-game, I changed dynamic NPC spawn from false to true. Saved and quit the game and now I can’t load it due to a game…

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## [Engine combos](https://discourse.cataclysmdda.org/t/engine-combos/12966)

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**Author:** [@mugling](https://discourse.cataclysmdda.org/u/mugling)\
**Replies:** 8\
**Last updated:** [November 22, 2016, 1:57pm UTC](https://discourse.cataclysmdda.org/t/engine-combos/12966 "2016-11-22T13:57:30Z")

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As part of the overhaul of vehicle code you can currently only have one active engine at once. I’d like to remove this restriction and add some functionality we’ve been missing all along. For example a foot pedals and tr…

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## [Crash on build 5918](https://discourse.cataclysmdda.org/t/crash-on-build-5918/12974)

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**Author:** [@Codeslamer](https://discourse.cataclysmdda.org/u/Codeslamer)\
**Replies:** 3\
**Last updated:** [November 22, 2016, 11:11am UTC](https://discourse.cataclysmdda.org/t/crash-on-build-5918/12974 "2016-11-22T11:11:38Z")

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Not sure if mods or something caused it, but apon examining a dead body at those dead human body piles, the game crashed. Might just be a one off however. Edit: Not a one off. Keeps happening on the same body. The only …

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## [Re-coloring of the receipt in the receipt-book](https://discourse.cataclysmdda.org/t/re-coloring-of-the-receipt-in-the-receipt-book/12984)

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**Author:** [@vivat](https://discourse.cataclysmdda.org/u/vivat)\
**Replies:** 0\
**Last updated:** [November 22, 2016, 10:53am UTC](https://discourse.cataclysmdda.org/t/re-coloring-of-the-receipt-in-the-receipt-book/12984 "2016-11-22T10:53:05Z")

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let’s say i found new book. book contain new receipts. in the receipt-book need somehow color new entries - and all the entries need to be coloured dark-grey - in the our memory but not may be build bright-white - in o…

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## [M240 with mods - not M240](https://discourse.cataclysmdda.org/t/m240-with-mods-not-m240/12972)

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**Author:** [@vivat](https://discourse.cataclysmdda.org/u/vivat)\
**Replies:** 3\
**Last updated:** [November 21, 2016, 1:06pm UTC](https://discourse.cataclysmdda.org/t/m240-with-mods-not-m240/12972 "2016-11-21T13:06:51Z")

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i modify dismounted manual M240 with extended barrel and - automobile-builder menu do not see M240 - i can’t install back MODded M240. maybe because of pluses in the name of the item? M240 new name is M240+ maybe subro…

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## [Construction Menu Tabs](https://discourse.cataclysmdda.org/t/construction-menu-tabs/12937)

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**Author:** [@Miloch](https://discourse.cataclysmdda.org/u/Miloch)\
**Replies:** 4\
**Last updated:** [November 21, 2016, 11:38am UTC](https://discourse.cataclysmdda.org/t/construction-menu-tabs/12937 "2016-11-21T11:38:21Z")

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How hard would it be to start moving things in the Construction Menu into Tabs? Would it be possible to borrow code from the crafting menu? Or maybe move construction into a new tab in the crafting menus with sub tabs? …

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## [Charging car batteries](https://discourse.cataclysmdda.org/t/charging-car-batteries/12959)

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**Author:** [@Pumbletron](https://discourse.cataclysmdda.org/u/Pumbletron)\
**Replies:** 9\
**Last updated:** [November 20, 2016, 10:20pm UTC](https://discourse.cataclysmdda.org/t/charging-car-batteries/12959 "2016-11-20T22:20:31Z")

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Heya! I moved my savegame to a recent experimental, and it seems all the batteries in every car, truck and motorbike in the world are all dead. It also seems that regular batteries can no longer be used to recharge vehi…

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## [To repair friendly security robots - can i?](https://discourse.cataclysmdda.org/t/to-repair-friendly-security-robots-can-i/12970)

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**Author:** [@vivat](https://discourse.cataclysmdda.org/u/vivat)\
**Replies:** 3\
**Last updated:** [November 20, 2016, 2:20pm UTC](https://discourse.cataclysmdda.org/t/to-repair-friendly-security-robots-can-i/12970 "2016-11-20T14:20:45Z")

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for repairing or over-repair (in hardening purpose) turret - i may off it and get in my inventory and use welder. but with with security bots its tactics not good. when i go onto this robot but it simply swaps with me th…

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## [Shut down friendly robots via notebook subroutine](https://discourse.cataclysmdda.org/t/shut-down-friendly-robots-via-notebook-subroutine/12971)

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**Author:** [@vivat](https://discourse.cataclysmdda.org/u/vivat)\
**Replies:** 1\
**Last updated:** [November 20, 2016, 1:36pm UTC](https://discourse.cataclysmdda.org/t/shut-down-friendly-robots-via-notebook-subroutine/12971 "2016-11-20T13:36:56Z")

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i have friendly security robot whis is friendlysed via hacking notebook. but he is slightly damaged and need to repair. and i whsh to make robot harder to broke. how to shutdown robot for repair?

