# Latest

**URL:** https://discourse.cataclysmdda.org/latest.md?page=129

[Latest](https://discourse.cataclysmdda.org/latest.md) · [Categories](https://discourse.cataclysmdda.org/categories.md) · [Tags](https://discourse.cataclysmdda.org/tags.md)

**Page:** 130

---

## [Bone marrow harvesting](https://discourse.cataclysmdda.org/t/bone-marrow-harvesting/20795)

<div class="topic-metadata">

**Author:** [@Bio](https://discourse.cataclysmdda.org/u/Bio)\
**Replies:** 4\
**Last updated:** [July 18, 2019, 2:33am UTC](https://discourse.cataclysmdda.org/t/bone-marrow-harvesting/20795 "2019-07-18T02:33:05Z")

</div>

It would be a nice addition for “primitive” players (e.g. hunter gatherers, churls, survivalists) to be able to harvest bone marrow from bones so that non-tainted bones would be actually edible and not require a substant…

---

## [Viability of plasma weaponry](https://discourse.cataclysmdda.org/t/viability-of-plasma-weaponry/20794)

<div class="topic-metadata">

**Author:** [@Midas](https://discourse.cataclysmdda.org/u/Midas)\
**Replies:** 4\
**Last updated:** [July 17, 2019, 6:25pm UTC](https://discourse.cataclysmdda.org/t/viability-of-plasma-weaponry/20794 "2019-07-17T18:25:57Z")

</div>

I want to bring back a fusion gun (as a plasma gun) with some refluffing, and do some refluffing first to see would it be enough to count hand-held plasma weaponry as realistic or not. So a bit of discussion, anyone? Th…

---

## [Seasonal timeskips after exiting game](https://discourse.cataclysmdda.org/t/seasonal-timeskips-after-exiting-game/20791)

<div class="topic-metadata">

**Author:** [@Endling](https://discourse.cataclysmdda.org/u/Endling)\
**Replies:** 3\
**Last updated:** [July 17, 2019, 5:40pm UTC](https://discourse.cataclysmdda.org/t/seasonal-timeskips-after-exiting-game/20791 "2019-07-17T17:40:48Z")

</div>

So I created a new world with a season length of 31 days (because Harvest Moon), and while cautioned about nonsensical results ingame if this option was tweaked, I assumed that would apply only if I changed it after beg…

---

## [Is there a limit to the amount of mutations you can have?](https://discourse.cataclysmdda.org/t/is-there-a-limit-to-the-amount-of-mutations-you-can-have/20797)

<div class="topic-metadata">

**Author:** [@Bio](https://discourse.cataclysmdda.org/u/Bio)\
**Replies:** 4\
**Last updated:** [July 17, 2019, 4:34pm UTC](https://discourse.cataclysmdda.org/t/is-there-a-limit-to-the-amount-of-mutations-you-can-have/20797 "2019-07-17T16:34:07Z")

</div>

I have the perk that gives random mutations and I’m wondering just how if there’s a maximum to the amount of mutations a person can have through random mutations, or if i’m going to have to seek out some purifier

---

## ["More Survival Tools" and "Salvaged Robots" Mods - Removing Wilderness start professions after Build#9335](https://discourse.cataclysmdda.org/t/more-survival-tools-and-salvaged-robots-mods-removing-wilderness-start-professions-after-build-9335/20790)

<div class="topic-metadata">

**Author:** [@Corvus-Dismas](https://discourse.cataclysmdda.org/u/Corvus-Dismas)\
**Replies:** 2\
**Last updated:** [July 17, 2019, 3:32am UTC](https://discourse.cataclysmdda.org/t/more-survival-tools-and-salvaged-robots-mods-removing-wilderness-start-professions-after-build-9335/20790 "2019-07-17T03:32:41Z")

</div>

The Mods “More Survival Tools” and “Salvaged Robots” remove all professions besides the ones they add themselfs after the changes of Build#9335 which allowed all professions in the Wilderness Scenario. What do now? How …

---

## [Where to get fuel for steam engines?](https://discourse.cataclysmdda.org/t/where-to-get-fuel-for-steam-engines/20793)

<div class="topic-metadata">

**Author:** [@Bio](https://discourse.cataclysmdda.org/u/Bio)\
**Replies:** 2\
**Last updated:** [July 16, 2019, 8:46pm UTC](https://discourse.cataclysmdda.org/t/where-to-get-fuel-for-steam-engines/20793 "2019-07-16T20:46:51Z")

