# Latest

**URL:** https://discourse.cataclysmdda.org/latest.md?page=125

[Latest](https://discourse.cataclysmdda.org/latest.md) · [Categories](https://discourse.cataclysmdda.org/categories.md) · [Tags](https://discourse.cataclysmdda.org/tags.md)

**Page:** 126

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## [Missing None when crafting UPS Conversion](https://discourse.cataclysmdda.org/t/missing-none-when-crafting-ups-conversion/21061)

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**Author:** [@Miloch](https://discourse.cataclysmdda.org/u/Miloch)\
**Replies:** 0\
**Last updated:** [August 13, 2019, 7:53pm UTC](https://discourse.cataclysmdda.org/t/missing-none-when-crafting-ups-conversion/21061 "2019-08-13T19:53:58Z")

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Build #9482 listed via launcher. Had a battery compartment modding soldering iron. Removed mod and added UPS conversion mod. My UPS is battery compartment modded. Was unable to complete more UPS conversion mods as i…

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## [Dialogue options for hostile enemies "interrogate, scare off, recruit"](https://discourse.cataclysmdda.org/t/dialogue-options-for-hostile-enemies-interrogate-scare-off-recruit/21054)

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**Author:** [@Bio](https://discourse.cataclysmdda.org/u/Bio)\
**Replies:** 4\
**Last updated:** [August 13, 2019, 4:32pm UTC](https://discourse.cataclysmdda.org/t/dialogue-options-for-hostile-enemies-interrogate-scare-off-recruit/21054 "2019-08-13T16:32:19Z")

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I sometimes think it seems kind of a waste to just outright kill some of the npcs. I’ve become so much of a bionic monster now that I can easily pin and disarm raiders under certain conditions, but I can’t help but think…

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## [Moose Mutations](https://discourse.cataclysmdda.org/t/moose-mutations/20766)

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**Author:** [@Donlot](https://discourse.cataclysmdda.org/u/Donlot)\
**Replies:** 6\
**Last updated:** [August 13, 2019, 8:03am UTC](https://discourse.cataclysmdda.org/t/moose-mutations/20766 "2019-08-13T08:03:58Z")

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Recently got a wild Idea, we all know the most infamous CDDA Animal: the Moose, how about we add a Mutation Tree based on the Moose. I don’t really know what type of Mutations would fit a Moose, and i can’t really code m…

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## [Shields for the melee timid](https://discourse.cataclysmdda.org/t/shields-for-the-melee-timid/20894)

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**Author:** [@Bio](https://discourse.cataclysmdda.org/u/Bio)\
**Replies:** 5\
**Last updated:** [August 13, 2019, 7:59am UTC](https://discourse.cataclysmdda.org/t/shields-for-the-melee-timid/20894 "2019-08-13T07:59:24Z")

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Its probably already been suggested before but I think shields would be an excellent addition to the game, especially for more “frail” glass cannon builds or those that are nervous about bites or ballistics. Of course y…

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## [Fire type Zombies](https://discourse.cataclysmdda.org/t/fire-type-zombies/19482)

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**Author:** [@Trivega](https://discourse.cataclysmdda.org/u/Trivega)\
**Replies:** 30\
**Last updated:** [August 13, 2019, 7:49am UTC](https://discourse.cataclysmdda.org/t/fire-type-zombies/19482 "2019-08-13T07:49:44Z")

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Should there be a couple of fire-type zombies like there are acid ones? I’ve gotten a set of turnout gear in a recent run, and noticed the fire resist value on the set which then occurred to me…when is fire resist useful…

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## [Help with self-targeting turrets and their nasty habit of targeting me](https://discourse.cataclysmdda.org/t/help-with-self-targeting-turrets-and-their-nasty-habit-of-targeting-me/21058)

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**Author:** [@PaganUnicorn](https://discourse.cataclysmdda.org/u/PaganUnicorn)\
**Replies:** 4\
**Last updated:** [August 13, 2019, 1:23am UTC](https://discourse.cataclysmdda.org/t/help-with-self-targeting-turrets-and-their-nasty-habit-of-targeting-me/21058 "2019-08-13T01:23:41Z")

