# Latest

**URL:** https://discourse.cataclysmdda.org/latest.md?page=239

[Latest](https://discourse.cataclysmdda.org/latest.md) · [Categories](https://discourse.cataclysmdda.org/categories.md) · [Tags](https://discourse.cataclysmdda.org/tags.md)

**Page:** 240

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## [SDL 2 doesn't work on XP](https://discourse.cataclysmdda.org/t/sdl-2-doesnt-work-on-xp/13836)

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**Author:** [@Chezzo](https://discourse.cataclysmdda.org/u/Chezzo)\
**Replies:** 0\
**Last updated:** [June 6, 2017, 9:29pm UTC](https://discourse.cataclysmdda.org/t/sdl-2-doesnt-work-on-xp/13836 "2017-06-06T21:29:18Z")

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I was contacted by a Russian user who asked if I had a few month old version of the experimental, because apparently it was switched to SDL 2 and xp doesn’t support it. If this is the case, and anyone else needs it, her…

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## [Leftover non-survivors](https://discourse.cataclysmdda.org/t/leftover-non-survivors/13472)

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**Author:** [@deoxy](https://discourse.cataclysmdda.org/u/deoxy)\
**Replies:** 11\
**Last updated:** [June 6, 2017, 5:52pm UTC](https://discourse.cataclysmdda.org/t/leftover-non-survivors/13472 "2017-06-06T17:52:23Z")

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One thing that would be fun at the beginning of the game would be the first few days having a much higher (and rapidly falling) spawn rate for “survivors”, but make all the “extra” (not spawned by the current mechanics) …

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## [A little problem about NPC tracking target](https://discourse.cataclysmdda.org/t/a-little-problem-about-npc-tracking-target/13833)

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**Author:** [@vipches](https://discourse.cataclysmdda.org/u/vipches)\
**Replies:** 1\
**Last updated:** [June 6, 2017, 11:12am UTC](https://discourse.cataclysmdda.org/t/a-little-problem-about-npc-tracking-target/13833 "2017-06-06T11:12:13Z")

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So I found a few raider’s base (the one with the mine field), and I found out those raider NPC has something a little problem about tracking the target (or mabye just PC?), Here’s situation, when I going to the front ga…

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## [Engines as simple generators](https://discourse.cataclysmdda.org/t/engines-as-simple-generators/13831)

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**Author:** [@Szara](https://discourse.cataclysmdda.org/u/Szara)\
**Replies:** 0\
**Last updated:** [June 5, 2017, 9:53pm UTC](https://discourse.cataclysmdda.org/t/engines-as-simple-generators/13831 "2017-06-05T21:53:29Z")

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When installing additional engines it takes a high mechanics skill in order to keep adding them, mostly due to the complexity of linking the drive shafts without complications. Installing a engine and leaving it connecte…

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## [Mutation Tweaks](https://discourse.cataclysmdda.org/t/mutation-tweaks/13828)

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**Author:** [@MorCel\_374](https://discourse.cataclysmdda.org/u/MorCel_374)\
**Replies:** 2\
**Last updated:** [June 5, 2017, 11:23am UTC](https://discourse.cataclysmdda.org/t/mutation-tweaks/13828 "2017-06-05T11:23:41Z")

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Some mutation trees deserve some tweaks and/or new added mutations. Tweaks: -The armor mutations (I’m looking at you, Chitinous Plate) need more armor value. I think that Chitinous Plate should have Chitinous Armor Set…

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## [Need some help on techniques and gloves](https://discourse.cataclysmdda.org/t/need-some-help-on-techniques-and-gloves/13823)

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**Author:** [@Dragometh](https://discourse.cataclysmdda.org/u/Dragometh)\
**Replies:** 2\
**Last updated:** [June 3, 2017, 7:40am UTC](https://discourse.cataclysmdda.org/t/need-some-help-on-techniques-and-gloves/13823 "2017-06-03T07:40:28Z")