</div>

So I just was lucky enough to find a steam engine in somebody’s garage, but it turns out it may not be so lucky. Where can I find coal to fuel this thing? can it run on charcoal? I don’t have the mining mod installed so…

---

## [PSA: Official Discord Launch](https://discourse.cataclysmdda.org/t/psa-official-discord-launch/20756)

<div class="topic-metadata">

**Author:** [@KorGgenT](https://discourse.cataclysmdda.org/u/KorGgenT)\
**Replies:** 3\
**Last updated:** [July 16, 2019, 5:40pm UTC](https://discourse.cataclysmdda.org/t/psa-official-discord-launch/20756 "2019-07-16T17:40:56Z")

</div>

The CDDA/Clever Raven development team is pleased to announce the opening of the official Cataclysm: Dark Days Ahead Development Server on Discord! Our new server is not intended to replace the unofficial CDDA discord, w…

---

## [A wandering updater appears! Works with B8166 (lazy b8212 update in comments)](https://discourse.cataclysmdda.org/t/a-wandering-updater-appears-works-with-b8166-lazy-b8212-update-in-comments/17267)

<div class="topic-metadata">

**Author:** [@Malkeus](https://discourse.cataclysmdda.org/u/Malkeus)\
**Replies:** 168\
**Last updated:** [July 7, 2019, 6:36am UTC](https://discourse.cataclysmdda.org/t/a-wandering-updater-appears-works-with-b8166-lazy-b8212-update-in-comments/17267 "2019-07-07T06:36:16Z")

</div>

Download Modpack Here. So…it’s been awhile. I recently reentered the electronic age and have been playing cataclysm again. As usual, I find the Lab rife with under maintained and conflicting mods, but I gotta have em al…

---

## [Are there any ways to choose more accurate starting spawns?](https://discourse.cataclysmdda.org/t/are-there-any-ways-to-choose-more-accurate-starting-spawns/20746)

<div class="topic-metadata">

**Author:** [@Bio](https://discourse.cataclysmdda.org/u/Bio)\
**Replies:** 5\
**Last updated:** [July 16, 2019, 6:07am UTC](https://discourse.cataclysmdda.org/t/are-there-any-ways-to-choose-more-accurate-starting-spawns/20746 "2019-07-16T06:07:45Z")

</div>

It can be a real pain to have spent 50 in game days building up a camp, and then having to scout over thousands of kilometres just to find it again after dying from some unexpected event. Just simply choosing more rare …

---

## [Cellar spiders somehow able to dodge 99% of any attack](https://discourse.cataclysmdda.org/t/cellar-spiders-somehow-able-to-dodge-99-of-any-attack/20765)

<div class="topic-metadata">

**Author:** [@Bio](https://discourse.cataclysmdda.org/u/Bio)\
**Replies:** 19\
**Last updated:** [July 16, 2019, 4:00am UTC](https://discourse.cataclysmdda.org/t/cellar-spiders-somehow-able-to-dodge-99-of-any-attack/20765 "2019-07-16T04:00:19Z")

</div>

So recently I just run across a pair of cellar spiders and somehow even though my arms and eys were pretty unencumbered (like 25 at most) and my rifles were at level 2 (and marksmanship much higher \<I’d been playing for …

---

## [Medieval swordsmanship bug](https://discourse.cataclysmdda.org/t/medieval-swordsmanship-bug/20786)

<div class="topic-metadata">

**Author:** [@TheKobold](https://discourse.cataclysmdda.org/u/TheKobold)\
**Replies:** 0\
**Last updated:** [July 16, 2019, 1:08am UTC](https://discourse.cataclysmdda.org/t/medieval-swordsmanship-bug/20786 "2019-07-16T01:08:49Z")

</div>

Broadsword is not considered a valid weapon for medieval swordsmanship.

