# Latest

**URL:** https://discourse.cataclysmdda.org/latest.md?page=256

[Latest](https://discourse.cataclysmdda.org/latest.md) · [Categories](https://discourse.cataclysmdda.org/categories.md) · [Tags](https://discourse.cataclysmdda.org/tags.md)

**Page:** 257

---

## [Too many military bunkers \[6024\]](https://discourse.cataclysmdda.org/t/too-many-military-bunkers-6024/13108)

<div class="topic-metadata">

**Author:** [@digitCruncher](https://discourse.cataclysmdda.org/u/digitCruncher)\
**Replies:** 3\
**Last updated:** [December 11, 2016, 2:15am UTC](https://discourse.cataclysmdda.org/t/too-many-military-bunkers-6024/13108 "2016-12-11T02:15:50Z")

</div>

Creating a new map creates way too many military bunkers, and some are even off roads (which I don’t think is intended) This is most prominent if you set city distance to 8 (I looked at 8 ‘end of road’ buildings, and al…

---

## [Bionic-Assisted Dual-Wielding](https://discourse.cataclysmdda.org/t/bionic-assisted-dual-wielding/13116)

<div class="topic-metadata">

**Author:** [@plazma\_rush](https://discourse.cataclysmdda.org/u/plazma_rush)\
**Replies:** 1\
**Last updated:** [December 10, 2016, 11:34pm UTC](https://discourse.cataclysmdda.org/t/bionic-assisted-dual-wielding/13116 "2016-12-10T23:34:38Z")

</div>

I know that there have been discussions before about dual wielding before and how it was shot down (heh) as it was unrealistic and would just end up wasting ammo except at point-blank ranges, but all their arguments were…

---

## [Build 6040: Seems like a minor quest bug? Get software quest](https://discourse.cataclysmdda.org/t/build-6040-seems-like-a-minor-quest-bug-get-software-quest/13115)

<div class="topic-metadata">

**Author:** [@proxiehunter](https://discourse.cataclysmdda.org/u/proxiehunter)\
**Replies:** 0\
**Last updated:** [December 10, 2016, 8:28pm UTC](https://discourse.cataclysmdda.org/t/build-6040-seems-like-a-minor-quest-bug-get-software-quest/13115 "2016-12-10T20:28:01Z")

</div>

An NPC wanted me to get some software from his computer. When I tracked it down the terminal wasn’t in a house, it was just sitting out in the middle of a field with nothing else around it.

---

## [Cataclysm's Mightiest Heroes! (V.1.0)](https://discourse.cataclysmdda.org/t/cataclysms-mightiest-heroes-v-1-0/12292)

<div class="topic-metadata">

**Author:** [@Eric](https://discourse.cataclysmdda.org/u/Eric)\
**Replies:** 3\
**Last updated:** [December 10, 2016, 5:34am UTC](https://discourse.cataclysmdda.org/t/cataclysms-mightiest-heroes-v-1-0/12292 "2016-12-10T05:34:47Z")

</div>

This mod adds various superheroes from the Marvel (and eventually, DC) universe as playable professions in Cata DDA. As a warning, these professions are all very highly skilled to the point of being overpowered NEW ITE…

---

## [Epitaph to an NPC](https://discourse.cataclysmdda.org/t/epitaph-to-an-npc/11986)

<div class="topic-metadata">

**Author:** [@pisskop](https://discourse.cataclysmdda.org/u/pisskop)\
**Replies:** 41\
**Last updated:** [December 10, 2016, 3:49am UTC](https://discourse.cataclysmdda.org/t/epitaph-to-an-npc/11986 "2016-12-10T03:49:38Z")

</div>

Here lies Darius Knapp Torn to pieces by a wolf who jumped over a guard rail at the apartment complex. I came out of the building to see it nomming your throat. ??? - Spring, day 4

---

## [I need a little help](https://discourse.cataclysmdda.org/t/i-need-a-little-help/13109)

<div class="topic-metadata">

**Author:** [@Charlesilv4](https://discourse.cataclysmdda.org/u/Charlesilv4)\
**Replies:** 3\
**Last updated:** [December 9, 2016, 9:42pm UTC](https://discourse.cataclysmdda.org/t/i-need-a-little-help/13109 "2016-12-09T21:42:01Z")

</div>

So iam having this problem. “Unknown comestible type of item” I made this little mod that adds a few recipes and food but when i try to eat them it gives this error. It must be some silly thing I didnt do, but i would …