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I’ve looked through similar topics and have yet to find a solution, perhaps you fine folks can help me? I have an armored personnel carrier that I’ve heavily modified into a little armored RV. Currently, it has a browni…

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## [NPCs all seem to have perfect nightvision and are immune to flashbangs](https://discourse.cataclysmdda.org/t/npcs-all-seem-to-have-perfect-nightvision-and-are-immune-to-flashbangs/21055)

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**Author:** [@Bio](https://discourse.cataclysmdda.org/u/Bio)\
**Replies:** 2\
**Last updated:** [August 13, 2019, 1:04am UTC](https://discourse.cataclysmdda.org/t/npcs-all-seem-to-have-perfect-nightvision-and-are-immune-to-flashbangs/21055 "2019-08-13T01:04:20Z")

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I’m trying to complete the bandit bounty mission but one of the problems I notice i’m running into the face that all the NPCs have perfect night vision, yet even with my enhanced augmentations I can’t even target them in…

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## [Multiple scenarios lost their starting NPC in the rework](https://discourse.cataclysmdda.org/t/multiple-scenarios-lost-their-starting-npc-in-the-rework/21045)

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**Author:** [@Alchemist64](https://discourse.cataclysmdda.org/u/Alchemist64)\
**Replies:** 1\
**Last updated:** [August 12, 2019, 8:11pm UTC](https://discourse.cataclysmdda.org/t/multiple-scenarios-lost-their-starting-npc-in-the-rework/21045 "2019-08-12T20:11:26Z")

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“Assault on Precinct Z” and “Fled the Riots” are examples of two scenarios that started with both zombies surrounding the location and a starting NPC. In the rework, these two scenarios were integrated into Surrounded, w…

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## [Adding a fear system](https://discourse.cataclysmdda.org/t/adding-a-fear-system/21049)

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**Author:** [@Zodd](https://discourse.cataclysmdda.org/u/Zodd)\
**Replies:** 6\
**Last updated:** [August 12, 2019, 6:47pm UTC](https://discourse.cataclysmdda.org/t/adding-a-fear-system/21049 "2019-08-12T18:47:23Z")

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I feel adding such a system to the game could make it more interesting, having it affect you, NPC’S (Which technically have one I guess) and certain monsters and wildlife. Any ideas on how to implement?

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## [Does it get colder the deeper you dig?](https://discourse.cataclysmdda.org/t/does-it-get-colder-the-deeper-you-dig/21043)

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**Author:** [@Bio](https://discourse.cataclysmdda.org/u/Bio)\
**Replies:** 8\
**Last updated:** [August 12, 2019, 3:31pm UTC](https://discourse.cataclysmdda.org/t/does-it-get-colder-the-deeper-you-dig/21043 "2019-08-12T15:31:59Z")

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I built a cellar to store all my perishables but its not as cold as I want it to be. Does it get colder more levels I dig down? How do freezing labs work?

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## [Time Dilation CBM](https://discourse.cataclysmdda.org/t/time-dilation-cbm/21044)

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**Author:** [@Sticker](https://discourse.cataclysmdda.org/u/Sticker)\
**Replies:** 5\
**Last updated:** [August 12, 2019, 7:50am UTC](https://discourse.cataclysmdda.org/t/time-dilation-cbm/21044 "2019-08-12T07:50:42Z")

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What I hoped for: What I got:

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## [Game crashes when traveling ingame, replaces world](https://discourse.cataclysmdda.org/t/game-crashes-when-traveling-ingame-replaces-world/21040)

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**Author:** [@Balgias](https://discourse.cataclysmdda.org/u/Balgias)\
**Replies:** 6\
**Last updated:** [August 11, 2019, 9:25pm UTC](https://discourse.cataclysmdda.org/t/game-crashes-when-traveling-ingame-replaces-world/21040 "2019-08-11T21:25:23Z")

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Version: 0.D-6428-g7cc274d There is some erorr where it pops up about having some sort of issue when auto-saving and when I load back ingame I’m in a seemingly entirely new world, what the hell is this bug, it’s horribl…

