# Latest

**URL:** https://discourse.cataclysmdda.org/latest.md?page=134

[Latest](https://discourse.cataclysmdda.org/latest.md) · [Categories](https://discourse.cataclysmdda.org/categories.md) · [Tags](https://discourse.cataclysmdda.org/tags.md)

**Page:** 135

---

## [Game repeatedly crashing](https://discourse.cataclysmdda.org/t/game-repeatedly-crashing/20462)

<div class="topic-metadata">

**Author:** [@Krisu](https://discourse.cataclysmdda.org/u/Krisu)\
**Replies:** 7\
**Last updated:** [June 23, 2019, 5:11pm UTC](https://discourse.cataclysmdda.org/t/game-repeatedly-crashing/20462 "2019-06-23T17:11:56Z")

</div>

So I’ve been stuck in a few crashing loops, one was trying to enter some random house but I crashed everytime I tried to enter it, and the one I’m stuck on right now is an NPC trying to kill some zombie military pilots. …

---

## [Firefighter clothes provide no fire resistance?](https://discourse.cataclysmdda.org/t/firefighter-clothes-provide-no-fire-resistance/20499)

<div class="topic-metadata">

**Author:** [@Bio](https://discourse.cataclysmdda.org/u/Bio)\
**Replies:** 5\
**Last updated:** [June 23, 2019, 5:00am UTC](https://discourse.cataclysmdda.org/t/firefighter-clothes-provide-no-fire-resistance/20499 "2019-06-23T05:00:42Z")

</div>

so I just looked up the stats for the fire fighter suit after tricking a firefighter zombie into walking into a minefield and for some reason the stats are 0 fire resistance and 0 environmental resistance what’s the dea…

---

## [How to remove a profession?](https://discourse.cataclysmdda.org/t/how-to-remove-a-profession/20481)

<div class="topic-metadata">

**Author:** [@Bio](https://discourse.cataclysmdda.org/u/Bio)\
**Replies:** 3\
**Last updated:** [June 23, 2019, 3:35am UTC](https://discourse.cataclysmdda.org/t/how-to-remove-a-profession/20481 "2019-06-23T03:35:07Z")

</div>

how can I remove a profession from the game? I want to remove some of the irritating professions from the rolls on random charecters

---

## [Too small clothes](https://discourse.cataclysmdda.org/t/too-small-clothes/3381)

<div class="topic-metadata">

**Author:** [@system](https://discourse.cataclysmdda.org/u/system)\
**Replies:** 7\
**Last updated:** [June 23, 2019, 3:10am UTC](https://discourse.cataclysmdda.org/t/too-small-clothes/3381 "2019-06-23T03:10:20Z")

</div>

So we know we can wear clothes that are larger right? But what about those clothes that are way too small? Your telling me I can get fitting clothes from snot nosed 4yr olds? Nay! I say we add in a new item: Small clot…

---

## [Corpses, corpses everywhere](https://discourse.cataclysmdda.org/t/corpses-corpses-everywhere/5161)

<div class="topic-metadata">

**Author:** [@The\_Lone\_Badger](https://discourse.cataclysmdda.org/u/The_Lone_Badger)\
**Replies:** 45\
**Last updated:** [March 11, 2014, 8:05am UTC](https://discourse.cataclysmdda.org/t/corpses-corpses-everywhere/5161 "2014-03-11T08:05:18Z")

</div>

Any area the player sets up shop for an extended period will inevitably become littered with dozens of animal corpses killed by acid rain. This is, well, untidy. I wander around butchering them all into rotten meat which…

---

## [Wearable corpses](https://discourse.cataclysmdda.org/t/wearable-corpses/1963)

<div class="topic-metadata">

**Author:** [@Samscale1](https://discourse.cataclysmdda.org/u/Samscale1)\
**Replies:** 24\
**Last updated:** [July 16, 2013, 4:56am UTC](https://discourse.cataclysmdda.org/t/wearable-corpses/1963 "2013-07-16T04:56:37Z")

</div>

Now this might sound crazy, but how many programs or games have you seen where characters tie corpses to themselves to help with transport. So small corpses like rabbits, crows, squirrels, spiders etc, can be turned int…

