# Latest

**URL:** https://discourse.cataclysmdda.org/latest.md?page=254

[Latest](https://discourse.cataclysmdda.org/latest.md) · [Categories](https://discourse.cataclysmdda.org/categories.md) · [Tags](https://discourse.cataclysmdda.org/tags.md)

**Page:** 255

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## [Guns with internal magazines not leaving empty cartridges-0.c-19618-gd3a61b8](https://discourse.cataclysmdda.org/t/guns-with-internal-magazines-not-leaving-empty-cartridges-0-c-19618-gd3a61b8/13188)

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**Author:** [@xironfistx](https://discourse.cataclysmdda.org/u/xironfistx)\
**Replies:** 2\
**Last updated:** [December 25, 2016, 4:13am UTC](https://discourse.cataclysmdda.org/t/guns-with-internal-magazines-not-leaving-empty-cartridges-0-c-19618-gd3a61b8/13188 "2016-12-25T04:13:52Z")

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Revolvers,single or double shotguns and singleshot guns not leaving empty cases. Unsure if resolved on newer versions but im not at home now to install a newer experimental.

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## [Container-less Powdered goods](https://discourse.cataclysmdda.org/t/container-less-powdered-goods/13153)

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**Author:** [@Vastin](https://discourse.cataclysmdda.org/u/Vastin)\
**Replies:** 12\
**Last updated:** [December 24, 2016, 11:19pm UTC](https://discourse.cataclysmdda.org/t/container-less-powdered-goods/13153 "2016-12-24T23:19:45Z")

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Most of the powdered goods in the game are far smaller than the containers that hold them. You can save an enormous volume of inventory space by emptying out every cardboard box or bottle of cereal, flour, salt, and so …

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## [Sound Values for Misc Horde-Spawning Activities](https://discourse.cataclysmdda.org/t/sound-values-for-misc-horde-spawning-activities/13183)

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**Author:** [@DeclanFrost](https://discourse.cataclysmdda.org/u/DeclanFrost)\
**Replies:** 7\
**Last updated:** [December 24, 2016, 10:04pm UTC](https://discourse.cataclysmdda.org/t/sound-values-for-misc-horde-spawning-activities/13183 "2016-12-24T22:04:41Z")

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So I’ve been on the forum more than what I would consider a healthy amount of time and saw that a lot of people were using static+wander. Being a proud static player, I took this as a challenge to my CDDA survival prowes…

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## [Unsure how to increase the Quick trait](https://discourse.cataclysmdda.org/t/unsure-how-to-increase-the-quick-trait/13175)

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**Author:** [@wolfpwned](https://discourse.cataclysmdda.org/u/wolfpwned)\
**Replies:** 4\
**Last updated:** [December 23, 2016, 11:45pm UTC](https://discourse.cataclysmdda.org/t/unsure-how-to-increase-the-quick-trait/13175 "2016-12-23T23:45:31Z")

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Hi all, first time posting on the forums so I hope the format of this thread is correct. I’ve been playing Cataclysm for about a month now and absolutely love it! I was hoping to find some assistance in how to increase …

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## [Shouldnt fire damage be treated like a wound?](https://discourse.cataclysmdda.org/t/shouldnt-fire-damage-be-treated-like-a-wound/13180)

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**Author:** [@Charlesilv4](https://discourse.cataclysmdda.org/u/Charlesilv4)\
**Replies:** 8\
**Last updated:** [December 23, 2016, 8:30pm UTC](https://discourse.cataclysmdda.org/t/shouldnt-fire-damage-be-treated-like-a-wound/13180 "2016-12-23T20:30:21Z")

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Iam not really a big fan of realism over gameplay but… Fire damage is being treated as a general damage but what I think it should be is something like a disease, as in it will hurt you but in a different way. Like if …

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## [MOVED: Shouldnt fire damage be treated like a disease?](https://discourse.cataclysmdda.org/t/moved-shouldnt-fire-damage-be-treated-like-a-disease/13181)