---

## [Vormithrax needs your help](https://discourse.cataclysmdda.org/t/vormithrax-needs-your-help/20779)

<div class="topic-metadata">

**Author:** [@poyl22](https://discourse.cataclysmdda.org/u/poyl22)\
**Replies:** 5\
**Last updated:** [July 16, 2019, 12:29am UTC](https://discourse.cataclysmdda.org/t/vormithrax-needs-your-help/20779 "2019-07-16T00:29:27Z")

</div>

Vormithrax needs your help. I think that as a comunity we could give him a hand. I just think that as a streamer he is giving a lot to CDDA and helping a lot of us. So… he just made a video asking for help go watch it an…

---

## [Why am I getting this error?](https://discourse.cataclysmdda.org/t/why-am-i-getting-this-error/20774)

<div class="topic-metadata">

**Author:** [@Antmf](https://discourse.cataclysmdda.org/u/Antmf)\
**Replies:** 2\
**Last updated:** [July 15, 2019, 4:59pm UTC](https://discourse.cataclysmdda.org/t/why-am-i-getting-this-error/20774 "2019-07-15T16:59:28Z")

</div>

Failed to write options to “./config/options.json”: moving temp file Yesterday it worked fine but today I cant change setting or create a world and save it…

---

## ["steel spear" missing on load](https://discourse.cataclysmdda.org/t/steel-spear-missing-on-load/20768)

<div class="topic-metadata">

**Author:** [@Bio](https://discourse.cataclysmdda.org/u/Bio)\
**Replies:** 4\
**Last updated:** [July 15, 2019, 4:57pm UTC](https://discourse.cataclysmdda.org/t/steel-spear-missing-on-load/20768 "2019-07-15T16:57:01Z")

</div>

for some reason many times when I try and load up a game it gives me DEBUG : spear\_steel\_npc is not a valid recipe FUNCTION : void {anonymous}::recipe\_group\_data::check() const FILE : src/recipe\_groups.cpp LIN…

---

## [Deployable washbaords](https://discourse.cataclysmdda.org/t/deployable-washbaords/20762)

<div class="topic-metadata">

**Author:** [@Bio](https://discourse.cataclysmdda.org/u/Bio)\
**Replies:** 2\
**Last updated:** [July 15, 2019, 7:07am UTC](https://discourse.cataclysmdda.org/t/deployable-washbaords/20762 "2019-07-15T07:07:30Z")

</div>

I feel a great addition to improving quality of life would be the ability to simply deploy washboard and place them like braziers or tents, and then be able to wash them simply by having them nearby through the action “%…

---

## [What happens to friendly mobs when you croak?](https://discourse.cataclysmdda.org/t/what-happens-to-friendly-mobs-when-you-croak/20767)

<div class="topic-metadata">

**Author:** [@Bio](https://discourse.cataclysmdda.org/u/Bio)\
**Replies:** 2\
**Last updated:** [July 15, 2019, 4:59am UTC](https://discourse.cataclysmdda.org/t/what-happens-to-friendly-mobs-when-you-croak/20767 "2019-07-15T04:59:05Z")

</div>

what happens to friendly mobs when your character expires? do they still stay on the same area they were on before until they are beaten, or do they vanish? for instance recruited NPCs, pets, or other followers added my …

---

## [What have I missed?](https://discourse.cataclysmdda.org/t/what-have-i-missed/20748)

<div class="topic-metadata">

**Author:** [@Estranged](https://discourse.cataclysmdda.org/u/Estranged)\
**Replies:** 4\
**Last updated:** [July 14, 2019, 7:35pm UTC](https://discourse.cataclysmdda.org/t/what-have-i-missed/20748 "2019-07-14T19:35:40Z")

</div>

I’m playing the game with the Hybrid Inventory build which is from early May I think. What additions have I missed in the game since then? Some of the stuff you lot are talking about on other posts sounds new, wonderous…

---

## [Crafting overdose](https://discourse.cataclysmdda.org/t/crafting-overdose/20707)

<div class="topic-metadata">

**Author:** [@latogato](https://discourse.cataclysmdda.org/u/latogato)\
**Replies:** 13\
**Last updated:** [July 14, 2019, 7:23pm UTC](https://discourse.cataclysmdda.org/t/crafting-overdose/20707 "2019-07-14T19:23:05Z")

</div>

For a long time there are a lot of recipes in the game and for me it is a bad thing. I never use 99% of them, i don’t even know more than 30% of them, all that because they are so redundant and barely different, also sim…

---

## [What does the mapgen demo mod do?](https://discourse.cataclysmdda.org/t/what-does-the-mapgen-demo-mod-do/20713)

<div class="topic-metadata">

**Author:** [@TheKobold](https://discourse.cataclysmdda.org/u/TheKobold)\
**Replies:** 2\
**Last updated:** [July 14, 2019, 7:18pm UTC](https://discourse.cataclysmdda.org/t/what-does-the-mapgen-demo-mod-do/20713 "2019-07-14T19:18:30Z")

</div>

Just wondering what it actually does. I tried doing a search and didnt find anything.