---

## [Use fats and charcoal to make soap?](https://discourse.cataclysmdda.org/t/use-fats-and-charcoal-to-make-soap/20495)

<div class="topic-metadata">

**Author:** [@Bio](https://discourse.cataclysmdda.org/u/Bio)\
**Replies:** 1\
**Last updated:** [June 23, 2019, 12:08am UTC](https://discourse.cataclysmdda.org/t/use-fats-and-charcoal-to-make-soap/20495 "2019-06-23T00:08:13Z")

</div>

Is there any easy way to get soap? because otherwise it seems very difficult to clean filthy items. a good work around would be the ability to craft soap through combining animal fats and charcoal/wood ash like they did…

---

## [Hostile NPC spawned slime springs, slime springs are friendly towards me](https://discourse.cataclysmdda.org/t/hostile-npc-spawned-slime-springs-slime-springs-are-friendly-towards-me/20493)

<div class="topic-metadata">

**Author:** [@Krisu](https://discourse.cataclysmdda.org/u/Krisu)\
**Replies:** 0\
**Last updated:** [June 22, 2019, 9:25pm UTC](https://discourse.cataclysmdda.org/t/hostile-npc-spawned-slime-springs-slime-springs-are-friendly-towards-me/20493 "2019-06-22T21:25:50Z")

</div>

This is just something I recently encountered.

---

## [Dissecting corpses for organics, acids/bile/etc, or mutagens](https://discourse.cataclysmdda.org/t/dissecting-corpses-for-organics-acids-bile-etc-or-mutagens/20492)

<div class="topic-metadata">

**Author:** [@Bio](https://discourse.cataclysmdda.org/u/Bio)\
**Replies:** 0\
**Last updated:** [June 22, 2019, 6:19pm UTC](https://discourse.cataclysmdda.org/t/dissecting-corpses-for-organics-acids-bile-etc-or-mutagens/20492 "2019-06-22T18:19:16Z")

</div>

it would be really cool if you could use dissection to harvest acid or bile from specific monsters to craft acid bombs or bile bombs (function like a flash grenade), specific organs that could be used for various purpose…

---

## [You should be able to craft/pick long grass into withered plants](https://discourse.cataclysmdda.org/t/you-should-be-able-to-craft-pick-long-grass-into-withered-plants/20483)

<div class="topic-metadata">

**Author:** [@Bio](https://discourse.cataclysmdda.org/u/Bio)\
**Replies:** 3\
**Last updated:** [June 22, 2019, 6:16pm UTC](https://discourse.cataclysmdda.org/t/you-should-be-able-to-craft-pick-long-grass-into-withered-plants/20483 "2019-06-22T18:16:29Z")

</div>

there should be a way to convert long grass into withered plants. after all, if its long enough to slow down movement at all it should be long enough to weave into fibers

---

## [A diabetic mod would be cool](https://discourse.cataclysmdda.org/t/a-diabetic-mod-would-be-cool/6757)

<div class="topic-metadata">

**Author:** [@thedemondude1](https://discourse.cataclysmdda.org/u/thedemondude1)\
**Replies:** 18\
**Last updated:** [July 14, 2014, 6:56pm UTC](https://discourse.cataclysmdda.org/t/a-diabetic-mod-would-be-cool/6757 "2014-07-14T18:56:50Z")

</div>

A diabetic mod or trait or mod trait would be cool. It would add alot of difficulty. I am diabetic and I thought about it today.

---

## [No more corpses?](https://discourse.cataclysmdda.org/t/no-more-corpses/1078)

<div class="topic-metadata">

**Author:** [@panicsuit](https://discourse.cataclysmdda.org/u/panicsuit)\
**Replies:** 18\
**Last updated:** [May 7, 2013, 6:38am UTC](https://discourse.cataclysmdda.org/t/no-more-corpses/1078 "2013-05-07T06:38:41Z")

</div>

Whenever I kill things, they no longer leave corpses. All I get is a little red blood spot. I think it might have something to do with the fact that i’ve killed thousands of zombies and I’ve survived until almost Winter …

---

## [Someway to make items in ChestHole Tileset to stay hidden if inside something?](https://discourse.cataclysmdda.org/t/someway-to-make-items-in-chesthole-tileset-to-stay-hidden-if-inside-something/12680)