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## [Some bug upon crash](https://discourse.cataclysmdda.org/t/some-bug-upon-crash/21037)

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**Author:** [@crazykiddeath](https://discourse.cataclysmdda.org/u/crazykiddeath)\
**Replies:** 7\
**Last updated:** [August 11, 2019, 8:04pm UTC](https://discourse.cataclysmdda.org/t/some-bug-upon-crash/21037 "2019-08-11T20:04:43Z")

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Some weird bug that happens sometimes when I save the game. The game will save the location you save at, the map memory and revelled map is still there but the area is re-generated (so your memory is wrong) and any it…

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## [Multi-Ammo Weapons](https://discourse.cataclysmdda.org/t/multi-ammo-weapons/21036)

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**Author:** [@AseaHeru](https://discourse.cataclysmdda.org/u/AseaHeru)\
**Replies:** 7\
**Last updated:** [August 11, 2019, 12:37am UTC](https://discourse.cataclysmdda.org/t/multi-ammo-weapons/21036 "2019-08-11T00:37:53Z")

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So, mucking about with small mods, I have been thinking about some neat things to get going. The problem is all of them require more than one ammunition type to function(AKA, fire one time, two sorts of ammunition are de…

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## [Where are diseases located, and other questions about diseases ( causing mutations, etc.)](https://discourse.cataclysmdda.org/t/where-are-diseases-located-and-other-questions-about-diseases-causing-mutations-etc/21033)

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**Author:** [@Bio](https://discourse.cataclysmdda.org/u/Bio)\
**Replies:** 2\
**Last updated:** [August 10, 2019, 9:59pm UTC](https://discourse.cataclysmdda.org/t/where-are-diseases-located-and-other-questions-about-diseases-causing-mutations-etc/21033 "2019-08-10T21:59:06Z")

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I’m thinking of ways to make people’s lives more miserable/better (such as untreated frostbite causing a hand/leg mutation called “missing finger/toe” which would increase encumbrance by 5 \<it would be “purifiable” by ob…

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## [NPC Faction Camp Issues](https://discourse.cataclysmdda.org/t/npc-faction-camp-issues/21020)

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**Author:** [@ppanda0421](https://discourse.cataclysmdda.org/u/ppanda0421)\
**Replies:** 5\
**Last updated:** [August 10, 2019, 4:15pm UTC](https://discourse.cataclysmdda.org/t/npc-faction-camp-issues/21020 "2019-08-10T16:15:41Z")

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Hello, So I created an NPC faction camp. I have 2 kitchens, 1 blacksmith and 1 garage, all of which are fully upgraded. Now I sent one of my NPCs to cut down logs (50% trees, bring back 100% materials) and he’s stuck at…

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## [Heat dependent and clothing](https://discourse.cataclysmdda.org/t/heat-dependent-and-clothing/21034)

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**Author:** [@Noh\_Merci](https://discourse.cataclysmdda.org/u/Noh_Merci)\
**Replies:** 2\
**Last updated:** [August 10, 2019, 11:00am UTC](https://discourse.cataclysmdda.org/t/heat-dependent-and-clothing/21034 "2019-08-10T11:00:50Z")

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is there any way to protect against the negative effects from heat dependent? From the description, I’m guessing that clothing doesn’t affect it in any way, but I’m still holding out hope that it does. Maybe a full set o…

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## [Mod test option](https://discourse.cataclysmdda.org/t/mod-test-option/21027)

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**Author:** [@Umbra.Animo](https://discourse.cataclysmdda.org/u/Umbra.Animo)\
**Replies:** 9\
**Last updated:** [August 10, 2019, 7:15am UTC](https://discourse.cataclysmdda.org/t/mod-test-option/21027 "2019-08-10T07:15:24Z")

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making a map and loading it over and over again to test mods is a bit of a pain I think an option to run a test on mods would work well. you should not only be able to test single mods but groups of them. that and an opt…

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## [If I wanted to just to add specific parts from the latest ver to stable would it be "easier" to just package them into a mod, or simply patch in the files directly to the base code?](https://discourse.cataclysmdda.org/t/if-i-wanted-to-just-to-add-specific-parts-from-the-latest-ver-to-stable-would-it-be-easier-to-just-package-them-into-a-mod-or-simply-patch-in-the-files-directly-to-the-base-code/21012)

