# The Toolbox

**URL:** https://discourse.cataclysmdda.org/c/game-talk/the-toolbox/21.md?page=2

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**Page:** 3

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## [The problem that the compiled program is not compatible with non-English language packs](https://discourse.cataclysmdda.org/t/the-problem-that-the-compiled-program-is-not-compatible-with-non-english-language-packs/27148)

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**Author:** [@wwkk222208](https://discourse.cataclysmdda.org/u/wwkk222208)\
**Replies:** 0\
**Last updated:** [October 9, 2021, 9:18am UTC](https://discourse.cataclysmdda.org/t/the-problem-that-the-compiled-program-is-not-compatible-with-non-english-language-packs/27148 "2021-10-09T09:18:01Z")

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I tried to compile CDDA with the help of ‘Compilation guide for Windows (using Visual Studio and vcpkg)’ and got the released. It works well in English, but it will crash after non-English language packs being installed…

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## [Item::has\_label() inconsistent behavior?](https://discourse.cataclysmdda.org/t/item-has-label-inconsistent-behavior/27145)

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**Author:** [@ProfoundDarkness](https://discourse.cataclysmdda.org/u/ProfoundDarkness)\
**Replies:** 0\
**Last updated:** [October 9, 2021, 12:00am UTC](https://discourse.cataclysmdda.org/t/item-has-label-inconsistent-behavior/27145 "2021-10-09T00:00:37Z")

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It seems like item::has\_label() has different behavior if called from within the item class vs outside the item class. In particular it always seems to return false from outside the item class while behaving as expected…

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## [Modding Help: Where Is This Located?](https://discourse.cataclysmdda.org/t/modding-help-where-is-this-located/27144)

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**Author:** [@Dalamar\_Aaefe](https://discourse.cataclysmdda.org/u/Dalamar_Aaefe)\
**Replies:** 3\
**Last updated:** [October 8, 2021, 3:57pm UTC](https://discourse.cataclysmdda.org/t/modding-help-where-is-this-located/27144 "2021-10-08T15:57:10Z")

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Hello, I’ve spent the last two days opening every Json file and much to my dismay I cannot seem to find a few things, so if someone wouldn’t mind pointing me in the right direction or explaining how it works to me I’d gr…

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## [Trouble Making a Remote Flare](https://discourse.cataclysmdda.org/t/trouble-making-a-remote-flare/27123)

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**Author:** [@Jericoshost](https://discourse.cataclysmdda.org/u/Jericoshost)\
**Replies:** 2\
**Last updated:** [October 3, 2021, 9:04pm UTC](https://discourse.cataclysmdda.org/t/trouble-making-a-remote-flare/27123 "2021-10-03T21:04:47Z")

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So I went into the JSON Files to see if I could make a quick and easy remote flare device by adding some flags. The good news is it sorta worked: I threw the unactivated flare with remote mod and was able to trigger it …

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## [Having trouble with adding my own map special](https://discourse.cataclysmdda.org/t/having-trouble-with-adding-my-own-map-special/27105)

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**Author:** [@Bio](https://discourse.cataclysmdda.org/u/Bio)\
**Replies:** 0\
**Last updated:** [September 29, 2021, 4:16pm UTC](https://discourse.cataclysmdda.org/t/having-trouble-with-adding-my-own-map-special/27105 "2021-09-29T16:16:46Z")

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I just started programming my own custom buildings from scratch for a mod i’m making however i’m having trouble getting the game to recognize them in the overmap. The coding for my custom building is pretty simple consi…

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## [What is trans-coast logistics id listed as? problems with blacklisting](https://discourse.cataclysmdda.org/t/what-is-trans-coast-logistics-id-listed-as-problems-with-blacklisting/27090)

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**Author:** [@Bio](https://discourse.cataclysmdda.org/u/Bio)\
**Replies:** 0\
**Last updated:** [September 27, 2021, 1:19am UTC](https://discourse.cataclysmdda.org/t/what-is-trans-coast-logistics-id-listed-as-problems-with-blacklisting/27090 "2021-09-27T01:19:27Z")