---

## [Making a mod that allows easier climbing of stuff if have spider\_arms\_ok](https://discourse.cataclysmdda.org/t/making-a-mod-that-allows-easier-climbing-of-stuff-if-have-spider-arms-ok/13112)

<div class="topic-metadata">

**Author:** [@Arendeth](https://discourse.cataclysmdda.org/u/Arendeth)\
**Replies:** 0\
**Last updated:** [December 9, 2016, 9:29pm UTC](https://discourse.cataclysmdda.org/t/making-a-mod-that-allows-easier-climbing-of-stuff-if-have-spider-arms-ok/13112 "2016-12-09T21:29:32Z")

</div>

how do I code in a mod that : function map::climb\_difficulty use this to give spider mutation better odds of climbing stuff cut climbing diff by 50%? and buff the strength of the webs from web walker

---

## [Please explain Zombies migrations](https://discourse.cataclysmdda.org/t/please-explain-zombies-migrations/13110)

<div class="topic-metadata">

**Author:** [@Nibelung44](https://discourse.cataclysmdda.org/u/Nibelung44)\
**Replies:** 3\
**Last updated:** [December 9, 2016, 6:12pm UTC](https://discourse.cataclysmdda.org/t/please-explain-zombies-migrations/13110 "2016-12-09T18:12:49Z")

</div>

Hi, How zombies move over long distances, do they? I find myself wondering how some Zeds manage to creep back to areas I cleared of any hostile unlife forms. Do they appear from nothing, generated by the game? I’m playi…

---

## [Tools Not Being Shown In Crafting Menu (0.C-20170-gaf4179b (tiles))](https://discourse.cataclysmdda.org/t/tools-not-being-shown-in-crafting-menu-0-c-20170-gaf4179b-tiles/13107)

<div class="topic-metadata">

**Author:** [@Fengferth](https://discourse.cataclysmdda.org/u/Fengferth)\
**Replies:** 3\
**Last updated:** [December 9, 2016, 12:54am UTC](https://discourse.cataclysmdda.org/t/tools-not-being-shown-in-crafting-menu-0-c-20170-gaf4179b-tiles/13107 "2016-12-09T00:54:32Z")

</div>

Came across an odd bug earlier, for some reason some tools are not being shown if they are in proximity for crafting purposes. This happened after I updated from 0.C-19849-g1b41747 (tiles) to 0.C-20170-gaf4179b (tiles). …

---

## [Fuel balancing](https://discourse.cataclysmdda.org/t/fuel-balancing/12965)

<div class="topic-metadata">

**Author:** [@mugling](https://discourse.cataclysmdda.org/u/mugling)\
**Replies:** 45\
**Last updated:** [December 8, 2016, 6:51pm UTC](https://discourse.cataclysmdda.org/t/fuel-balancing/12965 "2016-12-08T18:51:44Z")

</div>

Recent work in experimental has moved much of the vehicle engine code to JSON. For example it should be possible to define a scotch engine running on whiskey or in the near future a steam engine. One critical change is t…

---

## [Suggest Returning the vehicle interface to not sucking](https://discourse.cataclysmdda.org/t/suggest-returning-the-vehicle-interface-to-not-sucking/13104)

<div class="topic-metadata">

**Author:** [@Voqar](https://discourse.cataclysmdda.org/u/Voqar)\
**Replies:** 4\
**Last updated:** [December 8, 2016, 4:13pm UTC](https://discourse.cataclysmdda.org/t/suggest-returning-the-vehicle-interface-to-not-sucking/13104 "2016-12-08T16:13:21Z")

</div>

Seriously. What good does the new vehicle interface bring? From what I can see, it changes the layout but adds zero. And at the same time, it makes dealing with things that used to be simple like adding fuel to your v…

---

## [What mods are compatible with the latest experimental build?](https://discourse.cataclysmdda.org/t/what-mods-are-compatible-with-the-latest-experimental-build/13102)

<div class="topic-metadata">

**Author:** [@Moon\_Dew](https://discourse.cataclysmdda.org/u/Moon_Dew)\
**Replies:** 2\
**Last updated:** [December 8, 2016, 3:22pm UTC](https://discourse.cataclysmdda.org/t/what-mods-are-compatible-with-the-latest-experimental-build/13102 "2016-12-08T15:22:39Z")

</div>

Aside from the mods already included, what mods are compatible with the latest experimental build (0.C-6022 as of time of posting)? Also, what happened to the DinoMod?