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Hey everyone! So, right now I’m working on a mod. Nothing big, just weapons. And with that, some questions came to me while I worked on it: 1 - Is there a way to make a technique that consumes ammo? 2 - Is there a way…

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## [Brazillian Portuguese Translation](https://discourse.cataclysmdda.org/t/brazillian-portuguese-translation/13135)

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**Author:** [@NuclearCunt](https://discourse.cataclysmdda.org/u/NuclearCunt)\
**Replies:** 3\
**Last updated:** [June 3, 2017, 3:50am UTC](https://discourse.cataclysmdda.org/t/brazillian-portuguese-translation/13135 "2017-06-03T03:50:09Z")

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I am Brazillian, and I really enjoy playing these “roguelike” games, but when I show them to my friends, they are always discouraged on playing it, because it’s not in portuguese. So, I subject on helping the cause, beca…

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## [Cataclysm: DDA - Temporal Farming!](https://discourse.cataclysmdda.org/t/cataclysm-dda-temporal-farming/13803)

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**Author:** [@Nijuni](https://discourse.cataclysmdda.org/u/Nijuni)\
**Replies:** 8\
**Last updated:** [June 3, 2017, 1:05am UTC](https://discourse.cataclysmdda.org/t/cataclysm-dda-temporal-farming/13803 "2017-06-03T01:05:56Z")

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I’ve discovered a possible exploit I noticed in the latest stable release (0.C), which I dubbed “Temporal Farming”. It requires 2 characters in the same world, but in different seasons. Basically, plant seeds with 1st ch…

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## [Question about containers](https://discourse.cataclysmdda.org/t/question-about-containers/13749)

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**Author:** [@Nitrotic](https://discourse.cataclysmdda.org/u/Nitrotic)\
**Replies:** 11\
**Last updated:** [June 2, 2017, 10:41pm UTC](https://discourse.cataclysmdda.org/t/question-about-containers/13749 "2017-06-02T22:41:04Z")

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Hi all. I just have a quick question, and I’m sorry if it’s been asked before, but what is the biggest container in the game? I have an experiment I want to run.

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## [Make a monster ract to being damaged?](https://discourse.cataclysmdda.org/t/make-a-monster-ract-to-being-damaged/13818)

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**Author:** [@John\_Candlebury](https://discourse.cataclysmdda.org/u/John_Candlebury)\
**Replies:** 3\
**Last updated:** [June 2, 2017, 10:22pm UTC](https://discourse.cataclysmdda.org/t/make-a-monster-ract-to-being-damaged/13818 "2017-06-02T22:22:51Z")

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I’m halfway through making a moster whose gimmick is teleporting randomly and frequently. I would want for this same ability to have a higher chance to trigger after the monster has taken damage. Problem is that Im no…

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## [How durable is DURABLE\_MELEE?](https://discourse.cataclysmdda.org/t/how-durable-is-durable-melee/13767)

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**Author:** [@\_k1](https://discourse.cataclysmdda.org/u/_k1)\
**Replies:** 7\
**Last updated:** [June 2, 2017, 4:27pm UTC](https://discourse.cataclysmdda.org/t/how-durable-is-durable-melee/13767 "2017-06-02T16:27:09Z")

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Does DURABLE\_MELEE make a weapon more durable smashing windows and corpses? edit: Both katana and fire axe are DURABLE\_MELEE, are they durable to the same extent?

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## [Less repetitive mansions](https://discourse.cataclysmdda.org/t/less-repetitive-mansions/13799)

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**Author:** [@dessometrics](https://discourse.cataclysmdda.org/u/dessometrics)\
**Replies:** 4\
**Last updated:** [June 1, 2017, 9:59pm UTC](https://discourse.cataclysmdda.org/t/less-repetitive-mansions/13799 "2017-06-01T21:59:12Z")

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how hard would it be to overhaul mansions to be way less repetitive. I feel that options for like locked panic rooms, rooms hidden behind book cases, a garage with sports cars, BDSM room/drug room, bowling alley, ironman…