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I’m removing all the overmap specials for a mod i’m making and I the last overmap special I have to contend with seems to be the trans-logistics building and the mansion. However the TCL building doesn’t appear in any of…

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## [How to replace sprites with an already existing id?](https://discourse.cataclysmdda.org/t/how-to-replace-sprites-with-an-already-existing-id/27080)

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**Author:** [@Bio](https://discourse.cataclysmdda.org/u/Bio)\
**Replies:** 6\
**Last updated:** [September 23, 2021, 3:08am UTC](https://discourse.cataclysmdda.org/t/how-to-replace-sprites-with-an-already-existing-id/27080 "2021-09-23T03:08:09Z")

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I’ve been trying to change the sprite of tiles that already have an existing id (for example “t\_open\_air” to “t\_sand”) and somebody suggested this fix, however I’m kind of drowning in text and don’t know how to get it to…

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## [Crash on Traits tab with my mod turned on](https://discourse.cataclysmdda.org/t/crash-on-traits-tab-with-my-mod-turned-on/27075)

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**Author:** [@FrogFrozen](https://discourse.cataclysmdda.org/u/FrogFrozen)\
**Replies:** 0\
**Last updated:** [September 21, 2021, 9:35pm UTC](https://discourse.cataclysmdda.org/t/crash-on-traits-tab-with-my-mod-turned-on/27075 "2021-09-21T21:35:30Z")

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So, same guy and same mod from this thread: (By the way, separating the holsters with other actions like they suggested didn’t work. Ended up having to completely reformat the idea. Took a break after it. Forgot to rep…

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## [How can you replace a terrain with another across all sources?](https://discourse.cataclysmdda.org/t/how-can-you-replace-a-terrain-with-another-across-all-sources/27072)

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**Author:** [@Bio](https://discourse.cataclysmdda.org/u/Bio)\
**Replies:** 0\
**Last updated:** [September 20, 2021, 8:05pm UTC](https://discourse.cataclysmdda.org/t/how-can-you-replace-a-terrain-with-another-across-all-sources/27072 "2021-09-20T20:05:43Z")

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so i’m trying to change open\_air tiles on roof tops to sand or some other form of solid matter across all structures so I don’t get any of this stuff: However i’m trying to figure out I would fill in those areas with…

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## [How do I remove things from region gen like forests and roads?](https://discourse.cataclysmdda.org/t/how-do-i-remove-things-from-region-gen-like-forests-and-roads/27066)

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**Author:** [@Bio](https://discourse.cataclysmdda.org/u/Bio)\
**Replies:** 4\
**Last updated:** [September 19, 2021, 7:41pm UTC](https://discourse.cataclysmdda.org/t/how-do-i-remove-things-from-region-gen-like-forests-and-roads/27066 "2021-09-19T19:41:10Z")

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i’m trying to build a truly desolate region mod but even digging through examples in the dessert region mod I find it is still full of forests and roads and such (although I’m curious how they got ravines working). I tr…

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## [Where are items from corpses listed? like bones, brains, etc](https://discourse.cataclysmdda.org/t/where-are-items-from-corpses-listed-like-bones-brains-etc/27062)

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**Author:** [@Bio](https://discourse.cataclysmdda.org/u/Bio)\
**Replies:** 4\
**Last updated:** [September 19, 2021, 12:59pm UTC](https://discourse.cataclysmdda.org/t/where-are-items-from-corpses-listed-like-bones-brains-etc/27062 "2021-09-19T12:59:42Z")

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I’m trying to make a “trophies” mod for the game (because its not the apocalypse until you can put somebody’s head on a stick as a warning, dangit!) but i’m having trouble finding out where stuff like bones are located. …

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## [Is it possible to make a "swimmable" and "place\_item" flag on terrain simultaneously?](https://discourse.cataclysmdda.org/t/is-it-possible-to-make-a-swimmable-and-place-item-flag-on-terrain-simultaneously/27049)