---

## [\[Suggestion\] More Enemies that are actually dangerous](https://discourse.cataclysmdda.org/t/suggestion-more-enemies-that-are-actually-dangerous/11207)

<div class="topic-metadata">

**Author:** [@Malkeus](https://discourse.cataclysmdda.org/u/Malkeus)\
**Replies:** 186\
**Last updated:** [December 7, 2016, 11:33pm UTC](https://discourse.cataclysmdda.org/t/suggestion-more-enemies-that-are-actually-dangerous/11207 "2016-12-07T23:33:42Z")

</div>

Issue from github that’s gotten quite long with many excellent suggestions: Highlights: \[ul\]Shocker Hulks, Scarred Hulks (Slow moving armored tank beasts) More enemies with high armor, balanced by lower health. Large…

---

## [Played experemintals for few days. List of problems i noticed](https://discourse.cataclysmdda.org/t/played-experemintals-for-few-days-list-of-problems-i-noticed/13069)

<div class="topic-metadata">

**Author:** [@brroleg](https://discourse.cataclysmdda.org/u/brroleg)\
**Replies:** 6\
**Last updated:** [December 7, 2016, 9:53pm UTC](https://discourse.cataclysmdda.org/t/played-experemintals-for-few-days-list-of-problems-i-noticed/13069 "2016-12-07T21:53:28Z")

</div>

Hunger and Thirst builds up too quick To the point when the time takes to cook some food, gives you more Hunger and Thirst than you can satisfy with food you just cooked Problem with electricity. Solar panels dont w…

---

## [\*SPOILERS\* Marloss Berries make you puke with marloss carrier](https://discourse.cataclysmdda.org/t/spoilers-marloss-berries-make-you-puke-with-marloss-carrier/13075)

<div class="topic-metadata">

**Author:** [@YourCompanionCube](https://discourse.cataclysmdda.org/u/YourCompanionCube)\
**Replies:** 1\
**Last updated:** [December 7, 2016, 8:53pm UTC](https://discourse.cataclysmdda.org/t/spoilers-marloss-berries-make-you-puke-with-marloss-carrier/13075 "2016-12-07T20:53:10Z")

</div>

0.C-g20172c1 SDL Windows 10 Every time i eat a marloss berry (with marloss carrier trait) it gives me the “nauseous” effect. I think this is as it attempts to fully feed me it goes over and instead makes me overfull. …

---

## [UPS item primary power support chooseing stystem](https://discourse.cataclysmdda.org/t/ups-item-primary-power-support-chooseing-stystem/13082)

<div class="topic-metadata">

**Author:** [@vipches](https://discourse.cataclysmdda.org/u/vipches)\
**Replies:** 1\
**Last updated:** [December 7, 2016, 6:48pm UTC](https://discourse.cataclysmdda.org/t/ups-item-primary-power-support-chooseing-stystem/13082 "2016-12-07T18:48:00Z")

</div>

Something about the ups, you can’t choose which one support the item that install the ups plugin, it will auto choose you UPS to rechange that item, whether you like or not. I suggest if we can able to choose which UPS …

---

## [Sheath and scabbard encumbrance](https://discourse.cataclysmdda.org/t/sheath-and-scabbard-encumbrance/13079)

<div class="topic-metadata">

**Author:** [@Lesseps](https://discourse.cataclysmdda.org/u/Lesseps)\
**Replies:** 5\
**Last updated:** [December 7, 2016, 6:35pm UTC](https://discourse.cataclysmdda.org/t/sheath-and-scabbard-encumbrance/13079 "2016-12-07T18:35:49Z")

</div>

Sheaths and scabbards that used to be worn on either part of the body now occupy both legs or ankles. I cannot seem to choose if it’s left or right anymore. works just as simple pants or boots. Is that a bug? 0.C-20048…

---

## [\#6024 build (0.C-20148-gf1309d6 (tiles))](https://discourse.cataclysmdda.org/t/6024-build-0-c-20148-gf1309d6-tiles/13103)

<div class="topic-metadata">

**Author:** [@lordmatiz](https://discourse.cataclysmdda.org/u/lordmatiz)\
**Replies:** 0\
**Last updated:** [December 7, 2016, 5:37pm UTC](https://discourse.cataclysmdda.org/t/6024-build-0-c-20148-gf1309d6-tiles/13103 "2016-12-07T17:37:52Z")

</div>

Hello. I’ll post bugs I see in #6024 build here. When I used shaving kit while getting attacked I didn’t get any option to stop action. (Luckily I was using plate armor :smiley: )