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## [A note about old modinfo.json](https://discourse.cataclysmdda.org/t/a-note-about-old-modinfo-json/13817)

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**Author:** [@BorkBorkGoesTheCode](https://discourse.cataclysmdda.org/u/BorkBorkGoesTheCode)\
**Replies:** 0\
**Last updated:** [June 1, 2017, 6:42pm UTC](https://discourse.cataclysmdda.org/t/a-note-about-old-modinfo-json/13817 "2017-06-01T18:42:00Z")

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The JSON for dependencies was changed in the experimentals during the last few months, causing some mods using some features to behave badly. This is what the modinfo should look like: \[ { “type”: “MOD\_INFO”, “ident”…

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## [Defining Item Prefixes (Survivor, Makeshift, Primitive Items)](https://discourse.cataclysmdda.org/t/defining-item-prefixes-survivor-makeshift-primitive-items/13813)

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**Author:** [@Noctifer](https://discourse.cataclysmdda.org/u/Noctifer)\
**Replies:** 5\
**Last updated:** [June 1, 2017, 3:54pm UTC](https://discourse.cataclysmdda.org/t/defining-item-prefixes-survivor-makeshift-primitive-items/13813 "2017-06-01T15:54:11Z")

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Disclaimer: This will mainly serve for as a reference to the Core content mod that aims to rebalance the game. Posted here for the audience and because it might be something the devs might be interested in making part of…

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## [Improving the situation](https://discourse.cataclysmdda.org/t/improving-the-situation/13712)

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**Author:** [@deoxy](https://discourse.cataclysmdda.org/u/deoxy)\
**Replies:** 4\
**Last updated:** [June 1, 2017, 7:37am UTC](https://discourse.cataclysmdda.org/t/improving-the-situation/13712 "2017-06-01T07:37:30Z")

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The devs has said that they have no plans to “fix” the broken world in this game, but I think having a mod that allowed some local means of “fighting back” would be cool to try out. The first and easiest (and probably l…

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## [Vehicle part cache error lately](https://discourse.cataclysmdda.org/t/vehicle-part-cache-error-lately/13809)

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**Author:** [@TooDAMNMuch](https://discourse.cataclysmdda.org/u/TooDAMNMuch)\
**Replies:** 4\
**Last updated:** [June 1, 2017, 4:33am UTC](https://discourse.cataclysmdda.org/t/vehicle-part-cache-error-lately/13809 "2017-06-01T04:33:14Z")

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not sure what causes this at all, it seems to happen at random. http://imgur.com/a/JjBtj

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## [Auto Pick Up Eggs not working](https://discourse.cataclysmdda.org/t/auto-pick-up-eggs-not-working/13802)

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**Author:** [@NuG](https://discourse.cataclysmdda.org/u/NuG)\
**Replies:** 3\
**Last updated:** [June 1, 2017, 3:44am UTC](https://discourse.cataclysmdda.org/t/auto-pick-up-eggs-not-working/13802 "2017-06-01T03:44:50Z")

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I have a global list of items in auto-pickup, so when I scavenge it just picks most everything up automatically. I have added eggs a few different times, but don’t seem to be able to get it to work. Not sure if it’s a bu…

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## [NPC's "guarding" position don't defend selves](https://discourse.cataclysmdda.org/t/npcs-guarding-position-dont-defend-selves/13697)

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**Author:** [@Jinxed44](https://discourse.cataclysmdda.org/u/Jinxed44)\
**Replies:** 1\
**Last updated:** [May 31, 2017, 3:20pm UTC](https://discourse.cataclysmdda.org/t/npcs-guarding-position-dont-defend-selves/13697 "2017-05-31T15:20:25Z")

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Includes your friends and quest NPC’s. Frustrating to come back to base and find a single zed got in and killed your friends.