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**Author:** [@Bio](https://discourse.cataclysmdda.org/u/Bio)\
**Replies:** 2\
**Last updated:** [September 17, 2021, 6:09pm UTC](https://discourse.cataclysmdda.org/t/is-it-possible-to-make-a-swimmable-and-place-item-flag-on-terrain-simultaneously/27049 "2021-09-17T18:09:26Z")

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Since non-boat items seem to dissapear (cars, etc.) when they touch water is it possible for place item flag to co-exist with swimming flags, if you were to create a tile that had both the swimmable and place item tag? …

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## [So what determines if the ground is grass or not?](https://discourse.cataclysmdda.org/t/so-what-determines-if-the-ground-is-grass-or-not/27046)

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**Author:** [@Bio](https://discourse.cataclysmdda.org/u/Bio)\
**Replies:** 1\
**Last updated:** [September 16, 2021, 12:26pm UTC](https://discourse.cataclysmdda.org/t/so-what-determines-if-the-ground-is-grass-or-not/27046 "2021-09-16T12:26:27Z")

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I was thinking about messing around with world gen since all the forests everywhere with pools can make finding food trivial for experienced survivors, and I was thinking about making a more “blasted earth” wasteland or …

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## [How world save system really works?](https://discourse.cataclysmdda.org/t/how-world-save-system-really-works/27005)

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**Author:** [@Darkhan\_Vasilev](https://discourse.cataclysmdda.org/u/Darkhan_Vasilev)\
**Replies:** 3\
**Last updated:** [September 10, 2021, 4:26am UTC](https://discourse.cataclysmdda.org/t/how-world-save-system-really-works/27005 "2021-09-10T04:26:33Z")

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Hello everyone! I’ve been playing this game for a while and starting to understand the mechanics of it, but I’ve found something confusing doing so. The last time I’ve played our house power was cut off, interrupting th…

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## [Help with an alteration on a mutation](https://discourse.cataclysmdda.org/t/help-with-an-alteration-on-a-mutation/26922)

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**Author:** [@Jonathan\_Henness](https://discourse.cataclysmdda.org/u/Jonathan_Henness)\
**Replies:** 1\
**Last updated:** [August 29, 2021, 11:42pm UTC](https://discourse.cataclysmdda.org/t/help-with-an-alteration-on-a-mutation/26922 "2021-08-29T23:42:14Z")

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So i am trying to alter a mutation for use in a mod i am working on. “type”: “mutation”, “id”: “JEKYLL”, “name”: { “str”: “Normal Human” }, “points”: 0, “description”: “You’re a normal human; there’s nothing wrong w…

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## [Got problem when create a new starting location](https://discourse.cataclysmdda.org/t/got-problem-when-create-a-new-starting-location/26812)

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**Author:** [@CK\_Rainbow](https://discourse.cataclysmdda.org/u/CK_Rainbow)\
**Replies:** 1\
**Last updated:** [August 8, 2021, 2:29pm UTC](https://discourse.cataclysmdda.org/t/got-problem-when-create-a-new-starting-location/26812 "2021-08-08T14:29:13Z")

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I created a map with all wall around and a metal bar door (locked), but when I set the starting location at this map, the player will always be spawn at another map. After I leave a block of wall empty or add a common do…

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## [What are the limitations of mods?](https://discourse.cataclysmdda.org/t/what-are-the-limitations-of-mods/26668)

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**Author:** [@lagylarius](https://discourse.cataclysmdda.org/u/lagylarius)\
**Replies:** 5\
**Last updated:** [July 21, 2021, 5:50am UTC](https://discourse.cataclysmdda.org/t/what-are-the-limitations-of-mods/26668 "2021-07-21T05:50:26Z")

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Even thought I first started playing CDDA because I was into roguelike games, I think the charm of the game resides on it being more of a sandbox/survival/simulator instead. This kind of games usually have mod support a…

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## [Modding questions](https://discourse.cataclysmdda.org/t/modding-questions/26613)