---

## [Build 5999 - Diamond weapon recipes missing?](https://discourse.cataclysmdda.org/t/build-5999-diamond-weapon-recipes-missing/13099)

<div class="topic-metadata">

**Author:** [@Alasnuyo](https://discourse.cataclysmdda.org/u/Alasnuyo)\
**Replies:** 4\
**Last updated:** [December 7, 2016, 4:53pm UTC](https://discourse.cataclysmdda.org/t/build-5999-diamond-weapon-recipes-missing/13099 "2016-12-07T16:53:12Z")

</div>

The recipes for diamond weapons seems to be no longer present in the lab journal-Gustav as of build 5999. Are diamond weapons being removed from the game or something?

---

## [Build 6016: Old saves crash on attempt to load, new games crash on save attempt](https://discourse.cataclysmdda.org/t/build-6016-old-saves-crash-on-attempt-to-load-new-games-crash-on-save-attempt/13086)

<div class="topic-metadata">

**Author:** [@proxiehunter](https://discourse.cataclysmdda.org/u/proxiehunter)\
**Replies:** 17\
**Last updated:** [December 7, 2016, 12:10pm UTC](https://discourse.cataclysmdda.org/t/build-6016-old-saves-crash-on-attempt-to-load-new-games-crash-on-save-attempt/13086 "2016-12-07T12:10:05Z")

</div>

Running the game through Wine Wine 1.9.24 on Linux Mint Sarah because A: I can use the launcher that way and B: Attempting to install the Linux version has gone poorly in the past. Usually works great, but something in t…

---

## [Where to start if seeing Segfaults? Experimental, Linux 0.C-19952-g3d4a0eb](https://discourse.cataclysmdda.org/t/where-to-start-if-seeing-segfaults-experimental-linux-0-c-19952-g3d4a0eb/13058)

<div class="topic-metadata">

**Author:** [@BuckalistaPotacky](https://discourse.cataclysmdda.org/u/BuckalistaPotacky)\
**Replies:** 9\
**Last updated:** [December 7, 2016, 1:43am UTC](https://discourse.cataclysmdda.org/t/where-to-start-if-seeing-segfaults-experimental-linux-0-c-19952-g3d4a0eb/13058 "2016-12-07T01:43:47Z")

</div>

I hate to make a new thread for anything, but I wasn’t sure what else would be relevant. How should I proceed if about four days ago I compiled the experimental on Ubuntu 16.04.1 LTS, made a bunch of progress (really I’m…

---

## [An indepth guide to what all these mods do?](https://discourse.cataclysmdda.org/t/an-indepth-guide-to-what-all-these-mods-do/13093)

<div class="topic-metadata">

**Author:** [@Mort](https://discourse.cataclysmdda.org/u/Mort)\
**Replies:** 2\
**Last updated:** [December 7, 2016, 1:19am UTC](https://discourse.cataclysmdda.org/t/an-indepth-guide-to-what-all-these-mods-do/13093 "2016-12-07T01:19:22Z")

</div>

So I’ve just got into CDDA … played the odd game, but I have this whole big list of mods I can add, usually they have a very brief description like ‘adds more guns’ etc. Not having enough knowledge of the game in its ba…

---

## [Experimental version gap](https://discourse.cataclysmdda.org/t/experimental-version-gap/13100)

<div class="topic-metadata">

**Author:** [@noname1208](https://discourse.cataclysmdda.org/u/noname1208)\
**Replies:** 6\
**Last updated:** [December 7, 2016, 1:15am UTC](https://discourse.cataclysmdda.org/t/experimental-version-gap/13100 "2016-12-07T01:15:20Z")

</div>

I was downloading the newest console version which I saw was 5999 but I remembered someone mentioning version 6005 so I took a look at the graphic download and it was 6021. Is there a difference between console 5999 and…

---

## [Vehicle Turret Kills count as Kills](https://discourse.cataclysmdda.org/t/vehicle-turret-kills-count-as-kills/13094)

<div class="topic-metadata">

**Author:** [@plazma\_rush](https://discourse.cataclysmdda.org/u/plazma_rush)\
**Replies:** 6\
**Last updated:** [December 6, 2016, 9:17pm UTC](https://discourse.cataclysmdda.org/t/vehicle-turret-kills-count-as-kills/13094 "2016-12-06T21:17:46Z")