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## [Alarm System CBM over-drain? (0.C-22476-g4bcc67a v. 6475)](https://discourse.cataclysmdda.org/t/alarm-system-cbm-over-drain-0-c-22476-g4bcc67a-v-6475/13810)

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**Author:** [@Lesseps](https://discourse.cataclysmdda.org/u/Lesseps)\
**Replies:** 1\
**Last updated:** [May 31, 2017, 3:19pm UTC](https://discourse.cataclysmdda.org/t/alarm-system-cbm-over-drain-0-c-22476-g4bcc67a-v-6475/13810 "2017-05-31T15:19:11Z")

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I’ve installed Alarm System CBM and its description says: “1 PU/16 turns, 1 PU act.” I finally turned it on to use together with my light amp goggles on a night raid. Whenever it triggers it drains 100 PU instead of 1 P…

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## [Failure to start 0.C-22545-g4fa09c0 6486](https://discourse.cataclysmdda.org/t/failure-to-start-0-c-22545-g4fa09c0-6486/13811)

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**Author:** [@tarburst98](https://discourse.cataclysmdda.org/u/tarburst98)\
**Replies:** 1\
**Last updated:** [May 31, 2017, 7:25am UTC](https://discourse.cataclysmdda.org/t/failure-to-start-0-c-22545-g4fa09c0-6486/13811 "2017-05-31T07:25:28Z")

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just started playing again after so long, started launcher, launcher asked to update to .10 so i let it. other then the launcher i have no other cataclysm items installed. so i download the game and it installs and then …

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## [LUA: Iterating through object instances in main loop at runtime?](https://discourse.cataclysmdda.org/t/lua-iterating-through-object-instances-in-main-loop-at-runtime/13798)

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**Author:** [@JT1](https://discourse.cataclysmdda.org/u/JT1)\
**Replies:** 6\
**Last updated:** [May 31, 2017, 2:30am UTC](https://discourse.cataclysmdda.org/t/lua-iterating-through-object-instances-in-main-loop-at-runtime/13798 "2017-05-31T02:30:48Z")

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I’d like to introduce a “capacitor” vehicle part in my mod, which is essentially just a “leaky” battery even at 100% condition which won’t leak while being charged, but I can’t see any means of accessing items at runtime…

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## [Enemies below ground visible?](https://discourse.cataclysmdda.org/t/enemies-below-ground-visible/13797)

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**Author:** [@TooDAMNMuch](https://discourse.cataclysmdda.org/u/TooDAMNMuch)\
**Replies:** 9\
**Last updated:** [May 30, 2017, 3:04pm UTC](https://discourse.cataclysmdda.org/t/enemies-below-ground-visible/13797 "2017-05-30T15:04:08Z")

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this is an old one but a good one, managed to spot a seweranha which i assume must have been underground while i was in a house and my NPC companion seemed to be trying to kill a smoker zombie i’ve still never figured ou…

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## [Designate Hauling from NPCs?](https://discourse.cataclysmdda.org/t/designate-hauling-from-npcs/13808)

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**Author:** [@TooDAMNMuch](https://discourse.cataclysmdda.org/u/TooDAMNMuch)\
**Replies:** 0\
**Last updated:** [May 29, 2017, 10:19am UTC](https://discourse.cataclysmdda.org/t/designate-hauling-from-npcs/13808 "2017-05-29T10:19:53Z")

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it would be nice to be able to ask recruited NPC followers to help you haul a large amount of items back to a location, what if there was a command in dialogue that made them pick up everything they can hold while not mo…

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## [Shared World - non-active characters in the same world as NPCs](https://discourse.cataclysmdda.org/t/shared-world-non-active-characters-in-the-same-world-as-npcs/13804)

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**Author:** [@Nijuni](https://discourse.cataclysmdda.org/u/Nijuni)\
**Replies:** 0\
**Last updated:** [May 28, 2017, 10:54pm UTC](https://discourse.cataclysmdda.org/t/shared-world-non-active-characters-in-the-same-world-as-npcs/13804 "2017-05-28T22:54:12Z")

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I would like to suggest a “Shared World (True/False)” option for World Creation. This would make the season/date/time world-dependent, not character-dependent and make the non-active player-made characters in the same wo…