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**Author:** [@Jonathan\_Henness](https://discourse.cataclysmdda.org/u/Jonathan_Henness)\
**Replies:** 11\
**Last updated:** [July 8, 2021, 2:11am UTC](https://discourse.cataclysmdda.org/t/modding-questions/26613 "2021-07-08T02:11:13Z")

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Hey there. I am currently working on a chi system similar in vein to the mana system and i was wondering if it was possible to somehow get rid od the two item wear limit. I have a ki barrier item that provides protectio…

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## [How to exclude CBMs/bionics?](https://discourse.cataclysmdda.org/t/how-to-exclude-cbms-bionics/26584)

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**Author:** [@nigromancer](https://discourse.cataclysmdda.org/u/nigromancer)\
**Replies:** 7\
**Last updated:** [July 3, 2021, 9:11pm UTC](https://discourse.cataclysmdda.org/t/how-to-exclude-cbms-bionics/26584 "2021-07-03T21:11:58Z")

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Can anyone tell me if there is a simple way to exclude CBMs/bionics from the game, for example when using ‘classic zombies’ mod? Or remove high-tech altogether from the game? Sometimes I hanker for the 80s… …

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## [Is there / will there be any documentation on mutations?](https://discourse.cataclysmdda.org/t/is-there-will-there-be-any-documentation-on-mutations/26573)

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**Author:** [@ERROR\_CODE](https://discourse.cataclysmdda.org/u/ERROR_CODE)\
**Replies:** 16\
**Last updated:** [July 3, 2021, 12:52pm UTC](https://discourse.cataclysmdda.org/t/is-there-will-there-be-any-documentation-on-mutations/26573 "2021-07-03T12:52:20Z")

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Currently trying to work on mutations for a mod, and noticed a lack of documentation on them. There are docs for seemingly everything else, why isn’t there any for mutations? Is it planned, or has it been forgotten? Or h…

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## [Modding Help: How to Overwrite a Vanilla Item](https://discourse.cataclysmdda.org/t/modding-help-how-to-overwrite-a-vanilla-item/26550)

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**Author:** [@Dalamar\_Aaefe](https://discourse.cataclysmdda.org/u/Dalamar_Aaefe)\
**Replies:** 5\
**Last updated:** [June 30, 2021, 4:23pm UTC](https://discourse.cataclysmdda.org/t/modding-help-how-to-overwrite-a-vanilla-item/26550 "2021-06-30T16:23:23Z")

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Hello, as the title says I’m looking for some help for overwriting a vanilla item, so that when my mod is in use it will read my variant of the item. Example being I’m trying to make it so when my martial arts mod is be…

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## [The post as been deleted by user II](https://discourse.cataclysmdda.org/t/the-post-as-been-deleted-by-user-ii/26541)

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**Author:** [@Belcanzor](https://discourse.cataclysmdda.org/u/Belcanzor)\
**Replies:** 3\
**Last updated:** [June 29, 2021, 12:42am UTC](https://discourse.cataclysmdda.org/t/the-post-as-been-deleted-by-user-ii/26541 "2021-06-29T00:42:37Z")

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The post as been deleted by user.

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## [I want to run the gamenon ly emulator handheld](https://discourse.cataclysmdda.org/t/i-want-to-run-the-gamenon-ly-emulator-handheld/26517)

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**Author:** [@Mephistopheles666](https://discourse.cataclysmdda.org/u/Mephistopheles666)\
**Replies:** 3\
**Last updated:** [June 28, 2021, 1:21pm UTC](https://discourse.cataclysmdda.org/t/i-want-to-run-the-gamenon-ly-emulator-handheld/26517 "2021-06-28T13:21:29Z")

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Hi. Il trying to squeeze every power out of my retroid pocket 2 handheld. Its android 6.5. Dwarf fortress didnt work but i feel like this game might work. Any help or ideas how? Im not good at code only hardware. Current…

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## [Recovering up after a BSD](https://discourse.cataclysmdda.org/t/recovering-up-after-a-bsd/26536)