---

## ["ugly" or "pretty" trait from bionics or other misfortunes should be ignored if face is covered/hidden by a %](https://discourse.cataclysmdda.org/t/ugly-or-pretty-trait-from-bionics-or-other-misfortunes-should-be-ignored-if-face-is-covered-hidden-by-a/20694)

<div class="topic-metadata">

**Author:** [@Bio](https://discourse.cataclysmdda.org/u/Bio)\
**Replies:** 6\
**Last updated:** [July 14, 2019, 7:30am UTC](https://discourse.cataclysmdda.org/t/ugly-or-pretty-trait-from-bionics-or-other-misfortunes-should-be-ignored-if-face-is-covered-hidden-by-a/20694 "2019-07-14T07:30:46Z")

</div>

I think a pretty cool mechanic would be if you could hide your ugliness (such as from bionics gone wrong or other misfortunes) from NPCs by using face coverage like some pre-modern age horror antagonist (such as the invi…

---

## [Do Music morale effects stack?](https://discourse.cataclysmdda.org/t/do-music-morale-effects-stack/20752)

<div class="topic-metadata">

**Author:** [@stebbiness](https://discourse.cataclysmdda.org/u/stebbiness)\
**Replies:** 9\
**Last updated:** [July 14, 2019, 7:13am UTC](https://discourse.cataclysmdda.org/t/do-music-morale-effects-stack/20752 "2019-07-14T07:13:35Z")

</div>

So my brain thought it was a good idea to have an acoustic guitar, a harmonica with a holder, and an MP3 Player active at the same time for morale reasons and reading. I looked at the morale screen and am unsure what t…

---

## [Small mod request: a more urgent "bite" notification like a large black text box](https://discourse.cataclysmdda.org/t/small-mod-request-a-more-urgent-bite-notification-like-a-large-black-text-box/20737)

<div class="topic-metadata">

**Author:** [@Bio](https://discourse.cataclysmdda.org/u/Bio)\
**Replies:** 7\
**Last updated:** [July 14, 2019, 6:47am UTC](https://discourse.cataclysmdda.org/t/small-mod-request-a-more-urgent-bite-notification-like-a-large-black-text-box/20737 "2019-07-14T06:47:29Z")

</div>

I’ve noticed a big problem where i’ve lost characters because I wasn’t aware i’d been bitten until the wounds became infected, simply because the “bite” notification was just absolutely buried in other less helpful text …

---

## [Dropping weapon somehow takes several minutes](https://discourse.cataclysmdda.org/t/dropping-weapon-somehow-takes-several-minutes/20698)

<div class="topic-metadata">

**Author:** [@ootdega](https://discourse.cataclysmdda.org/u/ootdega)\
**Replies:** 7\
**Last updated:** [July 14, 2019, 1:56am UTC](https://discourse.cataclysmdda.org/t/dropping-weapon-somehow-takes-several-minutes/20698 "2019-07-14T01:56:39Z")

</div>

I have a character who specializes in unarmed combat. I was being chased by a security robot. At this time, they are in perfect health and at about half stamina. They are wearing nothing with encumbrance value except a f…

---

## [Scratching, bit over the top?](https://discourse.cataclysmdda.org/t/scratching-bit-over-the-top/20751)

<div class="topic-metadata">

**Author:** [@crazykiddeath](https://discourse.cataclysmdda.org/u/crazykiddeath)\
**Replies:** 21\
**Last updated:** [July 13, 2019, 10:54pm UTC](https://discourse.cataclysmdda.org/t/scratching-bit-over-the-top/20751 "2019-07-13T22:54:56Z")

</div>

Lost a bar and a half of hp to scratching my torso in my current game, it seems a bit… excessive, I mean thats anything from 19 - 27 points of self inflicted damage from scratching an itchy body part. You can take knife …