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## [0.C-19627-gbe0fba8 - Stacks of food + Cash cards bugged](https://discourse.cataclysmdda.org/t/0-c-19627-gbe0fba8-stacks-of-food-cash-cards-bugged/12942)

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**Author:** [@Wally-kun](https://discourse.cataclysmdda.org/u/Wally-kun)\
**Replies:** 6\
**Last updated:** [November 20, 2016, 10:35am UTC](https://discourse.cataclysmdda.org/t/0-c-19627-gbe0fba8-stacks-of-food-cash-cards-bugged/12942 "2016-11-20T10:35:56Z")

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Two bugs, both separate issues. The first is that fruits give a lot of food when harvested from the wild. 20 or so, sometimes. This is pretty nice, except that when you try to pick up the harvest, you don’t grab the who…

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## [NPC Wounds shows exact numbers. 0.C-19721-g82f0627 (tiles) Build 5900](https://discourse.cataclysmdda.org/t/npc-wounds-shows-exact-numbers-0-c-19721-g82f0627-tiles-build-5900/12964)

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**Author:** [@Lesseps](https://discourse.cataclysmdda.org/u/Lesseps)\
**Replies:** 2\
**Last updated:** [November 20, 2016, 9:50am UTC](https://discourse.cataclysmdda.org/t/npc-wounds-shows-exact-numbers-0-c-19721-g82f0627-tiles-build-5900/12964 "2016-11-20T09:50:06Z")

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I’ve just noticed that if you examine wounds of companion NPC you get actual values (i.e. Head 87 Torso 87 etc.) instead of scale I have before updating to this new version (I had 5892 previously). Is that intended or a…

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## [Portals: how to close or block?](https://discourse.cataclysmdda.org/t/portals-how-to-close-or-block/12955)

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**Author:** [@vivat](https://discourse.cataclysmdda.org/u/vivat)\
**Replies:** 6\
**Last updated:** [November 20, 2016, 5:57am UTC](https://discourse.cataclysmdda.org/t/portals-how-to-close-or-block/12955 "2016-11-20T05:57:17Z")

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near my house there was a portal from which any creatures which is not from our world. flaming eye - many blood of my is spoiled by this hellspawn. but a nightmare for me - is not a flaming eye but nightmare hunter. beca…

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## [What form of ASCII does the project support?](https://discourse.cataclysmdda.org/t/what-form-of-ascii-does-the-project-support/12969)

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**Author:** [@BorkBorkGoesTheCode](https://discourse.cataclysmdda.org/u/BorkBorkGoesTheCode)\
**Replies:** 0\
**Last updated:** [November 20, 2016, 1:53am UTC](https://discourse.cataclysmdda.org/t/what-form-of-ascii-does-the-project-support/12969 "2016-11-20T01:53:53Z")

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Due to two recent issues relating to UTF characters appearing in my PRs, I have discovered that I need to set a default encoding in my editor. Which encoding is supported?

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## [The entire point of hordes existence](https://discourse.cataclysmdda.org/t/the-entire-point-of-hordes-existence/12890)

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**Author:** [@Firestorm\_01](https://discourse.cataclysmdda.org/u/Firestorm_01)\
**Replies:** 32\
**Last updated:** [November 19, 2016, 9:09pm UTC](https://discourse.cataclysmdda.org/t/the-entire-point-of-hordes-existence/12890 "2016-11-19T21:09:42Z")

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I have multiple questions about hordes and their entire point in game. Are horeds supposed to be hard mode by design? Currently enabling hordes give player a lot of trouble. Especially for new player who do not know …

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## [Can't turn off mutations through radiation](https://discourse.cataclysmdda.org/t/cant-turn-off-mutations-through-radiation/12838)

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**Author:** [@TheFlame52](https://discourse.cataclysmdda.org/u/TheFlame52)\
**Replies:** 9\
**Last updated:** [November 19, 2016, 6:03pm UTC](https://discourse.cataclysmdda.org/t/cant-turn-off-mutations-through-radiation/12838 "2016-11-19T18:03:06Z")

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It’s all in the title. I have mutations from radiation turned off and yet they still happen. It’s happened in the past several experimentals, but I’ve been too lazy to report it.