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**Author:** [@kevin.granade](https://discourse.cataclysmdda.org/u/kevin.granade)\
**Replies:** 0\
**Last updated:** [December 23, 2016, 3:22pm UTC](https://discourse.cataclysmdda.org/t/moved-shouldnt-fire-damage-be-treated-like-a-disease/13181 "2016-12-23T15:22:59Z")

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This topic has been moved to The Drawing Board - Suggestions, Comments, and Future Plans. \[iurl\]http://smf.cataclysmdda.com/index.php?topic=13922.0\[/iurl\]

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## [Custom Professions Mod](https://discourse.cataclysmdda.org/t/custom-professions-mod/10439)

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**Author:** [@Noctifer](https://discourse.cataclysmdda.org/u/Noctifer)\
**Replies:** 46\
**Last updated:** [December 23, 2016, 10:10am UTC](https://discourse.cataclysmdda.org/t/custom-professions-mod/10439 "2016-12-23T10:10:03Z")

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WARNING!!!: This mod requires the experimental builds for it to work. This is a mod(s) with many new professions and scenarios. It comes in two separate mods. The Extra\_professions includes professions and and scenarios…

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## [How do you climb by bracing on furniture or walls?](https://discourse.cataclysmdda.org/t/how-do-you-climb-by-bracing-on-furniture-or-walls/13169)

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**Author:** [@NFossil](https://discourse.cataclysmdda.org/u/NFossil)\
**Replies:** 5\
**Last updated:** [December 23, 2016, 6:07am UTC](https://discourse.cataclysmdda.org/t/how-do-you-climb-by-bracing-on-furniture-or-walls/13169 "2016-12-23T06:07:44Z")

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I ran across a lab that has the entrance stair directly leading to the finale at -1 with a sheer drop. I saved and decided to just savescum to see what happens. After wiping out the room, I tried getting back up from the…

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## [\[Possible Spoilers\] Golden Violin](https://discourse.cataclysmdda.org/t/possible-spoilers-golden-violin/13178)

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**Author:** [@BorkBorkGoesTheCode](https://discourse.cataclysmdda.org/u/BorkBorkGoesTheCode)\
**Replies:** 5\
**Last updated:** [December 23, 2016, 5:26am UTC](https://discourse.cataclysmdda.org/t/possible-spoilers-golden-violin/13178 "2016-12-23T05:26:57Z")

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Does the golden violin spawn anywhere in the game?

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## [Slight Quality Decline?](https://discourse.cataclysmdda.org/t/slight-quality-decline/13162)

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**Author:** [@secretfire](https://discourse.cataclysmdda.org/u/secretfire)\
**Replies:** 29\
**Last updated:** [December 23, 2016, 1:35am UTC](https://discourse.cataclysmdda.org/t/slight-quality-decline/13162 "2016-12-23T01:35:32Z")

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Has anyone else noticed that the actual experimental builds (as opposed to the last official release) - seem to be declining in quality over time? Many of the more recent changes are superficially (if not -actuality-) gr…

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## [Static spawns vs. Wanders vs Both](https://discourse.cataclysmdda.org/t/static-spawns-vs-wanders-vs-both/13168)

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**Author:** [@Vastin](https://discourse.cataclysmdda.org/u/Vastin)\
**Replies:** 17\
**Last updated:** [December 22, 2016, 2:36pm UTC](https://discourse.cataclysmdda.org/t/static-spawns-vs-wanders-vs-both/13168 "2016-12-22T14:36:44Z")

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So, I’ve been playing with both static and wandering spawns on for the last couple games, and it seems to work ok, but I’ve heard people say that the two systems interact oddly. Could someone with a better understanding…

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## [\[Spoilers\] We are the Mycus. Join us](https://discourse.cataclysmdda.org/t/spoilers-we-are-the-mycus-join-us/9952)

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**Author:** [@Random\_dragon](https://discourse.cataclysmdda.org/u/Random_dragon)\
**Replies:** 70\
**Last updated:** [December 22, 2016, 7:02am UTC](https://discourse.cataclysmdda.org/t/spoilers-we-are-the-mycus-join-us/9952 "2016-12-22T07:02:18Z")