<div class="topic-metadata">

**Author:** [@ryan7251](https://discourse.cataclysmdda.org/u/ryan7251)\
**Replies:** 0\
**Last updated:** [October 6, 2016, 11:12pm UTC](https://discourse.cataclysmdda.org/t/someway-to-make-items-in-chesthole-tileset-to-stay-hidden-if-inside-something/12680 "2016-10-06T23:12:46Z")

</div>

Ok so i really like the ChestHole tileset however it kind of bugs me i can see what is inside something without hitting e first is there a way to make items hidden till i check a container?

---

## [Problem adding Tileset to mod](https://discourse.cataclysmdda.org/t/problem-adding-tileset-to-mod/20416)

<div class="topic-metadata">

**Author:** [@Goldobsidian](https://discourse.cataclysmdda.org/u/Goldobsidian)\
**Replies:** 8\
**Last updated:** [June 22, 2019, 3:42pm UTC](https://discourse.cataclysmdda.org/t/problem-adding-tileset-to-mod/20416 "2019-06-22T15:42:24Z")

</div>

Hello, I am trying to make a tileset for a small mod I am working on. The idea I had was to make an engine that sat in the center area of a vehicle and thus could be rendered, which Iv succeeded at doing. I changed the …

---

## [Making Chinese weapon martial arts?](https://discourse.cataclysmdda.org/t/making-chinese-weapon-martial-arts/19895)

<div class="topic-metadata">

**Author:** [@vipches](https://discourse.cataclysmdda.org/u/vipches)\
**Replies:** 1\
**Last updated:** [April 30, 2019, 5:42pm UTC](https://discourse.cataclysmdda.org/t/making-chinese-weapon-martial-arts/19895 "2019-04-30T17:42:11Z")

</div>

I got some question about the martial arts from chinese, I have been notice even chinese martial arts have so many can use, it can’t however, have something martial arts that can use with weapons, whichs getting little …

---

## [On the topic of the Heavy Ordinance Project/U.S. Firearms and Weapons](https://discourse.cataclysmdda.org/t/on-the-topic-of-the-heavy-ordinance-project-u-s-firearms-and-weapons/20485)

<div class="topic-metadata">

**Author:** [@nerosshadow](https://discourse.cataclysmdda.org/u/nerosshadow)\
**Replies:** 2\
**Last updated:** [June 22, 2019, 2:47am UTC](https://discourse.cataclysmdda.org/t/on-the-topic-of-the-heavy-ordinance-project-u-s-firearms-and-weapons/20485 "2019-06-22T02:47:54Z")

</div>

\*ahem A bit more comprehensive than Gary’s page. Also a little more to sift through, but as a member of the U.S. Army I can testify it’s accuracy.

---

## [That fireplaces and shelters man... And how they should NOT require a shallow pit](https://discourse.cataclysmdda.org/t/that-fireplaces-and-shelters-man-and-how-they-should-not-require-a-shallow-pit/20431)

<div class="topic-metadata">

**Author:** [@Cybervantyz](https://discourse.cataclysmdda.org/u/Cybervantyz)\
**Replies:** 3\
**Last updated:** [June 22, 2019, 1:49am UTC](https://discourse.cataclysmdda.org/t/that-fireplaces-and-shelters-man-and-how-they-should-not-require-a-shallow-pit/20431 "2019-06-22T01:49:17Z")

</div>

Long story short, it tooks approximately 7 hours do dig a shallow pit with a digging stick and strength 5 or 6 (which suppose to correctly represent a miniature elegant and physically weak lady). Both fireplace and shel…

---

## [Skinned dogs not dropping hides on sucessful harvest](https://discourse.cataclysmdda.org/t/skinned-dogs-not-dropping-hides-on-sucessful-harvest/20472)

<div class="topic-metadata">

**Author:** [@Bio](https://discourse.cataclysmdda.org/u/Bio)\
**Replies:** 7\
**Last updated:** [June 22, 2019, 12:20am UTC](https://discourse.cataclysmdda.org/t/skinned-dogs-not-dropping-hides-on-sucessful-harvest/20472 "2019-06-22T00:20:20Z")