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**Author:** [@Bio](https://discourse.cataclysmdda.org/u/Bio)\
**Replies:** 12\
**Last updated:** [August 9, 2019, 6:39pm UTC](https://discourse.cataclysmdda.org/t/if-i-wanted-to-just-to-add-specific-parts-from-the-latest-ver-to-stable-would-it-be-easier-to-just-package-them-into-a-mod-or-simply-patch-in-the-files-directly-to-the-base-code/21012 "2019-08-09T18:39:26Z")

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So i’m really liking alot of the buildable furniture additions from the latest build as well as some of the mutations, but i’m not a fan of the lag and constant crashing (and going through all the new stuff to fix them w…

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## [Sensory dulling shouldn't be toggleable](https://discourse.cataclysmdda.org/t/sensory-dulling-shouldnt-be-toggleable/8175)

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**Author:** [@TheFlame52](https://discourse.cataclysmdda.org/u/TheFlame52)\
**Replies:** 4\
**Last updated:** [August 9, 2019, 4:26pm UTC](https://discourse.cataclysmdda.org/t/sensory-dulling-shouldnt-be-toggleable/8175 "2019-08-09T16:26:05Z")

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What it says on the tin. Sensory dully can be toggled but it shouldn’t. It doesn’t do anything when active.

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## [Family photo description should be changed to "someone that you know"](https://discourse.cataclysmdda.org/t/family-photo-description-should-be-changed-to-someone-that-you-know/21032)

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**Author:** [@Bio](https://discourse.cataclysmdda.org/u/Bio)\
**Replies:** 0\
**Last updated:** [August 9, 2019, 2:56pm UTC](https://discourse.cataclysmdda.org/t/family-photo-description-should-be-changed-to-someone-that-you-know/21032 "2019-08-09T14:56:25Z")

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Through some luck spawning on the island prison map I found a family photo in a drawer, although I was a bit puzzled as to what the thing was for since I had just spawned there and was probably there for a long time, so …

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## [Adding new logic to mods](https://discourse.cataclysmdda.org/t/adding-new-logic-to-mods/21031)

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**Author:** [@Abraham\_Limpo](https://discourse.cataclysmdda.org/u/Abraham_Limpo)\
**Replies:** 4\
**Last updated:** [August 9, 2019, 2:21pm UTC](https://discourse.cataclysmdda.org/t/adding-new-logic-to-mods/21031 "2019-08-09T14:21:42Z")

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I now in the past you could use LUA to code some logic in the mods, but I wanted to know if there’s a way to add some logic in mods, save from coding this into the main game in C++. Particularly, I wanted to see if: I…

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## [Any technique or mods to automate debug menu wishes? (sort-of cheating, but not really)](https://discourse.cataclysmdda.org/t/any-technique-or-mods-to-automate-debug-menu-wishes-sort-of-cheating-but-not-really/21022)

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**Author:** [@fins](https://discourse.cataclysmdda.org/u/fins)\
**Replies:** 6\
**Last updated:** [August 9, 2019, 5:54am UTC](https://discourse.cataclysmdda.org/t/any-technique-or-mods-to-automate-debug-menu-wishes-sort-of-cheating-but-not-really/21022 "2019-08-09T05:54:55Z")

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background: I’m relatively new to CDDA (but not to roguelike), I figured out a routine for the first day that gives my basic tools and equipment and train basic skills, I do it every time I die and start a new game, so i…

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## [Car tips](https://discourse.cataclysmdda.org/t/car-tips/10245)

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**Author:** [@dakenho](https://discourse.cataclysmdda.org/u/dakenho)\
**Replies:** 16\
**Last updated:** [August 8, 2019, 6:26pm UTC](https://discourse.cataclysmdda.org/t/car-tips/10245 "2019-08-08T18:26:53Z")

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so I found a working car but in my haste did not notice the battery had only enough charge to start it once, I do not have any mechanics skill so I can not even remove a charged battery from another vehicle, no jumper ca…