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## [6441: 0.C-22345-ge9befa56ea (tiles): Warnings for type bfeedfuel](https://discourse.cataclysmdda.org/t/6441-0-c-22345-ge9befa56ea-tiles-warnings-for-type-bfeedfuel/13754)

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**Author:** [@Lesseps](https://discourse.cataclysmdda.org/u/Lesseps)\
**Replies:** 6\
**Last updated:** [May 28, 2017, 6:41pm UTC](https://discourse.cataclysmdda.org/t/6441-0-c-22345-ge9befa56ea-tiles-warnings-for-type-bfeedfuel/13754 "2017-05-28T18:41:03Z")

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So I have this Harvest bug in newer 6447 and I decided to roll back to 6441 and still stumble upon this (happened after one of the updates, don’t remember which one though). \[image\]

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## [Optional automation of game play elements](https://discourse.cataclysmdda.org/t/optional-automation-of-game-play-elements/13666)

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**Author:** [@wad67](https://discourse.cataclysmdda.org/u/wad67)\
**Replies:** 15\
**Last updated:** [May 27, 2017, 6:56pm UTC](https://discourse.cataclysmdda.org/t/optional-automation-of-game-play-elements/13666 "2017-05-27T18:56:40Z")

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There are a number of variables one has to keep track of and then press a series of buttons in order to adjust them. Hunger, Thirst, Pain, etc Normally this isn’t much of an issue but after a few years it tends to get …

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## [Custom names for crafting recepies](https://discourse.cataclysmdda.org/t/custom-names-for-crafting-recepies/13784)

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**Author:** [@Maddremor](https://discourse.cataclysmdda.org/u/Maddremor)\
**Replies:** 1\
**Last updated:** [May 26, 2017, 4:16pm UTC](https://discourse.cataclysmdda.org/t/custom-names-for-crafting-recepies/13784 "2017-05-26T16:16:28Z")

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Currently, recepies are listed in the crafting menu by the end product. If multiple recepies have the same result, they also get the same name. We have the tag "id\_suffix” as to not have variant recepies overwrite each o…

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## [How safe is mutating in a toxic waste dump?](https://discourse.cataclysmdda.org/t/how-safe-is-mutating-in-a-toxic-waste-dump/13516)

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**Author:** [@redxlaser15](https://discourse.cataclysmdda.org/u/redxlaser15)\
**Replies:** 3\
**Last updated:** [May 26, 2017, 11:40am UTC](https://discourse.cataclysmdda.org/t/how-safe-is-mutating-in-a-toxic-waste-dump/13516 "2017-05-26T11:40:35Z")

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I have robust genetics, which makes me assume that radiation mutation is a lot safer than before. I wanna be a mutant, cyborg, but it is a pain in the butt to get to the right cooking level for mutagen, so while i wait,…

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## [Title music not playing](https://discourse.cataclysmdda.org/t/title-music-not-playing/13780)

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**Author:** [@leland](https://discourse.cataclysmdda.org/u/leland)\
**Replies:** 1\
**Last updated:** [May 24, 2017, 5:32am UTC](https://discourse.cataclysmdda.org/t/title-music-not-playing/13780 "2017-05-24T05:32:39Z")

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Anyone else having the same issue? All of the other sound effects in the game play just fine, but the title screen music just doesn’t play. This is using Chesthole, but I’ve also tried messing around with it to see what …

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## [Turn wander spawns on](https://discourse.cataclysmdda.org/t/turn-wander-spawns-on/13776)

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**Author:** [@Lesseps](https://discourse.cataclysmdda.org/u/Lesseps)\
**Replies:** 4\
**Last updated:** [May 24, 2017, 4:40am UTC](https://discourse.cataclysmdda.org/t/turn-wander-spawns-on/13776 "2017-05-24T04:40:30Z")

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I know this is probably was already asked, but is there a way to turn hordes (wander spawns) back on in existing world? Could not find it in search, sorry. In case it’s impossible, is there a way to move current charact…

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