</div>

so for some reason there was a pack zombie dogs hiding in the evac basement (without surrounded turned on) and after I took care of them with my clown strength I set down to skin them to make some better shoes. However a…

---

## [Список изменений и обсуждение 0.7 - Lindqvist](https://discourse.cataclysmdda.org/t/0-7-lindqvist/2275)

<div class="topic-metadata">

**Author:** [@aiwant2tc](https://discourse.cataclysmdda.org/u/aiwant2tc)\
**Replies:** 1\
**Last updated:** [July 19, 2013, 4:30am UTC](https://discourse.cataclysmdda.org/t/0-7-lindqvist/2275 "2013-07-19T04:30:03Z")

</div>

Баги, недовольство, благодарности и прочее о 0.7 здесь :slight\_smile: . Но перед этим… Список изменений: Нововведения: Использование ncursesw и gettext для интернационализации и расширенной палитрой символов. Настраив…

---

## [Poison persists for too long](https://discourse.cataclysmdda.org/t/poison-persists-for-too-long/20378)

<div class="topic-metadata">

**Author:** [@Agoelia](https://discourse.cataclysmdda.org/u/Agoelia)\
**Replies:** 14\
**Last updated:** [June 21, 2019, 5:43pm UTC](https://discourse.cataclysmdda.org/t/poison-persists-for-too-long/20378 "2019-06-21T17:43:48Z")

</div>

Given that there is no antidote, and you can only heal when sleeping, inhaling gas from a toxic cloud can be a death sentence if your torso is already damaged or even with very low strenght. It won’t matter if you can ru…

---

## [Cars should have heaters/air conditioning](https://discourse.cataclysmdda.org/t/cars-should-have-heaters-air-conditioning/20463)

<div class="topic-metadata">

**Author:** [@Bio](https://discourse.cataclysmdda.org/u/Bio)\
**Replies:** 2\
**Last updated:** [June 21, 2019, 5:37pm UTC](https://discourse.cataclysmdda.org/t/cars-should-have-heaters-air-conditioning/20463 "2019-06-21T17:37:25Z")

</div>

while cars do count as being indoors (I think) and can provide some protection from the elements, a heater or air conditioner would be really nice. obviously it would require battery power

---

## [Are security systems necessary for vehicles to run?](https://discourse.cataclysmdda.org/t/are-security-systems-necessary-for-vehicles-to-run/20452)

<div class="topic-metadata">

**Author:** [@Bio](https://discourse.cataclysmdda.org/u/Bio)\
**Replies:** 5\
**Last updated:** [June 21, 2019, 2:59pm UTC](https://discourse.cataclysmdda.org/t/are-security-systems-necessary-for-vehicles-to-run/20452 "2019-06-21T14:59:37Z")

</div>

what parts does a vehicle actually “need” to run? if you unistall or smash a security system will the car still start?

---

## [Balance ideias for my mod](https://discourse.cataclysmdda.org/t/balance-ideias-for-my-mod/20476)

<div class="topic-metadata">

**Author:** [@Turtleoverlord](https://discourse.cataclysmdda.org/u/Turtleoverlord)\
**Replies:** 1\
**Last updated:** [June 21, 2019, 2:42pm UTC](https://discourse.cataclysmdda.org/t/balance-ideias-for-my-mod/20476 "2019-06-21T14:42:59Z")

</div>

Any idea on how to balance this stuff ? Plans:Addition of new weapons and armor based of real life and fiction (Especially from: Fallout, a Roblox roleplay at game called After the flash and some original creations) P…

---

## [Settlements - a living world](https://discourse.cataclysmdda.org/t/settlements-a-living-world/19960)

<div class="topic-metadata">

**Author:** [@Strangelove](https://discourse.cataclysmdda.org/u/Strangelove)\
**Replies:** 6\
**Last updated:** [June 21, 2019, 11:01am UTC](https://discourse.cataclysmdda.org/t/settlements-a-living-world/19960 "2019-06-21T11:01:16Z")

</div>

I have played for two virtual months now and I see no sign of human habitation except for my camp and the refugee centre. There are scattered NPCs around who seem to be entering various buildings as if scavenging but the…

---

## [Thanks for animal carriers!](https://discourse.cataclysmdda.org/t/thanks-for-animal-carriers/20473)

<div class="topic-metadata">

**Author:** [@frac](https://discourse.cataclysmdda.org/u/frac)\
**Replies:** 0\
**Last updated:** [June 21, 2019, 3:04am UTC](https://discourse.cataclysmdda.org/t/thanks-for-animal-carriers/20473 "2019-06-21T03:04:02Z")

</div>

Just spent 20 minutes chasing pigs with a lawnmower-powered grid of carriers. Only smushed a few. Bwahaha! Thanks for making these. Going to have bacon on hand now, boys!