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## [Impossible to begin a new construction (vehicle) 0.C-19619-g4dbf3e2 / 5879](https://discourse.cataclysmdda.org/t/impossible-to-begin-a-new-construction-vehicle-0-c-19619-g4dbf3e2-5879/12944)

<div class="topic-metadata">

**Author:** [@MarcoVGnG](https://discourse.cataclysmdda.org/u/MarcoVGnG)\
**Replies:** 6\
**Last updated:** [November 19, 2016, 6:00pm UTC](https://discourse.cataclysmdda.org/t/impossible-to-begin-a-new-construction-vehicle-0-c-19619-g4dbf3e2-5879/12944 "2016-11-19T18:00:26Z")

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HI, i tried to begin a new vehicle, i had a steel frame. In my construction menu, i had “begin new construction” in white. So let’s go… Then i got an error message (see bellow), the pop-up to name the construction and …

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## [Variable delay between input (keypress) and action (output on the screen)](https://discourse.cataclysmdda.org/t/variable-delay-between-input-keypress-and-action-output-on-the-screen/12961)

<div class="topic-metadata">

**Author:** [@Alacard](https://discourse.cataclysmdda.org/u/Alacard)\
**Replies:** 0\
**Last updated:** [November 18, 2016, 11:59pm UTC](https://discourse.cataclysmdda.org/t/variable-delay-between-input-keypress-and-action-output-on-the-screen/12961 "2016-11-18T23:59:23Z")

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I am receiving either latency or draw stuttering with the latest few versions of Cataclysm:DDA. There is a significant delay between pressing a key while driving (faster driving increases this delay) and the input bein…

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## [How do I force the inventory menus to go fullscreen?](https://discourse.cataclysmdda.org/t/how-do-i-force-the-inventory-menus-to-go-fullscreen/12925)

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**Author:** [@SpadeDraco](https://discourse.cataclysmdda.org/u/SpadeDraco)\
**Replies:** 8\
**Last updated:** [November 18, 2016, 10:32pm UTC](https://discourse.cataclysmdda.org/t/how-do-i-force-the-inventory-menus-to-go-fullscreen/12925 "2016-11-18T22:32:10Z")

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The new “adaptive menus” make the game slow down to the point of being unplayable when they’re up. The description for the change on github showed that you could make them go fullscreen by adjusting resolution somehow bu…

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## [Melee chance to hit really low](https://discourse.cataclysmdda.org/t/melee-chance-to-hit-really-low/12956)

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**Author:** [@Cranit](https://discourse.cataclysmdda.org/u/Cranit)\
**Replies:** 4\
**Last updated:** [November 18, 2016, 7:55pm UTC](https://discourse.cataclysmdda.org/t/melee-chance-to-hit-really-low/12956 "2016-11-18T19:55:14Z")

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Hi All, First time poster in this forum, have just started playing and am really enjoying myself. One question however, when I look at my dexterity on the Stats panel it tells me my melee chance to hit is -1342177280… …

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## [Generic Menu Navigation Sounds](https://discourse.cataclysmdda.org/t/generic-menu-navigation-sounds/12767)

<div class="topic-metadata">

**Author:** [@harald921](https://discourse.cataclysmdda.org/u/harald921)\
**Replies:** 1\
**Last updated:** [November 18, 2016, 5:13pm UTC](https://discourse.cataclysmdda.org/t/generic-menu-navigation-sounds/12767 "2016-11-18T17:13:24Z")

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So, this is more of a question than a suggestion really. Would it be possible, the way UI is handled right now, to have sounds for navigating the different menus? Like a “tick” for going up or down in the inventory, a “…

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## [Mutation Rebalancing](https://discourse.cataclysmdda.org/t/mutation-rebalancing/12705)

<div class="topic-metadata">

**Author:** [@pisskop](https://discourse.cataclysmdda.org/u/pisskop)\
**Replies:** 51\
**Last updated:** [November 18, 2016, 2:32pm UTC](https://discourse.cataclysmdda.org/t/mutation-rebalancing/12705 "2016-11-18T14:32:20Z")

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Even with the new rebalance and subsequent limitations on bionics, mutations simply lack a real incentive to pursue them beyond variety, roleplay, minmaxing specific pathways, or simply passive use. For starters, lockin…

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## [Damn burst fire](https://discourse.cataclysmdda.org/t/damn-burst-fire/12954)

<div class="topic-metadata">

**Author:** [@BeerBeer](https://discourse.cataclysmdda.org/u/BeerBeer)\
**Replies:** 3\
**Last updated:** [November 18, 2016, 9:46am UTC](https://discourse.cataclysmdda.org/t/damn-burst-fire/12954 "2016-11-18T09:46:03Z")

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I just took out my NPC companion after bursting a hulk point blank with a SCAR-H. Killed a hulk at 9 o’clock, then the remainder of the burst tried to hit a fat zombie at about 12 o’clock. But my NPC was in the way in th…

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## [Cannibalism disabling](https://discourse.cataclysmdda.org/t/cannibalism-disabling/12957)

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**Author:** [@vivat](https://discourse.cataclysmdda.org/u/vivat)\
**Replies:** 0\
**Last updated:** [November 18, 2016, 4:32am UTC](https://discourse.cataclysmdda.org/t/cannibalism-disabling/12957 "2016-11-18T04:32:33Z")

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Hi! it was very desirable to be able to ban on the display of the menu of crafting recipes “cookbook cannibal.” I agree even to the possibility that the prohibition is registered in the options.json. does not necessaril…

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