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**Author:** [@Denieunko](https://discourse.cataclysmdda.org/u/Denieunko)\
**Replies:** 4\
**Last updated:** [June 28, 2021, 3:56am UTC](https://discourse.cataclysmdda.org/t/recovering-up-after-a-bsd/26536 "2021-06-28T03:56:44Z")

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Hello! So, during regular game of CDDA my computer decided to crash catastrophically, resulting in a Blue Screen of Death (BSD) with an error “SYSTEM\_SERVICE\_EXCEPTION”. This has happened once before, also during a sess…

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## [1234567891011121314153](https://discourse.cataclysmdda.org/t/topic/26504)

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**Author:** [@Belcanzor](https://discourse.cataclysmdda.org/u/Belcanzor)\
**Replies:** 2\
**Last updated:** [June 27, 2021, 3:39am UTC](https://discourse.cataclysmdda.org/t/topic/26504 "2021-06-27T03:39:52Z")

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123456789101112131415

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## [More npc spawn locations](https://discourse.cataclysmdda.org/t/more-npc-spawn-locations/26521)

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**Author:** [@kot](https://discourse.cataclysmdda.org/u/kot)\
**Replies:** 3\
**Last updated:** [June 24, 2021, 1:06am UTC](https://discourse.cataclysmdda.org/t/more-npc-spawn-locations/26521 "2021-06-24T01:06:49Z")

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I noticed that npc spawns in certain places like farm, hardware store, etc, and I would like to know how to add more such places, increasing the overall spawn rate of npc

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## [Questions about NPC spawning](https://discourse.cataclysmdda.org/t/questions-about-npc-spawning/26463)

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**Author:** [@Jolmar7](https://discourse.cataclysmdda.org/u/Jolmar7)\
**Replies:** 0\
**Last updated:** [June 10, 2021, 6:27am UTC](https://discourse.cataclysmdda.org/t/questions-about-npc-spawning/26463 "2021-06-10T06:27:09Z")

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I have been trying to make a mod that adds in a series of outposts and villages with distinct clothing for men and women. I have been running into difficulty, as when I spawn an NPC class and assign it a specific gender,…

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## [Multiple Use Item Actions](https://discourse.cataclysmdda.org/t/multiple-use-item-actions/26447)

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**Author:** [@FrogFrozen](https://discourse.cataclysmdda.org/u/FrogFrozen)\
**Replies:** 8\
**Last updated:** [June 7, 2021, 7:33pm UTC](https://discourse.cataclysmdda.org/t/multiple-use-item-actions/26447 "2021-06-07T19:33:27Z")

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I’m trying to make a mod that will involve a complicated crafting tree similar to that one lightsaber mod. Except the crafting tree will be for a suit of armor instead of a weapon. I want to give the armor multiple holst…

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## [Anthills and mobspawn](https://discourse.cataclysmdda.org/t/anthills-and-mobspawn/26426)

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**Author:** [@SuddenEyePuncture](https://discourse.cataclysmdda.org/u/SuddenEyePuncture)\
**Replies:** 3\
**Last updated:** [June 3, 2021, 2:35pm UTC](https://discourse.cataclysmdda.org/t/anthills-and-mobspawn/26426 "2021-06-03T14:35:27Z")

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I’m creating a bugs expansion mod and noticed a problem: aphids and ladybugs (which should generally spawn near anthills) don’t spawn on the surface near an anthill, but instead spawn underground. My solution (which did…

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## [Nightvision, Infrared, and similar unique traits](https://discourse.cataclysmdda.org/t/nightvision-infrared-and-similar-unique-traits/26413)

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**Author:** [@Katshire](https://discourse.cataclysmdda.org/u/Katshire)\
**Replies:** 5\
**Last updated:** [June 1, 2021, 1:35pm UTC](https://discourse.cataclysmdda.org/t/nightvision-infrared-and-similar-unique-traits/26413 "2021-06-01T13:35:10Z")

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I’ve been spending time learning the ins and outs of modding in cdda with JSON’s, specifically adding custom mutation lines for roleplay purposes. There are a fair amount of lines that can be added to mutations that are …

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