---

## [Never understimate You Enemies](https://discourse.cataclysmdda.org/t/never-understimate-you-enemies/20757)

<div class="topic-metadata">

**Author:** [@ElEze2001](https://discourse.cataclysmdda.org/u/ElEze2001)\
**Replies:** 0\
**Last updated:** [July 13, 2019, 8:59pm UTC](https://discourse.cataclysmdda.org/t/never-understimate-you-enemies/20757 "2019-07-13T20:59:02Z")

</div>

---

## [Broken limb reversed progress even though nothing has harmed it?](https://discourse.cataclysmdda.org/t/broken-limb-reversed-progress-even-though-nothing-has-harmed-it/20740)

<div class="topic-metadata">

**Author:** [@Bio](https://discourse.cataclysmdda.org/u/Bio)\
**Replies:** 3\
**Last updated:** [July 13, 2019, 6:34pm UTC](https://discourse.cataclysmdda.org/t/broken-limb-reversed-progress-even-though-nothing-has-harmed-it/20740 "2019-07-13T18:34:39Z")

</div>

for some aggravating reason my damn broken arm keeps reversing my progress. I haven’t taken the splint off once in more than 3 days and I have barely gotten into any fights, but for some reason the damn thing went from “…

---

## [UPS conversion mod alternative](https://discourse.cataclysmdda.org/t/ups-conversion-mod-alternative/20741)

<div class="topic-metadata">

**Author:** [@duhuh](https://discourse.cataclysmdda.org/u/duhuh)\
**Replies:** 2\
**Last updated:** [July 13, 2019, 1:13am UTC](https://discourse.cataclysmdda.org/t/ups-conversion-mod-alternative/20741 "2019-07-13T01:13:35Z")

</div>

I want to build a small car. Instead of an onboard chemistry lab, I opt for a recharging station and a chemistry set with UPS conversion. But right now, UPS conversion mod doesn’t work in the experimental: https://githu…

---

## [Sawdust byproduct from cutting trees](https://discourse.cataclysmdda.org/t/sawdust-byproduct-from-cutting-trees/20723)

<div class="topic-metadata">

**Author:** [@Bio](https://discourse.cataclysmdda.org/u/Bio)\
**Replies:** 8\
**Last updated:** [July 12, 2019, 10:43pm UTC](https://discourse.cataclysmdda.org/t/sawdust-byproduct-from-cutting-trees/20723 "2019-07-12T22:43:48Z")

</div>

An interesting idea for a byproduct of cutting down trees would be sawdust. After all, waste not want not, especially with such valuable resources as trees. With sawdust you could turn it into meals that would fill calo…

---

## [Would anyone be willing to update/fix this mod?](https://discourse.cataclysmdda.org/t/would-anyone-be-willing-to-update-fix-this-mod/20743)

<div class="topic-metadata">

**Author:** [@Big\_BUP\_Boi](https://discourse.cataclysmdda.org/u/Big_BUP_Boi)\
**Replies:** 0\
**Last updated:** [July 12, 2019, 6:42pm UTC](https://discourse.cataclysmdda.org/t/would-anyone-be-willing-to-update-fix-this-mod/20743 "2019-07-12T18:42:23Z")

</div>

I found an awesome Fist of the North Star mod for CDDA on the Japanese wiki that sadly doesn’t work with the newest versions and I was wondering if anyone would be willing to update it? I tried to update it myself but I …

---

## [Dynamic Music for horde slaughtering, running from hordes, and other scenarios](https://discourse.cataclysmdda.org/t/dynamic-music-for-horde-slaughtering-running-from-hordes-and-other-scenarios/20725)

<div class="topic-metadata">

**Author:** [@ezshack](https://discourse.cataclysmdda.org/u/ezshack)\
**Replies:** 6\
**Last updated:** [July 12, 2019, 3:10pm UTC](https://discourse.cataclysmdda.org/t/dynamic-music-for-horde-slaughtering-running-from-hordes-and-other-scenarios/20725 "2019-07-12T15:10:33Z")

</div>

I’m imagining running through zombies slaughtering them while a metal song from Wolfenstein plays in the background. This would mean the game would have to sense what kind of situation your in whether you’re running from…

[Previous page](https://discourse.cataclysmdda.org/latest.md?page=128)

[Next page](https://discourse.cataclysmdda.org/latest.md?page=130)