---

## [Does zombie evolution count towards spawns or only upgrades existing zeds?](https://discourse.cataclysmdda.org/t/does-zombie-evolution-count-towards-spawns-or-only-upgrades-existing-zeds/20471)

<div class="topic-metadata">

**Author:** [@Bio](https://discourse.cataclysmdda.org/u/Bio)\
**Replies:** 1\
**Last updated:** [June 21, 2019, 1:56am UTC](https://discourse.cataclysmdda.org/t/does-zombie-evolution-count-towards-spawns-or-only-upgrades-existing-zeds/20471 "2019-06-21T01:56:28Z")

</div>

it can get incredibly frustrating to encounter high tier monsters like shockers and brutes on just your first few hours. does slowing evolution speed stall them from spawning or just merely stall existing ones upgrading? …

---

## [Classic vs Mundane Zombies](https://discourse.cataclysmdda.org/t/classic-vs-mundane-zombies/10698)

<div class="topic-metadata">

**Author:** [@Shrde](https://discourse.cataclysmdda.org/u/Shrde)\
**Replies:** 6\
**Last updated:** [June 21, 2019, 1:31am UTC](https://discourse.cataclysmdda.org/t/classic-vs-mundane-zombies/10698 "2019-06-21T01:31:47Z")

</div>

What is the difference Between the world option and the mod?

---

## [Flamethrowers are loud?](https://discourse.cataclysmdda.org/t/flamethrowers-are-loud/20468)

<div class="topic-metadata">

**Author:** [@JayThirtySeven](https://discourse.cataclysmdda.org/u/JayThirtySeven)\
**Replies:** 2\
**Last updated:** [June 20, 2019, 9:52pm UTC](https://discourse.cataclysmdda.org/t/flamethrowers-are-loud/20468 "2019-06-20T21:52:46Z")

</div>

Just today, playing version 0.D-4736-g0f5bd17047 I took out a burner zombie (or whatever they’re called) and took his flamethrower. When I fire the flamethrower, it is apparently loud enough to make my ears ring. Is this…

---

## [Crafting gives (6x?) too much experience](https://discourse.cataclysmdda.org/t/crafting-gives-6x-too-much-experience/20465)

<div class="topic-metadata">

**Author:** [@techincal](https://discourse.cataclysmdda.org/u/techincal)\
**Replies:** 0\
**Last updated:** [June 20, 2019, 8:20pm UTC](https://discourse.cataclysmdda.org/t/crafting-gives-6x-too-much-experience/20465 "2019-06-20T20:20:59Z")

</div>

Ever since the switch 1s turns, it’s been trivial to get your skills up. Crafting a single speargun (1h) at focus 100 gives you about 44% something of your total required xp to mechanics 4. I don’t mind crafting being va…

---

## [Loaded games become water maps?](https://discourse.cataclysmdda.org/t/loaded-games-become-water-maps/20447)

<div class="topic-metadata">

**Author:** [@Desrasputen](https://discourse.cataclysmdda.org/u/Desrasputen)\
**Replies:** 7\
**Last updated:** [June 20, 2019, 1:09pm UTC](https://discourse.cataclysmdda.org/t/loaded-games-become-water-maps/20447 "2019-06-20T13:09:43Z")

</div>

Has anyone had issue during the last couple builds with saves getting messed up. Several worlds now I have had saves load with an error. If I continue to the game the map is a water world. Several tiles around me will be…

[Previous page](https://discourse.cataclysmdda.org/latest.md?page=133)

[Next page](https://discourse.cataclysmdda.org/latest.md?page=135)