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## [Updating using the launcher breaks something](https://discourse.cataclysmdda.org/t/updating-using-the-launcher-breaks-something/21023)

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**Author:** [@BlueKanary](https://discourse.cataclysmdda.org/u/BlueKanary)\
**Replies:** 1\
**Last updated:** [August 8, 2019, 4:38pm UTC](https://discourse.cataclysmdda.org/t/updating-using-the-launcher-breaks-something/21023 "2019-08-08T16:38:40Z")

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When I try loading my file after updating to the newest experimental, This happens. If I continue after this it shows me this: And If I continue after that (Which pops up multiple times with different Line numbers)…

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## [Menu Lingers Blocking View](https://discourse.cataclysmdda.org/t/menu-lingers-blocking-view/21018)

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**Author:** [@Miloch](https://discourse.cataclysmdda.org/u/Miloch)\
**Replies:** 2\
**Last updated:** [August 8, 2019, 4:57am UTC](https://discourse.cataclysmdda.org/t/menu-lingers-blocking-view/21018 "2019-08-08T04:57:09Z")

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I’m wielding a stone shovel and using A to till the earth for farming. After I hit 5 to upturn the earth the menu is still there and I cannot see what I’m working with. Obviously I can just look before to know where I …

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## [How do wyrms track their targets? or more specifically how actively do they seek out noise or smell?](https://discourse.cataclysmdda.org/t/how-do-wyrms-track-their-targets-or-more-specifically-how-actively-do-they-seek-out-noise-or-smell/20996)

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**Author:** [@Bio](https://discourse.cataclysmdda.org/u/Bio)\
**Replies:** 8\
**Last updated:** [August 8, 2019, 1:05am UTC](https://discourse.cataclysmdda.org/t/how-do-wyrms-track-their-targets-or-more-specifically-how-actively-do-they-seek-out-noise-or-smell/20996 "2019-08-08T01:05:30Z")

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I’m trying to deal with the mine scenario and one of the major roadblocks is how tough the wyrms are. I have no problem just crouching my way around them, but one of the little suckers was camping out the stairs, making …

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## [Skill tips](https://discourse.cataclysmdda.org/t/skill-tips/2042)

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**Author:** [@Dracolich\_Zero](https://discourse.cataclysmdda.org/u/Dracolich_Zero)\
**Replies:** 16\
**Last updated:** [August 7, 2019, 8:49pm UTC](https://discourse.cataclysmdda.org/t/skill-tips/2042 "2019-08-07T20:49:01Z")

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\[left\]Hi there, new user here, but long time playing cat myself, even so i still can’t manage to do some stuff which is why i’m trying to get some help, you see, i can’t manage to increase some specific skills due to lac…

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## [Horse disappears upon dismounting](https://discourse.cataclysmdda.org/t/horse-disappears-upon-dismounting/21015)

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**Author:** [@Blightbug](https://discourse.cataclysmdda.org/u/Blightbug)\
**Replies:** 0\
**Last updated:** [August 7, 2019, 1:35am UTC](https://discourse.cataclysmdda.org/t/horse-disappears-upon-dismounting/21015 "2019-08-07T01:35:17Z")

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Exactly what it says in the title- dismounting a horse I’ve saddled and ridden causes it to suddenly disappear. I’ve looked around hoping it might re-appear, but it looks like Buttercup is gone forever :’( RIP

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## [Is it normal for a helicopter crash to have no helicopter?](https://discourse.cataclysmdda.org/t/is-it-normal-for-a-helicopter-crash-to-have-no-helicopter/20995)

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**Author:** [@Bio](https://discourse.cataclysmdda.org/u/Bio)\
**Replies:** 8\
**Last updated:** [August 7, 2019, 12:52am UTC](https://discourse.cataclysmdda.org/t/is-it-normal-for-a-helicopter-crash-to-have-no-helicopter/20995 "2019-08-07T00:52:22Z")

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So I just booted up the helicopter crash scenario in the latest experimental and for some reason there’s only metal wreckage all over the place. There is no “vehicle” and not even any zombies in it.

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