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Ahem, excuse me while I put on my fungi pants and acquire spoilers. Details about joining the Mycus: \[spoiler\] We are the Mycus. We must grow. There are some that shall prove valuable as guides. But to do this, the gu…

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## [Why reload sound was removed?](https://discourse.cataclysmdda.org/t/why-reload-sound-was-removed/13145)

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**Author:** [@Nibelung44](https://discourse.cataclysmdda.org/u/Nibelung44)\
**Replies:** 2\
**Last updated:** [December 22, 2016, 6:41am UTC](https://discourse.cataclysmdda.org/t/why-reload-sound-was-removed/13145 "2016-12-22T06:41:06Z")

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When you add back a reload sound in the generic gun class, in data\\json\\items\\classes: { “abstract”: “gun\_base”, “type”: “GUN”, “name”: “base gun”, “symbol”: “(”, “color”: “light\_gray”, “reload\_noise\_volume”: …

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## [\[0.C-20227-gd63bfdd\] Getting affected by NPC debuffs](https://discourse.cataclysmdda.org/t/0-c-20227-gd63bfdd-getting-affected-by-npc-debuffs/13139)

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**Author:** [@KliPeH](https://discourse.cataclysmdda.org/u/KliPeH)\
**Replies:** 1\
**Last updated:** [December 22, 2016, 3:12am UTC](https://discourse.cataclysmdda.org/t/0-c-20227-gd63bfdd-getting-affected-by-npc-debuffs/13139 "2016-12-22T03:12:34Z")

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0.C-20227-gd63bfdd (6045) SDL (graphical tiles) Windows 7 \[hr\] I noticed a neutral NPC approaching my shelter so I told him to drop his weapon and bugger off. He complied, dropping his weapon and fleeing in the oppos…

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## [I Don't Mind the Rain: Modeling likes and dislikes](https://discourse.cataclysmdda.org/t/i-dont-mind-the-rain-modeling-likes-and-dislikes/13165)

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**Author:** [@Logrin](https://discourse.cataclysmdda.org/u/Logrin)\
**Replies:** 4\
**Last updated:** [December 21, 2016, 11:38pm UTC](https://discourse.cataclysmdda.org/t/i-dont-mind-the-rain-modeling-likes-and-dislikes/13165 "2016-12-21T23:38:13Z")

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I would suggest that at character creation as well as when encountering certain milestones for the first time the players be presented with choices that will determine the characters personality and preferences, enforced…

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## [Eorld creation](https://discourse.cataclysmdda.org/t/eorld-creation/13163)

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**Author:** [@Justin\_Case](https://discourse.cataclysmdda.org/u/Justin_Case)\
**Replies:** 12\
**Last updated:** [December 20, 2016, 7:19pm UTC](https://discourse.cataclysmdda.org/t/eorld-creation/13163 "2016-12-20T19:19:04Z")

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I have a decided to create for the first time to play with wander spawn on. My question is, is it possible to clear off a small area in town to establish a little community? Cause in static spawn it was easy to erase z p…

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## [The Waiting Game: Ways to Improve Base Building](https://discourse.cataclysmdda.org/t/the-waiting-game-ways-to-improve-base-building/13166)

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**Author:** [@Logrin](https://discourse.cataclysmdda.org/u/Logrin)\
**Replies:** 1\
**Last updated:** [December 20, 2016, 7:11pm UTC](https://discourse.cataclysmdda.org/t/the-waiting-game-ways-to-improve-base-building/13166 "2016-12-20T19:11:31Z")

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Currently exploration, scavenging and otherwise nomadic pursuits are simply several orders of magnitude more fun than fortifying one’s own private slice of sanctuary. I endeavor below to present several suggestions as to…

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## [Tear gas and toxic gas has no affect on NPC](https://discourse.cataclysmdda.org/t/tear-gas-and-toxic-gas-has-no-affect-on-npc/13128)

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**Author:** [@vipches](https://discourse.cataclysmdda.org/u/vipches)\
**Replies:** 2\
**Last updated:** [December 20, 2016, 5:02pm UTC](https://discourse.cataclysmdda.org/t/tear-gas-and-toxic-gas-has-no-affect-on-npc/13128 "2016-12-20T17:02:07Z")