</div>

Not sure how difficult this would be to implement, but automated vehicle turrets and traps don’t seem to count as kills in your list of monsters killed. The simplest way, I think, would be to just count every kill perio…

---

## [How to get sound to work?](https://discourse.cataclysmdda.org/t/how-to-get-sound-to-work/13096)

<div class="topic-metadata">

**Author:** [@BattleMoose](https://discourse.cataclysmdda.org/u/BattleMoose)\
**Replies:** 3\
**Last updated:** [December 6, 2016, 8:45pm UTC](https://discourse.cataclysmdda.org/t/how-to-get-sound-to-work/13096 "2016-12-06T20:45:23Z")

</div>

Hi, Very new player to CDDA here and been trying for the past hour to get the sound to work. Latest experimental build, graphical. Trying to scavenge posts on reddit and elsewhere mostly a year old trying to figure out …

---

## [Night zombie suggestion for mid-late game (Volatiles) + late-game zombie buff](https://discourse.cataclysmdda.org/t/night-zombie-suggestion-for-mid-late-game-volatiles-late-game-zombie-buff/13089)

<div class="topic-metadata">

**Author:** [@Neonwarrior](https://discourse.cataclysmdda.org/u/Neonwarrior)\
**Replies:** 2\
**Last updated:** [December 6, 2016, 8:04am UTC](https://discourse.cataclysmdda.org/t/night-zombie-suggestion-for-mid-late-game-volatiles-late-game-zombie-buff/13089 "2016-12-06T08:04:55Z")

</div>

Here’s a crazy suggestion that I don’t really see being implemented but I was thinking about anyway. I would have put it in the “we make bad suggestions” thread but it’s too long so here you go. I recently played Dying …

---

## [New Labs & maptile stuff](https://discourse.cataclysmdda.org/t/new-labs-maptile-stuff/9789)

<div class="topic-metadata">

**Author:** [@Sunshine](https://discourse.cataclysmdda.org/u/Sunshine)\
**Replies:** 40\
**Last updated:** [December 6, 2016, 6:43am UTC](https://discourse.cataclysmdda.org/t/new-labs-maptile-stuff/9789 "2016-12-06T06:43:40Z")

</div>

Labs right now are kinda boring. I like procedural generation for dungeons, but since the grammars are so simple in DDA, the game ends up creating only three or four types of maptiles in labs. There’s the big open room, …

---

## [Overmap getting restarted](https://discourse.cataclysmdda.org/t/overmap-getting-restarted/13092)

<div class="topic-metadata">

**Author:** [@survivornaginata](https://discourse.cataclysmdda.org/u/survivornaginata)\
**Replies:** 1\
**Last updated:** [December 5, 2016, 8:07pm UTC](https://discourse.cataclysmdda.org/t/overmap-getting-restarted/13092 "2016-12-05T20:07:28Z")

</div>

i just suffered it again in version 6017 as i suffered it before in some recent prior version which made me restart to once again get it in this version.map around me got erased and somewhat randomised except for shelter…

---

## [Zombie tech double bug](https://discourse.cataclysmdda.org/t/zombie-tech-double-bug/13088)

<div class="topic-metadata">

**Author:** [@Nibelung44](https://discourse.cataclysmdda.org/u/Nibelung44)\
**Replies:** 1\
**Last updated:** [December 5, 2016, 5:30pm UTC](https://discourse.cataclysmdda.org/t/zombie-tech-double-bug/13088 "2016-12-05T17:30:00Z")

</div>

Hey, It pulled away my combat knife at a distance of 8. Seems weird! Once I got it back from its corpse, it was repaired. EDIT: I’m now not sure that this particular knife was damaged, so perhaps only one ‘bug’ … or i…

---

## [CBM's with the mutated body](https://discourse.cataclysmdda.org/t/cbms-with-the-mutated-body/13077)

<div class="topic-metadata">

**Author:** [@vivat](https://discourse.cataclysmdda.org/u/vivat)\
**Replies:** 3\
**Last updated:** [December 5, 2016, 5:22pm UTC](https://discourse.cataclysmdda.org/t/cbms-with-the-mutated-body/13077 "2016-12-05T17:22:50Z")

</div>

what will be with the CBM’s - for example - for CBM in the head, if the head in the mutated body is absent? i mean i mutate, my head drop-off, will i lost my head-lighter? if i lost my legs - is my joint ratchets will …

[Previous page](https://discourse.cataclysmdda.org/latest.md?page=255)

[Next page](https://discourse.cataclysmdda.org/latest.md?page=257)