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I made a test on the game, trap NPC and use tear gas and toxic gas on them, it seem they are immune the gas, whatever wearing the gas protection clothes or not that make something weird, because tear gas was desige to d…

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## [Walking/running/vehicle speed](https://discourse.cataclysmdda.org/t/walking-running-vehicle-speed/13129)

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**Author:** [@Quentin](https://discourse.cataclysmdda.org/u/Quentin)\
**Replies:** 5\
**Last updated:** [December 20, 2016, 2:38pm UTC](https://discourse.cataclysmdda.org/t/walking-running-vehicle-speed/13129 "2016-12-20T14:38:16Z")

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Hi, i’m not sure if this is a bug or a feature but in previous versions, a vehicle moving at one tile per round (walking speed) was indicating 16kph (10mph) going two tiles per round (running speed) 32kph etc… In the la…

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## [Killing Time](https://discourse.cataclysmdda.org/t/killing-time/13087)

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**Author:** [@Nightfall](https://discourse.cataclysmdda.org/u/Nightfall)\
**Replies:** 13\
**Last updated:** [December 19, 2016, 9:00am UTC](https://discourse.cataclysmdda.org/t/killing-time/13087 "2016-12-19T09:00:18Z")

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So, what do you guys do to kill time in this game? I tend to have a good first few hours, but once I’ve looted some essentials and gotten myself situated, I hit a wall as to what to do next. Share your ideas.

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## [Blowing your arms off doesn't really slow you down much](https://discourse.cataclysmdda.org/t/blowing-your-arms-off-doesnt-really-slow-you-down-much/13160)

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**Author:** [@Vastin](https://discourse.cataclysmdda.org/u/Vastin)\
**Replies:** 5\
**Last updated:** [December 19, 2016, 1:30am UTC](https://discourse.cataclysmdda.org/t/blowing-your-arms-off-doesnt-really-slow-you-down-much/13160 "2016-12-19T01:30:25Z")

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So, having both your arms blown off while trying to disarm a mine has… surprisingly little effect on your survivor’s day to day life. You can still pretty much craft all the stuff, fight with melee weapons normally, and …

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## [MOVED: Slight Quality Decline?](https://discourse.cataclysmdda.org/t/moved-slight-quality-decline/13164)

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**Author:** [@kevin.granade](https://discourse.cataclysmdda.org/u/kevin.granade)\
**Replies:** 0\
**Last updated:** [December 18, 2016, 8:39pm UTC](https://discourse.cataclysmdda.org/t/moved-slight-quality-decline/13164 "2016-12-18T20:39:46Z")

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This topic has been moved to The Garage - Bug Reports and Technical Help. \[iurl\]http://smf.cataclysmdda.com/index.php?topic=13904.0\[/iurl\]

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## [Apocalyptic Quisine](https://discourse.cataclysmdda.org/t/apocalyptic-quisine/13159)

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**Author:** [@Vastin](https://discourse.cataclysmdda.org/u/Vastin)\
**Replies:** 3\
**Last updated:** [December 18, 2016, 4:15pm UTC](https://discourse.cataclysmdda.org/t/apocalyptic-quisine/13159 "2016-12-18T16:15:42Z")

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So, is it just me, or has anyone else considered outfitting their mobile base with an additional array of 60L tanks for handling bulk quantities of cooking oil, vinegar, and or booze? Pros? Cons? For that matter, what a…

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## [How long is the flu supposed to last?](https://discourse.cataclysmdda.org/t/how-long-is-the-flu-supposed-to-last/13149)

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**Author:** [@mentos046](https://discourse.cataclysmdda.org/u/mentos046)\
**Replies:** 5\
**Last updated:** [December 17, 2016, 9:48pm UTC](https://discourse.cataclysmdda.org/t/how-long-is-the-flu-supposed-to-last/13149 "2016-12-17T21:48:41Z")

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\[table\] \[tr\] \[td\]\[/td\] \[/tr\] \[/table\]So I made a new character on a new world in 0.C 6051, and the poor sap caught Influenza on Day 2. I stuck him in a basement (one of the good ones with a wood burning stove and a r…

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## [Latest experimental features: tangent and new feature discussion](https://discourse.cataclysmdda.org/t/latest-experimental-features-tangent-and-new-feature-discussion/12750)

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**Author:** [@stk2008](https://discourse.cataclysmdda.org/u/stk2008)\
**Replies:** 136\
**Last updated:** [December 17, 2016, 8:53pm UTC](https://discourse.cataclysmdda.org/t/latest-experimental-features-tangent-and-new-feature-discussion/12750 "2016-12-17T20:53:05Z")

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iirc it has (works for me on my dev version). Unless you mean refueling with batteries. That feature has been removed.\[/quote\] And that was a good move. LOL refilling a car battery with normal batterys LOL. We have j…

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## [A bug, or i dont know](https://discourse.cataclysmdda.org/t/a-bug-or-i-dont-know/13155)

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**Author:** [@Justin\_Case](https://discourse.cataclysmdda.org/u/Justin_Case)\
**Replies:** 6\
**Last updated:** [December 17, 2016, 6:32pm UTC](https://discourse.cataclysmdda.org/t/a-bug-or-i-dont-know/13155 "2016-12-17T18:32:40Z")

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Hi all! So I think i have found a bug… currently i can tell you which version im playing, but i have a problem. I try to build lamps for my shelter. I got the parts. I have light wooden frame on me. I open the construct…

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## [Vehicle speed not increasing with more engines](https://discourse.cataclysmdda.org/t/vehicle-speed-not-increasing-with-more-engines/13152)

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**Author:** [@A\_Blitzkried\_of\_Butt](https://discourse.cataclysmdda.org/u/A_Blitzkried_of_Butt)\
**Replies:** 2\
**Last updated:** [December 17, 2016, 12:48pm UTC](https://discourse.cataclysmdda.org/t/vehicle-speed-not-increasing-with-more-engines/13152 "2016-12-17T12:48:39Z")

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I have built a supertruck but when I have more than one engine, the top speed goes down, Wtf?

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## [Bug? Vehicle's engine won't start without any reason](https://discourse.cataclysmdda.org/t/bug-vehicles-engine-wont-start-without-any-reason/13156)

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**Author:** [@rundom](https://discourse.cataclysmdda.org/u/rundom)\
**Replies:** 4\
**Last updated:** [December 17, 2016, 11:09am UTC](https://discourse.cataclysmdda.org/t/bug-vehicles-engine-wont-start-without-any-reason/13156 "2016-12-17T11:09:56Z")

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So, my newly assembled vehicle’s engine just won’t start (pushing “turn on the engine” has no effect). No messages appears, no visible reasons on this problem. Build 0.C-6031

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## [What needs to be done to compete with Cogmind's UI?](https://discourse.cataclysmdda.org/t/what-needs-to-be-done-to-compete-with-cogminds-ui/13081)

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**Author:** [@ribblle](https://discourse.cataclysmdda.org/u/ribblle)\
**Replies:** 18\
**Last updated:** [December 17, 2016, 8:49am UTC](https://discourse.cataclysmdda.org/t/what-needs-to-be-done-to-compete-with-cogminds-ui/13081 "2016-12-17T08:49:16Z")

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What are the coding challenges? Has anyone come up with a better way to lay things out? How’s mouse support looking? For reference, this is Cogmind’s UI: \[image\] \[image\]

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## [Random (?) Crashing Upon Entering Vehicles](https://discourse.cataclysmdda.org/t/random-crashing-upon-entering-vehicles/13154)

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**Author:** [@Crazytoast42](https://discourse.cataclysmdda.org/u/Crazytoast42)\
**Replies:** 0\
**Last updated:** [December 17, 2016, 5:24am UTC](https://discourse.cataclysmdda.org/t/random-crashing-upon-entering-vehicles/13154 "2016-12-17T05:24:14Z")

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The 6049 build has made a sudden… hatred for boarding vehicles. Sometimes it’s fine and nothing happens, but I’ll have random bouts where boarding stationary vehicles really messes with me. So far, it happened when I was…

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